Bachelor's Degree in Visual Arts in Asia

View Bachelor Programs in Visual Arts in Asia 2017

Visual Arts

A bachelor's degree is awarded at the successful completion of an undergraduate academic program. It is often the first degree a student received in his or her academic career. It typically takes four years of full-time study to earn a bachelor’s degree.

Asia is the world's largest and most populous continent, located primarily in the eastern and northern hemispheres. It covers 8.7% of the Earth's total surface area and comprises 30% of its land area.

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Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus Full time 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor of Information Technology

James Cook University Singapore
Campus Full time Part time 2 - 4 years March 2017 Singapore

Electronic games and animation are now an integral part of the enormous global entertainment industry and career opportunities can take you around the world. Imagine being at the cutting edge of enterprises where your decisions and ideas are seen by millions of gaming enthusiasts and movie-goers. [+]

This course brings together the knowledge and skills that are essential for professional IT careers along with subjects in interactive visualisation, games, big data and data mining, interactive 2D/3D graphics and web technologies, mobile technologies, programming and design thinking, and programming. Bachelor of Information Technology graduates will be able to: Demonstrate essential knowledge for a career in technology related professions and practice; Synthesise industry standard and underlying principles and concepts for decision making; Critically evaluate data & resources in the context or relevant academic literature; Apply critical thinking to address IT related issues; Demonstrate the ability to work collaboratively This course is accredited by the Australian Computer Society (ACS). Graduates are eligible to apply to join the ACS. As an IT student, you will be entitled to memberships with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Subjects Fundamentals of Problem Solving and Programming Internet Fundamentals Design Thinking Programming I Games for Business and Gamification Web Design and Development Information Processing and Management Database Modelling Collective Intelligence & Social Networks Programming II Information Visualisation Design Thinking and Creative IT Industries e-Strategic Management Content Management Systems Data Mining Information Security Design Thinking and Project Management Mobile Computing Professional Internship or Multi-Disciplinary Projects or Independent Project PLUS a minor or elective subjects offered (Students may choose a minor: 'Computer Science and Networking' or 'Human Computer Interaction and Games Design' and electives to complete the course requirements). Career Outcomes Graduates will have the expertise to pursue exciting careers as project manager, network administrator and designer, system analyst, software developer, application developer, IT researcher, IT manager, system administrator, multimedia developer, game designer/tester/reviewer, simulation designer, enterprise architect, consultant, story boarder, web designer, and mobile app developer. Tuition Fees Domestic* S$51,360 International S$53,928 *Fees apply to all Singapore residents (Singapore Citizens, Permanent Residents and all pass holders excluding Student's Pass).Note: All course fees include prevailing 7% Goods and Services Tax (GST) [-]

Bachelor of Game Art Animation

SAE Institute UK
Campus Full time 2 years September 2017 United Kingdom London Oxford Liverpool Glasgow + 3 more

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Bachelors in Visual Arts in Asia 2017. Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

Art Theory and Criticism (Minor Program)

Sabanci University
Campus Full time September 2017 Turkey İstanbul

The honors minor program in <strong>Art Theory and Criticism</strong> merges diverse aspects of visual studies into a unique curriculum, providing the students with an understanding of the major intellectual trends and debates in the visual arts, including art history, theory, criticism, and museum studies. [+]

The honors minor program in Art Theory and Criticism merges diverse aspects of visual studies into a unique curriculum, providing the students with an understanding of the major intellectual trends and debates in the visual arts, including art history, theory, criticism, and museum studies. This comprises a study of the new philosophies of vision that have emerged over the past decades and affected our ways of seeing and the new technologies and media that have redefined lifestyles and social relations. A significant aspect of the program is its critical approach. New methods and theories drawn from a variety of disciplines provide students with an intellectually challenging and stimulating venue where they can develop analytical skills to explore the visual arts and their intellectual and theoretical underpinnings. The broad scope of this innovative program ranging from art history and theory to criticism and curatorship, includes an interactive study experience in Istanbul's art exhibitions, in particular the Sakıp Sabancı Museum, offering our students a unique opportunity to test their theoretical knowledge. Degree Requirements Program Requirements may vary according to the year of first enrollment. Application Requirements Minor Honor Programs are designed to provide knowledge and information in areas other than those of the student's registered diploma program. Succesful undergraduate students who satisfy the specific terms and conditions, are candidates for the minor honors programs. Students can apply for the minor honors programs, as early as the beginning of the term following the term in which they declare their major, by submitting a written request and transcript to the Faculty Dean's office between the dates announced for the application. In order for application to be evaluated, the Cumulative and Semester Grade Point Average (CGPA and GPA) must be at least 3.00 at the time of application and the application must be approved by the Faculty Board. A certificate is awarded to students who successfully have completed all the courses in their registered minor honors program, who have a CGPA of at least 3.00/4.00 besides the Bachelor's Diploma for satisfying the undergraduate degree requirements. [-]

