Bachelor's Degree in Computer Arts in North America

View Bachelor Programs in Computer Arts in North America 2017

Computer Arts

A bachelor’s degree is a post-secondary degree awarded after completed 120 credits. It usually takes eight semesters to complete a Bachelor’s degree. While completing an undergraduate course, candidates have to study general courses and chose a major specific subject. A Bachelor’s degree can also be called a baccalaureate in certain countries.

Spanning 23 countries, North America is continent filled with educational opportunity. Students have the opportunity to learn multiple languages and develop an understanding of vastly different cultures.

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Bachelor of Science in Media Design

NewSchool of Architecture and Design
Campus Full time October 2017 USA San Diego

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [+]

Bachelors in Computer Arts in North America 2017. Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [-]

Bachelor of Science in Animation

The Los Angeles Film School
Campus Full time 36 months September 2017 USA Hollywood

From visual effects in movies to the graphics in video games, animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life. Our career-focused and accredited Bachelor of Science in Animation degree program is designed to teach you the art, techniques, and technology that professional animators use to turn their dreams into reality. [+]

From visual effects in movies to the graphics in video games, animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life. Our career-focused and accredited Bachelor of Science in Animation degree program is designed to teach you the art, techniques and technology that professional animators use to turn their dreams into reality. Program Description & Objectives (Visual Effects Concentration) The Bachelor of Science in Animation with a concentration in Visual Effects is designed to provide students with the 2D and 3D animation knowledge and skills needed to qualify for entry-level industry positions, including scene builders, character designers, technical directors, motion animators, visual effects animators, lighters and renderers. From storyboarding, sketching and modeling to character animation, special effects and final compositing; this degree program takes students through the entire production pipeline. The program starts by familiarizing students with the art concepts behind animation; drawing and other traditional forms of expression that are essential parts of getting art onto the computer. Students are then exposed to the basic principles behind computer-generated models, characters, animation and visual effects. By using the same hardware and software as professional animation studios, the skills needed for immediate success on the job are developed. In addition to technical proficiency and creative development, the curriculum helps students develop the critical-thinking, problem-solving and analytical skills that contribute to sustaining a long and productive professional career in the entertainment and media industry. Program Description & Objectives (Game Art Concentration) The Bachelor of Science in Animation with a concentration in Game Art is designed to provide students the knowledge and understanding of 3-D modeling, materials and textures, engine integration and animation needed to qualify for such entry-level positions in the game industry as prop artists, environment artists, character artists and animators. In addition to the degree program’s strong 3-D computer-graphics focus, students will build other skills in peripheral media and complete digital courses that will enhance their opportunities in related fields. The curriculum does more than just develop technical proficiency and creative skills; it also teaches critical-thinking, problem-solving and analytical skills that contribute to sustaining a long and productive professional career in the entertainment and media industry. Program Requirements The Bachelor of Science in Animation with a concentration in Visual Effects and the Bachelor of Science in Animation with a concentration in Game Art are 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0. [-]

Bachelor of Game Art Animation

SAE Institute UK
Campus Full time 2 years September 2017 United Kingdom London Oxford Liverpool Glasgow + 3 more

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Bachelors in Computer Arts in North America 2017. Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

Bachelor in Animation & Visual Effects

Academy of Art University
Campus or Online Full time 4 years September 2017 USA San Francisco

The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. [+]

