Part time Bachelor's Degree in Visual Arts

Compare Part time Bachelor Programs in Visual Arts 2017

Visual Arts

A bachelor's degree is awarded at the successful completion of an undergraduate academic program. It is often the first degree a student received in his or her academic career. It typically takes four years of full-time study to earn a bachelor’s degree.

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Bachelor in International Game Architecture and Design

NHTV Breda University of Applied Sciences
Campus 3 years September 2017 Netherlands Breda

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer... [+]

Bachelor in International Game Architecture and Design

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer, producer of AAA Games or indie game developer.Ambitious, practical and highly skilled

Can you create a unique selling point for a game concept? What is required to design and build the 3D art for 'Skyrim'? How do you control enemy AI behaviour?

After your graduation in Breda, you create the magic of new games as an ambitious, practical and highly skilled game developer!

Your career?

As a graduate you will be equipped to enter positions such as:... [-]


Bachelor in Musical Theatre

William Peace University
Campus Part time September 2017 USA Raleigh

Our B.F.A. in Musical Theatre features an intense, specialized and synchronized curriculum. [+]

William Peace Theatre empowers students to pursue careers in the fine arts as independent, self-assessing artists. Our B.F.A. in Musical Theatre features intense, specialized and synchronized curriculums. These programs were designed in accordance with the guidelines and standards established by NAST and ATHE to insure the best possible career training and success. Musical Theatre majors develop strong singing, dancing and acting skills needed to make a mark on the professional and wonderful world of theatre. Students build vocal technique, repertoire and musicianship through private lessons focused specifically on current musical theatre style. Both the B.A. in Theatre and the B.F.A. in Musical Theatre are taught within Theatre Department. This powerful synergy offers students specialized and focused training they need without bouncing between two different programs. Our teachers have vast professional and academic experience and continue to work in the professional theatre. Students benefit from decades' of professional relationships with theatres, directors, casting agencies, agents, voice teachers, coaches, choreographers and directors in places like London, New York and Las Vegas. Our productions and students have been nominated for various awards over the years, including: Top Ten List by Spectator Magazine, multiple Raleigh News & Observer Top Ten Lists, Best Comic Actress by Roberts Reviews, consistently ranked and reviewed by the Independent Weekly. Additionally, we have been awarded countless grants to write and produce original pieces, including: Dreaming in Color written by students and alumni in conjunction with playwright Barbara Lebow; adaptation for the stage of Charles Dickens Dombey and Son by Dickens scholar Elliot Engel; Better Late Than Ever; On the Other Side; Far and True; Tartuffe, the Rock Musical. Students have gone on to New York, Los Angeles, San Diego, Wilmington and other cities to pursue professional careers in theatre, film and television. WPU alumni have also gone on to study at schools like The Juilliard School, Harvard, American Academy of Dramatic Art and Virginia Commonwealth. WPU students are fully prepared for graduate school or to step directly into the professional arena of theatre and musical theatre when they graduate. We will help you develop the tools, skills and connections you need to succeed. When you graduate, you will be a confident, marketable, self-assessing artist and be fully prepared to go to graduate school or to step directly into the professional arena and the exciting world of theatre. Courses Bachelor of Fine Arts in Musical Theatre Liberal Education Curriculum 49 credit hours Theatre Core Courses 33 credit hours Dance Core Courses 16 credit hours Music Core Courses 22 credit hours Total credit hours for the B.F.A. in Musical Theatre 120 credit hours Careers Musical Theatre majors develop strong singing, dancing and acting skills needed to make a mark on the professional and wonderful world of theatre. Students build vocal technique, repertoire and musicianship through private lessons focused specifically on current musical theatre style. They also gain valuable experience through classroom study and traveling to see performances in new and innovative ways that reflect the latest and best in theatre practice and theory. Musical Theatre majors perform in William Peace Theatre productions throughout their careers as students. [-]

Bachelor of Science in Media Design

NewSchool of Architecture and Design
Campus October 2017 USA San Diego

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [+]

Best Part time Bachelors in Visual Arts 2017. Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [-]

Bachelor In Graphic Design And Multimedia Animation

LCI Monterrey
Campus 3 years May 2017 Mexico Monterrey

The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative ways [+]