Bachelor in Film and Media Studies

Budapest Metropolitan University
Campus Full time 6 semesters September 2017 Hungary Budapest

Unlike other programs, the three-year Film and Media Studies BA Program at MET, offers an introduction to this art form in the full range of the profession, including experiences in its various challenges, from one-camera interview shootings to multi-camera studio recordings. [+]

Bachelors in Visual Arts in Asia 2017. Unlike other programs, the three-year Film and Media Studies BA Program at MET, offers an introduction to this art form in the full range of the profession, including experiences in its various challenges, from one-camera interview shootings to multi-camera studio recordings. The program offers practical experience in making short films, television scenes and documentaries, as well as practice in the work of a screenwriter, director, assistant, lighting technician, sound engineer, and editor. These various practical opportunities help our students in their future careers as professional, confident filmmakers, and takes place where movies such as Die Hard, and 47 Ronin were shot - at the Origo Film Studio. THIS PROGRAM IS DESIGNED FOR YOU:
 …if you are interested in visual communication and various film genres, if you have mature visual intelligence and good cooperating and communication skills. CORE SUBJECTS: Basics of Editing, Creative Visual Studies, Film Market, History of Art, History of Motion Pictures, Image and Sound Postproduction, Motion Picture Technologies, Practical Motion Picture Arts, Psychology of Art, Social History CAREER PROSPECTS: Film and Media Production Specialist at institutes specialized in mass communication and media Organizer in program production Film and Media Specialist working for professional with a degree in arts Film and Media Specialist working for Advertising and PR experts in the field of analogue and digital post production in editorial offices Qualification as specified in the degree certificate: Film and Media Specialist Head of the program: Ádám Rozgonyi PhD, DLA, habil
Associate Professor, film director, screenwriter “We live in the line of the rapid fire of moving images. They are raining down on us from every possible place: movie and television screens, computer monitors, mobile displays, presentations and advertisements... They entertain, inform and control us. But who is going to invent, design, edit and record the images of the future in a creative, smart and artistic way? This might be just you. And this is what you learn to do at the Film and Media Studies program.” András Kepes DLA, habil. 
University Professor, Táncsics Mihály Award and Prima, Pulitzer Prize-winning Writer, Television Production Expert, Chairman of the Council of Arts “They say: “Success is a choice and it’s yours to make.” Are you one of these people to think like that? Then we have something in common. As a current student at Budapest Metropolitan University, I was clearly taught that the course you choose isn't what you study, it’s what you live. Here I have the chance to build a balance between my academic and social life and I have met so many nice people in the international community.Whether if they’re locals or from the parts of the world that you didn't even hear before, you’ll always be cheerful to meet these people. Apart from liking the fact that teachers would feel like your tutors during the classes and your friends afterwards the school, it makes sense of calling this atmosphere a family. Being a student here has given me the opportunity to equip myself with all the necessary skills and knowledge to further my career anywhere in the world. I thought I was only going to be a university student abroad as I enrolled to Metropolitan, but now I see I became an individual who delightedly calls this place, home.” Vedat Direk
student of our Film and Media Studies BA program from Cyprus [-]

BDes in Special Effects for Film & Television

University of Bolton
Campus Full time 3 - 6 years August 2017 United Kingdom Bolton

This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special... [+]

