Bachelor's degree in Digital Arts
Hagenberg, Austria
DURATION
6 Semesters
LANGUAGES
German
PACE
Full time
APPLICATION DEADLINE
31 May 2025
EARLIEST START DATE
Oct 2025
TUITION FEES
EUR 363 / per semester *
STUDY FORMAT
On-Campus
* zuzüglich des ÖH beitrags für studierende aus EU- und EWR-staaten | für studierende aus drittstaaten: 726,72 € pro semester
Introduction
Design know-how for animation, games and audiovisual media
Animated films, digital effects and computer games are increasingly permeating our lives. They accompany us not only in our free time, but also at school and in the world of work. How these media will be designed in the future in terms of design, narration and interaction is of crucial importance. In addition to career paths in the games and film industry, a wide range of other fields of activity are opening up, including in connection with the creation of educational games and virtual worlds.
The Bachelor's degree in Digital Arts offers specialized media training in design, conception and production with a focus on animation and games and their many facets (audio, video, mixed reality, etc.). In addition to teaching basic design and conceptual content, the focus is on practical implementation in an interdisciplinary and applied field of activity at a professional level.
Wichtige Fakten
Thanks to the focused training, graduates are versatile in the areas of film/video, TV, 2D/3D animation, motion design, visualization, games and mixed reality including their diverse facets and
They are familiar with technical and design aspects and can handle a wide range of functions from conception to implementation.
take over.
Typische Aufgaben sind etwa Postproduction, Visual Effects, Animation, Motion Design, Storyboard/Concept, Digital Content Creation, Visualisierung, Game Art and Design, Serious Games, Sound Design oder Mixed Reality.
- Organisationsform: Vollzeit
- Academic degree: Bachelor of Art in Arts and Design (BA)
- Admission procedure: Interview + portfolio with work samples (e.g. graphic design, drawing, short film, animation, games, etc.)
- Kosten: Informationen zu Studienbeiträge und ÖH Beitrag
- Studiendauer: 6 Semester
- Sprache: Deutsch
- ECTS: 180
Admissions
Curriculum
curriculum
Basics in animation and games
- 2D animation
- 2D design
- 3D design
- Animation Fundamentals
- Design Fundamentals
- photography
- Introduction to audio design
- Introduction to video design
- 3D animation basics
- 3D concept art
- Audio production
- Basics of game design
- Game production
- Motion Graphics
- Story development
- Visual concepts and design
- 3D character animation
- Film music
- Game and level design
- Game art
- Lighting, shading, rendering
- post-production
Theoretical foundations
- Media studies
- Animation, film and game studies
- Media art and theory
- Basics of Business Administration
- Media, business and law
- Special topics in the digital arts
technical basics
- Audio technology
- Basics of programming
- Game programming
- Video technology
Elective modules (partly in English)
- Character animation
- Embodied play
- Mixed reality
- Visual effects
- Play with a purpose
- Generative art
- Hybrid animation
- Sound design for interaction and games
Projects, professional internship
- Project management and presentation
- Semester projects
- Event production
- Work Experience
Seminars, bachelor's thesis
- Scientific work
- bachelor thesis
- Seminar on professional internship
- Bachelor's examination
subjects
- Animation, Audio/Video and Games : Visual Concepts and Design, Worldbuilding, 2D/3D Design, 2D/3D Animation, Photography, Lighting, Shading, Rendering, Rigging, Motion Graphics, Concept Art, Game Design, Game Art and Level Design, Game Production, Story development, audio/video design and production, film music, post-production.
- Media, art and theory: media studies, animation, film and game studies, media, economics and law, basics of business administration, media art and theory, special topics in the digital arts.
- Media technologies and production: Basics of programming, audio and video technology, visual scripting for games and animations.
- Elective Modules: Visual Effects, Character Animation, Mixed Reality, Embodied Play, Sound Design for Interaction and Games, Hybrid Animation, Games with a Purpose, Generative Art.
Practice and research during studies
Projects from the 3rd semester onwards enable you to implement your own ideas in small teams under expert supervision. Well-equipped studios with professional media equipment and the latest software and powerful hardware are available for this purpose. There is also the opportunity to work on research as part of projects and bachelor theses.
The research topics range from the subject areas of expanded animation to the areas of mixed reality, games with a purpose, human-computer interaction and computer games.
Get out of theory
Digital Arts is a very practice-oriented course from the first semester onwards. The focus is on hands-on work with the most modern tools and technologies in the courses, as is working in teams, which is emphasized in the semester projects from the 3rd semester onwards. The study program team and experts from business pass on their many years of first-hand experience to the students. The university of applied sciences provides the professional equipment required for the implementation process.
Program Tuition Fee
Career Opportunities
The graduates of this program are true all-rounders in the exciting fields of film/video, TV, animation, motion design, games and mixed reality. They not only master the technical and design aspects, but are also able to take on a variety of functions from conception to implementation. Their tasks range from post-production and visual effects to animation, motion design, storyboard/concept and much more. They are experts in digital content creation, game art and design, serious games, sound design and mixed reality and are therefore ready for demanding challenges in business and science.
Typical professional areas of application include:
- Post-production/Visual Effects
- 2D/ 3D animations
- Motion Design
- Storyboard/Concept
- Digital Content Creation
- Visualization
- Game Art and Design
- Serious Games
- SoundDesign
- Mixes Reality etc.
Following the bachelor's degree, the Master in Digital Arts (DA.ma) is an alternative option as a further and in-depth course of study.
Good to know
The course co-organizes many animation and game events where valuable contacts can be made.