Bachelor's Degree in Computer Arts in Europe

See Bachelor Programs in Computer Arts in Europe 2017

Computer Arts

A bachelor’s degree is a post-secondary degree awarded after completed 120 credits. It usually takes eight semesters to complete a Bachelor’s degree. While completing an undergraduate course, candidates have to study general courses and chose a major specific subject. A Bachelor’s degree can also be called a baccalaureate in certain countries.

There are more than four thousand higher education organizations in Europe, from leading research institutions to small, teaching-focused universities. Europe itself is not as much different than other continents, reaching from the Arctic Circle to the coast of Africa.

View all Bachelor Programs in Computer Arts in Europe 2017

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Bachelor in International Game Architecture and Design

NHTV Breda University of Applied Sciences
Campus Full time 3 years September 2017 Netherlands Breda

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer... [+]

Bachelor in International Game Architecture and Design

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer, producer of AAA Games or indie game developer.Ambitious, practical and highly skilled

Can you create a unique selling point for a game concept? What is required to design and build the 3D art for 'Skyrim'? How do you control enemy AI behaviour?

After your graduation in Breda, you create the magic of new games as an ambitious, practical and highly skilled game developer!

Your career?

As a graduate you will be equipped to enter positions such as:... [-]


Game Design and Development (Professional Higher Education)

Estonian Entrepreneurship University Of Applied Sciences (EUAS)
Campus Full time 3 years September 2017 Estonia Tallinn

Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. [+]

Game Design and Development Focus on user experience design, player psychology and games as a business Three-year program, professional higher education degree Game-building and portfolio from Year One Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. Our partners in both curriculum development and student instruction are games companies from around the world, both well-established veterans such as Creative Mobile or Pyrodactyl Games as well as agile fast-growers like Interactive Fate or Reval Entertainment. Graduates will be awarded a Diploma of Higher Education in Applied Sciences. Graduates are eligible to begin master's studies at EUAS or other universities in the European Union. [-]

Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus Full time 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor of Game Art Animation

SAE Institute UK
Campus Full time 2 years September 2017 United Kingdom London Oxford Liverpool Glasgow + 3 more

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

Film Career Specializing In Film Direction

FX ANIMATION Barcelona 3D & Film School
Campus Full time 4 years October 2017 Spain Barcelona

We teach cinema and technology at your service without losing its purest essence: THE ART OF STORYTELLING. [+]

Bachelors in Computer Arts in Europe 2017. Start: 06/02/2017 Small groups: 12 students Who is targeted: young from 18 years who want to train and work as professionals in the film and audiovisual industry. Material included: Laptop latest generation ready for video editing and postproduction. Black Magic camera (or higher) Employment Opportunities as Filmmaker: set up his own production company, freelance versatile, able to work in any production, assistant director, managing low-budget productions nationwide. job opportunities as Film Director: film director on short and feature films, TV director, drama series, documentaries, animated films, visual effects and video games, management of high-budget productions nationally and internationally. * Study differentiates us in small groups (max. 12 people) * develop students as individuals and as technicians * We apply the latest technologies applied to film * Practical guidance and to the working world * International Projection * Access specialties * Job * tutored projects * Training from scratch or advanced level * Material included * international Environment * Agreements with companies * Consulting before, during and after training * Support * training course post business [-]

Media and Computer Games

Vilnius Business College
Campus Full time 3 years October 2017 Lithuania Vilnius

To develop specialists who are able to perform the following tasks: to create, test and debug applications using modern programming tools and technologies, apply web services and develop media entertainment, who are able to design, develop interactive games for computers and smart devices etc. [+]

Tuition language: English.

Programme objective

To develop specialists who are able to perform the following tasks: to create, test and debug applications using modern programming tools and technologies, apply web services and develop media entertainment, who are able to design, develop interactive games for computers and smart devices etc.