Special Effects for Film & Television - BDes (Hons) This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special effects designers/animators in advertising, film and TV. Although this programme focuses on the creation and use of physical assets, any modern large scale film or TV production will utilise both physical and digital effects. While you will specialise in your chosen area you will work across fields so that you develop an understanding of the overall production workflow and your contribution to it. You will be taught through lectures, seminars and tutorials and a great deal of the teaching underpins academic theory as applied to real-life practical scenarios. Special features The programme uses its strong industry links to great effect by bringing in guest speakers from industry, demonstrations of materials and processes from relevant companies, visits to trade events and the opportunity to be involved with graduate recruitment events. You will benefit from our pyrotechnical, make-up and animatronics design expertise and be able to study specialist modules in these areas. There are opportunities to attend European conferences and trade events. What you will learn The programme is made up of modules covering various aspects of designing and making models/sets and the use of digital compositing, animation and CG to create visual effects to be used in scenes within film, TV and commercials. Most of the coursework is project-based, and structured to simulate professional situations as much as possible. Starting with more directed, skills-based work, the student progresses to have increasing control over their own studies, ultimately proposing creative work which reflects their own strengths and interests. As well as developing visual ideas and practical skills, special effects artists have to be able to communicate verbally, and to be able to analyse and synthesise ideas in words. They have to be able to take an idea from a brief or script scene and analyse the most efficient way to execute the process in turning this vision into reality whether using live action practical effects or digital visual effects. Consequently, the programme includes an element of research, discussion, verbal presentation and written work. What you will study Level 1: Scholarship; 3D Physical Processes; Introduction to Visual Effects; Introduction to FX Modelmaking; Introduction to 3D CG; 3D CGI 2. Level 2: Employability and Entrepreneurial Skills; Advanced 3D Physical Processes; Multi Year Group FX Project; Portfolio; Visual Effects & Colour Correction; History of SFX/Animatronics/Make-up/Pyrotechnics. Level 3: Research; Advanced FX Modelmaking; Multi Year Group FX Project 2; Bigature Modelmaking; Major Project. Entry requirements 260 UCAS points from at least two A2-levels (or equivalent) in any subjects. You should also have five GCSEs at grade C or above (or equivalent) including English and mathematics. You will be invited to attend an interview at which you will need to present a portfolio of your recent image-related or project-based work. The quality of the portfolio/interview is the primary basis on which applicants are selected; therefore special consideration will be given to applicants without the above qualifications who have a strong portfolio. If English is not your first language you will also normally need IELTS 6.0 (or equivalent). If you do not have the required English level, you can study English with us from IELTS 4.0 (or equivalent). [-]

Bachelor - Art & Design

INTI International University & Colleges, Malaysia
Campus Full time 3 - 4 years January 2017 Malaysia Subang Jaya

The INTI Centre of Art & Design (ICAD) is our brand-new faculty at the INTI Subang Campus, offering career-focused programmes backed by state-of-the-art facilities, strong industry links and global resources for a truly world-class education. [+]

Bachelors in Visual Arts in Asia 2017. CREATIVITY, INNOVATION and DESIGN are the buzzwords of the new global economy and the inspirational direction for ICAD. The INTI Centre of Art & Design (ICAD) is our brand-new faculty at the INTI Subang Campus, offering career-focused programmes backed by state-of-the-art facilities, strong industry links and global resources for a truly world-class education. Formerly the PJ College of Art & Design (PJCAD), ICAD draws on an established legacy of creative excellence and a proven record for producing top-notch professionals. ICAD will help set you apart from your peers, and prepare you for the global market. Programme Structure 3+0 BA (Hons) Graphic Design, in Collaboration wtih Sheffield Hallam University, UK 3.5+0 BA (Hons) Interior Design, in Collaboration with Sheffield Hallam University, UK Certificate in Art and Design Diploma in Fashion Design Diploma in Graphic Design Diploma in Interactive Multimedia with Animation Design Diploma in Interior Design Foundation in Design [-]

Bachelor of Fine Arts in Digital Cinema

Mapúa Institute of Technology
Campus Full time November 2017 Philippines Manila

This program is designed to train students who will join the ranks of the new breed of independent filmmakers [+]