9 tetramestres (3 years) SEP RVOE: AL-VI198 / 2010 The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative design methods with technology to meet the social and commercial needs of the future. Our students work for design firms; starting their own businesses or continue their studies for additional titles. Our graphic design students fail to reach the second year, the ability to actively work in the real world, taking his time in the study 50% and 50% working actively applying their knowledge, thus achieving the third year professional work experience. Curriculum Typography Professional Photography Creativity and innovation Digital retouching Video Digital illustration Packaging Design 3D animation 2D animation Multimedia Sound editing and production Design company Web Applications Prérequis High school diploma or high school | School Sign (s) rentrée September | January | May [-]

Bachelor of Fine Arts in Studio Art

Northern Arizona University
Campus 4 years September 2017 USA Flagstaff

This degree takes advantage of NAU’s studio facilities to accustom students to working in studio environments. Students will learn important techniques, analysis of materials, planning, critique, global influences, and more. [+]

Best Part time Bachelors in Visual Arts 2017. Available Emphasis Areas: Ceramics - Emphasis Painting - Emphasis Printmaking - Emphasis Sculpture - Emphasis This degree takes advantage of NAU’s studio facilities to accustom students to working in studio environments. Students will learn important techniques, analysis of materials, planning, critique, global influences, and more. What Can I Do with a Bachelor of Fine Arts in Studio Art? Every artist soars on two wings—imagination and craft. If you can imagine angels yearning to fly, we can help you set them free. Join one of our programs in ceramics, painting, printmaking, or sculpture and see where your talent can take you. Develop your craft in small classes that guarantee close interaction with faculty. Our studio facilities provide all you'll need to make art--except your personal vision. Study the masters, explore critical scholarship, and create visual objects in a variety of media. Build self-confidence with a required one-person exhibition, presentation, and oral defense. You'll graduate prepared for the life of a working artist or for careers in art-related fields. Our balanced program of study will also fully prepare you for graduate study. Career opportunities that might be pursued: Antique dealing Conservation Education Criticism With further education, one of these paths is possible: Corporate curator Anthropologist Archivist Librarian University Requirements To receive a bachelor's degree at Northern Arizona University, you must complete at least 120 units of credit that minimally includes a major, the liberal studies requirements, and university requirements as listed below. All of Northern Arizona University's liberal studies, diversity, junior-level writing, and capstone requirements. All requirements for your specific academic plan(s). At least 30 units of upper-division courses, which may include transfer work. At least 30 units of coursework taken through Northern Arizona University, of which at least 18 must be upper-division courses (300-level or above). This requirement is not met by credit-by-exam, retro-credits, transfer coursework, etc. A cumulative grade point average of at least 2.0 on all work attempted at Northern Arizona University. Campus Availability Flagstaff [-]

Bachelor (BFA) in Film

Brooks Institute
Campus September 2017 USA Ventura

The mission of the Bachelor of Fine Arts in Film Program is to provide a deeply immersive, experiential learning environment that promotes creative expression, best practices, and collaboration as students prepare for a variety of career paths in motion picture production for traditional and emerging media markets. [+]

The mission of the Bachelor of Fine Arts in Film Program is to provide a deeply immersive, experiential learning environment that promotes creative expression, best practices, and collaboration as students prepare for a variety of career paths in motion picture production for traditional and emerging media markets. The 120 semester credit Bachelor of Fine Arts in Film program builds knowledge of the craft of film through a series of core courses culminating in a production workshop and portfolio experience. The program consists of 66 semester credits that cover a variety of aspects of film production including narrative and commercial filmmaking and screenwriting. In addition, students take 45 semester credits in general education and 9 semester credits in business courses designed to support their professional goals as filmmakers and broaden their understanding and experience of other subject areas. Core Courses Core courses include: Visual Design and Media Film Language History of Film Production Workshop I Audio Foundations Lighting Theory Digital Production Screenwriting I Directing I Cinematography I Editing I Production Workshop II Production Design New Media Capstone Elective Options Among these elective course options are: Producing Practices Motion Picture Development Cinematography II Directing the Actor Advanced Editing Digital Post-Production Sound Design Feature Screenwriting I Feature Screenwriting II Writing the Television Drama Writing the Television Comedy Master Seminar Marketing Media Commercial Production Music Video Production Cinematography Portfolio Narrative Portfolio Pre-Production Narrative Portfolio Production Narrative Portfolio Post Productions Artist in Residence Industry Internships Program Objectives Upon the completion of the Film Program students should be able to: Graduating students should be equipped to: Apply film aesthetics in a specific filmmaking discipline. (Visual Literacy, Problem Solver) Analyze the global context of media production and distribution. (Problem Solver, Global) Collaborate effectively and ethically to accomplish professional goals. (Ethics, Collaboration, Communication) Use contemporary motion picture tools to communicate a story or concept. (Communication, Adept) [-]

