Bachelor Programs in Visual Arts

Compare 165 Bachelor Programs in Visual Arts

Visual Arts

A Bachelor in Visual Arts is often a rigorous and thorough study of art from all around the world while a student perfects his or her talent in a particular medium. These programs may sometimes be completed online as well as on campus, and may take anywhere from three to four years to complete. 

What is a Bachelor in Visual Arts? Such a degree usually lets students choose to focus on any visual art medium such as drawing, painting, photography, printmaking, sculpture, or video. Students study visual arts from all over the world and develop skills that not only help them to create their own unique work, but also articulate their thoughts and feelings on artwork. Along with studies, students may be required to create their own portfolio before graduating.

A degree in the visual arts allows students to express themselves and share their thoughts, feelings, and talents with the world. In addition, this degree helps students learn how to articulate their thoughts and feelings on different types of artwork, especially their own. It’s perfect for preparing for a professional career as an exhibition artist or for becoming a teacher of visual arts.

The cost of a bachelor’s in visual arts varies depending on the length of the program and the university through which a student enrolls. Students should also consider the cost of materials as they advance through their studies. In addition to tuition and textbooks, students may also need to invest in equipment such as pencils, brushes, paints, clay, and whatever other medium is used in their studies.

A degree in visual arts can lead to a variety of interesting and successful careers. Students who have focused on such a degree in the past have gone on to become exhibition artists, photographers, teachers, and even art designers and administrators. Choosing to pursue graduate degrees may also help students to become professors of visual arts at universities.

Most colleges and universities have some form of visual arts degree. Although there are often on-campus portions of the degree that must be completed, students who are set on distance-learning may find some programs that are suitable for online study. To find the right one for you, search for your program below and contact directly the admission office of the school of your choice by filling in the lead form.

Read More

Bachelor in Musical Theatre

William Peace University
Campus Full time Part time September 2017 USA Raleigh

Our B.F.A. in Musical Theatre features an intense, specialized and synchronized curriculum. [+]

Bachelors in Visual Arts. William Peace Theatre empowers students to pursue careers in the fine arts as independent, self-assessing artists. Our B.F.A. in Musical Theatre features intense, specialized and synchronized curriculums. These programs were designed in accordance with the guidelines and standards established by NAST and ATHE to insure the best possible career training and success. Musical Theatre majors develop strong singing, dancing and acting skills needed to make a mark on the professional and wonderful world of theatre. Students build vocal technique, repertoire and musicianship through private lessons focused specifically on current musical theatre style. Both the B.A. in Theatre and the B.F.A. in Musical Theatre are taught within Theatre Department. This powerful synergy offers students specialized and focused training they need without bouncing between two different programs. Our teachers have vast professional and academic experience and continue to work in the professional theatre. Students benefit from decades' of professional relationships with theatres, directors, casting agencies, agents, voice teachers, coaches, choreographers and directors in places like London, New York and Las Vegas. Our productions and students have been nominated for various awards over the years, including: Top Ten List by Spectator Magazine, multiple Raleigh News & Observer Top Ten Lists, Best Comic Actress by Roberts Reviews, consistently ranked and reviewed by the Independent Weekly. Additionally, we have been awarded countless grants to write and produce original pieces, including: Dreaming in Color written by students and alumni in conjunction with playwright Barbara Lebow; adaptation for the stage of Charles Dickens Dombey and Son by Dickens scholar Elliot Engel; Better Late Than Ever; On the Other Side; Far and True; Tartuffe, the Rock Musical. Students have gone on to New York, Los Angeles, San Diego, Wilmington and other cities to pursue professional careers in theatre, film and television. WPU alumni have also gone on to study at schools like The Juilliard School, Harvard, American Academy of Dramatic Art and Virginia Commonwealth. WPU students are fully prepared for graduate school or to step directly into the professional arena of theatre and musical theatre when they graduate. We will help you develop the tools, skills and connections you need to succeed. When you graduate, you will be a confident, marketable, self-assessing artist and be fully prepared to go to graduate school or to step directly into the professional arena and the exciting world of theatre. Courses Bachelor of Fine Arts in Musical Theatre Liberal Education Curriculum 49 credit hours Theatre Core Courses 33 credit hours Dance Core Courses 16 credit hours Music Core Courses 22 credit hours Total credit hours for the B.F.A. in Musical Theatre 120 credit hours Careers Musical Theatre majors develop strong singing, dancing and acting skills needed to make a mark on the professional and wonderful world of theatre. Students build vocal technique, repertoire and musicianship through private lessons focused specifically on current musical theatre style. They also gain valuable experience through classroom study and traveling to see performances in new and innovative ways that reflect the latest and best in theatre practice and theory. Musical Theatre majors perform in William Peace Theatre productions throughout their careers as students. [-]