The School of Multimedia and Visual Arts of Mapúa Institute of Technology offers programs that explore infinite possibilities of creativity in concept and design development. Its innovative curricula are geared to develop competencies and greater understanding of art and its societal impact. Instructions are designed to provide utmost learning experience combining traditional art and emerging multimedia technologies with outcomes-based teaching and learning system as foundation to meet the aptitudes required for successful launching of careers of its graduates. Vision and Mission We shall be globally recognized as a center of excellence in Multimedia and Visual Arts education by providing instructions that are current in content, state-of-art in delivery and responding to the challenges of the times. Our mission is to disseminate, generate, preserve and apply knowledge using the most effective means, and to provide our students with quality education through rigorous and up-to-date preparation with ample opportunities for the exercise of creativity and the experience of discovery. We shall implement curricula that, while being steeped in technologies, shall also be rich in the humanities, languages and social sciences that will inculcate ethics. The Program This program is designed to train students who will join the ranks of the new breed of independent filmmakers in the rapidly growing field of digital cinema. The program will teach film techniques during the first year, while the last two years will be geared to developing projects based on specific film tradition (documentary and experimental) and film genre (drama/biography, action, comedy, romantic comedy, horror/mystery crime/action, and science fiction/fantasy). Graduates of this program may occupy critical posts in entertainment, public relations, advertising, educational media, creative writing and filmmaking job markets. [-]

Bachelor of Computer Science (Graphics & Multimedia Software)

Universiti Teknologi Malaysia
Campus Full time 4 years January 2017 Malaysia Johor Bahru

The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program. [+]

Bachelors in Visual Arts in Asia 2017. The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program. The above mentioned and comprehensive programme provides a thorough treatment in the field of computer graphics, multimedia as well as in simulation and virtual reality. In line with the objective of providing highly trained workforce in computer graphics and multimedia engineers, short courses in various related fields and applications are also offered periodically. Course Duration The program will be conducted full time in 4 years. Programme Educational Objectives (PEO) The programme is designed: To produce graduates who are able to use sound computational principles and techniques in solving real worldproblems across different application areas. To produce graduates who are capable of applying efficient and effective scientific approach and tools in designingand building high quality computer programs. To produce graduates who are able to plan, analyze, design, implement, evaluate, maintain and manage enterprisewide computer graphics and multimedia system with optimized performance and integrity of its applications. To produce graduates who are able to communicate effectively across different range of contexts and audiences. To produce graduates who are able to independently conduct lifelong learning and adapt readily to changing situations. To produce graduates who are able to demonstrate consistent professional ethics with high integrity. Programme Structures and Features, Curriculum and Award Requirements The programme is offered in full-time mode based on a two (2) Semester Academic Year with several courses being delivered and assessed in each semester. Assessment: 30-50% examination, 50-70% course work. YEAR 1 (Semester I) Technology & Information System Discrete Structure Programming Technique I Digital Logic Malaysia Dynamic Arts, Customs & Beliefs of Malaysians(International Students) Islamic & Asian Civilisation (TITAS) Bahasa Melayu untuk Komunikasi (International Students) YEAR 1 (Semester II) Mathematics for Computer Graphics Programming Technique II Network Communications Probability & Statistical Data Analysis Academic English Skills Science, Technology and Human YEAR 2 (Semester I) Database System Analysis and Design Data Structure and Algorithm Computer Organisation and Architecture Human Computer Interaction Advanced Academic English Skills YEAR 2 (Semester II) Web Programming Object Oriented Programming Software Engineering Operating Systems Co-curriculum Elective Courses – Choose 1 (3 Credits) Fundamental of Computer Graphics Database Programming YEAR 3 (Semester I) Theory of Computer Science Innovation & Creativity Subcluster Choose 1 from 2 electives Elective Courses-Choose 4 (13 Credits) Application Development Artificial Intelligence Geometric Modeling Real-time Computer Graphics Netcentric Computing YEAR 3 (Semester II) Graphics and Multimedia Software Project 1 Technopreneurship Seminar Fundamental of Technopreneurship English for Professional Purpose Elective Courses – Choose 3 (9 Credits) Multimedia Data Processing Windows Programming Data Visualisation Fundamental of Image Processing Multimedia Networking YEAR 4 (Semester I) Industrial Training (HW) Industial Training Report YEAR 4 (Semester II) Graphics and Multimedia Software Elective Foreign Language Elective Courses – Choose 3 (9 Credits) Computer Games Development Advanced Computer Graphics Multimedia Web Programming Introduction to Speech Recognition Award requirements: To graduate, students MUST: Achieve a total of 128 credit hours with minimum of CPA of 2.0. Pass industrial training (equivalent to 12 credit hours), which 4 credits will be graded & 8 credits as HW status; Complete the Computer Graphics and Multimedia Project. Career Prospects Graduate of the programme can work as a Analyst/Programmer, System Analyst, System Developer, Computer Graphics and Multimedia Programmer, Project Manager, Multimedia Engineer, Web Developer, Content Creative Creator, Games Programmer, Assistant Project Manager, Academician and Researcher. [-]