Bachelor of Arts

Allegheny College
Campus September 2017 USA Meadville

The Art Department’s programs are designed to develop a broad intellectual grounding in the traditions of the visual arts through an understanding of Studio Art practice and Art History, coupled with knowledge from other disciplines. Students learn to discriminate between the processes of production, interpretation, and evaluation, and to think creatively about all aspects of artistic problem solving. Through the examination and creation of original works of Art, students learn to contextualize artworks, and understand the relationships between praxis, theory, and history. [+]

Best Part time Bachelors in Visual Arts 2017. Bachelor of Arts The Art Department’s programs are designed to develop a broad intellectual grounding in the traditions of the visual arts through an understanding of Studio Art practice and Art History, coupled with knowledge from other disciplines. Students learn to discriminate between the processes of production, interpretation, and evaluation, and to think creatively about all aspects of artistic problem solving. Through the examination and creation of original works of Art, students learn to contextualize artworks, and understand the relationships between praxis, theory, and history. ART MAJORS Studio Art Progresses from broad exploration of visual art toward specialization in a chosen medium. Art History The visual heritage of Western art and architecture, progressing from surveys (Ancient, Renaissance, American, etc.) to a substantial original research project. Art and Technology An interdisciplinary major shared between the Communication Arts and Art Departments that explores connections between photography, video, and computer art. Double and self-designed majors encouraged. Minor Programs Studio Art • Art History Special minors such as Art & the Environment and Medieval & Renaissance Studies may be considered. Department Facts Distinctions Individualized attention, close student-faculty relationships. Opportunities to integrate art with other disciplines: recent double majors include studio art/physics; studio art/biology; studio art/math; studio art/environmental science; art history/English. Senior Projects demonstrate to employers and graduate schools the ability to define and complete a comprehensive original assignment. Special balance between depth in the major and breadth of overall programs. Important integration of studio art and art history in the curriculum. Upper-level seminars that encourage students to examine art’s connection with politics, economics, and society. Key Benefits Appreciation of the imaginative, expressive range of visual arts. Firm grounding in the fundamentals of art and art history. Understanding of the theoretical and technical issues in the production and interpretation of art. First-hand knowledge of how artists and art historians develop and explore topics. Understanding of the processes and effects of visual communication. Ability to apply critical thinking skills across disciplines. Learning Outcomes Students who successfully complete a major in Art: Studio or Art and Technology will: Actively engage in the production of a body of work that demonstrates conceptual sophistication while also conveying meaning, investigating human experiences, and integrating knowledge from other disciplines and cultural contexts. Make original works of art that demonstrate effective use of design principles, creative problem-solving, and appropriate craftsmanship and technique, in a range of mediums. Interpret and critically evaluate art and media, in writing and in speech, from an informed perspective by carrying out relevant research, contextualizing and interpreting relevant works. Exhibit familiarity with the works and intentions of major artists/designers and movements of the past and the present, both Western and global, and familiarity with contemporary art and critical theory. Develop professional practices through the exhibition of their work in a gallery setting, documentation of work in a portfolio, and proposal writing. Students who successfully complete a minor in Studio Art will: Actively engage in the production of a body of work that demonstrates conceptual sophistication while also conveying meaning, investigating human experiences, and integrating knowledge from other disciplines and cultural contexts. Make original works of art that demonstrate effective use of design principles, creative problem-solving, and appropriate craftsmanship and technique, with focus on one medium. Interpret and critically evaluate art and media, in writing and in speech, from an informed perspective by carrying out relevant research, contextualizing and interpreting relevant works. Exhibit familiarity with the works and intentions of major artists/designers and movements of the twentieth century and with contemporary art and critical theory. Develop professional skills, such as exhibition of their work in a gallery setting, documentation of work in a portfolio, and proposal writing. Students completing a major in Art History will be able to: Demonstrate a general knowledge of the monuments and principal artists of all major art periods of the past, including a broad understanding of the art of the twentieth century; acquaintance with the art history of non-Western cultures, knowledge in greater depth and precision of several cultures and periods in the history of art; a concentration in at least one area at an advanced seminar level; and study of theory and criticism using a variety of analytical critical approaches. Utilize tools and techniques of scholarship, including writing in various formats; speaking in various formats, using appropriate presentation technology; research methods, proper citation methods and legal use of reproductions of imagery, and production of a senior project that considers a single work of art or a narrowly defined body of works in their historical context, analyzed from a distinctive authorial point of view based upon critical and theoretical insights. Integrate and apply knowledge from other disciplines and cultural contexts, including a general knowledge of world history. Adequate mastery of at least one foreign language to support research through the reading of primary source materials is highly recommended. Demonstrate a functional knowledge of the creative process, normally accomplished through one or more foundation or other studio courses. Students completing a minor in Art History will be able to: Demonstrate a general knowledge of the monuments and principal artists of all major art periods of the past, including a broad understanding of the art of the twentieth century; acquaintance with the art history of non-Western cultures; knowledge in greater depth and precision of one period in the history of art; work at an advanced seminar level; and study of theory and criticism using a variety of analytical critical approaches. Utilize tools and techniques of scholarship, including writing in various formats; speaking in various formats, using appropriate presentation technology; research methods, proper citation methods and legal use of reproductions of imagery. Demonstrate a functional knowledge of the creative process, normally accomplished through one or more foundation or other studio courses. Opportunities Allegheny’s Center for Economic and Environmental Development (CEED) sponsors arts and the environment community development art projects. Each project provides paid summer internships for four to six students annually. Student Art Society holds annual activities including unjuried student exhibitions, a Beaux Arts Ball, and field trips. Department-sponsored lecture series, often in conjunction with gallery exhibitions: recent speakers have included artists Christo & Jeanne-Claude; Thomas B. Armstrong, director of the Andy Warhol Museum; and Madeleine Grynsztejn, curator at the San Francisco Museum of Art. Workshops: Recent workshops have focused on art careers, handbuilt ceramics, papermaking, and non-traditional drawing techniques. Field trips: Nearby resources include the Albright-Knox Gallery (Buffalo), the Carnegie Museum (Pittsburgh), the Cleveland Museum of Art, and the Erie Art Museum. Meadville Council on the Arts hosts nine regional artists’ exhibits annually. “Signs & Flowers,” a site-specific public art installation created in collaboration with PennDOT; visit ceed.allegheny.edu to view this project. Art education programs with the University of Pittsburgh and Columbia University 3/2 arts management program with Carnegie Mellon’s John Heinz III School of Public Policy and Management Experiential Learning Internships Art teaching internship: Carnegie Museum (Pittsburgh) Center for Economic and Environmental Development (CEED) Cleveland School of the Arts Erie Art Museum Johnson-Shaw Stereoscopic Museum Meadville Council on the Arts (MCA) Meadville Historical Society (Baldwin-Reynolds House) The French Creek Project, Meadville, Pa. The Meadville Tribune Vision Media Group, Meadville, Pa. Gallery and art store work-study employment Department research and laboratory assistantships MCA invites student-curated shows as part of art historical research projects [-]