What you will be taught

information technology applications, programming basics, computer graphics and animation, computer design basics, 3D graphics and animation, object-oriented programming, content management systems, computer games and the development of the technology, audio visual technology, interactive media components, smart devices and other multimedia. Develop games with Unity3D engine.... [-]


Bachelor in Animation

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. [+]

Bachelors in Computer Arts in Europe 2017. The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. We view animation initially as a means of communication. Animators have stories to tell. Animation is thus a means and not an end in itself. This is the reason that the faculty devotes much attention to applicability and concept development on top of acquiring craftsmanship and skills. Animations are found in films, adult and children television series, games, interactive applications and apps, commercials, simulations and information films. Even the appearance is hugely diverse, ranging from traditional 2D animation in classic cartoons and 3D computer technology to stop motion and digital cut outs. We focus on the strongly growing market with its wide diversity of applications on all sorts of platforms, from interactive applications to commercials, whose demand for the translation of large amounts of data into easy to ‘read’ images is radically increasing. The first two years of the study programme mostly consists of basic skills development. You will learn several different techniques, principles and theory, initially from simple resources, but as you progress the projects will become more complex and your instruments will become more advanced. You yourself will determine the professional area in which you will develop. The second half emphasises collaboration, practical assignments, compiling a portfolio and an internship. You can also do an exchange in a city such as London, Berlin, Boston or Tokyo and build the foundation for your future as a professional animator. Creating Pioneers Our successful Animation alumni include: Aimée de Jongh (daily cartoon ‘Snippers’ in the Metro newsdaily); Jeffrey Schreuders (listed in the HOT100); Paco Vink & Albert ’t Hooft (Anikey Studios of the animated film ‘Trippel Trappel’); Michiel Wesselius & Sander Alt (Urrebuk); Joost van den Bosch & Erik Verkerk (Ka-Ching Cartoons); Hisko Hulsing; Jurrien Boogert (Arjuno Kecil); and Patrick Chin. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Animation

Budapest Metropolitan University
Campus Full time 6 semesters September 2017 Hungary Budapest

Animation is an infinitely diverse genre of motion picture art with the most intercultural opportunities of our time. [+]

Animation is an infinitely diverse genre of motion picture art with the most intercultural opportunities of our time. From cartoons to special effects, from computer games to online interface, from art films to commercials, it offers plenty of room to improve your creativity. While learning the fundamentals of the profession, our students experience classical drawing- and puppet animation and, as a rarity, they also have the possibility to work with 35 mm film. Acquiring the necessary co-artistic fundamentals will enable them to individually develop animated creations with complex technical needs. Excellent professors, an inspiring intellectual community, and an up-to-date and stable technical background provide our graduates with the opportunity to bring the best qualities and talent out. THIS PROGRAM IS DESIGNED FOR YOU: 
 ...if you would like to animate your creations, and are interested in drawing, modelling, rhythms and motions. If you need help with learning how to use different computer softwares and also, if you are already experienced in digital design. CORE SUBJECTS: Animation Design (dramaturgy, production and character design, film-compositing, directing), Drawing and Puppet Animation, 2D and 3D Animation, Modelling, Effects, Typography, Cinematography, Editing, Creative Music and Sound, Motion Picture and Animation History, Production Studies, Classical Studio Seminar Qualification as specified in the degree certificate: Animation Designer “Regarding the form of the classes, the teachers and the subjects, it did attract me and got me interested in the animation world. During my experience I had the opportunity to maximize my possibilities and find what I am capable of. I find lectures and seminars very interesting and well-focused on what the students have to know, generally, to be able to create, process and finish an idea. In general, teachers have great strengths and also weaknesses during the learning process of the students. Although helpfulness, pushing and encouragement to create and knowledge on the fields being taught are, for sure, the qualities of this program.” Rafa Yagüe, 
student of our Animation BA program from Spain “Animation is a fantastic opportunity for creative people to experience the joy of creation and to share it with others too. We await open, curious young people whom we can help find their own paths and voices, as there’s talent in everyone. At our major it will soon turn out what is meant for you, in what things you are the best at. This is the place for you if you are attracted to puppet or 3D animation, if you are interested in directing or simply in animation altogether. “ Éva M. Tóth DLA, PhD, habil 
 College Professor, Balázs Béla Award-winning Animation Film Director [-]

