Bachelor Programs in Animation

Compare 39 Bachelor Programs in Animation

Animation

Many people fell in love with animated features when they were children and carried that love throughout their adult lives. Today, animation has found many new venues, including video games, educational systems, and self-published movies. Some would like to turn their love of animation into a career. A bachelor’s degree in animation gives those people an edge in the competitive animation industry.

What is a Bachelor in Animation? This degree generally covers both classical and computer based animation techniques.  It teaches students to give “the illusion of life” through courses in storytelling, presentation, and character development. Courses cover drawing and composition, key framing, and computer motion capture.

Most animation projects are on a short schedule and a tight budget. Project managers want animators who can come into a project and hit the ground running. A Bachelor in Animation demonstrates that a potential employee has put in the time to learn his or her craft, and is well familiar with the industry standard methods and tools. In addition, many graduates find that a solid educational grounding frees them to concentrate on their artistic expression.

Costs for this program vary widely by institution. Students can expect to pay tuition and lab fees. Remote students will need a laptop and high-speed Internet connection. The animation program generally lasts three to five years.

Many graduates work for a major studio. New hires often specialize in one aspect of animation. For traditional animation projects, the newcomers often complete the in-between frames until they became experienced enough to design the characters and produce the key frames themselves. Computer animators often specialize in either character creation (mesh generation), animation rigging, key frame animation, motion capture, texturing, or post production. Other graduates work for media or advertising firms in a variety of assignments. Smaller firms often allow employees to become a jack-of-all-trades in the animation pipeline. 

Animation students can find a number of institutions all over the world. Those in remote locations can often complete their education online. Search for your program below and contact directly the admission office of the school of your choice by filling in the lead form.

Read More

Bachelor of Science in Media Design

NewSchool of Architecture and Design
Campus Full time October 2017 USA San Diego

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [+]

Bachelors in Animation. Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [-]

Game Design and Development (Professional Higher Education)

Estonian Entrepreneurship University Of Applied Sciences (EUAS)
Campus Full time 3 years September 2017 Estonia Tallinn

Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. [+]

Game Design and Development Focus on user experience design, player psychology and games as a business Three-year program, professional higher education degree Game-building and portfolio from Year One Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. Our partners in both curriculum development and student instruction are games companies from around the world, both well-established veterans such as Creative Mobile or Pyrodactyl Games as well as agile fast-growers like Interactive Fate or Reval Entertainment. Graduates will be awarded a Diploma of Higher Education in Applied Sciences. Graduates are eligible to begin master's studies at EUAS or other universities in the European Union. [-]

Bachelor of Science in Animation

The Los Angeles Film School
Campus Full time 36 months September 2017 USA Hollywood

From visual effects in movies to the graphics in video games, animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life. Our career-focused and accredited Bachelor of Science in Animation degree program is designed to teach you the art, techniques, and technology that professional animators use to turn their dreams into reality. [+]

Bachelors in Animation. From visual effects in movies to the graphics in video games, animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life. Our career-focused and accredited Bachelor of Science in Animation degree program is designed to teach you the art, techniques and technology that professional animators use to turn their dreams into reality. Program Description & Objectives (Visual Effects Concentration) The Bachelor of Science in Animation with a concentration in Visual Effects is designed to provide students with the 2D and 3D animation knowledge and skills needed to qualify for entry-level industry positions, including scene builders, character designers, technical directors, motion animators, visual effects animators, lighters and renderers. From storyboarding, sketching and modeling to character animation, special effects and final compositing; this degree program takes students through the entire production pipeline. The program starts by familiarizing students with the art concepts behind animation; drawing and other traditional forms of expression that are essential parts of getting art onto the computer. Students are then exposed to the basic principles behind computer-generated models, characters, animation and visual effects. By using the same hardware and software as professional animation studios, the skills needed for immediate success on the job are developed. In addition to technical proficiency and creative development, the curriculum helps students develop the critical-thinking, problem-solving and analytical skills that contribute to sustaining a long and productive professional career in the entertainment and media industry. Program Description & Objectives (Game Art Concentration) The Bachelor of Science in Animation with a concentration in Game Art is designed to provide students the knowledge and understanding of 3-D modeling, materials and textures, engine integration and animation needed to qualify for such entry-level positions in the game industry as prop artists, environment artists, character artists and animators. In addition to the degree program’s strong 3-D computer-graphics focus, students will build other skills in peripheral media and complete digital courses that will enhance their opportunities in related fields. The curriculum does more than just develop technical proficiency and creative skills; it also teaches critical-thinking, problem-solving and analytical skills that contribute to sustaining a long and productive professional career in the entertainment and media industry. Program Requirements The Bachelor of Science in Animation with a concentration in Visual Effects and the Bachelor of Science in Animation with a concentration in Game Art are 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0. [-]