The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. BFA Animation & Visual Effects Unit Requirements Major Coursework Core 36 units Major 42 units Electives 9 units Liberal Arts 45 units TOTAL 132 units BFA Animation & Visual Effects Degree Requirements Minimum grade of C- in all core courses, major courses, and LA 108 Composition for the Artist Minimum 2.0 GPA and the following general education requirements: 3 Written Communication courses 4 Art Historical Awareness courses 1 Employment Communications and Practices course 1 Historical Awareness course 1 Quantitative Literacy course 1 Cultural Ideas & Influences course After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement. BFA Program Learning Outcomes Undergraduate students will meet the following student performance criteria: Visual Communication and Problem Solving Design elements for film, television, or game Make effective design choices to support narrative, character, and/or mood Demonstrate the ability to research for inspiration, reference, accuracy, and incorporate findings into design solutions Technical Skills Demonstrate facility and flexibility with animation and/or VFX technology and software Demonstrate facility with digital media Professional Readiness Assemble a professional demo reel or portfolio demonstrating an understanding of the target market Demonstrate an understanding of the production pipeline through successful participation in the collaborative / pipeline process. Clearly express creative thought processes, concepts and strategies using industry-standard vocabulary Specialty skills: Storyboarding Create and pitch stories and concepts through the use of sequential imagery Produce work that demonstrates an understanding of cinematic continuity Demonstrate proficient drawing skills: composition, perspective, proportion, and anatomy Specialty Skills: 2D Animation and Stop Motion Apply the principles of animation to effectively communicate character action, emotion, and mood Demonstrate facility with hand skills in drawing, painting, and sculpture Demonstrate facility and flexibility with both digital tools and fabrication tools and materials Specialty skills: Modeling Model with appropriate use of form, proportion, weight, anatomy, gesture, and facial expressions Create and apply textures consistent with the overall look of the project Specialty skills: 3D Animation Apply principles of animation Convey motion (biped and quadruped) and interaction of moving objects Specialty skills: Visual Effects Design and generate digital elements and effects that meet the needs of the imagery Combine digital effects and elements from different sources with live action media to a fine degree of visual believability and consistency Academy of Art University Learning Outcomes Graduates of the Academy of Art University will demonstrate the ability to: Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles. Evaluate work in their field, including their own work, using professional terminology. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design. Visit www.academyart.edu to learn more about total costs, median student loan debt, potential occupations and other information. Accredited Member WSCUC, NASAD, CIDA (BFA-IAD, MFA-IAD), NAAB (B.ARCH*, M.ARCH), CTC (California Teacher Credential). Acting degree program is currently not offering online courses. **B.ARCH is currently in candidacy status. [-]

Bachelor of Fine Arts in Digital Art and Animation

DigiPen Institute of Technology
Campus Full time 4 years September 2017 USA Redmond

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current [+]

Bachelors in Computer Arts in North America 2017. The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. Students who successfully complete this program will have the skills to produce powerful, affecting imagery in a professional studio environment. ADMISSIONS INFORMATION Candidates for the Bachelor of Fine Arts in Digital Art and Animation program must have a strong foundation in drawing and art concepts and be open to constructive feedback on their work. Candidates must provide an art portfolio of 15 to 20 samples of artwork and should have experience with drawing and other fine arts disciplines such as painting and sculpture. TOPICS COVERED Students who successfully compete the BFA program will possess the following: - Extensive production experience in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities. - Excellent drawing skills, including an understanding of how to maintain and continually enhance their craft throughout their career. - Strong storytelling abilities, including visual storytelling, literary traditions, story through dialog, story through acting, and cinematic conventions. - Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while maintaining a strict production schedule. - Professional work habits and attitude, including knowing how to utilize and integrate professional criticism into their work. CAREER OUTLOOK Some of the roles that BFA graduates have assumed include: - Props and Environment Modeler - Texture Artist - Character Modeler - 3D Lighting and Camera Designer - Character Rigger - Character Animator - Effects Animator - Storyboard Artist - Cinematic Animator - Conceptual Illustrator [-]

Bachelor in Interactive Digital Studies

University Of Northern Iowa
Campus Full time September 2017 USA Cedar Falls

A new innovative program, Interactive Digital Studies (IDS) is about creatively addressing the future. Students in IDS gain an arsenal of digital skills, a firm understanding of digital culture and theory, and a means for responding to our digital world. [+]