Bachelor of Fine Arts

Minin University
Campus Full time September 2017 Russia Nizhny Novgorod

Dream to become a true master of pen? To have outstanding oratory skills and sear the hearts of men with righteous word? Are you in love with theater and have reviewed all the latest and classical productions? [+]

Major: "Verbal and Dramatic art pedagogy" Dream to become a true master of pen? To have outstanding oratory skills and sear the hearts of men with righteous word? Are you in love with theater and have reviewed all the latest and classical productions? Then this is the perfect direction for you! Students learn the art of eloquence, rhetoric and history of theater. Verbal and Dramatic art pedagogy - is not Fine Arts, not merely Drama classes, but above all is the study of the world by exploring the unique language of the scene. This means imagination and creativity, play and phantasy. Teaching future great actors is an equally great task that someone has to take. And so graduates of this profile may have a hand in teaching those stars-to-be! Where can I work after graduation: Graduates find work to their profile in theater groups, philharmonic societies, art galleries and fund; Academic and other on-Science and Research Institute (SRI); state and local government organizations; in the bodies of protection of cultural heritage; think tanks; in the public and government organizations information- analytical profile; in the media (including electronic); institutions primary and secondary education. [-]

Bachelor in Design of Cinema, TV & Theatre

Al Ahliyya Amman University
Campus Full time September 2017 Jordan Amman

The Department was established to be the first nucleus of the Faculty of Drama at Al-Ahliyya Amman University, which represents a continuation and confirmation of the University leadership among Jordanian and regional universities. Man is the maker of thought and art and the creator of culture. At the forefront of our strategy is qualifying graduates and preparing them to assume their roles in serving the nation. For this purpose, a new specialization was introduced which is considered the most prominent tool of communication and discourse between people and which is closely related to visual drama and media. This step also aims to promote curricula in accordance with international quality standards and criteria, which requires permanent development of teaching performance and the technical and artistic components. [+]

Bachelors in Visual Arts in Asia 2017. The Department was established to be the first nucleus of the Faculty of Drama at Al-Ahliyya Amman University, which represents a continuation and confirmation of the University leadership among Jordanian and regional universities. Man is the maker of thought and art and the creator of culture. At the forefront of our strategy is qualifying graduates and preparing them to assume their roles in serving the nation. For this purpose, a new specialization was introduced which is considered the most prominent tool of communication and discourse between people and which is closely related to visual drama and media. This step also aims to promote curricula in accordance with international quality standards and criteria, which requires permanent development of teaching performance and the technical and artistic components. Mission Producing remarkable, versatile, competitive, and innovative artists who are versed in the requirements of the profession and the labor market, and able to communicate and interact positively with the community and the events of the world. Objectives Producing cadres specialized in landscape design in the fields of TV, cinema, and theater drama, visual media, such as live broadcast programs, mass media programs, TV talk shows, and national and advertising festivals. Developing student skills in all the other relevant arts, such as production, acting, TV and cinematic photography, montage, scriptwriting, advertising, animation, architecture, painting, music and advanced computer skills. About the Program and Skills Offered Drama is a composite art that combines many other arts. It converges animation arts, such as production, acting, and rhythmic dancing, with visual arts, such as plastic arts with it various branches, and landscape design, and audio arts, such as music, singing, and recitation. It also encompasses architecture, interior design, graphic design, animation art, and photography, not to mention literary creations such as screenwriting, authoring, criticism, and poetry, in addition to special computer skills, e.g. montage, two- and three-dimensional design, tricks, and visual effects programs. As teamwork is the most important characteristic of drama and TV media arts, it is imperative for every member of the team to learn about and become fully conversant with the other arts to be able to work with everyone in complete harmony. Therefore, the graduates of this program will acquire numerous basic and supporting skills in this discipline as well as in several other disciplines. Skills of the Program: The graduates of the BA degree in the Department of Cinema, Television, and Theater Design will be develop the following skills: Basic skills: Decoration, costumes, and accessories design. Lighting design Design and implementation of tricks and visual effects Computer-aided design and implementation of tricks Two- and three-dimensional computer-aided design Scenario preparation Skills Basics of production and acting arts Art and literary criticism Music appreciation and analysis TV and cinematic photography skills Supporting Skills Montage programs Graphic design programs Animation programs Writing and literary criticism skills Expected Employment Areas In addition to working in the three branches of the program: 1.TV 2. Cinema 3. Theater Montage programs Graphic design programs Animation programs Writing and literary criticism skills [-]

