BSc Games Development
London, United Kingdom
DURATION
3 up to 6 Years
LANGUAGES
English
PACE
Full time, Part time
APPLICATION DEADLINE
Request application deadline
EARLIEST START DATE
Sep 2025
TUITION FEES
GBP 17,000 / per year *
STUDY FORMAT
On-Campus
* full-time international | home £9,250 per year; part-time international £4,250 per 30 credits | home £2,312 per 30 credits
Introduction
This degree in game design and game development provides the creative and technical skills you need for a career in video game development.
The games development degree combines all aspects of theory, practice and technology essential to your career. You'll learn game programming and get the chance to explore creative aspects of game development that are used in the industry through practical projects. You'll experience the theories, practices and application of computing technologies for the development of video games, together with technical skills in digital design and real-time 3D graphics.
Graduates of this degree have been employed in video game companies and IT fields using related technologies.
What you should know about this course
- You will have the opportunity to build a broad range of technical skills in game development, specialising in programming or 3D modelling and animation.
- This course is designed for those who wish to pursue a career in computer game development and/or related areas of IT where game technology skills are used.
- The degree is accredited by TIGA, the trade association for video games, to ensure the content is relevant for careers in the games industry.
- All of our modules have been designed and contextualised for game students.
- You will have access to High Spec Gaming PCs with RTX 4090 GPUs and dual screens in our state-of-the-art computer labs.
Gallery
Admissions
Scholarships and Funding
There is a range of financial support options available to support your studies, including the Aspire@Greenwich award for study resources that many full-time students will receive.
EU students may be eligible for a bursary to support their studies.
Discover more about grants, student loans, bursaries and scholarships. We also provide advice and support on budgeting, money management, and financial hardship.
Curriculum
Full time
Year 1
Students are required to study the following compulsory modules.
- 3D Modelling (15 credits)
- Accessible Interface Design (15 credits)
- Physics and Mathematics for Games Development (15 credits)
- Version Control and Asset Management (15 credits)
- Games Design (30 credits)
- Object Oriented Programming for Games (15 credits)
- Programming for Games (15 credits)
Year 2
Students are required to study the following compulsory modules.
- Agile Development with SCRUM (15 credits)
- Career Development (15 credits)
- Games Portfolio (30 credits)
- Physical Computing (15 credits)
- Research Methods for Games (15 credits)
Students are required to choose 30 credits from this list of options.
- Games Technology (30 credits)
- 3D Animation Techniques (15 credits)
- Game Engine Rendering Techniques (15 credits)
Year 3
Option Set 1
Students are required to study the following compulsory modules.
- Final Year Group Project (30 credits)
- Final Year Individual Project (30 credits)
- Rapid Prototyping (15 credits)
Students are required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are required to choose 30 credits from this list of options.
- Artificial Intelligence for Games (15 credits)
- Shader Programming (15 credits)
Option Set 2
Students are required to study the following compulsory modules.
- Final Year Group Project (30 credits)
- Final Year Individual Project (30 credits)
- Rapid Prototyping (15 credits)
Students are also required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are also required to choose 30 credits from this list of options.
- Character Animation and Control (15 credits)
- Visual Effects for Games (15 credits)
Part-time
Year 1
Students are required to study the following compulsory modules.
- Games Design (30 credits)
- Object Oriented Programming for Games (15 credits)
- Programming for Games (15 credits)
Year 2
Students are required to study the following compulsory modules.
- 3D Modelling (15 credits)
- Accessible Interface Design (15 credits)
- Physics and Mathematics for Games Development (15 credits)
- Version Control and Asset Management (15 credits)
Year 3
Students are required to study the following compulsory modules.
- Agile Development with SCRUM (15 credits)
- Games Portfolio (30 credits)
- Research Methods for Games (15 credits)
Year 4
Students are required to study the following compulsory modules.
- 3D Animation Techniques (15 credits)
- Game Engine Rendering Techniques (15 credits)
Students are required to choose 30 credits from this list of options.
