Higher Diploma in Video Game Design

General

Program Description

The Higher Diploma in Videogame Design presents the bases of language, rhythm and rules that govern the world of videogames and develops the creative processes of the sector, through a totally practical approach and adapted to the working methodologies of professional environments.

As a student you will immerse yourself in a course in which you will treat disciplines such as drawing, photography, modeling, animation, music or the script, always applied to the resolution of projects.

Throughout the 3 years, you will be involved in an educational environment of the first order, sharing classes with great professionals of the sector and breathing the passion and demand of the profession, with the sole objective of raising your talent and your technique to its maximum potential.

Summary

  • Credits: 180 ECTS
  • Hours: 9:30 a.m. to 2:00 p.m. from Monday to Friday
  • Duration: 3 years
  • Modality: Presencial Barcelona
  • Admissions: Baccalaureate or equivalent or entrance exam.
  • Class period: October to June.

goals

As a student, you will acquire the knowledge and fundamentals necessary to understand the nature and secrets of successful videogames and you will develop your creativity and technique to make an optimal design according to the type of game in which you work.

Addressed to

The Advanced Degree in Videogames is especially indicated for all those who with a finished baccalaureate or a medium or higher degree wish to make the world of video game design your professional future.

The Videogame program is also designed for students of illustration, fine arts or graphic design who wish to refocus their careers on the world of videogames.

Curriculum

The Superior Diploma in Videogame Design is structured in 3 academic years during which you will deal in depth with creative, narrative, technical or project management aspects.

In this course you will accumulate the equivalent of 60 ECTS per year, up to 180 ECTS. Here we present the content structure of this Videogames program:

year 01

First trimester

  • Highpoly inorganic modeling.
  • Introduction to photography.
  • Anatomical drawing
  • Table games.
  • Brainstorming

Second quarter

  • Highpoly organic modeling.
  • Photo retouching.
  • Anatomical drawing
  • Game design.
  • Creation of projects.

Third trimester

  • Modeling Lowpoly elements.
  • Textured
  • Anatomical drawing
  • Game design.
  • Projects

year 02

First trimester

  • Highpoly character modeling.
  • Rigging Realtime.
  • Artistic lighting
  • Initiation to animation.
  • Real time engine.

Second quarter

  • Highpoly character modeling.
  • Rigging Realtime.
  • Backgrounds. Concept Art.
  • Initiation to animation.
  • Real time engine.

Third trimester

  • Lowpoly character modeling.
  • Textured
  • Backgrounds. Concept Art.
  • Initiation to animation.
  • Draft.

year 03

First trimester

  • Advanced animation
  • Music with sequencers.
  • Script.
  • Mental maps.
  • Final project.

Second quarter

  • Advanced animation
  • Sound effects.
  • Storyboard.
  • Scripting
  • Final project.

Third trimester

  • Advanced animation
  • Mocap and cycles.
  • Mounting.
  • Scripting
  • Final project.
Last updated May 2019

About the School

Aquí encontrarás un espacio donde reconocidos profesionales en activo comparten sus conocimientos construyendo nuevas experiencias contigo. Acercándote al mundo real a través de trabajos prácticos y c ... Read More

Aquí encontrarás un espacio donde reconocidos profesionales en activo comparten sus conocimientos construyendo nuevas experiencias contigo. Acercándote al mundo real a través de trabajos prácticos y clases que te enseñan lo que de verdad necesitas saber para tu carrera profesional. Read less