Official Bachelor Degree in Game Design


Program Description

Learn with the best

The U-tad Degree in Game Design provides you with the training to become a video game creator and designer. You will have direct contact with the industry in an environment that replicates its working and production methods and which is home to one of the country’s most renowned video games studios: Pyro Mobile.

You will learn alongside some of the best professionals in the international video games sector: the most renowned directors, designers, developers, and producers in the world, CEOs of the leading international video games studios, top game designers, and well-known video game developers with the biggest international careers.


Especially designed for

Future designers and creators of games and digital entertainment systems want to conceptualize and design experiences, narratives, and game levels professionally.

  • Playstation First: we are a member of the PlayStation First program, so you can develop your projects on Sony platforms if you wish.
  • Facilities: U-tad has a High-Performance Video Games Centre where you can make the most of your time with us.
  • Unique environment: you will learn alongside a video game studio and experience what it is like to work at this type of company.
  • Recognition: our students’ projects have won awards at major festivals and events in the sector.


Basic Skills

  • Students must demonstrate knowledge and understanding in a study area beyond that of general secondary education, and which, while generally being supported by advanced textbooks, also includes aspects that imply state-of-the-art knowledge in their area of study.
  • Students must know how to apply their knowledge to their work or vocation in a professional manner and possess skills that are generally demonstrated by drafting and defending arguments and solving problems in their area of study.
  • Students must be able to gather and interpret relevant data (usually within their area of study) to produce opinions including a reflection on relevant social, scientific, and ethical questions.
  • Students must be able to convey information, ideas, problems, and solutions to both specialist and non-specialist audiences.
  • Students must have developed the study skills required for higher learning and a high degree of autonomy.


General Skills

  • Lifelong learning through independent study and continued education.
  • Know how to adapt to change and to new situations flexibly and with versatility.
  • Develop creativity and innovation and have the ability to present resources, ideas, and innovative methods, to be able to subsequently turn them into actions.
  • Leadership skills and the ability to negotiate.
  • Demonstrate initiative and entrepreneurial spirit.
  • Be motivated by a desire for quality.
  • Demonstrate an interest in and sensitivity towards social and environmental issues as well as an ability to analyze the social implications of business and corporate social responsibility.
  • Demonstrate the ability to work in a team.
  • Know how to manage time effectively.
  • Be able to work in an international context and diverse, multicultural settings.
  • Possess the basic skills necessary for establishing personal relationships.
  • Be critical and self-critical; have the ability to analyze various alternatives.
  • Value a sense of ethics at work.
  • Work in multi-disciplinary environments.
  • Be able to organize and plan.
  • Express themselves appropriately, both orally and in writing.
  • Demonstrate skill in analyzing, summarising, and gathering information from a variety of sources.
  • Manage information adequately.
  • Know how to make decisions and solve problems in a professional context.

Transversal Skills

  • Deploy their knowledge, activities, and values in cultural, sporting, and social contexts.
  • Demonstrate an interest in civic cooperation and volunteering.

Specific Skills

  • Have the language skills required to communicate and structure a coherent argument in the field of sociology, philosophy, and psychology in relation to interactive product design.
  • Analyze social and cultural aspects that promote the usability of interactive products.
  • Analyze the needs and moral and ethical implications of development and design facing interactive product designers.
  • Understand the influence of sociology, philosophy, and psychology on art history, literature, and games as a reference in the creative process.
  • Apply the practical foundations of maths and physics to create an interactive digital product.
  • Understand the practical foundations of using and programming computers and developing interactive products.
  • Evaluate the ethical, technical, and creative implications of technology for interactive product design.
  • Understand the principles of audiovisual storytelling to create arguments and stories that can be applied to interactive products.
  • Have knowledge of 2D and 3D content design and artistic techniques.
  • Apply creativity to the digital content environment.
  • Have a knowledge of the elements involved in designing interactive work for users.
  • Apply basic knowledge of man-machine interaction to an interactive digital product.
  • Apply the basics of narrative to developing interactive products.
  • Analyze user characteristics and needs in the humane environment as a fundamental element in designing interactive products.
  • Understand the processes of the elements involved in interactive artistic production.
  • Apply the basic principles of animation to computer-generated models.
  • Apply theoretical and practical product design knowledge to content development.
  • Understand the design principles that enable the use, accessibility, and usability of interactive products and their philosophical implications.
  • Be aware of the determining factors in the consumer market for interactive products, taking knowledge and respect for social and cultural environments into account.
  • Understand the principles of design applied to multiple consumer devices.
  • Understand and be able to clearly and effectively communicate the development guidelines for a product.
  • Understand the relevant aspects of the digital society in the context of sociology, philosophy, psychology, ethics, moral values, and aspects related to knowledge, which affect the creation, publication, and distribution of interactive products.
  • Understand and know how to address the relationships between Technology – Society – Culture, with regards to interactive product design.
  • Recognize the philosophical, social, and political implications of technology design and innovation.
  • Detect the implications of legal and ethical limits to technology innovations.



Media and Digital Entertainment

  • Video game designer
  • Video game artist
  • Video game programmer
  • Video game producer
  • Advergaming
  • Gamification specialist


  • E-book, online, and interactive press designer
  • E-learning interface designer

Audiovisual and Communication 

  • Multimedia designer

Advanced Technologies

  • Simulation and virtual reality specialist

Advertising and Marketing

  • 3D computer graphics creative designer
  • Multimedia designer
  • Website designer and developer
  • E-business apps designer
  • Interactive project manager

Networked Societies/ Information Network

  • Networked communications manager
Last updated Nov 2020

About the School

Somos un Centro Universitario referente en la formación de futuros líderes del mundo digital. Somos un centro de alto rendimiento que combina la experiencia internacional de sus fundadores, una comuni ... Read More

Somos un Centro Universitario referente en la formación de futuros líderes del mundo digital. Somos un centro de alto rendimiento que combina la experiencia internacional de sus fundadores, una comunidad de estudiantes y profesionales muy unida y una fuente inagotable de innovación. En U-tad nos enorgullecemos de que nuestros alumnos aprendan trabajando en un auténtico entorno real. Read less