- Games Technology (30 credits)
- 3D Animation Techniques (15 credits)
- Game Engine Rendering Techniques (15 credits)
Year 5
Option Set 1
Students are required to study the following compulsory modules.
- Rapid Prototyping (15 credits)
Students are required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are required to choose 30 credits from this list of options.
- Artificial Intelligence for Games (15 credits)
- Shader Programming (15 credits)
Option Set 2
Students are required to study the following compulsory modules.
- Rapid Prototyping (15 credits)
Students are also required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are also required to choose 30 credits from this list of options.
- Character Animation and Control (15 credits)
- Visual Effects for Games (15 credits)
Year 6
Students are required to study the following compulsory modules.
- Final Year Group Project (30 credits)
- Final Year Individual Project (30 credits)
Sandwich
Year 1
Students are required to study the following compulsory modules.
- 3D Modelling (15 credits)
- Accessible Interface Design (15 credits)
- Physics and Mathematics for Games Development (15 credits)
- Version Control and Asset Management (15 credits)
- Games Design (30 credits)
- Object Oriented Programming for Games (15 credits)
- Programming for Games (15 credits)
Year 2
Students are required to study the following compulsory modules.
- Agile Development with SCRUM (15 credits)
- Career Development (15 credits)
- Games Portfolio (30 credits)
- Physical Computing (15 credits)
- Research Methods for Games (15 credits)
Students are required to choose 30 credits from this list of options.
- Games Technology (30 credits)
- 3D Animation Techniques (15 credits)
- Game Engine Rendering Techniques (15 credits)
Year 3
Students are required to study the following compulsory modules.
- Work Placement Course - CMS
Year 4
Option Set 1
Students are required to study the following compulsory modules.
- Final Year Group Project (30 credits)
- Final Year Individual Project (30 credits)
- Rapid Prototyping (15 credits)
Students are required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are required to choose 30 credits from this list of options.
- Artificial Intelligence for Games (15 credits)
- Shader Programming (15 credits)
Option Set 2
Students are required to study the following compulsory modules.
- Final Year Group Project (30 credits)
- Final Year Individual Project (30 credits)
- Rapid Prototyping (15 credits)
Students are also required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are also required to choose 30 credits from this list of options.
- Character Animation and Control (15 credits)
- Visual Effects for Games (15 credits)
Program Tuition Fee
Career Opportunities
Will I have a work placement?
This course can be taken in sandwich mode, which means you can take a year to work in industry between your second and final years of study. Sandwich placements are relevant to your degree subject and are paid roles. It is the very best way of preparing you for successfully finding a job quickly when you graduate.
For those students who are interested in pursuing a career in teaching you also have the option to select a module for which you will be required to undertake a short-term placement in a school or college.
How long is my placement?
Sandwich placements last for between 9-13 months. Work-based learning module placements are normally one day a week for either one or two terms depending on the number of credits available from the module.
What are the financial arrangements?
Sandwich placements are paid roles whereas work-based learning module placements are normally unpaid.
What sort of careers do graduates pursue?
Former Games and Digital Media students have secured placement years at Disney, Space Ape Games, Nickelodeon, and Warner Brothers.
Career destinations include the independent and mobile games sectors as programmers, modellers and designers, Augmented, Virtual and Mixed reality developers, UI and UX designers for digital media and games, games content creators and deliverers, back-end developers and content managers.
Recent positions secured by Games Design and Digital Media graduates include Motion Capture Technician at The Imaginarium Studios, Serious Games Developer at Arup, Software Engineer at Bossa Studios, and Creative Product Specialist at Celtra.
Are internships available?
Students are encouraged to take up Summer internships during the Summer holidays, though it is up to the student to find them. Support is available to students from the Employability and Careers Service when applying for placements and internships.
Do you provide employability services?
Employability activities take place all the time at Greenwich and students are encouraged to take part in as many opportunities as possible. The central Employability and Careers Service provides support for students preparing to apply for placements and graduate roles, such as CV clinics, mock interviews and employability skills workshops. In addition, your School has a dedicated Employability Officer who will be organising work-related activities throughout the year which will help you to build your industry knowledge and networks.