BA (Hons) Games Art and Technology
DURATION
3 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
Request application deadline
EARLIEST START DATE
Sep 2024
TUITION FEES
Request tuition fees
STUDY FORMAT
On-Campus
Introduction
This course is available at Screen and Film School Brighton UK (Brighton) and BIMM University.
BA (Hons) Games Art and Technology is a bespoke course that helps students gain an intimate understanding of the art development process, exploring such domains as environment design, character design, and technical art practice. The real fun bit: this is your chance to explore how to tell the stories that pop into your head in the most visual way possible.
It also reaches further than that and our carefully crafted curriculum is designed to prepare you for a successful career in art departments within the games industry. Students will gain a strong understanding of how 3D models are designed, built, and deployed into game engines. Meaning that by the time you graduate, you will have a comprehensive grasp of the industry’s production methodologies and you will be well-prepared to make your mark in this dynamic field.
That’s not to mention the opportunity for cross-collaboration with your peers who are studying TV and film: you will explore these technologies together.
All of our Creative Technologies courses go beyond the classroom, offering students practical experiences and industry connections to help them seamlessly transition into the professional world because the success of our industry-focused teaching lies in you finding your place in the industry once you have graduated.
Let your artistic talents flourish and have fun along the way as you pave your way to success with BIMM University’s BA (Hons) Games Art and Technology degree. Together, we’ll shape your future in the vibrant and ever-evolving world of game art.
Key Facts
- Mode of attendance: Full-time
- Length of course: 3 years full-time
- Awarding institution: BIMM University
- Campus delivery: Brighton, Berlin
- UCAS code: G200
- Institution code: B39
- Language of study: English
- Final award: BA (Hons) Games Art and Technology
Gallery
Admissions
Scholarships and Funding
Early Confirmation Discount
An early confirmation discount for study in the UK of £2,000 or €2,000 for study in Germany or Ireland for each year of study is available to all international students ineligible for home (domestic) fees who have an offer to study with us at any of our campuses in the UK, Germany or Ireland.
Discount eligibility
To be eligible for the Early Confirmation Discount, you must:
- Be an overseas applicant ineligible for home (domestic) fees
- Apply and receive an offer to study a BIMM University course
- Accept your offer
- Pay your deposit, if applicable, by the deadline of 15th June 2024
- The scholarship will automatically be deducted from your fees when you enroll.
This discount cannot be used in conjunction with any other discount, offer, or scholarship.
Future Talent Scholarship
Launching for September 2024 entry, the new Future Talent Scholarships provide a full 3-year tuition fee for undergraduate students studying courses in music, film, acting, or creative technology. These scholarships are aimed at candidates from low-income households and/or groups under-represented in the creative industries. We are looking to support those who demonstrate talent in their chosen discipline, strong creative potential, and a high motivation for a career in the creative industries.
The scholarship offers financial support, a supportive training environment, and a skills and career development program designed to support progression to future careers in the creative industries.
Curriculum
Year 1
All students take the following core modules in their first year of study.
- The Creative Industries & You 1 - Finding Your Path
- Foundational Art
- 2D Workflows
- Introduction to Game Engines
- Practice, Context, and Culture
- 3D Models
- Physically Based Rendering and Lighting
- Prototyping
Year 2
All students take the following core modules in their second year of study, plus two modules
*Please note that the offering of modules in individual Film Schools, in any given academic year, will be subject to the availability of resources and sufficient student interest.
- The Creative Industries & You 2 - Creative Collaboration
- Environmental Storytelling
- Character Design and Sculpting
- Interfaces and Menus UX1
- Worldbuilding
- Understanding Players
- Advanced Scripting
- Shaders and Materials
- Procedural Workflow
- Creativity, Identity & Agency
- Game Studio
- Animation For Games
- Audio Design for Games
- Designing for Hardware
- VR/AR
Year 3
All students take the following core modules in their third (and final) year of study, plus one module.
*Please note that the offering of modules in individual Film Schools, in any given academic year, will be subject to the availability of resources and sufficient student interest.
- The Creative Industries & You 3 - Professional Portfolio
- Final Project
- Pre-Production
- Finance and Games Production
- UX/UI 2
- Virtual Production for Film
- Animation for Games 2
- Advanced Shaders and Materials
- Worldbuilding 2
- Production