Bachelor of Animation

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Brisbane Melbourne Perth Sydney + 3 more

Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. [+]

Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. Developing a solid understanding of these areas provides students with a solid foundation and context for further study before exploring in detail the specialist areas. During your time at SAE you will learn on industry standard software such as Maya, Autodesk 3D MAX and the Adobe Creative Suite. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Storytelling for contemporary media Principles of design Fundamentals of drawing Foundations of 3D graphics Principles of animation Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; 1. 3D Modelling In 3D Modelling, students will examine modelling techniques, terminology and methods. Students will develop and implement 3D production pipelines to create such things as environments, vehicles, creatures and characters. Students will need to research industry best practices and keep up to date with current trends in CGI production. This specialisation will further explore texturing and shading, lighting and rendering. 2. Character Animation In the Character Animation specialisation, students will focus on the principles of character animation such as posing, motion studies, body mechanics, facial animation and much more. Students will also learn to develop effective and user friendly animation rigs that serves as a means to control and animate a character, similar to the controls of a puppet. 3. Visual Effects In the Visual Effects specialisation, students will explore the areas of modelling, texturing, lighting, rendering and compositing with an emphasis on incorporating assets into a range of digital media. Students can investigate topics such as matchmoving, particle systems, dynamic simulations and colour grading. By the end of the course, students will be able to composite a range of disparate elements into a cohesive final product. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating, you will be proficient in Maya, Autodesk 3D MAX and the Adobe Creative Suite and will have built a portfolio to demonstrate your skills in your chosen specialisation including the ability to produce collaborative creative films, interactive media titles and more. You will have real-world skills, having worked in a simulated environment making the transition from study to workplace seamless. [-]

Bachelor of Game Art Animation

SAE Institute UK
Campus Full time 2 years September 2017 United Kingdom London Oxford Liverpool Glasgow + 3 more

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Bachelors in Animation. Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

Bachelor in Animation

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. [+]

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. We view animation initially as a means of communication. Animators have stories to tell. Animation is thus a means and not an end in itself. This is the reason that the faculty devotes much attention to applicability and concept development on top of acquiring craftsmanship and skills. Animations are found in films, adult and children television series, games, interactive applications and apps, commercials, simulations and information films. Even the appearance is hugely diverse, ranging from traditional 2D animation in classic cartoons and 3D computer technology to stop motion and digital cut outs. We focus on the strongly growing market with its wide diversity of applications on all sorts of platforms, from interactive applications to commercials, whose demand for the translation of large amounts of data into easy to ‘read’ images is radically increasing. The first two years of the study programme mostly consists of basic skills development. You will learn several different techniques, principles and theory, initially from simple resources, but as you progress the projects will become more complex and your instruments will become more advanced. You yourself will determine the professional area in which you will develop. The second half emphasises collaboration, practical assignments, compiling a portfolio and an internship. You can also do an exchange in a city such as London, Berlin, Boston or Tokyo and build the foundation for your future as a professional animator. Creating Pioneers Our successful Animation alumni include: Aimée de Jongh (daily cartoon ‘Snippers’ in the Metro newsdaily); Jeffrey Schreuders (listed in the HOT100); Paco Vink & Albert ’t Hooft (Anikey Studios of the animated film ‘Trippel Trappel’); Michiel Wesselius & Sander Alt (Urrebuk); Joost van den Bosch & Erik Verkerk (Ka-Ching Cartoons); Hisko Hulsing; Jurrien Boogert (Arjuno Kecil); and Patrick Chin. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

BDes in Special Effects for Film & Television

University of Bolton
Campus Full time 3 - 6 years August 2017 United Kingdom Bolton

This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special... [+]