A new innovative program, Interactive Digital Studies (IDS) is about creatively addressing the future. Students in IDS gain an arsenal of digital skills, a firm understanding of digital culture and theory, and a means for responding to our digital world. Most significantly, the program is a central meeting place for enabling collaboration among the many digitally oriented classes and professors at UNI. The Interactive Digital Studies (IDS) major is interdisciplinary in nature and is under the jurisdiction of the Department of Communication Studies. The Interactive Digital Studies major requires a minimum of 120 total hours to graduate. This total includes Liberal Arts Core requirements and the following specified major requirements, plus electives to complete the minimum of 120 hours. The Interactive Digital Studies major does not limit the double-counting of credit hours from the Liberal Arts Core. However, no double counting of credit hours is allowed between the different emphases of the Interactive Digital Studies major. Students who are taking Interactive Digital Studies as a second major must take course emphasis areas that do not significantly overlap with the coursework of the first degree program. According to university requirements, students in a second major program must earn "not less than 32 hours of credit beyond the hours required for the degree the student chooses to declare as the first degree." Similarly, for students taking Interactive Digital Studies as a minor, we recommend that the course emphasis area for the minor does not significantly overlap with the coursework of the major degree program. The .ids Major The .ids major is a customizable program of study that can be personalized to your own interests. It consists of three foundation courses, any two digital “bundles” of your choice, and a practicum. The .ids Minor The .ids minor is a great tech-fueled addition to any specialized major program of study. It consists of three foundation courses and one “bundle” of study. The .ids Foundation First our students take foundation classes in the “3 C’s”: Communication, Context, and Culture. COMMUNICATION Interactive Digital Communication (COMM 2555) gives you a solid foundation in creative digital production skills and creative problem solving that you’ll need for all your other .ids classes. This is where you will learn Photoshop to manipulate digital images, Dreamweaver and WordPress to master the design and coding of websites, and After Effects to get a taste of motion graphics and animation. But it’s not just a skills class - You’ll also learn about visual design, writing, and graphic design history to give you powerful visual communication strategies to amplify your ability to articulate and communicate big ideas. CONTEXT Mass Communication and Society (COMM COR 1010) acknowledges that every media industry has been drastically impacted by the Internet and the digital turn. It combines discussions about the media, history and culture, and focuses on how both media industries and audiences create our shared entertainment and information culture. The core ideas of this course are that a diverse media is essential to democracy, culture is an ongoing and cyclical process, and media convergence is the future of mass communication. CULTURE Digital Culture and Communication (COMM 4544/5544) gets you to begin thinking seriously about how the Web connects us, and what kinds of digital innovations are shaping our future. You will learn about the Internet as a positive, social networked sphere with a thriving creative commons, but you will also begin to see the dark side of our hyper-connected world: a digital culture plagued with questions about copyright, government and corporate controls, and issues about privacy and unethical digital citizenship. You will also begin to consider how a life increasingly connected to digital tools is affecting our daily lives. [-]

Bachelor Of Arts And Design, Cartoon Concentration

Université Du Québec En Outaouais UQO
Campus Full time Part time September 2017 Canada Gatineau Saint-Jérôme + 1 more

This program allows and encourages openness to the visual world by interaction between the mastery of formal language and its application in the different modes of expression in the visual arts, graphic design or comics. [+]

Bachelors in Computer Arts in North America 2017. The comic is an art both literary and graphic. Composed of a succession of pictures with text, it helps to tell a story real or imagined. To make a cartoon, the artist must establish the synopsis, specify the cutting action, write dialogues, create the characters and the environment in which they operate. He must also choose viewpoints, framing and layout of thumbnails, perform a first draft of the design, conduct inking, the color development and ultimately transcribe the dialogues and comments. Once published, the comic can be presented in various formats (eg. Headband, board, book, album). OBJECTIVES This program allows and encourages openness to the visual world by interaction between the mastery of formal language and its application in the different modes of expression in the visual arts, graphic design or comics. In addition, it facilitates, stimulates and encourages the student to the student or the discovery of modes of personal expression and promotes development in a gradual process of integration in different disciplines.Il also provides a structure which provides knowledge offers possibilities of experimentation and allows to walk in the creative process, from conceptualization and communication. Finally, it proposes an interdisciplinary and multidisciplinary approach to the visual arts, graphic design and comics, either: theoretical training aimed independence of thought, aesthetic knowledge and critical articulation; practical training that covers the application of formal language and mastery of expression through different mediums; and synthesis training aimed professional autonomy, the ability to establish a practical and an ability to function within established structures. [-]