Bachelor of Animation

SAE Institute UAE
Campus Full time 2 - 3 years September 2017 United Arab Emirates Dubai

Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. [+]

COURSE OVERVIEW Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. Developing a solid understanding of these areas provides students with a solid foundation and context for further study before exploring in detail the specialist areas. During your time at SAE you will learn on industry standard software such as Maya, Autodesk 3D MAX and the Adobe Creative Suite. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Storytelling for contemporary media Principles of design Fundamentals of drawing Foundations of 3D graphics Principles of animation Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; 3D modeling In 3D Modelling, students will examine modelling techniques, terminology and methods. Students will develop and implement 3D production pipelines to create such things as environments, vehicles, creatures and characters. Students will need to research industry best practices and keep up to date with current trends in CGI production. This specialisation will further explore texturing and shading, lighting and rendering. Character Animation In the Character Animation specialisation, students will focus on the principles of character animation such as posing, motion studies, body mechanics, facial animation and much more. Students will also learn to develop effective and user friendly animation rigs that serves as a means to control and animate a character, similar to the controls of a puppet. Visual Effects In the Visual Effects specialisation, students will explore the areas of modelling, texturing, lighting, rendering and compositing with an emphasis on incorporating assets into a range of digital media. Students can investigate topics such as matchmoving, particle systems, dynamic simulations and colour grading. By the end of the course, students will be able to composite a range of disparate elements into a cohesive final product. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating, you will be proficient in Maya, Autodesk 3D MAX and the Adobe Creative Suite and will have built a portfolio to demonstrate your skills in your chosen specialisation including the ability to produce collaborative creative films, interactive media titles and more. You will have real-world skills, having worked in a simulated environment making the transition from study to workplace seamless. YOU WILL LEARN Storytelling Drawing 3D graphics 2D & 3D animation Post production Principles of design Industry knowledge Studio practice Principles of animation Animation tools Project management YOUR LEARNING EXPERIENCE Learn advanced-level industry-standard animation tools, such as Autodesks 3DS Max and Maya and the Adobe Creative Suite. Experience a course designed in collaboration with industry partners, develop the skills the film and interactive media industries want. Work with artists, designers, web, mobile and games developers, film makers, animators and audio specialists. Learn from industry veterans who are masters of their craft. Develop high-level special effects in collaboration with film makers. Learn and apply narrative theories to produce compelling animated films. Work with games developers to produce rich worlds, assets and animation for interactive media titles. Learn in a collaborative, studio-based environment where your teachers are also your mentors. Learn and apply industry-standard project management methodologies from day one. CAREER OPTIONS 2D/3D animator ModellerRigger Visual effects artist Environment artist Game asset artist Technical artist Character artist Concept artist Post-production for broadcast media Architectural visualiser Product visualiser Spatial GIS data processor Educational media production Motion graphics designer Art director Creative director Project manager Team leader EMPLOYERS SAE Animation graduates have been involved with many well-known creative media companies, including: Big Ant Studios The Voxel Agents Trickster Games CSIRO Australian Regenerative Medicine Institute, Monash University Ignition Studios VR Solutions Chroma Buzinga Firemonkeys Learning Seat Thales Australia Visual Playground Iloura KEY FACTS DURATION(S): 2 Years Accelarated! 3 Years Full Time INTAKES: Jan 2017 NEXT INTAKE: Enrol By: 22 Jan 2017 Start Date: 22 Jan 2017 End Date: 31 Dec 2019 COURSE TYPE: Bachelor ENTRY REQUIREMENTS Minimum Age Students seeking admission to SAE must be at least 17 years of age at the time of application. Academic requirements Applicants must have successfully completed secondary studies (high school) or have completed the SAE Dubai Foundation course. Applicants must meet English language requirements as outlined below. English language requirements International students need to provide additional evidence of language skills including one of the following: International English Language Testing System (IELTS) with a band score of at least 6, or equivalent, OR Completion of Year 12 English at an Australian secondary school or college, or equivalent. [-]