Bachelor in International Game Architecture and Design

NHTV Breda University of Applied Sciences
Campus Full time 3 years September 2017 Netherlands Breda

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer... [+]

Bachelor in International Game Architecture and Design

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer, producer of AAA Games or indie game developer.Ambitious, practical and highly skilled

Can you create a unique selling point for a game concept? What is required to design and build the 3D art for 'Skyrim'? How do you control enemy AI behaviour?

After your graduation in Breda, you create the magic of new games as an ambitious, practical and highly skilled game developer!

Your career?

As a graduate you will be equipped to enter positions such as:... [-]


Bachelor of Science in Media Design

NewSchool of Architecture and Design
Campus Full time October 2017 USA San Diego

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [+]

Bachelors in Visual Arts. Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [-]

Bachelor (BFA) in Graphic Design

Brooks Institute
Campus Full time September 2017 USA Ventura

The Bachelor of Fine Arts in Graphic Design Program provides an intensive learning environment that challenges students to be globally aware, creative, collaborative and adaptive. Students combine traditional design strategies and emerging technology to problem solve with creative solutions for a broad range of media applications. [+]

The Bachelor of Fine Arts in Graphic Design Program provides an intensive learning environment that challenges students to be globally aware, creative, collaborative and adaptive. Students combine traditional design strategies and emerging technology to problem solve with creative solutions for a broad range of media applications. The Graphic Design Program uses hands-on, project-based learning to help students gain a strong understanding of individual course goals while demonstrating tangible, measurable outcomes. Projects are specifically designed to reflect ‘real-world’ scenarios and build on the student’s level of knowledge while fostering an understanding of the material and professional expectations. The 120 semester credit bachelor of fine arts in graphic design prepares students for a broad range of career paths within the field of design including both traditional design and new media. The program consists of 63 semester credits of core coursework which includes internships opportunities, developing both technical skills and the creative problem-solving methodologies required for the industry and 12 semester credits in business courses designed to cover business practices within the industry and to foster a strong commitment to creativity, professionalism, ethics and enterprise. Students are exposed to photography, visual journalism, film and video in cross platform curriculum. In addition, students take 45 semester credits in general education. Core Courses Core courses include: History of Design Drawing for Designers Fundamentals of Digital Design Visual Design Fundamentals of Typography Design and Illustration 1 Design and Illustration 2 Web Design 1 Typography and Publication Design Brand & Identity Design Photography and Video for Designers Packaging and 3D Design 1 Advanced Publication Design Advertising Design Design Lab 1 Portfolio and Senior Seminar Design for New Media Elective Options Among these elective course options are: Advanced Digital Illustration Digital Prepress Web Design II Packaging and 3D Design II Publication Lab Web Design III Brand and Identity Design II Design Lab II Advertising Lab Industry Internships Program Objectives Upon completion of the Graphic Design Program, students will be able to: Explore, identify, research and analyze a variety of diverse communication problems. (Adept) Understand fundamental design elements, principles and theories to complete an effective outcome. (Adept, Visual Literacy) Use critical thinking to achieve creative typography and communication. (Problem Solver, communication) Demonstrate technical proficiency. (Adept) Problem-solve and create complex web projects that include a variety of technologies and imaging solutions. (Problem Solver) Communicate both verbally and in writing to present creative and effective business communication. (Communicate) Demonstrate skills for collaboration with both colleagues and clients. (Collaboration) Demonstrate Ethics and Integrity. (Ethics) Exhibit time and financial management skills to meet project parameters. (Ethics, Adept) [-]

Game Design and Development (Professional Higher Education)

Estonian Entrepreneurship University Of Applied Sciences (EUAS)
Campus Full time 3 years September 2017 Estonia Tallinn

Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. [+]

