BSc (Hons) Computer Games Technology
University of Portsmouth
Key Information
Campus location
Southsea, United Kingdom
Languages
English
Study format
On-Campus
Duration
3 - 4 years
Pace
Full time
Tuition fees
GBP 9,250 / per year *
Application deadline
Request info
Earliest start date
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* for UK/Channel Islands and Isle of Man students/EU residents | £17,000/year: international students
Scholarships
Explore scholarship opportunities to help fund your studies
Introduction
As a student on our TIGA-accredited BSc (Hons) Computer Games Technology degree, you'll develop the skills to turn ideas and concepts into reality using industry-standard design and development techniques.
Graduates from this course are working on big titles at Rockstar and Electronic Arts, classics at Rare, and developing homegrown Indie Games.
This is your opportunity to join them.
Course highlights
- Learn from computer games development experts with extensive knowledge, experience and industry connections
- Stand out from other graduates by studying specialist modules such as psychological theory for game designers and artificial intelligence (AI) in Gaming
- Enhance your CV as you apply your skills to real client briefs – past projects have included training simulations for the Royal Navy and virtual reality experiences
- Use the same software as the professionals in some of the most advanced gaming development facilities at any university in the country
- Showcase your skills to employers and network with professionals in the computer games industry by taking part in our annual GameJam event
- Have the chance to set up a company and sell your own games
TIGA accreditation
This course is accredited by TIGA (The Independent Game Developers' Association). This means it has been examined by a panel of industry and academic experts to make sure you develop relevant and up-to-date skills needed by the games and related industries.
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Admissions
Scholarships and Funding
Curriculum
Modules
Year 1
Core modules this year include:
- 3D Modelling – 20 credits
- Art Skills for Games – 20 credits
- Code Studio – 20 credits
- Coding and Scripting for Games – 20 credits
- Game Development – 20 credits
- Games Design and Context – 20 credits
There are no optional modules this year.
Year 2
Core modules this year include:
- Computer Games Enterprise L5 – 0 credits
- Computer Games Technology L5 – 0 credits
- Project Initiation and Career Management – 20 credits
- Student Enterprise for Games – 20 credits
Optional modules this year include:
- Commercial Asset Production for Real Time – 40 credits
- Design Games – 20 credits
- Design and Visual Research for Cinema and Game – 20 credits
- Designing for Animation – 20 credits
- Engaged Citizenship Through Interdisciplinary Practice – 20 credits
- Gameplay Programming – 20 credits
- Maths for Games – 20 credits
- Modern Foreign Language – 20 credits
- Professional Experience – 20 credits
- Program Consoles – 20 credits
- Programming Application Programming Interfaces – 20 credits
- Prototyping and Iterating Game Designs – 20 credits
Optional placement year
We'll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.
Year 3
Core modules this year include:
- Computer Games Enterprise L6 – 0 credits
- Computer Games Technology L6 – 0 credits
- Final Year Project – 40 credits
- Real-Time Interactive Group Project: Stage One – 20 credits
- Real-Time Interactive Group Project: Stage Two – 20 credits
Optional modules this year include:
- Advanced Graphics Techniques – 20 credits
- Create Worlds – 20 credits
- Games Research – 20 credits
- Implementing Game Audio – 20 credits
- Motion Capture Applications – 20 credits
- Programming AI for Games – 20 credits
- Psychological Theory for Game Designers – 20 credits
- Targeting Platforms – 20 credits
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry, and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.
Placement year (optional)
Placements are an ideal way to apply what you've learnt on the course so far in professional settings, as well as boosting your employability, making you attractive to employers after graduation. You can work for a company or organisation or go independent by setting up and running your own business with other students.
Whichever route you choose, you don't need to pursue it alone: Creative Careers is on hand.
Career Opportunities
With 95% of our graduates finding work within a year after university, you'll be confident to graduate with sought-after skills and knowledge for various careers.
Besides the gaming industry, you can apply the skills you develop to other areas using such technologies – including virtual production, virtual/alternative reality (VR/AR), simulation training and healthcare.
Graduate destinations
Our graduates work at some of the biggest industry names, including:
- Rockstar Games
- Naughty Dog
- Frontier
- Cloud Imperium
- Unity
- Rare
- Codemasters
- Electronic Arts
- Rebellion
- Jagex
- Creative Assembly
- Sumo Digital
- Climax
- Stainless Games
- Playstation Studios
Ongoing careers support
Get experience while you study, with support to find part-time jobs, volunteering opportunities, and work experience.
Towards the end of your degree and for up to five years after graduation, you’ll receive one-to-one support from our Graduate Recruitment Consultancy to help you find your perfect role.
Creative Careers
Our in-faculty Creative Careers team has extensive recruitment experience and knows the creative sector well, making it easier for students to find placements within the creative industries.
They can guide you through every step of the application process, including:
- Searching for the ideal job through their database of vacancies
- Giving tips on how to write an interesting CV that will catch employers' attention, no matter the role
- Organising mock interviews, so you can hone your technique and familiarise yourself with the recruitment environment
- Writing your startup business proposal – if you're going down the self-employment route
- The team will continue to give you support throughout your placement year.
Potential roles
Previous students have been successful in placement roles such as:
- software developer/engineer
- games artist
- motion capture technician
- media developer
- 3D modeller and designer
Potential destinations
They've interned at exciting gaming and technology companies, including:
- Sega
- Sumo Digital
- Rare
- Unity
- IBM
- Climax
- Amazon
- Electronic Arts (EA)
- Babcock
Facilities
Student Testimonials
English Language Requirements
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