Bachelor's Degree in Multimedia Engineering - Minor in Videogames
Barcelona, Spain
DURATION
4 Years
LANGUAGES
English, Spanish,
PACE
Full time
APPLICATION DEADLINE
Request application deadline *
EARLIEST START DATE
Request earliest startdate
TUITION FEES
EUR 10,080 / per year
STUDY FORMAT
On-Campus
* the admission process remains open until the program is full
Introduction
La Salle was the first university in Spain to offer both university studies in Multimedia Engineering (1996) and the first Degree in Multimedia Engineering (2008). More than 20 years of training and professional activity of our graduates are the best guarantee of our work.
During your training process at La Salle Campus Barcelona, you will have access to unique facilities like Medialab, Userlab, and Mediadome. In addition, when you enroll in this degree you will have the opportunity to:
- Participate in both real corporate projects and European research projects in which La Salle is involved
- Do internships at top companies worldwide
- Participate in exchanges at top multimedia universities, such as MIT or the Carnegie Mellon University
- Carry out both projects and practice work with fellow students who are enrolled in different engineering degrees
- Continue your training at the campus by enrolling in master's degrees and doctorates of the first level
- A specialization in video games is available in the curriculum of this degree. Said specialization will be stated in your degree certificate as 'Specialisation in Videogames.'
La Salle Campus Barcelona - University Ramon Llull
- 1a University in Spain offering university studies in Multimedia Engineering (1996)
- More than 20 years training Multimedia Engineers
- 100% occupation of our students
Smart Learning
A new educational model for a new normal.
This new normal requires a new way of teaching and learning, adapted to a changing and uncertain situation that demands flexible, intelligent, and technological learning that adapts to all the students’ new educational needs.
La Salle Campus Barcelona - Ramon Llull University endorses the new Smart Learning model and takes another step in its innovative DNA, affecting all areas of the educational process: the service to the students, international exchanges, remote internships, the telework model applied to internships with companies, the job bank, and research projects.
What is the new Smart Learning model?
State-of-the-art technology has been implemented in the classrooms that will allow students, both national and international, who cannot get to the Campus to attend and participate in classes without being physically in the classroom. The sessions given with on-site students will be broadcast live over the Internet and those who attend virtually will be projected on screens so that teachers and on-site students can see and interact with them. All students, both on-site and those who cannot come to the campus, will form a single group while maintaining the same academic schedule and contact with their classmates and teachers.
With the new Smart Learning model, students will have training which will be:
- Personalized, because it adapts to the student and their needs or circumstances, regardless of the health scenario
- Flexible, because it overcomes the barriers of the online or face-to-face methods with a platform that allows face-to-face, blended, and distance learning
- Intelligent, because it is a new way of teaching and learning that combines physical and interactive experiences
- Technological, to implement the Smart Learning methodology, classrooms have been transformed into Smart Classrooms, which consist of:
- Audio system with more than 8,000 virtual microphones per classroom
- Cameras equipped with artificial intelligence
- Smart Boards to share content to and from the Smart Classroom, enhancing collaborative work.
Admissions
Curriculum
Methodology
When you study for a degree in Multimedia Engineering, we will provide you with the appropriate knowledge using a methodology that is based on the following:
- A practical approach to concept learning
- The introduction, from the first year onwards, of an LSMaker—the robot you with work with to make it grow throughout your learning process
- A business education that includes a wide range of business-world-oriented subjects you will take throughout the degree
- The application of different multimedia-environment-oriented disciplines
- The use of gamification methods, which is game mechanics applied to classroom work to help the evolution of your learning process.