Bachelors in Animation. Special Effects for Film & Television - BDes (Hons) This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special effects designers/animators in advertising, film and TV. Although this programme focuses on the creation and use of physical assets, any modern large scale film or TV production will utilise both physical and digital effects. While you will specialise in your chosen area you will work across fields so that you develop an understanding of the overall production workflow and your contribution to it. You will be taught through lectures, seminars and tutorials and a great deal of the teaching underpins academic theory as applied to real-life practical scenarios. Special features The programme uses its strong industry links to great effect by bringing in guest speakers from industry, demonstrations of materials and processes from relevant companies, visits to trade events and the opportunity to be involved with graduate recruitment events. You will benefit from our pyrotechnical, make-up and animatronics design expertise and be able to study specialist modules in these areas. There are opportunities to attend European conferences and trade events. What you will learn The programme is made up of modules covering various aspects of designing and making models/sets and the use of digital compositing, animation and CG to create visual effects to be used in scenes within film, TV and commercials. Most of the coursework is project-based, and structured to simulate professional situations as much as possible. Starting with more directed, skills-based work, the student progresses to have increasing control over their own studies, ultimately proposing creative work which reflects their own strengths and interests. As well as developing visual ideas and practical skills, special effects artists have to be able to communicate verbally, and to be able to analyse and synthesise ideas in words. They have to be able to take an idea from a brief or script scene and analyse the most efficient way to execute the process in turning this vision into reality whether using live action practical effects or digital visual effects. Consequently, the programme includes an element of research, discussion, verbal presentation and written work. What you will study Level 1: Scholarship; 3D Physical Processes; Introduction to Visual Effects; Introduction to FX Modelmaking; Introduction to 3D CG; 3D CGI 2. Level 2: Employability and Entrepreneurial Skills; Advanced 3D Physical Processes; Multi Year Group FX Project; Portfolio; Visual Effects & Colour Correction; History of SFX/Animatronics/Make-up/Pyrotechnics. Level 3: Research; Advanced FX Modelmaking; Multi Year Group FX Project 2; Bigature Modelmaking; Major Project. Entry requirements 260 UCAS points from at least two A2-levels (or equivalent) in any subjects. You should also have five GCSEs at grade C or above (or equivalent) including English and mathematics. You will be invited to attend an interview at which you will need to present a portfolio of your recent image-related or project-based work. The quality of the portfolio/interview is the primary basis on which applicants are selected; therefore special consideration will be given to applicants without the above qualifications who have a strong portfolio. If English is not your first language you will also normally need IELTS 6.0 (or equivalent). If you do not have the required English level, you can study English with us from IELTS 4.0 (or equivalent). [-]

Bachelor Of Arts And Design, Cartoon Concentration

Université Du Québec En Outaouais UQO
Campus Full time Part time September 2017 Canada Gatineau Saint-Jérôme + 1 more

This program allows and encourages openness to the visual world by interaction between the mastery of formal language and its application in the different modes of expression in the visual arts, graphic design or comics. [+]

The comic is an art both literary and graphic. Composed of a succession of pictures with text, it helps to tell a story real or imagined. To make a cartoon, the artist must establish the synopsis, specify the cutting action, write dialogues, create the characters and the environment in which they operate. He must also choose viewpoints, framing and layout of thumbnails, perform a first draft of the design, conduct inking, the color development and ultimately transcribe the dialogues and comments. Once published, the comic can be presented in various formats (eg. Headband, board, book, album). OBJECTIVES This program allows and encourages openness to the visual world by interaction between the mastery of formal language and its application in the different modes of expression in the visual arts, graphic design or comics. In addition, it facilitates, stimulates and encourages the student to the student or the discovery of modes of personal expression and promotes development in a gradual process of integration in different disciplines.Il also provides a structure which provides knowledge offers possibilities of experimentation and allows to walk in the creative process, from conceptualization and communication. Finally, it proposes an interdisciplinary and multidisciplinary approach to the visual arts, graphic design and comics, either: theoretical training aimed independence of thought, aesthetic knowledge and critical articulation; practical training that covers the application of formal language and mastery of expression through different mediums; and synthesis training aimed professional autonomy, the ability to establish a practical and an ability to function within established structures. [-]

Bachelor Degree: Career Specializing In Design And Art 3d Video Game

FX ANIMATION Barcelona 3D & Film School
Campus Full time 40 months October 2017 Spain Barcelona