Bachelor in Art

Maharishi University Of Management
Campus September 2017 USA Fairfield

Art majors are guided in small classes by practicing artists who are experienced teachers. [+]

Art majors are guided in small classes by practicing artists who are experienced teachers. They learn to express their creativity in diverse media including painting, drawing, ceramics, photography, installation, sculpture, screen printing, and digital media. Art students also gain the inspiration of great works of art from many eras and cultures in art history classes, and learn to appreciate art as an expression of consciousness, their own Self. The BA program cultivates creativity, perception, and problem-solving, abilities which are valuable throughout life. For students who aspire to a career in the arts, we recommend the BFA program. BA Program Assessment Every year a Visiting Evaluator assesses our students’ performance on the objectives listed below. The Evaluator, an experienced art professor at another university or art school, compares MUM students with the students he or she has taught. MUM art students often rate in the top 20% of all students the Evaluator has worked with, and some students rate in the top 10%. Here are some comments from Evaluators: “Your students are awake, enlivened and engaged.” “The student work, both academic and creative, reflected a general sense of student well being…” “The strengths are knowledgeable, experienced teachers with an eye to the big picture…” “Your strengths are a dedicated and hardworking faculty, the rich committed environment and attitudes of your students, and the spiritual grounding you have given your students.” These outcomes are cultivated throughout the art curriculum and are strongly developed in the courses listed under each section. Learning Outcomes For The BA Program 1. Appreciate the development of consciousness 2. Appreciate art in the light of consciousness 3. Gain an inspiring knowledge of art history 4. Cultivate writing skills 5. Polish presentation skills 6. Develop research skills 7. Cultivate studio practice 8. Encourage the expression of uplifting values [-]