BDes in Special Effects for Film & Television

University of Bolton
Campus Full time 3 - 6 years August 2017 United Kingdom Bolton

This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special... [+]

Bachelors in Computer Arts in Europe 2017. Special Effects for Film & Television - BDes (Hons) This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special effects designers/animators in advertising, film and TV. Although this programme focuses on the creation and use of physical assets, any modern large scale film or TV production will utilise both physical and digital effects. While you will specialise in your chosen area you will work across fields so that you develop an understanding of the overall production workflow and your contribution to it. You will be taught through lectures, seminars and tutorials and a great deal of the teaching underpins academic theory as applied to real-life practical scenarios. Special features The programme uses its strong industry links to great effect by bringing in guest speakers from industry, demonstrations of materials and processes from relevant companies, visits to trade events and the opportunity to be involved with graduate recruitment events. You will benefit from our pyrotechnical, make-up and animatronics design expertise and be able to study specialist modules in these areas. There are opportunities to attend European conferences and trade events. What you will learn The programme is made up of modules covering various aspects of designing and making models/sets and the use of digital compositing, animation and CG to create visual effects to be used in scenes within film, TV and commercials. Most of the coursework is project-based, and structured to simulate professional situations as much as possible. Starting with more directed, skills-based work, the student progresses to have increasing control over their own studies, ultimately proposing creative work which reflects their own strengths and interests. As well as developing visual ideas and practical skills, special effects artists have to be able to communicate verbally, and to be able to analyse and synthesise ideas in words. They have to be able to take an idea from a brief or script scene and analyse the most efficient way to execute the process in turning this vision into reality whether using live action practical effects or digital visual effects. Consequently, the programme includes an element of research, discussion, verbal presentation and written work. What you will study Level 1: Scholarship; 3D Physical Processes; Introduction to Visual Effects; Introduction to FX Modelmaking; Introduction to 3D CG; 3D CGI 2. Level 2: Employability and Entrepreneurial Skills; Advanced 3D Physical Processes; Multi Year Group FX Project; Portfolio; Visual Effects & Colour Correction; History of SFX/Animatronics/Make-up/Pyrotechnics. Level 3: Research; Advanced FX Modelmaking; Multi Year Group FX Project 2; Bigature Modelmaking; Major Project. Entry requirements 260 UCAS points from at least two A2-levels (or equivalent) in any subjects. You should also have five GCSEs at grade C or above (or equivalent) including English and mathematics. You will be invited to attend an interview at which you will need to present a portfolio of your recent image-related or project-based work. The quality of the portfolio/interview is the primary basis on which applicants are selected; therefore special consideration will be given to applicants without the above qualifications who have a strong portfolio. If English is not your first language you will also normally need IELTS 6.0 (or equivalent). If you do not have the required English level, you can study English with us from IELTS 4.0 (or equivalent). [-]

BACHELOR 2-D VIDEO GAMES

LISAA Paris
Campus Full time 3 - 4 years September 2017 France Paris

This course prepares students to become experts in 2-D video game design. Over the course of two years, students will tackle all aspects of game media: game play, level design, 2-D modelling and animation. [+]