Bachelors in Visual Arts. Game Design and Development Focus on user experience design, player psychology and games as a business Three-year program, professional higher education degree Game-building and portfolio from Year One Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. Our partners in both curriculum development and student instruction are games companies from around the world, both well-established veterans such as Creative Mobile or Pyrodactyl Games as well as agile fast-growers like Interactive Fate or Reval Entertainment. Graduates will be awarded a Diploma of Higher Education in Applied Sciences. Graduates are eligible to begin master's studies at EUAS or other universities in the European Union. [-]

Bachelor of Fine Arts in Studio Art

Northern Arizona University
Campus Full time 4 years September 2017 USA Flagstaff

This degree takes advantage of NAU’s studio facilities to accustom students to working in studio environments. Students will learn important techniques, analysis of materials, planning, critique, global influences, and more. [+]

Available Emphasis Areas: Ceramics - Emphasis Painting - Emphasis Printmaking - Emphasis Sculpture - Emphasis This degree takes advantage of NAU’s studio facilities to accustom students to working in studio environments. Students will learn important techniques, analysis of materials, planning, critique, global influences, and more. What Can I Do with a Bachelor of Fine Arts in Studio Art? Every artist soars on two wings—imagination and craft. If you can imagine angels yearning to fly, we can help you set them free. Join one of our programs in ceramics, painting, printmaking, or sculpture and see where your talent can take you. Develop your craft in small classes that guarantee close interaction with faculty. Our studio facilities provide all you'll need to make art--except your personal vision. Study the masters, explore critical scholarship, and create visual objects in a variety of media. Build self-confidence with a required one-person exhibition, presentation, and oral defense. You'll graduate prepared for the life of a working artist or for careers in art-related fields. Our balanced program of study will also fully prepare you for graduate study. Career opportunities that might be pursued: Antique dealing Conservation Education Criticism With further education, one of these paths is possible: Corporate curator Anthropologist Archivist Librarian University Requirements To receive a bachelor's degree at Northern Arizona University, you must complete at least 120 units of credit that minimally includes a major, the liberal studies requirements, and university requirements as listed below. All of Northern Arizona University's liberal studies, diversity, junior-level writing, and capstone requirements. All requirements for your specific academic plan(s). At least 30 units of upper-division courses, which may include transfer work. At least 30 units of coursework taken through Northern Arizona University, of which at least 18 must be upper-division courses (300-level or above). This requirement is not met by credit-by-exam, retro-credits, transfer coursework, etc. A cumulative grade point average of at least 2.0 on all work attempted at Northern Arizona University. Campus Availability Flagstaff [-]

Bachelor of Arts

Allegheny College
Campus Full time September 2017 USA Meadville

The Art Department’s programs are designed to develop a broad intellectual grounding in the traditions of the visual arts through an understanding of Studio Art practice and Art History, coupled with knowledge from other disciplines. Students learn to discriminate between the processes of production, interpretation, and evaluation, and to think creatively about all aspects of artistic problem solving. Through the examination and creation of original works of Art, students learn to contextualize artworks, and understand the relationships between praxis, theory, and history. [+]