Game Design and Development (Professional Higher Education)

Estonian Entrepreneurship University Of Applied Sciences (EUAS)
Campus 3 years September 2017 Estonia Tallinn

Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. [+]

Best Part time Bachelors in Visual Arts 2017. Game Design and Development Focus on user experience design, player psychology and games as a business Three-year program, professional higher education degree Game-building and portfolio from Year One Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. Our partners in both curriculum development and student instruction are games companies from around the world, both well-established veterans such as Creative Mobile or Pyrodactyl Games as well as agile fast-growers like Interactive Fate or Reval Entertainment. Graduates will be awarded a Diploma of Higher Education in Applied Sciences. Graduates are eligible to begin master's studies at EUAS or other universities in the European Union. [-]

BA in Performing Arts

Link Campus University
Campus 3 years October 2017 Italy Rome

The Performing Arts, with its three routes (Performer, FilmMaker, Producer), is able to form students capable of working in theater, film, television, museums, as well as to their own cultural startup. [+]

CONTEXT Today, the world of culture and entertainment offers great opportunities to jobs. The Performing Arts, with its three routes (Performer, FilmMaker, Producer), is able to form students capable of working in theater, film, television, museums, as well as to their own cultural startup. CHARACTERISTICS OF THE COURSE The Performing Arts course is typically unique in Italy, because It combines the features of a modern academy with a training of university ranking. Teaching, is headed by a teaching staff and professionals who have a strong relationship with the world of work, who use integrated methods of theoretical study , languages of the show together with practical experience of workshops and meetings with best know figures of show business. This gives to the students a solid cultural background and expertise in the fields of acting, directing and production. A particular attention is given to the study of English, which is essential for actors, filmmakers and cultural workers who wish to work in the thriving market production and international distribution. Lectures, workshops and open rehearsals are held at the Theatre Italy to allow students to compete r with the space and the atmosphere of a real theatre. [-]

Bachelor in Fine Arts

McMurry University
Campus September 2017 USA Abilene

The Bachelors of Fine Arts (B.F.A.) students concentrate on multimedia and graphic design or studio art. The B.F.A. studio art graduate who excels attends graduate school or pursues a career in graphic design, illustration, museum education, art galleries, art education or establishes his or her own teaching or production studio. [+]

Best Part time Bachelors in Visual Arts 2017. The Department of Art at McMurry University develops strong conceptual and technical skills for artistic expression, creative problem solving, artistic appreciation, and historical perspectives in its students. In this hands-on program our students study numerous traditions in the creation of art. Our students are also exposed to an extensive knowledge of the art of Western Civilization and non-European cultures in relationship to pluralistic contemporary world that enhances the education of art majors and other interested students. Our successful students fully participate in: Classes Assignments Critiques Exhibitions Study Abroad Our Students graduate with comprehensive knowledge of: Design Art media Expressive Possibilities Creative Solutions Professional Practices Students study art in the classroom and then examine it firsthand through field trips to galleries and museums. Senior students develop a resume/portfolio for campus wide presentation and for post-graduation activities. About the Majors The Bachelors of Fine Arts (B.F.A.) students concentrate on multimedia and graphic design or studio art. The B.F.A. studio art graduate who excels attends graduate school or pursues a career in graphic design, illustration, museum education, art galleries, art education or establishes his or her own teaching or production studio. The Bachelors of Art (B.A.) degree with a major in studio art is designed for students who wish to obtain a liberal arts degree with a major in studio art, multimedia and graphic design or all level art education; this degree requires a minor. Awards Entering freshmen art students may apply for the Perry Bentley Art Scholarship in February. Transfer students and current art majors may apply for other art scholarships in the spring. Recognition awards are presented to outstanding art students annually. The spring juried annual student art competition acknowledges artistic achievement. Students may apply in the spring for the work apprentice programs and studio space. Faculty assigns apprentices and studios based on productivity, grades, reliability, and participation in the art department. Travel Courses in Art The Department of Art tries to offer one travel course annually. Classes travel to regionally, nationally and internationally significant art exhibitions and archeological sites related to the students' course of study. Art Honor Society After completing 12 semester hours and having a 3.0 average or above in art courses, art students are eligible to be nominated by faculty to join the Epsilon Theta Chapter of the Kappa Pi International Collegiate Art Honorary Fraternity. Kappa Pi sponsors Homecoming and Christmas art sales, service projects and art related, educational and social activities. More information about the Honors Program can be found on the Honors Program webpage. Internships in Art Art internships for junior and senior art majors, which occur in ART 3390 and ART 4390, give students meaningful practical experience by working in a gallery, museum or commercial setting to see how the theoretical concepts of art are put into practice. Students have interned at: Abilene Reporter News Center of Contemporary Art Zachry Associates Grace Museum National Center for Children’s Illustrated Literature Jody Klotz Gallery [-]