Year 1
Semester 1 / Semester 2
- Programming Methodology and Technology
- Design and Usability I
- Algebra
- Introduction to Computers
- Calculus
- Basic Electronics
- Business and Engineering
- Thought and Creativity I
Year 2
Semester 1 / Semester 2
- Signals and Transmission Systems
- Object Oriented Programming and Design
- Value Chain and Financial Economics
- Statistics and Mathematical Analysis
- 3D Computer Animation
- Design and Usability II
- Audiovisual Language
- Database Systems
- Thought and Creativity II
Semester 1
- 3D Computer Graphics
Semester 2
- Digital Photography
- Concept Design
Year 3
Semester 1 / Semester 2
- Local Area Networks
- Multimedia Production I
- Thought and Creativity III
Semester 1
- Digital Signal Processing
- Audiovisual Dramaturgy
- Web Projects I
- Digital Television I
Semester 2
- Web Projects II
- Physics Simulation
- Digital Image Processing
- Organizational Management
Year 4
Semester 1 / Semester 2
- Multimedia Production II
Semester 1
- 3D Modeling and Animation II
- Audio and Speech Processing
- Project Management
- Internship
- Intelligence, Reality, and Virtuality
Semester 2
- Final Thesis
- Technological Trends
- Entrepreneurship and Innovation
Gallery
Program Outcome
- Official name: Graduate in Multimedia Engineering
- Degree certificate issued by The Ministry of Education
- Credits: 240-ECTS
Goals
Students who graduate in Multimedia Engineering become excellent professionals in technological integration, thus being able to decide which form should technology adopt for it to be truly efficient when playing its mediating role in the creative and communicative process. Multimedia integrates several disciplines focused on creative, technological, and management, and production aspects. Therefore, the curriculum of this degree consists of a set of subjects that complement each other such as Conceptualisation.
- Scriptwriting
- Digital photography
- User experience
- Production
- Interactive installations
- Virtual reality
- Programming or physical simulation
Said subjects have been chosen to provide students with suitable knowledge to enhance both conceptualization and development of virtual interaction environments without any limits regarding neither communication support nor specific fields of application. Hence, due to the transverse nature of Multimedia itself as well as its strategic position, graduates can apply their knowledge to any industry
- Videogames
- Film Technology
- Mobile Apps
- Web technology
- Virtual Reality
- New Interface
- Research and innovation
It is undeniable that the video game industry has attained a leading position within the audiovisual and interactive entertainment industry—it is expected to grow 23.7% each coming year. By studying at La Salle you can specialize in videogames, thus gaining the necessary knowledge to attain artistic, design, and programming positions in top companies worldwide. You will be able to both perform practical training at unique labs and be granted official certifications enjoying professional recognition internationally.
Scholarships and Funding
Several scholarship options are available. Please check the university website for more information.
Career Opportunities
As a graduate of Multimedia Engineering by La Salle, you will take part in projects and teams, performing different responsibilities and responsibilities, such as:
- Web interface designer
- Application designer
- Game designer
- User research consultant
- Interface designer for video games
- 2D and 3D Designer
- Animator
- Technician in Motion Capture
- Audio and video editor
- Photographer
- Analyst - web programming
- Variety of app programming
- Videogames programming
- Artificial Intelligence creator
- RV and AV Technician
- Entrepreneurs
- Multimedia Project Manager
- Multimedia equipment manager
- Videogames manager
- Scrum master
Facilities
Program Tuition Fee
Program delivery
Instruction languages
The languages of instruction for this program are Catalan, Spanish, and English.
Methodology
When you study for the degree in multimedia engineering we will provide you with the appropriate knowledge using a methodology which is based on the following:
- A practical approach to concept learning
- The introduction, from the first year onwards, of an LSMaker—the robot you with work with to make it grow throughout your learning process
- A business education that includes a wide range of business-world-oriented subjects you will take throughout the degree
- The application of different multimedia-environment-oriented disciplines
- The use of gamification methods, which are game mechanics applied to classroom work to help the evolution of your learning process
Smart Learning
With the new Smart Learning model, students will have a training which will be:
- Personalized, because it adapts to the student and their needs or circumstances, regardless of the health scenario
- Flexible, because it overcomes the barriers of the online or face-to-face methods with a platform that allows face-to-face, blended, and distance learning
- Intelligent, because it is a new way of teaching and learning that combines physical and interactive experiences
- Technological, to implement the Smart Learning methodology, classrooms have been transformed into Smart Classrooms, which consist of:
- Audio system with more than 800 virtual microphones per classroom
- Cameras equipped with artificial intelligence
- Smart Boards to share content to and from the Smart Classroom, enhancing collaborative work.