Bachelors in Visual Arts. Bachelor of Arts The Art Department’s programs are designed to develop a broad intellectual grounding in the traditions of the visual arts through an understanding of Studio Art practice and Art History, coupled with knowledge from other disciplines. Students learn to discriminate between the processes of production, interpretation, and evaluation, and to think creatively about all aspects of artistic problem solving. Through the examination and creation of original works of Art, students learn to contextualize artworks, and understand the relationships between praxis, theory, and history. ART MAJORS Studio Art Progresses from broad exploration of visual art toward specialization in a chosen medium. Art History The visual heritage of Western art and architecture, progressing from surveys (Ancient, Renaissance, American, etc.) to a substantial original research project. Art and Technology An interdisciplinary major shared between the Communication Arts and Art Departments that explores connections between photography, video, and computer art. Double and self-designed majors encouraged. Minor Programs Studio Art • Art History Special minors such as Art & the Environment and Medieval & Renaissance Studies may be considered. Department Facts Distinctions Individualized attention, close student-faculty relationships. Opportunities to integrate art with other disciplines: recent double majors include studio art/physics; studio art/biology; studio art/math; studio art/environmental science; art history/English. Senior Projects demonstrate to employers and graduate schools the ability to define and complete a comprehensive original assignment. Special balance between depth in the major and breadth of overall programs. Important integration of studio art and art history in the curriculum. Upper-level seminars that encourage students to examine art’s connection with politics, economics, and society. Key Benefits Appreciation of the imaginative, expressive range of visual arts. Firm grounding in the fundamentals of art and art history. Understanding of the theoretical and technical issues in the production and interpretation of art. First-hand knowledge of how artists and art historians develop and explore topics. Understanding of the processes and effects of visual communication. Ability to apply critical thinking skills across disciplines. Learning Outcomes Students who successfully complete a major in Art: Studio or Art and Technology will: Actively engage in the production of a body of work that demonstrates conceptual sophistication while also conveying meaning, investigating human experiences, and integrating knowledge from other disciplines and cultural contexts. Make original works of art that demonstrate effective use of design principles, creative problem-solving, and appropriate craftsmanship and technique, in a range of mediums. Interpret and critically evaluate art and media, in writing and in speech, from an informed perspective by carrying out relevant research, contextualizing and interpreting relevant works. Exhibit familiarity with the works and intentions of major artists/designers and movements of the past and the present, both Western and global, and familiarity with contemporary art and critical theory. Develop professional practices through the exhibition of their work in a gallery setting, documentation of work in a portfolio, and proposal writing. Students who successfully complete a minor in Studio Art will: Actively engage in the production of a body of work that demonstrates conceptual sophistication while also conveying meaning, investigating human experiences, and integrating knowledge from other disciplines and cultural contexts. Make original works of art that demonstrate effective use of design principles, creative problem-solving, and appropriate craftsmanship and technique, with focus on one medium. Interpret and critically evaluate art and media, in writing and in speech, from an informed perspective by carrying out relevant research, contextualizing and interpreting relevant works. Exhibit familiarity with the works and intentions of major artists/designers and movements of the twentieth century and with contemporary art and critical theory. Develop professional skills, such as exhibition of their work in a gallery setting, documentation of work in a portfolio, and proposal writing. Students completing a major in Art History will be able to: Demonstrate a general knowledge of the monuments and principal artists of all major art periods of the past, including a broad understanding of the art of the twentieth century; acquaintance with the art history of non-Western cultures, knowledge in greater depth and precision of several cultures and periods in the history of art; a concentration in at least one area at an advanced seminar level; and study of theory and criticism using a variety of analytical critical approaches. Utilize tools and techniques of scholarship, including writing in various formats; speaking in various formats, using appropriate presentation technology; research methods, proper citation methods and legal use of reproductions of imagery, and production of a senior project that considers a single work of art or a narrowly defined body of works in their historical context, analyzed from a distinctive authorial point of view based upon critical and theoretical insights. Integrate and apply knowledge from other disciplines and cultural contexts, including a general knowledge of world history. Adequate mastery of at least one foreign language to support research through the reading of primary source materials is highly recommended. Demonstrate a functional knowledge of the creative process, normally accomplished through one or more foundation or other studio courses. Students completing a minor in Art History will be able to: Demonstrate a general knowledge of the monuments and principal artists of all major art periods of the past, including a broad understanding of the art of the twentieth century; acquaintance with the art history of non-Western cultures; knowledge in greater depth and precision of one period in the history of art; work at an advanced seminar level; and study of theory and criticism using a variety of analytical critical approaches. Utilize tools and techniques of scholarship, including writing in various formats; speaking in various formats, using appropriate presentation technology; research methods, proper citation methods and legal use of reproductions of imagery. Demonstrate a functional knowledge of the creative process, normally accomplished through one or more foundation or other studio courses. Opportunities Allegheny’s Center for Economic and Environmental Development (CEED) sponsors arts and the environment community development art projects. Each project provides paid summer internships for four to six students annually. Student Art Society holds annual activities including unjuried student exhibitions, a Beaux Arts Ball, and field trips. Department-sponsored lecture series, often in conjunction with gallery exhibitions: recent speakers have included artists Christo & Jeanne-Claude; Thomas B. Armstrong, director of the Andy Warhol Museum; and Madeleine Grynsztejn, curator at the San Francisco Museum of Art. Workshops: Recent workshops have focused on art careers, handbuilt ceramics, papermaking, and non-traditional drawing techniques. Field trips: Nearby resources include the Albright-Knox Gallery (Buffalo), the Carnegie Museum (Pittsburgh), the Cleveland Museum of Art, and the Erie Art Museum. Meadville Council on the Arts hosts nine regional artists’ exhibits annually. “Signs & Flowers,” a site-specific public art installation created in collaboration with PennDOT; visit ceed.allegheny.edu to view this project. Art education programs with the University of Pittsburgh and Columbia University 3/2 arts management program with Carnegie Mellon’s John Heinz III School of Public Policy and Management Experiential Learning Internships Art teaching internship: Carnegie Museum (Pittsburgh) Center for Economic and Environmental Development (CEED) Cleveland School of the Arts Erie Art Museum Johnson-Shaw Stereoscopic Museum Meadville Council on the Arts (MCA) Meadville Historical Society (Baldwin-Reynolds House) The French Creek Project, Meadville, Pa. The Meadville Tribune Vision Media Group, Meadville, Pa. Gallery and art store work-study employment Department research and laboratory assistantships MCA invites student-curated shows as part of art historical research projects [-]