Bachelor of Computer Visualisation and Animation

Kilroy Norway
Campus Full time 3 - 4 years January 2017 United Kingdom Poole

This course is one of the most established computer animation courses in the UK and was developed after extensive consultation with many of the leading companies in the computer animation [+]

Bachelor of Computer Visualisation and Animation

Awarding Body:

Bournemouth University

This course is delivered by the National Centre for Computer Animation (NCCA).

This course is one of the most established computer animation courses in the UK and was developed after extensive consultation with many of the leading companies in the computer animation, digital special effects and computer game sectors.

The course has a focus on the creative use of computer graphics and animation technology The course content combines elements of traditional art disciplines, such as life drawing and cinematography, with elements taken from the computing and engineering disciplines, such as programming and applied maths Students divide their time equally among computing and moving image studies ... [-]

Bachelor in Cinematic Arts

Multimedia University
Campus Full time 1 - 3 years January 2017 Malaysia Cyberjaya

Multimedia University’s degree programme, the Bachelor of Cinematic Arts (Honours), CAP, is an innovative programme that enables students to explore a range of cinematic arts forms as well as the social and industrial contexts in which they are produced and consumed. [+]

Multimedia University’s degree programme, the Bachelor of Cinematic Arts (Honours), CAP, is an innovative programme that enables students to explore a range of cinematic arts forms as well as the social and industrial contexts in which they are produced and consumed. The FCM Cinematics Arts programme offers a unique Asian worldwide perspective, from the Malaysian, Korean, and other Asian film industries to the Hollywood cinema, students will have opportunities to explore their own ideas and interests, supported by academic staff who have experience film making themselves. The modules covered in the programme examines a wide range of past, recent and contemporary production for both big screen and small with heavy emphasis on technology and industry driven connections. CAP takes an innovative, comprehensive and flexible approach to the “script-to-screen” method of filmmaking where students begin their studies with the basics of ideation and storyboarding right up to producing their own works. Students of the programme will be equipped with key disciplines such as screenwriting, production management, cinematography, sound production, art direction, and much more to ensure that they evolve into creative filmmakers with the ability to work individually or in a team. The degree has been developed in collaboration with the University of Southern California (USC), one of the best film schools in the world that has renowned film producers such as Jeffrey Katzenberg, George Lucas,Sidney Poitier, Steven Spielberg and Robert Zemeckis among its board of councilors. Together with USC, Multimedia University has developed course modules that are relevant to today’s exacting standards as well as shadows future trends in the field of cinematic arts; modules that merge the creative digital development process together with cinematic theories and principles The first batch of CAP students will commence their studies in June 2013 at the Multimedia University Cyberjaya campus. However, upon completion of the CAP building in 2014, the programme will run at MMU’s third campus in Educity, located in the flagship development of Iskandar, Johor. Its close proximity with Pinewoods Iskandar Malaysia Studios will offer a perfect environment for students to experience first-hand the world of film, TV and post-production on a large scale. This unique advantage will provide students an edge over similar programmes at various universities at home or abroad. The outcomes of the programme Students majoring in Cinematic Arts will be able to become: independent, innovative content designers, with the ability to identify problems and provide solutions in cinematic arts industries. leaders who will inspire others in the cinematic arts industries. technically competent designers with strong fundamental understanding and ability to adapt to any pre and post production workflow graduates with inquiring minds who are able to create competitive Intellectual Property to stimulate growth of the cinematic arts industry Learning Experience Over the course of their three (3) years study, students will be required to write or produce individual and group projects to ensure that they will have tangible proof their skills when they graduate. Key projects include producing a short film, writing a creative or critical work, or creating a reel or creative portfolio. CAP’s close proximity to Pinewood Studios Iskandar, among other studios in Malaysia, offers readily available internship opportunities for CAP students as a core programme component. This key advantage, compared to other existing film or television courses gives students a firsthand view of professional production processes. As a result, when they graduate from the Cinematic Arts programme, students will not only have cinematic arts development experience on their resumes but also professional contacts in the field. Subjects covered include: Writing & Producing, Acting & Directing, Videography & Cinematography, Pre & Post Production, Special Effects Design & Sound Design, Staging, Lighting, Set Design, Cinema History, Documentary, Experimental Film, etc. [-]