Bachelor In Graphic Design And Multimedia Animation

LCI Monterrey
Campus Full time 3 years May 2017 Mexico Monterrey

The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative ways [+]

9 tetramestres (3 years) SEP RVOE: AL-VI198 / 2010 The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative design methods with technology to meet the social and commercial needs of the future. Our students work for design firms; starting their own businesses or continue their studies for additional titles. Our graphic design students fail to reach the second year, the ability to actively work in the real world, taking his time in the study 50% and 50% working actively applying their knowledge, thus achieving the third year professional work experience. Curriculum Typography Professional Photography Creativity and innovation Digital retouching Video Digital illustration Packaging Design 3D animation 2D animation Multimedia Sound editing and production Design company Web Applications Prérequis High school diploma or high school | School Sign (s) rentrée September | January | May [-]

Bachelor of Games and Virtual Worlds

Academy of Interactive Entertainment
Online & Campus Combined Full time Part time 3 years January 2017 Australia Sydney Melbourne Canberra Adelaide Australia Online USA Lafayette Seattle USA Online Campbellsville + 10 more

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]

Bachelors in Computer Arts in North America 2017. The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. This degree will provide you with specialist skills in digital game/simulation design and programming. You will create 2D and 3D interactive applications for entertainment and serious, real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage digital game/ simulation development projects. You could end up working as a 3D Games Programmer or Simulation Software Engineer — building interactive virtual worlds for real-world training and research! The degree is jointly delivered online by CIT and face-to-face in AIE Campuses. Prerequisites You must: have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in information Technology.) AND EITHER: have demonstrated Year 12 or equivalent qualification in English and mathematics (which includes calculus) with a minimum pass grade OR have successfully completed an approved bridging program and/or skills assessment in mathematics and English; OR have successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; OR be of mature age (turn at least 20 years of age in your first year of study in the program) and demonstrate a level of general education in mathematics and English which provides you with a reasonable chance of successfully completing the program (this may include successful completion of an approved bridging program and/or skills assessment in mathematics and English) AND be able to demonstrate an interest in the development of computer games and simulations. Selection Criteria: Preference will be given if you have: successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; and/or - exceeded the minimum pass grade entry requirement in Mathematics and/or have successfully completed an advanced mathematics subject; and/or - exceeded the minimum pass grade entry requirement in English; and/or completed additional relevant studies in physics at the equivalent of Year 12 with a minimum pass grade; and/or demonstrated a genuine interest in the development of computer games and simulations. Selection Process: Selection will primarily be based on an assessment of your previous education record, work and other relevant experiences and interest in the field of study, as identified on the application form and accompanying personal statement. Where it is necessary to collect additional evidence regarding the Selection Criteria, you might be requested to participate in an interview which may include a written or oral skills assessment test. FEE HELP and Fee Schedule This course is approved for FEE HELP, an Australian Government loan scheme set up to enable eligible students to defer part or all of their tuition fees until they are working and can afford to pay them back. For further information on FEE HELP and to find the current Fee Schedule, visit cit.edu.au/fees/fee_help [-]

Bachelor in Computer Science

Wheaton College
Campus Full time September 2017 USA Norton

We love to create, build, make. Software yes, but also think embedded devices, 3D printers, laser cutter, and your next creation. [New equipment to come includes a CnC mill and programmable loom] Add students, staff, and faculty and you get a picture of our learning community. [+]

... moving from an intellectually curious student to a creator and maker We love to create, build, make. Software yes, but also think embedded devices, 3D printers, laser cutter, and your next creation. [New equipment to come includes a CnC mill and programmable loom] Add students, staff, and faculty and you get a picture of our learning community. Take computer science major Zevi Rubin '16. Zevi is busy designing and printing parts for small drones and taking wild footage using some of his larger drones. This is part of the new maker movement. Come join us. Major requirements The major in computer science consists of a minimum of 12 courses: seven core computer science courses, plus two mathematics courses, a senior seminar and two electives at or above the 200 level. For those students who place out of the introductory course(s), the additional course(s) needed to meet the minimum requirement will be determined in consultation with the department. Courses used to fulfill the major requirements may not be taken on a pass/fail basis. To major in computer science, the department strongly recommends that students achieve at least a C+ average in the first two computer science courses and that the first two math courses be completed by the second year. [-]

