Bachelor of Arts in Gaming and Interactive Media
Rutherford, USA
DURATION
4 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
Request application deadline
EARLIEST START DATE
Request earliest startdate
TUITION FEES
USD 35,700 *
STUDY FORMAT
On-Campus
* for intternation student
Introduction
The Gaming and Interactive Media (GAIM) Program at Felician University educates students in the necessary skills, knowledge, as well as aesthetic and critical sensibilities, to effectively communicate ideas through video games and related interactive media. Our interdisciplinary approach offers a variety of courses in computer science and the humanities. The objective of the GAIM Program is to emphasize an understanding of the field, both as an academic discipline as well as a profession, teaching hard science skills in concert with critical thought and creative forms of expression. Courses include Scripting Languages, Game Development, Animation, Screenwriting, Videomaking, New Media History, and more.
Through this rigorous and dynamic curriculum, graduates of the GAIM Program will have an understanding of aesthetic and critical issues in the design of computer graphics and interactive media, effectively use appropriate technology tools, and have an appreciation for the ethics of the creative process.
Graduates will also be able to implement a variety of creative skills and techniques, as well as produce games and interactive media in a range of forms and styles. In terms of specifically technical skills, graduates will be able to analyze gaming and interactive media requirements, and design and develop different games by using the best principles of the game design process, such as graphics attributes, geometric transformation, 2-dimensional and 3- Dimensional viewing, lighting, shading, texture, and animation. Through survey knowledge of the field, they will be able to critique existing and new works, while also being able to recognize trends and understand the impact of gaming and interactive media on individuals and society.
Ultimately, GAIM graduates will be able to integrate and synthesize their skills, techniques, knowledge, and experience into a powerful career strategy.
Admissions
Curriculum
First Year
Fall Semester
- ENG-101: College Writing & Research I (GECC Area III)
- RELS-105: Exploring Contemporary Moral Issues (GECC Area I, 100-200 Level)
- CS-120: Introduction to Computer Science (GECC Area VI)
- MATH-160: College Algebra (GECC Area VII)
- FYE-100: First-Year Experience I
Spring Semester:
- ART-101: Basic Drawing (GECC Area III)
- CS-104: Introduction to Scripting Language & Applications
- ENG-102: College Writing & Research II (GECC Area V)
- LS-100: The Architecture of Information (GECC Area V)
- MATH-161: Pre-Calculus (Liberal Arts Elective I)
- FYE-101: First Year Experience II
Second Year
Fall Semester
- ART-103: Form, Space, and Time
- ART-104: Introduction to Computer Graphics
- CS-205: Web Development & Scripting Languages
- PHIL-250: Making Moral Decisions (GECC Area II)
- PHIL-100: The Art & Practice of Critical Thinking (GECC Area IV)
Spring Semester
- ART-274: Color & Digital Photography
- COMM-120: Film Analysis
- COMM-230: Screenwriting I
- CS-299: Introduction to Mobile Application Development
- PHIL-204: Philosophy of Technology - Computer Ethics & Social Responsibility (Liberal Arts Elective II)
Third Year
Fall Semester
- ART-265: Animation
- CS-389: Foundations of Game Design & Development
- CS-391: Game Development I
- COMM-240: Videomaking I
- PHYS-103: General Physics I w/lab (GECC Area VII)
Spring Semester
- ART-364: New Media History
- CS-392: Game Development II
- RELS-301: Comparative World Religions (GECC Area I, 300-400 Level)
- COMM-241: Videomaking II (Optional)
- Global Consciousness Elective I (GECC Area VIII)
Fouth Year
Fall Semester
- CS-497: Advanced Computer Graphics
- CS-498: Advanced Programming – 2D & 3D Graphics
- Global Consciousness Elective II (GECC Area VIII)
- Free Elective or Minor or Internship
- Liberal Arts Elective III
Spring Semester
- GAIM-400: Gaming & Interactive Media Project
- Free Elective or Minor or Internship
- Free Elective or Minor
- Free Elective or Minor
- Free Elective or Minor
Program Outcome
Evaluation and Learning Outcomes Assessment Plan
- Faith & Reason: Analyze the local and global impact of gaming design and interactive media technologies on individuals, organizations, and society through a Franciscan lens.
- Ethics, Values, and Truth: Judge situations and be willing to take a lead role concerning ethical, legal, social, and technology-based issues and responsibilities as a professional in the Gaming and Interactive Media industries.
- Communication and Expression: Communicate graphically, orally, visually, and in writing, while employing the professional skills and techniques used in the design, development, and documentation of games, within a team environment to accomplish a common goal.
- Critical and Analytical Thinking: Critically assess and analyze game requirements, specific design challenges, and the principles of visual organization as expressed through projects and presentations utilizing traditional media, graphics software, and Web design elements.
Program Tuition Fee
Career Opportunities
- Graphic Designers: Graphic designers with Web site design and animation experience will especially be needed as demand increases for design projects using interactive media, Web sites, video games, cellular telephones, and other technologies.
- Software Developers, Applications, and System Software: The employment of computer software developers is projected to increase by 30 percent over the 2016-2026 period, which is much faster than the average for all occupations. This occupation will generate about 324,000 new jobs, over the projection decade, one of the largest employment increases of any occupation.
- Web Developers: The employment of web developers is projected to grow 15 percent from 2016 to 2026, much faster than the average for all occupations. Demand will be driven by the growing popularity of mobile devices and e-commerce.
- Multimedia Artists and Animators: The employment of multimedia artists and animators is projected to grow 8 percent from 2016 to 2026, about as fast as the average for all occupations. Projected growth will be due to increased demand for animation and visual effects in video games, movies, and television.
- Art Directors: Employment of art directors is projected to grow 5 percent from 2016 to
2026, about as fast as the average for all occupations. Art directors will continue to be needed to oversee the work of graphic designers, illustrators, photographers, and others engaged in artwork or layout design.
English Language Requirements
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