BSc (Hons) Creative Computing
Norwich, United Kingdom
DURATION
3 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
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EARLIEST START DATE
Sep 2024
TUITION FEES
GBP 9,250 / per year *
STUDY FORMAT
On-Campus
* UK Undergraduate degree. International including EU: £17,500 per year
Scholarships
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Introduction
All courses started in September 2021 are run as a blend of on-campus and digital teaching and learning and will follow UK government safety advice. We may need to adjust course delivery if advice changes. We will notify applicants and students of any changes directly.
Institution code: N39
Course UCAS code: C100
Course length: 3 years
Our BSc (Hons) Creative Computing* has been developed in response to national and international industry need for creative graduates with advanced technical skills.
Build skills in coding and software design that are in high demand in the digital and creative industries as you develop your understanding of creative design principles.
*Subject to validation, course start date September 2022
The creative industries are changing. The lines are blurring between making and creating in the physical and digital worlds. Whilst many creative people know how to use digital platforms that others have designed, relatively few are able to design and make using coding as their medium. Imagine a world where creative practitioners can build the technology they need to use for their creative practice.
On this course you will learn about creativity — What do we mean by this? How can computers support creativity? Can computers be creative? — and the coding necessary to build future applications.
Starting with the computational thinking underpinning the basic structures, your coding skills will develop through creating your own objects. You will gradually add computational creativity, thinking about the physical or natural behaviour of your created objects.
You will also explore data, from the networks sharing this, finding patterns in data, to using data ethically, to exploring why data can exclude rather than explain.
Over the three years, you will apply your coding and creative skills for creative web and app work, thinking about interaction, image and text. You will also be introduced to AI and machine learning, to support project development.
As with all courses at NUA, your learning experience will be hands-on. You will develop projects to industry briefs, gain an understanding of the potential for — and theory of — computer-based technology in a wide range of digital creative and design sectors.
Your tutors will be experienced industry professionals, grounding you in the technical skills you need whilst supporting the development of your creative and design flair. You will have opportunities to work with digital creative businesses in NUA’s network.
You will develop excellent transferrable skills in teamwork, project management, communication and problem-solving through employability and entrepreneurship sessions integrated into your programme.
As a graduate of the course, you will be a technology-led creative professional, with creative and design skills that have been the bedrock of specialist teaching at Norwich University of the Arts since 1845.
Cutting-edge coding skills will create opportunities to unlock a wide range of high quality graduate roles in creative software development, user experience, digital media, immersive technology or design projects linked to AI/machine learning.
Admissions
Curriculum
Course content
Year 1
- Creativity and Design: Where we are - History and Theory examining Computers and examining Creativity; Challenging our world – Design Thinking; The Future – speculative design
- Data: Where does it come from – exploring networks; What does it mean – exploring data; Who sees us — data privacy, security, ethics
- Coding: Core coding; Coding objects; Web: your public presence; Creative Coding: animation, data, interaction
- Building your Development Journal – tracking your creativity, productivity and progress.
Year 2
- Computational Creativity: Algorithmic thinking
- Software Development: Software engineering in the real world; Data & Information: collecting, mining & using
- Interfaces in a mobile world: Interaction Design; Human-Computer Interaction
- Realising the potential for collaboration with other creative professionals or organisations by working on an industry project
- Exploration of where you might fit in the world of creative computing
- Determining your career direction and the basics of starting a business.
Year 3
- Text and Vision: Image processing; Natural Language Processing
- Machine Learning: Introduction to AI; How machine learning can support your creative output
- Nature of Code – computational creativity part 2
- Research report
- Creativity – Final Major Project to showcase creative design and technical ability
- Developing your career pack.