It targets young people who want to make video games and their future profession students from ESO, Bachiller and training cycles that wish to apply for a work position in the field of 3D video games. [+]

Bachelors in Animation. Next call: October 2015 - REGISTRATION OPEN Duration: 3 academic years + 4 months Final Project Places: 12 Headquarters: Barcelona Description and purpose Train future graphic artists in design and creation of video games, to work both nationally and internationally. Train future artists specializing enVideojuegos 3D graphics to work both nationally and internationally. It targets young people who want to make video games and their future profession students from ESO, Bachiller and training cycles that wish to apply for a work position in the field of 3D video games. The student will develop both technically and personally to successfully meet any game production creating learning environments, character design, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all material for use in 3D real-time graphics engine. Creating your demo reel and your own level of 3D game also allows you to access other areas of 3D production. Requirements  Computer user level and knowledge of the Windows environment. Seminars and master classes Seminars included in the race: CGI history Sound Editing, assembly and formats Color Theory Audiovisual language Practice shooting on the set of chroma HDRI capture Recording Mocap Drawing Undertakes: New forms of financing Legal, labor and tax advice How to get customers and loyalty Business Marketing Business plan (Workshop) How to tackle your first job Marketing staff Negotiation Techniques Autoventa and competences Demo reel Understanding Your payroll Job Interview (Workshop) Career prospects - 3D Graphic Artist - Modeler characters and environments - Texturizer for video games, 3D real-time applications and augmented reality. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D graphics of the game industry . [-]

Bachelor in Animation & Visual Effects

Academy of Art University
Campus or Online Full time 4 years September 2017 USA San Francisco

The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. [+]

The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. BFA Animation & Visual Effects Unit Requirements Major Coursework Core 36 units Major 42 units Electives 9 units Liberal Arts 45 units TOTAL 132 units BFA Animation & Visual Effects Degree Requirements Minimum grade of C- in all core courses, major courses, and LA 108 Composition for the Artist Minimum 2.0 GPA and the following general education requirements: 3 Written Communication courses 4 Art Historical Awareness courses 1 Employment Communications and Practices course 1 Historical Awareness course 1 Quantitative Literacy course 1 Cultural Ideas & Influences course After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement. BFA Program Learning Outcomes Undergraduate students will meet the following student performance criteria: Visual Communication and Problem Solving Design elements for film, television, or game Make effective design choices to support narrative, character, and/or mood Demonstrate the ability to research for inspiration, reference, accuracy, and incorporate findings into design solutions Technical Skills Demonstrate facility and flexibility with animation and/or VFX technology and software Demonstrate facility with digital media Professional Readiness Assemble a professional demo reel or portfolio demonstrating an understanding of the target market Demonstrate an understanding of the production pipeline through successful participation in the collaborative / pipeline process. Clearly express creative thought processes, concepts and strategies using industry-standard vocabulary Specialty skills: Storyboarding Create and pitch stories and concepts through the use of sequential imagery Produce work that demonstrates an understanding of cinematic continuity Demonstrate proficient drawing skills: composition, perspective, proportion, and anatomy Specialty Skills: 2D Animation and Stop Motion Apply the principles of animation to effectively communicate character action, emotion, and mood Demonstrate facility with hand skills in drawing, painting, and sculpture Demonstrate facility and flexibility with both digital tools and fabrication tools and materials Specialty skills: Modeling Model with appropriate use of form, proportion, weight, anatomy, gesture, and facial expressions Create and apply textures consistent with the overall look of the project Specialty skills: 3D Animation Apply principles of animation Convey motion (biped and quadruped) and interaction of moving objects Specialty skills: Visual Effects Design and generate digital elements and effects that meet the needs of the imagery Combine digital effects and elements from different sources with live action media to a fine degree of visual believability and consistency Academy of Art University Learning Outcomes Graduates of the Academy of Art University will demonstrate the ability to: Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles. Evaluate work in their field, including their own work, using professional terminology. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design. Visit www.academyart.edu to learn more about total costs, median student loan debt, potential occupations and other information. Accredited Member WSCUC, NASAD, CIDA (BFA-IAD, MFA-IAD), NAAB (B.ARCH*, M.ARCH), CTC (California Teacher Credential). Acting degree program is currently not offering online courses. **B.ARCH is currently in candidacy status. [-]