This course prepares students to become experts in 2-D video game design. Over the course of two years, students will tackle all aspects of game media: game play, level design, 2-D modelling and animation. With expert equipment at the forefront of digital technology, and a teaching staff of video games professionals, LISAA is ranked as the second private school in Paris for video games by professionals in the field (L’Étudiant, 2015). STATE-REGISTERED QUALIFICATION The 2-D video games course takes place over three years or two years following a foundation year in art and design. The qualification in Digital Design and Development – Video Games option is listed on level 2 (France), 6 (EU), NSF 323m of the French Register of Professional Certifications (RNCP), decree published 12/08/2013 in the official journal of 27th August 2013. Students can join in at the beginning of every year (1st, 2nd or 3rd year). Advantages of the Course Work placements at partner companies like Ubisoft, constituting a significant career accelerator Classes centred around real projects: as part of the advanced course, students undertake three projects. They must position these, develop the visual and screenplay plans and produce playable prototypes A professional judging panel which aids student recruitment upon graduation Careers The qualification in Digital Design and Development - 2-D Video Games option prepares students for careers in 2-D Video Games. 2D Animator Background artist Character Designer / Artist Concept artist Game designer 2-D / 3-D Graphic designer Level designer Modeler / Mapper Writer Video games tester / QA tester UI Artist Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation and the potential of his or her academic profile to suit the specificities of the professions in animation and video games. Students can join in at the beginning of every year (1st, 2nd or 3rd year). [-]

Bachelor in Web Development

University College of Northern Denmark
Campus Full time 3 semesters September 2017 Denmark Aalborg

Are you dreaming about a future career within web and multimedia technology? Do you already have an AP Degree in Computer Science or Multimedia Design & Communication? [+]

Are you dreaming about a future career within web and multimedia technology?

Do you already have an AP Degree in Computer Science or Multimedia Design & Communication?

Then the Bachelor Degree programme in Web Development is just what you’re looking for.

A top-up programme

The Web Development programme is a 1.5 year top-up programme designed for AP Degree programmes students of Computer Science and Multimedia Design & Communication, and it provides you with the competencies to work in the design and construction of all kinds of web apps.

You will learn to work across media, applications and platforms, and you will gain knowledge of analysis and the use of various systems such as XML and CMS.... [-]


Bachelor in Study Art and Art History

McDaniel College Budapest
Campus Full time 8 semesters September 2017 Hungary Budapest

The Studio Art/ Art History major provides students with the opportunity to develop their artistic and creative abilities while gaining a global perspective on the arts. A critical approach to art in its social, historical, and cultural context complements students’ own creative work and process. Students learn to describe, analyze, and interpret the form and content of works of art, while examining the significant movements of Western art as well as the secular and sacred art of Asia, Africa, and the Americas. At the same time, students acquire an array of techniques for their own artistic self-expression, ranging from two and three-dimensional design, to computer graphics and web design, photography, painting, and sculpture. Classes are small and involve close work with our professors, and students benefit from a wealth of opportunities to view historic and contemporary art in a Budapest, a major European art center. [+]

The Studio Art/ Art History major provides students with the opportunity to develop their artistic and creative abilities while gaining a global perspective on the arts. A critical approach to art in its social, historical, and cultural context complements students’ own creative work and process. Students learn to describe, analyze, and interpret the form and content of works of art, while examining the significant movements of Western art as well as the secular and sacred art of Asia, Africa, and the Americas. At the same time, students acquire an array of techniques for their own artistic self-expression, ranging from two and three-dimensional design, to computer graphics and web design, photography, painting, and sculpture. Classes are small and involve close work with our professors, and students benefit from a wealth of opportunities to view historic and contemporary art in a Budapest, a major European art center. Job and Further Study Opportunities Students completing the Studio Art and Art History major are equipped to continue their studies in well-known Masters of Fine Arts Programs, as well as Ph.D. programs in art history. They have entered the workplace as graphic and web designers, photographers and event organizers, able to bridge different visual cultures in the service of businesses, museums, schools, and marketing firms. Skills You Get Artistic & Creative Abilities Graphic & Web Design Analyzing Works of Art Photographing Courses Art of the Medieval World Italian Renaissance Art The Art of the Baroque in Northern Europe Romanticism and Impressionism Twentieth-Century Art Art and Culture of Islam History of Western Art I-II Traditional Native American Arts and Architecture Writing in Art and Art History Seminar in Art History Graphic Design I-II Perceptual Drawing Water Color Painting Design Digital Photography Web Design Independent Studies in Studio Art/ Art History Portfolio Preparation Senior Show Preparation Internship in Studio Art [-]