Bachelor of Arts in Computer Animation Game Art Concentration

Digital Media Arts College
Campus Full time 4 years September 2017 USA Boca Raton

Computer Animation majors at DMAC with a Concentration in Game Art take their passion a step further by learning how to create the games that other people can only imagine. [+]

Bachelors in Computer Arts in North America 2017. You don’t have to be a designer to enjoy a great video game, but you do have to be a talented designer to create your own. Computer Animation majors at DMAC with a Concentration in Game Art take their passion a step further by learning how to create the games that other people can only imagine. Utilize the best of the industry to master key techniques. DMAC’s faculty aren’t just teachers—they’re industry professionals with plenty of real-world experience. And while they’re committed to teaching core artistic and technical concepts, they also get to know students and mentor them directly in small classes. This helps each student ace key game art concepts as they learn: Character modeling Concept art Texturing for games Lighting Animation Strategic planning Create your game, your way. Sketch out game concepts and create appealing, realistic characters. Then learn how to use industry standard technology to bring those concepts and characters to life. DMAC has all the tools and toys you need—including Unreal® Technology, which was used to create “Gears of War” and other major games. Even the sky isn’t the limit. When it comes to making your passion part of your daily career, options abound. With a variety of great careers to choose from in the digital arts, there are lots of ways to leverage a computer animation degree with DMAC to land the job you've always dreamed of. [-]

Bachelor of Computer Visualisation and Animation

Kilroy Norway
Campus Full time 3 - 4 years January 2017 United Kingdom Poole

This course is one of the most established computer animation courses in the UK and was developed after extensive consultation with many of the leading companies in the computer animation [+]

Bachelor of Computer Visualisation and Animation

Awarding Body:

Bournemouth University

This course is delivered by the National Centre for Computer Animation (NCCA).

This course is one of the most established computer animation courses in the UK and was developed after extensive consultation with many of the leading companies in the computer animation, digital special effects and computer game sectors.

The course has a focus on the creative use of computer graphics and animation technology The course content combines elements of traditional art disciplines, such as life drawing and cinematography, with elements taken from the computing and engineering disciplines, such as programming and applied maths Students divide their time equally among computing and moving image studies ... [-]

Bachelor in Computer Science

Transylvania University
Campus Full time September 2017 USA Lexington

Do you like computers? Do your friends and family ask you to help them with their technology? Have you been called a geek? [+]

Bachelors in Computer Arts in North America 2017. Do you like computers? Do your friends and family ask you to help them with their technology? Have you been called a geek? If you answered "yes" to any or all of these questions, then a computer science major could be right for you. But wait a minute. Do you cringe at the thought of spending the next 40 years as a programmer? Not to worry! Computer science is about more than programming. It’s also about learning to get the computer to be the best tool for whatever task you need done. And with computers becoming ever more important tools in business and industry, this is a perfect time to take a closer look at computer science. What can I do with a computer science major? Transylvania's computer science major includes a concentration from any liberal arts discipline on campus. All computer science students who want work experience in the field have such opportunities. Possibilities include internships at national firms such as IBM, Perot Systems, and Lexmark. Transylvania students have also participated in several outside research projects, including a National Science Foundation program with NASA. Possible career options: Game designer Systems analyst Hardware engineer Information processing specialist Software engineer Product marketing manager Professor Quality assurance engineer Reliability engineer Test engineer Computer animator Network administrator Network manager Web developer Robotic engineer Virtual reality modeler Schools our graduates have attended: Carnegie Melon University Georgia Institute of Technology Princeton University University of Illinois University of North Carolina–Chapel Hill Positions our graduates have held: System administrator, Ford Motor Company Programmer/analyst, Microsoft Database specialist, Ashland Inc. Group program manager, RealNetworks, Seattle Director of cancer research, University of Kentucky Lead architect, Intel Corporation Senior vice president, Sony Corporation Opportunities in the major: Local internships with national firms Annual programming competition Association for Computing Machinery [-]