Bachelor of Fine Arts in Digital Art and Animation

DigiPen Institute of Technology
Campus Full time 4 years September 2017 USA Redmond

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current [+]

Bachelors in Animation. The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. Students who successfully complete this program will have the skills to produce powerful, affecting imagery in a professional studio environment. ADMISSIONS INFORMATION Candidates for the Bachelor of Fine Arts in Digital Art and Animation program must have a strong foundation in drawing and art concepts and be open to constructive feedback on their work. Candidates must provide an art portfolio of 15 to 20 samples of artwork and should have experience with drawing and other fine arts disciplines such as painting and sculpture. TOPICS COVERED Students who successfully compete the BFA program will possess the following: - Extensive production experience in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities. - Excellent drawing skills, including an understanding of how to maintain and continually enhance their craft throughout their career. - Strong storytelling abilities, including visual storytelling, literary traditions, story through dialog, story through acting, and cinematic conventions. - Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while maintaining a strict production schedule. - Professional work habits and attitude, including knowing how to utilize and integrate professional criticism into their work. CAREER OUTLOOK Some of the roles that BFA graduates have assumed include: - Props and Environment Modeler - Texture Artist - Character Modeler - 3D Lighting and Camera Designer - Character Rigger - Character Animator - Effects Animator - Storyboard Artist - Cinematic Animator - Conceptual Illustrator [-]

Bachelor in Animation

Budapest Metropolitan University
Campus Full time 6 semesters September 2017 Hungary Budapest

Animation is an infinitely diverse genre of motion picture art with the most intercultural opportunities of our time. [+]

Animation is an infinitely diverse genre of motion picture art with the most intercultural opportunities of our time. From cartoons to special effects, from computer games to online interface, from art films to commercials, it offers plenty of room to improve your creativity. While learning the fundamentals of the profession, our students experience classical drawing- and puppet animation and, as a rarity, they also have the possibility to work with 35 mm film. Acquiring the necessary co-artistic fundamentals will enable them to individually develop animated creations with complex technical needs. Excellent professors, an inspiring intellectual community, and an up-to-date and stable technical background provide our graduates with the opportunity to bring the best qualities and talent out. THIS PROGRAM IS DESIGNED FOR YOU: 
 ...if you would like to animate your creations, and are interested in drawing, modelling, rhythms and motions. If you need help with learning how to use different computer softwares and also, if you are already experienced in digital design. CORE SUBJECTS: Animation Design (dramaturgy, production and character design, film-compositing, directing), Drawing and Puppet Animation, 2D and 3D Animation, Modelling, Effects, Typography, Cinematography, Editing, Creative Music and Sound, Motion Picture and Animation History, Production Studies, Classical Studio Seminar Qualification as specified in the degree certificate: Animation Designer “Regarding the form of the classes, the teachers and the subjects, it did attract me and got me interested in the animation world. During my experience I had the opportunity to maximize my possibilities and find what I am capable of. I find lectures and seminars very interesting and well-focused on what the students have to know, generally, to be able to create, process and finish an idea. In general, teachers have great strengths and also weaknesses during the learning process of the students. Although helpfulness, pushing and encouragement to create and knowledge on the fields being taught are, for sure, the qualities of this program.” Rafa Yagüe, 
student of our Animation BA program from Spain “Animation is a fantastic opportunity for creative people to experience the joy of creation and to share it with others too. We await open, curious young people whom we can help find their own paths and voices, as there’s talent in everyone. At our major it will soon turn out what is meant for you, in what things you are the best at. This is the place for you if you are attracted to puppet or 3D animation, if you are interested in directing or simply in animation altogether. “ Éva M. Tóth DLA, PhD, habil 
 College Professor, Balázs Béla Award-winning Animation Film Director [-]

Bachelor In Graphic Design And Multimedia Animation

LCI Monterrey
Campus Full time 3 years May 2017 Mexico Monterrey

The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative ways [+]