Degree In 2D / 3D And Video Animation

L'Idem Barcelona
Campus Full time 4 years September 2017 Spain Barcelona

The work in film animation is to work in a dynamic sector, the head of progress. [+]

Bachelors in Computer Arts in Europe 2017. Lorena Ares, director of animation games and entertainment Moonbite "We wanted students and school 2D animation level in this area. Our internship experience with The Same but positive. Something that I like a lot of his students is the dedication to the project, which is sure something instilled in school. " A vanguard sector to create magic and illusion ... Web, TV, Film and Video ... The work in film animation is to work in a dynamic sector, the head of progress. The graphic animation has evolved considerably since the movie on television advertisements and invaded the new media areas. Working on computer, you can buy an international level interactive applications, post - production, advertising, animation and digital environment the web, TV, Film and Video. You can become: 2D animation, 3D animation, designer, storyboard, layout man, artistic director, filmmaker ... Are you interested ? Contents Anatomical drawing live model artistic techniques Culture film professional Culture 2D graphics 3D pre script Analysis Study character Funds Study Bible Animatica Storyboard Graphic Production Layout asking layout funds / animation 2D-3D Posing intervals Cleanage Fund postproduction Mounting sound compositing Special effects Master and PAD Software used 3D Studio Max, Maya, Photoshop, After Effects, Flash, Nuke, Final Cut, Premiere, Maya, Toom Boom Work Experience During the practices in companies, students are part of the production teams in the creation films, television series, video games and advertising, in Spain or abroad. Castilian language / English (masterclass guests and external professional speakers). [-]

Bachelor of Interactive Media - Games

Noroff Online Studies
Campus or Online Full time 3 years August 2017 Norway Kristiansand Oslo + 1 more

The Bachelor of Interactive Media - Games prepares you for a variety of roles within the entertainment and creative industries, focusing on game design and game development... [+]

The Bachelor of Interactive Media - Games prepares you for a variety of roles within the entertainment and creative industries, focusing on game design and game development. Become a Game Designer The bachelor’s degree in Interactive Media - Games focuses on entertainment technologies and creative industries as a field of expertise, and can be applied to multiple areas, from interface and interaction design to digital games and animation experiences that enhance community based learning and development. This degree provides students with a working knowledge of digital entertainment systems, developing a solid foundation for the competence needed within mainstream and independent industries. You will gain knowledge that combines a theoretical and practical approach in fields such as interaction and interface design, game design, communication and marketing skills, and software proficiency. You will also acquire skills to assess dynamic and creative environments throughout different cultures. The study enables you to work in mainstream or independent games and animation industries, or even to create your own games start-up company. The Interactive Media - Games degree will give you a broad overview of all your future professional possibilities. You can design user-friendly interfaces and interaction for digital games and/or create animations and motion graphics for games and films. You can work in character design and in game world environments and animations. Noroff games students are introduced to tools, concepts and the basic building blocks for the creation and development of game design and gameplay from the initial idea to finished product. By combining traditional design skills and creative processes with cutting-edge technology, this program focuses on enhancing your creative skills. Year 1 - Creative based learning and critical thinking During the first year we cover the foundation of visual culture, from traditional arts to interactive experiences, from animation and motion graphics to board and digital games history. In this year we build key soft skills, including creative and interactive writing and scripting, communication literacy and software knowledge. The degree will give students an engaging environment and a broad understanding of how arts and design fields of expertise work and develop among different communities and cultures. We address essential research skills, the first steps to developing their creative methodology and the ability to identify certified information. The degree includes the core concepts of game and animation art and design creation and development, and introduces the cutting edge software programs and technologies. This year's main goal is to prepare students for creative based learning and critical thinking. Year 2 - Prepare students for community engagement On their second year at Noroff University College, the Interactive Media - Games students will explore in depth the different methods and processes used in creative environments and industries. They will enhance their capabilities to create and develop innovative gaming and animation interactions in terms of character design, game world environments, gameplay, level design, player experience and visual interface design trends. Students will learn how to develop creative content for multiple platforms, such as computers, consoles, mobile phones and tablets, among other possibilities. They will also learn to use the motion capture studio, 3D scanners and printers, oculus rift and other technologies. They will be invited to engage in community based learning and serious gaming applied to health and education projects. This year's main goal is to prepare students for community engagement. Year 3 - Prepare students for entrepreneurship In the final year of the degree the academic team will help the students create their final project and a portfolio for future job hunting. The students are assisted in presenting themselves in terms of personal marketing strategies; such as show reels, social media, print portfolios and curriculum vitae construction. The final project is an opportunity to explore new trends in gaming and animation with support from expert staff, and becoming a competent professional in their chosen area of expertise. These areas being interactive script, game design, game or animation artist, game tester or reviewer, interface and interaction design, among other possibilities. This year’s main goal is to prepare students for entrepreneurship. Postgraduate education options Graduates from the Bachelor Interactive Media - Games can go on to postgraduate education to study related art and design studies related to games and animation topics at masters and doctoral degrees. Career options The competence and skills gained from this degree will prepare students for work in the games industry; games and animation start ups, advertising agencies and creative industries. The growth of entertainment technologies, from digital games to interface and interaction design, challenge today's students to embrace creative careers where communication capabilities, team work and social networking knowledge is needed, as well as specialized skills such as visual and interaction software proficiency. At the end of the third year of the Interactive Media - Games degree, students will have a broad literacy in entertainment interactive systems and motion graphics, and they will suited for working with interactive scripting, game design, illustration, game testing or reviewing, game producing, 2D and 3D teaching, visual teaching, online learning, and multimedia design. The degree will give students competence to handle challenges in mainstream and independent games and animation industries, but also as single experts able to create their own start-up or business strategy for a new games and animation company. Admission requirements Three-year upper secondary education or a vocational education certificate. [-]

