BSc in Visual Effects
Birmingham, United Kingdom
DURATION
3 up to 4 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
Request application deadline
EARLIEST START DATE
Sep 2024
TUITION FEES
GBP 9,250 / per year *
STUDY FORMAT
On-Campus
* UK students: £9,250 per year | international students: £13,980 per year
Scholarships
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Introduction
So you want to work in the Film or Games industry? Do you imagine yourself as a creative artist or a technical director? Our BSc (Hons) degree in Visual Effects is where creativity meets technology. It will give you the skills to unleash your true mix of creative and technical abilities. You could go on to work on top-level productions for a range of industries, including TV, film, games, advertising, architecture, education and more.
Visual Effects is an ever-expanding multi-billion-pound industry in the UK and globally, with job opportunities in high demand. As demand grows for visual effects in Film, TV and Games, the demand also grows for skilled professionals who can bring these to life.
In this course, you will develop technical, creative and production skills to prepare you for a range of careers. You will learn a variety of disciplines from modelling, rigging, animation, and dynamics to lighting, rendering and compositing, there is so much for you to explore. You will learn using state-of-the-art facilities and software including a Vicon Motion Capture studio, high-specification computers, industry-standard software such as Maya, Nuke and Houdini and one of the largest fixed green screen studios in the UK.
You will be taught by a range of experienced staff, with a breadth of knowledge across both visual effects and the larger area of computer graphics. This includes staff with industry experience and staff who work and innovate alongside the industry in a variety of ways.
What's covered in this course?
This course has been developed alongside the visual effects industry to meet the needs of employers so that you leave with the skills needed to secure a great career.
You will learn all aspects of visual effects production including shooting video, computer modelling, animation, match moving, motion capture and compositing. You will use these skills to produce digital elements such as creatures and environments, then combine them with live-action videos to produce convincing visual effects shots. Along with the visual elements you produce, you will develop problem-solving and critical thinking skills while building your unique fusion of creative and technical abilities that are desired by the industry.
As a Bachelor of Science (BSc) course, there is an emphasis on Technical Director (TD) roles such as Matchmoving, Rigging, Dynamic Simulations, Motion Capture and Python Development, which are in particular demand within the visual effects industry. You will learn technical skills underpinned by knowledge of fundamental concepts while using industry tools and best practices.
During the course, you will do a mixture of ‘hands-on’ productions and technical investigations, which will teach you the practice, process, craft and technology of visual effects. These activities will help you become a proactive learner able to explore knowledge, implement best practices and critically evaluate the results of your work.
Aligning with the industry practice of collaboration, you will get the opportunity to work with students from related disciplines such as games and film. This will allow you to broaden your horizons and help you understand how your visual effects and computer graphics skills can fit into other existing and emerging industries.
Professional placement year
This course offers a professional placement year. This allows you to spend a whole year with an employer, between the second and third years of your degree and is a great way to find out more about your chosen career. Some students even return to the same employers after completing their studies.
The University will draw on its extensive network of local, regional and national employers to support you in finding a suitable placement to complement your chosen area of study. If you do not find a suitable placement, you will be automatically transferred back to the standard, non-placement version of the course.
Please note that fees are payable during your placement year, equivalent to 20% of the total full-time course fee for that year (£1,850 for UK students).
Why choose us?
- Top 5 for Animation and Game Design (Guardian League Tables 2023)
- Learn from our experts - Our course staff have a wealth of experience to share with you. Course Leader, Lianne Forbes has worked on movies such as Harry Potter, Bladerunner 2049, Star Trek Into the Darkness, Hugo and Game of Thrones – to name a few!
- You do not need existing experience to apply - You do not need to have studied any related subject or have any pre-existing experience to apply for this course. We teach you the basics and skills to become a VFX professional no matter what your background, just a passion and interest for the subject is all you need.
- Industry-standard software - You’ll learn how to use industry-standard software such as Autodesk Maya, SideFX Houdini, and Foundry Nuke along with many others so that you graduate prepared to step straight into an exciting role. We will also provide you with a personal license to access these softwares too!
- State-of-the-art facilities - You’ll have access to our Vicon, 8 camera, motion capture studio and our high spec computer labs running, with access to all the industry software you need. You’ll also have access to our cutting-edge facilities across Millennium Point and the £65 million Parkside campus, both located in City Centre.
- Highly employable graduates - The unique combination of technical and artistic knowledge and skills you gain will enable you to move into roles within various exciting industries.
Gallery
Curriculum
Year One
In order to complete this course a student must successfully complete all the following core modules (totalling 120 credits):
- Modelling
- 2D Game Programming
- Acquisition of Visual Effects
- Texture and Look Development
- Animation
- Matchmoving
Year Two
In order to complete this course a student must successfully complete all the following core modules (totalling 120 credits):
- Rigging for Animation
- Visual Effects Tools
- Compositing
- Dynamic Effects and Simulations
- Research and Testing Methods
- Collaborative Practice
Professional Placement Year (Optional)
In order to qualify for the award of Bachelor of Science with Honours Visual Effects with Professional Placement Year, a student must successfully complete all of the Level 6 modules listed below as well as the following Level 5 module:
- Professional Placement Year
Final Year
In order to complete this course a student must successfully complete all the following core modules (totalling 120 credits):
- Production Project
- Individual Honours Project
- Virtual Production
- Professional Futures
Career Opportunities
Employment Opportunities
There is currently a shortage of skilled creatives in the CGI and VFX industries, so once you gain your degree the chances of employment in the industry are good – though getting on the first rung of the ladder can still be challenging. Salaries can be high compared to production jobs like camera operators, producers and so on where supply outstrips demand.
Engaging with industry and gaining work experience during your studies is essential if you are going to be taken seriously in the job market. Getting work experience in film and visual effects production can be challenging, so we encourage you to be agile. We will also help you engage with a broad range of opportunities, as well as offer options for extra awards and recognition.
You have the option to undertake an assessed sandwich year between your second and third years, which will provide you with valuable work experience and give you the real-life skills you need.
The second-year Collaborative Practice and final-year Production Project modules have been designed so that you can use your work in the industry as a basis for the module’s assessment.
The University has a Graduate+ programme, an extracurricular awards framework that is designed to augment the subject-based skills that you’ve developed throughout the programme with broader employability attributes, which will enhance your employability options upon graduating.
Placements
There is a range of opportunities for you to gain industry experience during your studies. Examples of activities our students have done include:
- Working as an Editor and Visual Effects Artist for an animation house
- Working as an Animator for a charity project
- Working as a runner on one of our commercial productions
- Working part-time for a production company
- Doing a placement year between the second and third year of the course
- Submitting work to festivals and competitions such as the Rookies
- Collaborating with other students and local film-makers on productions
- Setting up a YouTube channel
- Working directly for clients
- Jobs after graduation
Companies and jobs our students have gone on to work at:
- VFX Production Assistant at Framestore
- Matchmove Artist at Framestore
- Junior Previs Artist / Shot Creator on The Third Floor
- Junior 3D Generalist at Bigtooth Studios
- Animation Coordinator at Sun Creatures
- Junior performance Capture Technician at Centroid Motion Capture
- Junior Cinematic Artist at Trailer Farm