BSc in Computer Games Technology
Birmingham, United Kingdom
DURATION
3 up to 4 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
Request application deadline
EARLIEST START DATE
Sep 2024
TUITION FEES
GBP 9,250 / per year *
STUDY FORMAT
On-Campus
* UK students: £9,250 per year | international students: £13,980 per year
Scholarships
Explore scholarship opportunities to help fund your studies
Introduction
BSc (Hons) Computer Games Technology is a course that focuses on the technical expertise required to develop computer games. The core modules deep-dive into 2D and 3D graphics rendering, physics, artificial intelligence and human-computer interaction required for the development of high-end computer games platforms.
The course will also involve working in small and large multi-disciplinary (creative and technical) teams for the development of computer games.
While studying for your computer games degree, you will use our state-of-the-art computer games technology lab, which is kitted with high-performance PCs with dual monitors and cutting-edge GPUs, Sony PlayStation, Nintendo Switch and Xbox development kits, as well as a variety of industry-standard software.
Our collaborations with Microsoft, Unity and Sony, coupled with our state-of-the-art technology will help you develop the skills you need to be successful in the games industry and beyond.
This course aims to develop critical, current, analytical and agile graduates, who:
- produce computer games in a legal and ethical manner;
- have a diverse understanding of the key issues that exist in games development;
- combine the critical faculties that derive from a traditional academic degree with the professional skills and flexibility needed to get the best jobs in the games development industry;
- can manage their own personal development and lifelong learning;
- are equipped to be familiar with a variety of contemporary industry tools and agile enough to respond to new technologies and consumer trends.
What's covered in the course?
On the course, you will learn a range of technical and professional skills, including understanding fundamentals and advanced coding practices, graphics programming, network communications and artificial intelligence. You will work independently and in teams, as well as develop strong written and oral communication skills.
The course philosophy highlights the importance of going beyond your studies – therefore, we encourage you to participate in many extracurricular activities. As we are located in the heart of Birmingham city centre, we are close to many independent game studios, that host events throughout the year. We also regularly participate in international game development competitions such as Global Game Jam and Microsoft’s Imagine Cup, all of which give you the opportunity to showcase your talent on a wider stage and network with others in the industry.
You will not only learn about mainstream and traditional video game development but also explore allied and emerging disciplines such as serious and educational game development augmented and virtual reality, as well as simulations. You’ll have the opportunity to execute a 30-week work placement in the industry, which you can complete at home or overseas. The experience allows you to place the specialist knowledge and skills acquired on the course in a real-world working context.
The experience will allow you to create a network of professional contacts, and build your CV, both of which are essential for entering the job market. Upon graduation, you could progress into a range of careers in the game industry, for example, game or graphics programmer, tools programmer or QA tester in either larger companies or independent studios. You will also have the skills to enable you to work in allied disciplines such as a serious or educational game developer. Alternatively, you could work in more traditional computing or software engineering roles, start your own company or progress into further education.
Professional placement year
This course offers a professional placement year. This allows you to spend a whole year with an employer, between the second and third years of your degree and is a great way to find out more about your chosen career. Some students even return to the same employers after completing their studies.
The University will draw on its extensive network of local, regional and national employers to support you in finding a suitable placement to complement your chosen area of study. If you do not find a suitable placement, you will be automatically transferred back to the standard, non-placement version of the course.
Please note that fees are payable during your placement year, equivalent to 20% of the total full-time course fee for that year (£1,850 for UK students).
Why choose us?
- Top 5 for Animation and Game Design (Guardian League Tables 2023)
- We are a TIGA-accredited course - The TIGA (The Independent Game Developers Association) accreditation is awarded to the very best undergraduate and postgraduate university courses that produce industry-ready graduates
- Access to developer kits - We are proud to be one of the first universities that can offer access to developer kits from the three major video game platforms - PlayStation, Xbox and Nintendo
- We work in partnership with Unity and Unreal - This means that we have met strict standards of excellence and are authorised to offer training courses and Unity Certification Exams on behalf of Unity Technologies
- State-of-the-art facilities - Our computing facilities include a dedicated computer games development lab which houses high-specification game development PCs, VR and AR headsets, Sony PlayStation Dev Kits and Xbox controllers
- BCU are winners of ‘Best Educational Institution’ at the TIGA Games Industry Awards 2022, ‘Excellence in University Industrial Collaboration’ and ‘Outstanding Games Lecturer’ (programme leader Carlo Harvey) at the TIGA UK Games Education Awards 2022
Gallery
Curriculum
Year One
In order to complete this course a student must successfully complete all the following core modules (totalling 120 credits):
- 2D Game Programming
- 3D Game Programming
- Data Structures and Algorithms
- Modelling
- Game Asset Pipeline
- Professional Practice for Game Development
Year Two
In order to complete this course a student must successfully complete all the following core modules (totalling 120 credits):
- Collaborative Practice
- Game Studio Production
- Computer Graphics
- Web Game Development
- C++ Programming for Games
- Game Engine Architecture
Professional Placement Year (Optional)
In order to qualify for the award of BSc (Hons) Computer Games Technology with Professional Placement Year a student must successfully complete the following module.
- Professional Placement Year
Final Year
In order to complete this course a student must successfully complete all the following core modules (totalling 120 credits):
- Individual Project
- Artificial Intelligence for Games
- Mobile Game Development
- Console Game Development
- Game Audio
Career Opportunities
Enhancing your employability
Engaging with industry and gaining work experience during your studies is essential if you are going to be taken seriously in the job market. Getting work experience in the games industry can be challenging, so we encourage you to take advantage of as many of the extra-curricular activities available. These may include industry-sponsored talks and events, game jams, voluntary work, internships and placements.
The University is eager to recognise you have made the effort to gain industry experience and stand out from the typical graduate, so we offer a range of options for you to get extra awards and recognition for your work in the industry and attain employability skills. All of this has been incorporated into an additional University programme called Graduate+.
You have the option to undertake an assessed sandwich year between your second and third years, which will provide you with valuable work experience and give you the real-life skills you need. It may not always be possible to get a placement in the game industry, so we actively encourage you to broaden your interests to allied sectors, for example, software development companies. We also encourage you to gain relevant work experience by taking on short-term internships with local companies.
The second-year Interdisciplinary Project and Industry Project and Practice modules, as well as the third-year Consultancy and IT module, are all devised to promote employability. These modules give you the opportunity to work on live projects, working across disciplines where you use games to help solve problems in other fields which are not normally associated with games. These modules also encourage you to develop your skills and learn how to commercialise your own game ideas.
Placements
There is a range of opportunities for you to gain industry experience during your studies examples of activities our students have done include:
- Game developer for local indie studios
- Web programmer
- QA in game development
- Software engineer
- IT support and administration
- Internal placements within the University