Bachelor - Fine Arts

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time 4 years September 2017 Netherlands Groningen

The bachelor of Fine Arts takes four years. Each year consists of two semesters, divided into study periods. Every year, semester and study period has its own theme. During the core programme you will develop you own visual work. [+]

Fine Arts: www.hanzegroningen.eu/finearts Are you inquisitive, eager and curious? Are you passionate about art? Then studying Fine Arts at Minerva Academy of Art could the right choice for you. This programme offers you the opportunity to experiment and play, to learn and to create. You don’t wait for someone to give you an assignment. You get to work yourself. This is how you create your own future as an independent fine artist. What do you need to successfully graduate as an independent, fine artist? We like you to show us that you have an open, curious and especially inquisitive attitude. You don’t take the world on face value; you want to get to the bottom of things. You want to be the one who is in control of the imaginative process of converting ideas, thoughts and desires into images. We encourage an international focus: many of our students are from abroad. That is why this bachelor’s programme is taught fully in English. This means that English is the language we use during classes. Instruction and coaching in Dutch is possible in individual cases. It is important to get used to an international setting right from the start. This way you will also feel at home abroad and you will learn to get by as an artist all over the word. You do so by experimenting, investigating, reflecting and especially by creating a lot. You convert your ideas, desires and fascinations into images by using the most suitable materials, techniques and media. Every time you ask yourself what it is you want to express. What do you want the public to feel? It is up to you to decide which medium you want to use: painting, a video or a photograph, or perhaps a computer simulation or a spatial performance. We will teach you these skills at our academy. The imagination you need is yours to find. We will help you find your way. ​ Structure The bachelor of Fine Arts takes four years. Each year consists of two semesters, divided into study periods. Every year, semester and study period has its own theme. During the core programme you will develop you own visual work. You will learn to reflect on your own work and that of others. In your first year you will be given assignments, but you will also work independently on your own projects. Off-Courses and practical experience, projects The OffCourses form an important part of your second and third year curriculum. Together with other students you will work on interdisciplinary projects in groups. Making, thinking and sharing are central during these projects. Our own lecturers and guest lecturers are responsible for the supervision and content of the OffCourses. They challenge you to find experimental and artistic solutions to questions from their own professional practice. Exciting examples of ideas that were generated are performances of students playfully interacting with the public, animation showing university students getting acquainted with philosophers' ideas or totally new (photographic) views of life in a nursing home. During the OffCourses Show Off at the end of the semester students present their work. During the OffCourses students and lecturers usually cooperate closely with Art & Society Research Centre and the Project Bureau/AMP. International opportunities Many of our students are from abroad. That is why this bachelor’s programme is taught in Dutch and English. Our lecturers often work with academies abroad. These contacts help us to arrange exchange projects and foreign internships, allowing you to gain valuable international experience. You can also choose to study a semester at a foreign academy in your third year. Professional future After graduating you will build a practice as an independent fine artist in your own workshop or together with other artists in a joint workshop. [-]

BA in Performing Arts

Link Campus University
Campus Full time 3 years October 2017 Italy Rome

The Performing Arts, with its three routes (Performer, FilmMaker, Producer), is able to form students capable of working in theater, film, television, museums, as well as to their own cultural startup. [+]