Bachelor (BFA) Photography

Academy of Art University
Campus or Online 4 years September 2017 USA San Francisco

The BFA degree builds on the core curriculum of fundamental principles by emphasizing the aesthetic and conceptual skills necessary for a professional portfolio. [+]

The BFA degree builds on the core curriculum of fundamental principles by emphasizing the aesthetic and conceptual skills necessary for a professional portfolio. After completing the core curriculum, students choose to focus on commercial or editorial, fine art, or documentary courses. Upon graduation, students will be required to demonstrate an individual style and a unique approach to their chosen area of study. BFA Photography Unit Requirements: Major Coursework Core 36 Units Major 42 Units Electives 9 units Liberal Arts 45 units TOTAL 132 units BFA Photography Degree Requirements: Minimum grade of C- in all core courses, major courses, and LA 108 Composition for the Artist Minimum 2.0 GPA and the following general education requirements: 3 Written Communication courses 4 Art Historical Awareness courses 1 Historical Awareness course 1 Quantitative Literacy course 1 Cultural Ideas & Influences course 1 Employment Communications & Practices course After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement. BFA Program Learning Outcomes Undergraduate students will meet the following student performance criteria: Conceptual and Problem-Solving Skills Make creative decisions that optimize conceptual impact, cohesiveness and memorability of created images Integrate key conceptual elements (such as mood, narrative, introducing the unexpected) with technical elements (such as composition, lighting, point of view) to suggest a story or elicit an emotional response from the viewer Solve creative and technical problems that include project parameters and modeled client expectations Lighting Skills Master indoor and outdoor lighting, studio lighting techniques, lighting with constant light sources, and mixed lighting situations Work effectively with natural light and demonstrate understanding of the relationship between time of day and variations related to quality of light Work effectively with point source, flood, spot, diffused and reflected light Camera Capture Skills Demonstrate full knowledge of digital SLR components Demonstrate complete understanding of exposure controls Effectively use a light meter for multiple lighting situations Digital Imaging Apply advanced Photoshop techniques using various tools, layers, curves and selections with digital images Apply retouching skills and color correction knowledge consistent with industry standards Digital Printing Produce professional quality prints Create high quality print portfolio demonstrating printing skill and overall quality of images required for petition to graduate Demonstrate understanding of archival qualities, including ink and paper stability Professional Readiness Produce and present a professional portfolio that meets department expectations and industry standards Create promotional materials to support print portfolio and website Demonstrate knowledge of industry trends and professional practices related to professional photography Academy of Art University Learning Outcomes Graduates of the Academy of Art University will demonstrate the ability to: Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles. Evaluate work in their field, including their own work, using professional terminology. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design. Visit www.academyart.edu to learn more about total costs, median student loan debt, potential occupations and other information. Accredited Member WSCUC, NASAD, CIDA (BFA-IAD, MFA-IAD), NAAB (B.ARCH*, M.ARCH), CTC (California Teacher Credential). Acting degree program is currently not offering online courses. **B.ARCH is currently in candidacy status. [-]

BACHELOR IN ACTING

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus 3 years September 2017 Ireland Dublin

At The Lir Academy we believe that students learn best by doing. This three-year, full-time, intensive honours degree will provide each student with all the training necessary to become a professional actor through a series of skills based courses. Acting technique, voice, movement, and singing form the core subjects taught and practiced whilst classes in Dramaturgy and Text Analysis complement this learning. [+]