Bachelor of Information Technology (Graphics & Multimedia) (Hons)

​Universiti Tenaga Nasional (UNITEN)
Campus Full time 3 years February 2017 Malaysia Selangor Penang + 1 more

The Department of Graphics and Multimedia offers full-time undergraduate programmes leading to the award of Bachelor of Information Technology (Graphics and Multimedia)(Hons).​ [+]

Bachelors in Visual Arts in Asia 2017. DEPARTMENT OF GRAPHICS & MULTIMEDIA The Department of Graphics and Multimedia offers full-time undergraduate programmes leading to the award of Bachelor of Information Technology (Graphics and Multimedia)(Hons).​ 1. Year 1 introduces the underlying technologies of Computer Systems, explores Problem Solving Methodologies, Basic Drawing Methods, Multimedia Technologies, Computer Modeling & Creativity, Structured programming, Data communication & Computer networking and Discrete structures. 2. During the 2nd year, and in addition to core Information Technology modules, the study will concentrate on Object Oriented Programming, Computer Graphics, Database, Multimedia Systems Design, Computer Vision & Image Processing, Artificial Intelligence and Technical Elective courses such as Game Design, Audio Video Technologies, Computer Animation, Virtual Reality, AI & Game Aesthetics and Digital Photography, followed by an industrial placement (Special semester). 3. In the 3rd year (Final Year), the study will concentrate on Fundamental of Software Engineering, Web programming, Multimedia Systems Interface Design, Fundamental of Information Systems, Ethics & IT Professional Practices and Technology Entrepreneurship. 4. In addition to the above students may take an in-depth look at aspects of Game Design, Computer Animation, Audio Video Technologies, Virtual Reality, AI & Game Aesthetics and Digital Photography as elective subjects. Students will also undertake an individual project investigating an application of graphics or multimedia technology. 5. The combination of all the modules above will help students gain a solid understanding of the hardware and software aspects of capturing, storing and manipulating sound and images in a digital form. Students will explore the techniques involved in producing their own creative digital media. Digital image editing and manipulation, together with video editing and distribution are also examined. Students who have successfully completed the undergraduate programme may consider pursuing the postgraduate programmes which include the Master of Information Technology and Doctor of Philosophy by research in the areas of Multimedia. VISION To be a premier department in generating graphics and multimedia professionals. MISSION We are committed to delivering cutting-edge technologies in graphics and multimedia through teaching, research and consultancy.​​ CAREER PROSPECT Graduates from this programme​ have the flexibility to choose to be in various career paths in ICT e.g. Computer Scientist, System Analyst, Programmer, Software Engineer, Web Master, Web Designer, Network Administrator, System Designer, Project Manager, Lecturer, Database Designer and Administrator to name the few. ​ Academic Advising​ Each student will be assigned an academic advisor who will assist the student in his/her academic studies. This includes advice on plan of study such as the selection of courses for the coming semester as well as the student's academic performance. The assigned College advisers are available throughout the academic year for consultation and advising.​​ [-]