Bachelors in Visual Arts. CONTEXT Today, the world of culture and entertainment offers great opportunities to jobs. The Performing Arts, with its three routes (Performer, FilmMaker, Producer), is able to form students capable of working in theater, film, television, museums, as well as to their own cultural startup. CHARACTERISTICS OF THE COURSE The Performing Arts course is typically unique in Italy, because It combines the features of a modern academy with a training of university ranking. Teaching, is headed by a teaching staff and professionals who have a strong relationship with the world of work, who use integrated methods of theoretical study , languages of the show together with practical experience of workshops and meetings with best know figures of show business. This gives to the students a solid cultural background and expertise in the fields of acting, directing and production. A particular attention is given to the study of English, which is essential for actors, filmmakers and cultural workers who wish to work in the thriving market production and international distribution. Lectures, workshops and open rehearsals are held at the Theatre Italy to allow students to compete r with the space and the atmosphere of a real theatre. [-]

Bachelor in Fine Arts

McMurry University
Campus Full time September 2017 USA Abilene

The Bachelors of Fine Arts (B.F.A.) students concentrate on multimedia and graphic design or studio art. The B.F.A. studio art graduate who excels attends graduate school or pursues a career in graphic design, illustration, museum education, art galleries, art education or establishes his or her own teaching or production studio. [+]

The Department of Art at McMurry University develops strong conceptual and technical skills for artistic expression, creative problem solving, artistic appreciation, and historical perspectives in its students. In this hands-on program our students study numerous traditions in the creation of art. Our students are also exposed to an extensive knowledge of the art of Western Civilization and non-European cultures in relationship to pluralistic contemporary world that enhances the education of art majors and other interested students. Our successful students fully participate in: Classes Assignments Critiques Exhibitions Study Abroad Our Students graduate with comprehensive knowledge of: Design Art media Expressive Possibilities Creative Solutions Professional Practices Students study art in the classroom and then examine it firsthand through field trips to galleries and museums. Senior students develop a resume/portfolio for campus wide presentation and for post-graduation activities. About the Majors The Bachelors of Fine Arts (B.F.A.) students concentrate on multimedia and graphic design or studio art. The B.F.A. studio art graduate who excels attends graduate school or pursues a career in graphic design, illustration, museum education, art galleries, art education or establishes his or her own teaching or production studio. The Bachelors of Art (B.A.) degree with a major in studio art is designed for students who wish to obtain a liberal arts degree with a major in studio art, multimedia and graphic design or all level art education; this degree requires a minor. Awards Entering freshmen art students may apply for the Perry Bentley Art Scholarship in February. Transfer students and current art majors may apply for other art scholarships in the spring. Recognition awards are presented to outstanding art students annually. The spring juried annual student art competition acknowledges artistic achievement. Students may apply in the spring for the work apprentice programs and studio space. Faculty assigns apprentices and studios based on productivity, grades, reliability, and participation in the art department. Travel Courses in Art The Department of Art tries to offer one travel course annually. Classes travel to regionally, nationally and internationally significant art exhibitions and archeological sites related to the students' course of study. Art Honor Society After completing 12 semester hours and having a 3.0 average or above in art courses, art students are eligible to be nominated by faculty to join the Epsilon Theta Chapter of the Kappa Pi International Collegiate Art Honorary Fraternity. Kappa Pi sponsors Homecoming and Christmas art sales, service projects and art related, educational and social activities. More information about the Honors Program can be found on the Honors Program webpage. Internships in Art Art internships for junior and senior art majors, which occur in ART 3390 and ART 4390, give students meaningful practical experience by working in a gallery, museum or commercial setting to see how the theoretical concepts of art are put into practice. Students have interned at: Abilene Reporter News Center of Contemporary Art Zachry Associates Grace Museum National Center for Children’s Illustrated Literature Jody Klotz Gallery [-]

Bachelor of Film

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Byron Bay Brisbane Sydney Melbourne Perth + 4 more

The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. [+]

Bachelors in Visual Arts. The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. Soft skills are invaluable attributes for students and are taught through the organising of film productions at the student level. Communication, scheduling, and organisational skills are the core of the Studio Units delivered in Stage II alongside the foundational skills learnt. Creation of high quality short films with high production values lead students through this combined technical and people oriented delivery giving them the springboard to all areas of filmmaking. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to cinematography and film production Post-production principles and techniques Storytelling for contemporary media Critical thinking for creative media Screen design Film studies Overview of industry Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Production Both film specialisations have a strong common set of subjects covering the broad base the film industry requires. The Production specialisation focuses on targeting producing and directing skills specifically to this stream, strengthening the ‘big picture’ skill-set of graduates. 2. Post Production The Post Production specialisation adds more specific compositing and software curriculum elements to the common core subjects of this degree. Visual Effects are used in many more films than most people realise and these techniques are studied in this specialisation using industry standard software. Some of these high level softwares were traditionally very expensive and required major hardware installations in order to use. These are now much easier for students to access, increasing creative possibilities within the realm of all future filmmakers. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Our graduates finish with skill-sets covering not only the foundational areas of traditional filmmaking, but wider concepts of the future of film distribution and viewing standards. Not only do our graduates finish with a working showreel presenting their skills but also their individual creative directions. Students also graduate with an understanding of how to navigate the future of film and media as it adapts and evolves with the changing times. [-]