Bachelor Arts Visuels

ESMAC : École Supérieure des Métiers des Arts appliqués et de la Culture
Online Part time 3 years Open Enrollment France France Online Belgium Belgium Online Switzerland Switzerland Online Luxembourg Luxembourg Online Canada Canada Online Lebanon Lebanon Online French Polynesia French Polynesia Online French Guiana French Guiana Online Martinique (Fr.) Martinique Online Guadeloupe (Fr.) Guadeloupe Online Morocco Morocco Online Tunisia Tunisia Online Algeria Algeria Online Mauritius Mauritius Online Reunion (Fr.) Reunion Online Democratic Republic of Congo Congo DRC (Zaire) Online Congo Congo ROC (Brazzaville) Online Niger Niger Online Senegal Senegal Online Côte d'Ivoire Cote d'Ivoire Online + 38 more

Le BACHELOR PROFESSIONNEL SDS® VISUAL ARTS est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. [+]

Bachelors in Computer Arts in Europe 2017. FORMATION Cultiver une recherche artistique dans le contexte culturel, social et politique (en français et en anglais). Maîtriser les outils (Logiciels Graphiques), les fondamentaux (dessin, couleur, gravure et impression) et les techniques (organisation d’exposition, bases de marketing). Exercer un regard critique sur une discipline qui évolue sans cesse. Mettre en œuvre une expression plastique personnelle. DÉBOUCHÉS PROFESSIONNELS Le BACHELOR PROFESSIONNEL SDS® VISUAL ARTS est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. Admission Pour amorcer votre projet de formation, rien de plus simple, il vous suffit de télécharger la présentation détaillée de la formation qui vous intéresse. A partir de ce moment-là : Nous vous accompagnons dans votre réflexion, Nous réfléchissons avec vous sur l’adéquation de votre parcours avec la formation choisie, Nous validons avec vous tous les aspects pratiques (stage, examens, emploi, alternance…), Nous vous conseillons également sur les différents financements possibles, Et bien sûr, nos conseils, comme la prise en charge de votre dossier, sont gracieux. [-]