Bachelor in Computer Animation and Interactive Media

Fashion Institute of Technology
Campus Full time September 2017 USA New York

FIT offers one of the country’s most comprehensive curricula for a bachelor’s program in Computer Animation and Interactive Media. You’ll receive a solid foundation in 3D modeling and animation [+]

Bachelor in Computer Animation and Interactive Media

FIT offers one of the country’s most comprehensive curricula for a bachelor’s program in Computer Animation and Interactive Media. You’ll receive a solid foundation in 3D modeling and animation through a sequence of courses that culminates in a real-world production environment, including scripting, storyboarding, modeling, rigging, animation, lighting, camera, compositing, sound editing, music, and effects. You’ll also be involved in designing interfaces and using programming logic and data structures, as well as video, for more complex web-based projects and games. Related courses round out the experience, providing ongoing development of drawing and design skills.... [-]


Bachelor Digital Media Major

Marist College - School of Communication and the arts
Campus Full time September 2017 USA Poughkeepsie

The BS in Digital Media is designed to allow students the opportunity to explore, in depth, the new exciting field of Digital Media under the guidance of recognized working artists, designers, and educators. [+]

Bachelors in Computer Arts in North America 2017. The BS in Digital Media is designed to allow students the opportunity to explore, in depth, the new exciting field of Digital Media under the guidance of recognized working artists, designers, and educators. It combines courses in digital media with a balanced curriculum of art studio, art history and liberal arts. The degree is flexible and can be tailored to students' interests. Students can choose to enhance their studies with courses in Communication, Information Technology, or professional internships. The Digital Media student will gain broad-based training in a wide range of new media using powerful software and equipment, as well as an understanding of Digital Media concepts, history and heritage in the traditional media. The Digital Media Studio houses two computer labs. All computers are iMacs with 27" monitors, 16 gigs of RAM, DVD-RW drives, and work station level video cards. Every computer is loaded with the latest versions of industry-standard software including the Adobe CC Master suite (InDesign, Photoshop, Illustrator, Acrobat, Flash Professional, Dreamweaver, Fireworks, After Effects, and Adobe Premiere Pro), Autodesk Maya for 3D modeling and animation and Corel Painter for digital painting. Every computing station is also equipped with its own high quality Epson flatbed scanner for both transparency and reflective scanning and a Wacom digitizing tablet. In addition, there is a special scanning and printing area, with a dedicated 35mm film scanner and 11 x 17" flatbed scanner for oversize work. The networked printers include a color laser printer capable of printing up to 11 x 17" duplex in full color and a black and white 1200 dpi laser printer. A state of the art large format Epson printer is also available for printing large images up to 24" wide. Students have access to the digital labs seven days a week, during regular Steel Plant Art Studios hours. Even when a digital media class is taking place in one lab, the other is always available for students to work on projects. All computers are networked together so your files are available to you wherever and whenever you choose to work. High speed internet is always available in the Steel Plant, both as a wired and wireless option. Digital Media Careers Careers in digital media are considered to be among the fastest growing areas of employment. A degree in digital media also provides an excellent foundation for graduate studies. The strength of the degree lies in its flexibility in the contemporary job market. What kind of jobs? Advertising design Animation: 2D and 3D Book design Computer game images and animation Corporate designs for logos, trademarks, stationery, annual reports, newsletters Design of promotional/marketing materials (ex. posters) Digital art Educational media design Graphic design Interactive media design Illustration Magazine design Museum exhibitions, publications, and signage Newspaper design Packaging and label design Studio photography University or college teaching Web-page design Where? Advertising agencies Animation firms Book and magazine publishing companies Corporate art and graphic design departments Electronic media companies Film and television companies Independent contracting and consulting Graphic design firms Game design firms Newspapers Government departments and agencies Hospitals Museums and other public institutions Universities or colleges Foundations Public television Any nonprofit organization [-]