
Bachelor of Creative Media and Game Technologies
Saxion University of Applied Sciences

Key Information
Select location
Campus location
Deventer, Netherlands
Languages
English
Study format
On-Campus
Duration
4 years
Pace
Full time
Tuition fees
EUR 8,190 / per year *
Application deadline
Request info
Earliest start date
Request info
* € 2.314 per year (50% reduction for first-year EU/EEA students) and Tuition fee (NON-EU students) € 8.190 per year
Introduction
A virtual reality game, an interactive video, and visual effects in movies have more in common than you might think. These products are all created by teams that combine creativity, technology, and experience. Creative Media and Game Technologies (CMGT) offers you precisely this magical combination.
As the name indicates, CMGT will teach you everything you want to know about creative media and game technologies. In the first year, you can experiment with different roles and choose the one that is best suited for you. Depending on your preference you will either move in the direction of interactive media in general or specialize in games.
Admissions
Curriculum
Subjects year 1
Engineer:
- Game Programming
- Physics Programming
- Algorithms
- Input Output
- Web
- Unity Scripting
- Programming
- Design Thinking
- Game Design
- UI / UX
- Behaviorism
- Imagery
- Projects
- Personal projects (prof. skills)
Designer
- Web
- Unity Scripting
- Programming
- Design Thinking
- Game Design
- UI / UX
- Behaviorism
- Imagery
- Sound Design
- 3D Modelling
- Cinematics
- Projects
- Personal projects (prof. skills)
Artist
- Programming
- Design Thinking
- Game Design
- UI / UX
- Behaviorism
- Imagery
- Sound Design
- 3D Modelling
- Cinematics
- 2D Animation
- Concept Art
- Unity 3D
- Projects
- Personal projects (prof. skills)
The Second Year
Choose your role and start your portfolio
After the first year, you will specialize in either interactive media or games and will further develop the skills and gain the knowledge you need to grow in your role. You will build a portfolio evidencing your skills and will prepare for your minor or internship.
Subjects year 2
Engineer:
- C++
- 3D Math
- 3D Rendering
- Software Architecture
- Advanced Tools
- Networking
- Procedural Arts
- UI / UX Advanced
- Business Thinking
- Projects
- Individual competencies
Designer
- Advanced Web
- Immersive Storytelling
- Prototyping
- Media Literacy
- Multimodal Interaction
- Gamification
- Procedural Arts
- UI / UX Advanced
- Business Thinking
- Projects
- Individual competencies
Artist
- Adaptive 3D Audio
- Rigging
- 3D Animation
- Visual Research
- VFX
- Sculpting
- Procedural Arts
- UI / UX Advanced
- Business Thinking
- Projects
- Individual competencies
The Third Year
Doing your minor and internship
In your third year, you will specialize further by doing your internship and minor. You are free to make your own choice. In your minor, you can focus on a specific part of the role. Your internship could be in a Dutch company or one of the well-known companies elsewhere in Europe, the US, or Asia.
The Fourth Year
Prepare for graduation
In the first half of the fourth year, you will continue to specialize in your chosen role and gain an even more in-depth understanding. In the second half of the fourth year, you will prepare for graduation by designing and developing an interactive solution or game for an organization.
Career Opportunities
Job opportunities
With your qualifications, you can choose from a wide range of professions such as:
Concept Artist
A concept artist is a designer who visualizes and creates art like characters, creatures, vehicles, and environments for games, movies and creative media. Concept art is used to visualize ideas so that modelers, animators, and VFX teams can get these ideas ready for production.
Visual Effects Artist
Visual Effects (VFX) Artists and supervisors create special effects and animation and do a visual clean-up for feature films and commercials. He or she has strong artistic skills and an understanding of the technical constraints on the target platforms.
User Experience Designer
User Experience (UX) Designers design software and games that are user-friendly, intuitive, and rewarding. In this role, you should be an analytical and creative designer who can grasp user needs and solve problems.
Virtual Reality Developer
Virtual Reality Developers realize the creative potential of a game or experience with their engineering skills, in tools like Unity for example. They tackle problems like latency or integration of VR in multiple platforms.
Game Engineer
Gaming engineers are specialized software engineers who design and program video games. They do tasks like programming, multi-platform realization, and troubleshooting of the finished product.