Bachelors in Animation. 9 tetramestres (3 years) SEP RVOE: AL-VI198 / 2010 The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative design methods with technology to meet the social and commercial needs of the future. Our students work for design firms; starting their own businesses or continue their studies for additional titles. Our graphic design students fail to reach the second year, the ability to actively work in the real world, taking his time in the study 50% and 50% working actively applying their knowledge, thus achieving the third year professional work experience. Curriculum Typography Professional Photography Creativity and innovation Digital retouching Video Digital illustration Packaging Design 3D animation 2D animation Multimedia Sound editing and production Design company Web Applications Prérequis High school diploma or high school | School Sign (s) rentrée September | January | May [-]

Computer Animation

Duoc UC
Campus Full time 4 years February 2017 Chile Santiago

Graduates in Computer Animation are trained to work in television, film video and multimedia production, audiovisual post production facilities, audiovisual departments of companies, technical services and creative audiovisual production animation (modeling, animation, rigging, render, compositing and visual effects), advertising agencies, design agencies, web and video games companies. [+]

School of Communication In these days, we are highly communicated and connected to one another through different platforms: media, social networks and mobile devices linking us 24 hours a day to people across the globe. The Duoc UC School of Communication imparts a wide range of studies that will transform students into highly trained professionals that can understand and implement communications in their different languages and forms of expression. Computer Animation Graduates in Computer Animation are trained to work in television, film video and multimedia production, audiovisual post production facilities, audiovisual departments of companies, technical services and creative audiovisual production animation (modeling, animation, rigging, render, compositing and visual effects), advertising agencies, design agencies, web and video games companies. They can also work as an independent consultant or contractor for any of these aforementioned areas. Professional Title: Computer Animator. How to apply First, check that your home university or polytechnic institute has an ongoing exchange agreement with Duoc UC. Thoroughly research your prospective courses. Most of our programs are in Spanish; therefore make sure you have sufficient proficiency in this language for your classes. We do offer a free 44 hour Spanish course for all non-native Spanish speakers, but in order to successfully complete your courses we advise at least an intermediate Spanish level. For non-Spanish speakers, Duoc UC also offers the Tourism and Hospitality Program, fully taught in English Required documents Download and fill in the application form Transcripts Letter of motivation Copy of your passport Enrollment certificate Nomination letter from home institution Once you have all the documentation, please have the coordinator of international relations at your home institution send a digital version to Maria Jimenez mjimenezt@duoc.cl Please bear in mind that after receiving your documentation it can take up to a month for us to process it and send you an answer, due the large amount of documentation we receive during the admission periods. Application deadlines 15 August– 15 October*: application for the first semester, March – July term 15 February – 15 April*: application for the second semester, August – December term *We advise students with Chinese nationality to apply as soon as the application period begins since the visa procedure can take up to six months. Acceptance letter A month after the application period ends, students will be informed via e-mail whether they have been accepted or not. In the case of being accepted, a hard copy of the acceptance letter will be sent to the International Student Officer of the student’s home institution. [-]

BACHELOR MOTION DESIGN

LISAA Paris
Campus Full time 3 years September 2017 France Paris

This course trains students to direct film and television credits, music and advertising videos, televisual graphic design, web banners, advertisements on smartphones and tablets, animated documentaries and illustrated digital books. [+]

Bachelors in Animation. This course trains students to direct film and television credits, music and advertising videos, televisual graphic design, web banners, advertisements on smartphones and tablets, animated documentaries and illustrated digital books. The course is taught by active professionals who are recognised in their fields, and brings together theoretical and creative classes with work placements at businesses in partnership with the school. This course is recognised by the Ministry of Culture and Communication and is listed on the top seven private graphic design courses preferred by professionals (L’Etudiant, 2015). BACHELOR-LEVEL QUALIFICATION The motion design course takes place over two years following a foundation year or an Introductory Course in Applied Arts (MANAA) year. Students can join in at the beginning of every year (1st, 2nd or 3rd year). Advantages of the Course A large network of alumni and partner companies, offering a broad range of work placements and rapid professional insertion Classes in the workshop, centred around real projects in order for students to obtain creative and technical skills Student follow up for the construction of their portfolio, work placement reports and professional project Links between different disciplines in order for the students to understand the complementary nature of skillsets Careers Digital designer Art director 2-D / 3-D Graphic designer Motion designer Video clips director Title designer Advertising director Story-boarder Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation and the potential of his or her academic profile to suit the specificities of a profession in graphic design. Students can join in at the beginning of every year (1st, 2nd or 3rd year). [-]