Best Part time Bachelors in Visual Arts 2017. At The Lir Academy we believe that students learn best by doing. This three-year, full-time, intensive honours degree will provide each student with all the training necessary to become a professional actor through a series of skills based courses. Acting technique, voice, movement, and singing form the core subjects taught and practiced whilst classes in Dramaturgy and Text Analysis complement this learning. In order to emulate best practice of our associate drama school (RADA) the course is taught over nine semesters (three per annum) and over three years. Given the practical nature of the course, and the principal objective of training the actor’s body as an instrument as well as the creative imagination, the intensity of the training for actors means that a student can expect to be in class for approximately 35 hours per week and 36 weeks per annum. Additional commitment during production modules will also be required. Students must demonstrate deep physical, mental and emotional strengths in order become an actor. Assessment All modules in the first two years of the course are examined by continuous assessment. All modules in the final year of the course are examined both by continuous assessment and by final public performance. Mode of delivery All modules will taught through practical workshops, seminars and rehearsals. Core/elective curriculum As this is a professional training course for a very defined profession all modules are compulsory. However, within each module there are ample opportunities for individual personal development with individual tuition provided. Annual intake A minimum number of 12 and a maximum number of 16 students will be admitted each year. The Bachelor in Acting at The Lir is not part of the CAO point’s race. Students are expected to have achieved the minimum matriculation requirements for Trinity College Dublin courses, however, exceptions may be made based on the demonstration of exceptional natural talent at auditions. Further information on the matriculation requirements can be found by clicking here. TO APPLY FOR THE BACHELOR IN ACTING OR THE FOUNDATION DIPLOMA IN ACTING AND THEATRE, YOU WILL FIRST NEED TO CHOOSE AN AUDITION DATE, PAY THE ADMIN FEE AND THEN COMPLETE THE ONLINE APPLICATION FORM. PLEASE NOTE YOU WILL BE ASKED TO UPLOAD A RECENT PHOTOGRAPH SO PLEASE HAVE IT READY BEFORE STARTING THE APPLICATION PROCESS. IF YOU DO NOT COMPLETE THE APPLICATION FORM IN THE FIRST ATTEMPT AND LOG OUT OF YOUR COMPUTER, YOU WILL NOT BE ABLE TO GO BACK TO IT - YOU WILL HAVE TO START AGAIN Course Overview Year 1 In the first year of the course students will take three compulsory modules as follows: Acting and Text 1 Voice Studies 1 Movement Studies 1 Year 2 In the second year of the course students will take four compulsory modules as follows: Acting and Text 2 Voice Studies 2 Movement Studies 2 Ensemble Production Year 3 In the third year of the course students will take 8 compulsory modules to include 5 public theatre productions and one short film led by professional directors and designers. Professional development classes and an audition showcase will make up the remaining two modules. These are not assessed but are aimed to bridge the gap between the training of The Lir Academy and the world professional theatre, film, radio and television drama. Public Productions In their third year, students will be cast in a range of plays (from the classical and modern repertoires) directed by professional directors, including the Artistic Director. Classes will be in the form of rehearsals for a minimum of 30 hours per week and replicate the working environment of a professional theatre. Support in terms of individual tuition on a diagnostic basis in voice and movement will be provided. Students will rehearse for four weeks, followed by a get-in period of technical and dress rehearsals, and between 7-9 public performances to which directors, agents and the general public are invited to attend. Individual feedback from the Director and the Head of Acting, Voice and Movement, or their appointees will follow in the sixth week of each term. Students will perform in 6 productions over the course of their final year (2 per semester). One of these productions will be a short film shot both on set and location that will receive a public showcase. Core Skills and Career Preparation Throughout the final year, classes will take place that will enable students to continue to practice the core skills of voice and movement to help sustain them through the rigours and demands of the production modules. Further classes to enable students to prepare for a professional working life (including the preparation of show reels, CVs, auditions etc.) will be included. Classes will expand on the Acting & Text modules of Year Two relating to professional practice (such as Acting for Screen & Microphone). Audition Showcase Towards the end of the academic year students will prepare and rehearse with a professional director a showcase of scenes from a range of dramatic texts and/or songs for public presentation before an audience of agents, artistic directors, casting directors, and producers. Entry Requirements Candidates must have complete fluency in the English language The minimum age for admission is 17 Students are expected to have achieved the minimum matriculation requirements for Trinity College Dublin courses, however, exceptions may be made based on the demonstration of exceptional natural talent at auditions. Free Fees Tuition fees for EU students who have not previously studied at degree level are paid by the Irish Exchequer. The student pays a Student Contribution fee; €3,000, a Sports Centre Levy; €120 and a USI levy; €8 (2016/17) per year. If a student is awarded a Local Authority grant, the Student Services Fee will be paid by Local Authority. The Sports Centre and USI Levy must be paid by ALL students. [-]

Bachelor of Games Development

SAE Institute Australia
Campus 2 years June 2017 Australia Brisbane Melbourne Perth Sydney + 2 more

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. Apply skills and knowledge in this exciting industry in areas such as level design, social and mobile game development, game engine programming, gameplay programming, game design, project management, serious games and much more. During your time at SAE you will work with industry standard software such as Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya. As a student in Games Development you will also work with technologies such as Oculus Rift, Android, iOS and use industry standard programming languages such as C++, Javascript and C#. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Gameplay Scripting and Gameplay Programming Level Design and Development Principles of Game Design Project Management and Professional Etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Games Programming The SAE Games Programming degree is a highly focused program which delves deep into game-play and game engine programming. You will build your skills in existing software packages and frameworks such as Unreal Engine and Unity, using these to build your technical skillset and develop your own game tools, libraries and engines. You will enhance your knowledge of C++ and object-oriented programming to build complex games and tools. Throughout the program, you will be working with students from all other disciplines to build a rich and high quality portfolio of work. 2. Games Design In the Game Design specialisation you will work on a range of projects with your peers and SAE Facilitators which will build your skills and knowledge within the diverse scope of Game Design. During the program you will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, we will give you the tools you need to be able to articulate design ideas into real working games. You will also explore complex artistic ideas that lead to original, personal games that are artistically meaningful to you. Work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating from the programming or game design specialisation, you will have significant experience working in simulated production environments. You will have learnt industry standard workflow and product lifecycle. You will have a portfolio of game projects used to to either begin your own startup or build your professional practice further. Students in the programming specialisation will have a range of portfolio projects which demonstrate an applied knowledge of C++ in the context of game-play programming and game engine programming. You will also have a demonstrated knowledge of building tools for game engines in languages like C#. Game design students will graduate with a strong technical understanding of game development pipeline and tools such as Unity, UDK, 3D Studio Max and Maya. Game design students will have the opportunity to engage in a diverse range of skills including visual arts, audio, story or character development and to explore artistic visions for what games could be. Designers will practice the creative development of games, working to be original, expressive and innovative. [-]

Bachelor in Studio Art

Oral Roberts University
Campus 8 semesters September 2017 USA Tulsa

The Art Department at ORU recognizes art is an expression of an individual's beliefs and endeavors to nurture each student's creativity, ability and call to be a Christian artist. [+]

Best Part time Bachelors in Visual Arts 2017. The Art Department at ORU recognizes art is an expression of an individual's beliefs and endeavors to nurture each student's creativity, ability and call to be a Christian artist. Students receive a firm foundation blending creative experiences with a critical knowledge of art past and present. Students selecting the studio arts program study under a faculty composed of professional working artists with numerous works of art on exhibit nationwide. The studio art major offers training in four disciplines - painting, ceramics, sculpture and printmaking. Students may adapt the major to help prepare them for an alternative teaching certification. Painting The painting courses explore traditional to contemporary styles of painting. Students focus on the development of imaginative resources and process through different media as well as explore the aesthetics of both abstraction and observation. Ceramics The ceramics program offers students a study of a variety of hand-building techniques. Additional study concentrates on the study of form and the generation of ideas in clay, with an emphasis on the potter's wheel as a tool for the forming of pottery. Sculpture Students in the sculpture classes participate in an in-depth study of the design and technical methods of sculpture construction. Emphasizing methods, materials, concepts and artistic style, students develop skills and methods of sculptural formation. Printmaking Printmaking develops the student's conceptual and studio skills in media and the processes involved in relief, intaglio, serigraphy and creative printmaking. Printmakers use their skills to generate creative visual art in the printed form. Outcomes With a degree in Art, career options include: - Art administrator - Artist - Arts instructor - Gallery manager - Illustrator - Museum worker - Photographer - Restorer - Web designer What Do You Have To Look Forward To? Roll up your sleeves and explore color, materials, surfaces, concepts, design, form, composition, methods and artistic style in the course of completing various art projects in a variety of media. Discover your own individual expression as a Christian artist. [-]