BACHELOR IN ACTING

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Full time 3 years September 2017 Ireland Dublin

At The Lir Academy we believe that students learn best by doing. This three-year, full-time, intensive honours degree will provide each student with all the training necessary to become a professional actor through a series of skills based courses. Acting technique, voice, movement, and singing form the core subjects taught and practiced whilst classes in Dramaturgy and Text Analysis complement this learning. [+]

At The Lir Academy we believe that students learn best by doing. This three-year, full-time, intensive honours degree will provide each student with all the training necessary to become a professional actor through a series of skills based courses. Acting technique, voice, movement, and singing form the core subjects taught and practiced whilst classes in Dramaturgy and Text Analysis complement this learning. In order to emulate best practice of our associate drama school (RADA) the course is taught over nine semesters (three per annum) and over three years. Given the practical nature of the course, and the principal objective of training the actor’s body as an instrument as well as the creative imagination, the intensity of the training for actors means that a student can expect to be in class for approximately 35 hours per week and 36 weeks per annum. Additional commitment during production modules will also be required. Students must demonstrate deep physical, mental and emotional strengths in order become an actor. Assessment All modules in the first two years of the course are examined by continuous assessment. All modules in the final year of the course are examined both by continuous assessment and by final public performance. Mode of delivery All modules will taught through practical workshops, seminars and rehearsals. Core/elective curriculum As this is a professional training course for a very defined profession all modules are compulsory. However, within each module there are ample opportunities for individual personal development with individual tuition provided. Annual intake A minimum number of 12 and a maximum number of 16 students will be admitted each year. The Bachelor in Acting at The Lir is not part of the CAO point’s race. Students are expected to have achieved the minimum matriculation requirements for Trinity College Dublin courses, however, exceptions may be made based on the demonstration of exceptional natural talent at auditions. Further information on the matriculation requirements can be found by clicking here. TO APPLY FOR THE BACHELOR IN ACTING OR THE FOUNDATION DIPLOMA IN ACTING AND THEATRE, YOU WILL FIRST NEED TO CHOOSE AN AUDITION DATE, PAY THE ADMIN FEE AND THEN COMPLETE THE ONLINE APPLICATION FORM. PLEASE NOTE YOU WILL BE ASKED TO UPLOAD A RECENT PHOTOGRAPH SO PLEASE HAVE IT READY BEFORE STARTING THE APPLICATION PROCESS. IF YOU DO NOT COMPLETE THE APPLICATION FORM IN THE FIRST ATTEMPT AND LOG OUT OF YOUR COMPUTER, YOU WILL NOT BE ABLE TO GO BACK TO IT - YOU WILL HAVE TO START AGAIN Course Overview Year 1 In the first year of the course students will take three compulsory modules as follows: Acting and Text 1 Voice Studies 1 Movement Studies 1 Year 2 In the second year of the course students will take four compulsory modules as follows: Acting and Text 2 Voice Studies 2 Movement Studies 2 Ensemble Production Year 3 In the third year of the course students will take 8 compulsory modules to include 5 public theatre productions and one short film led by professional directors and designers. Professional development classes and an audition showcase will make up the remaining two modules. These are not assessed but are aimed to bridge the gap between the training of The Lir Academy and the world professional theatre, film, radio and television drama. Public Productions In their third year, students will be cast in a range of plays (from the classical and modern repertoires) directed by professional directors, including the Artistic Director. Classes will be in the form of rehearsals for a minimum of 30 hours per week and replicate the working environment of a professional theatre. Support in terms of individual tuition on a diagnostic basis in voice and movement will be provided. Students will rehearse for four weeks, followed by a get-in period of technical and dress rehearsals, and between 7-9 public performances to which directors, agents and the general public are invited to attend. Individual feedback from the Director and the Head of Acting, Voice and Movement, or their appointees will follow in the sixth week of each term. Students will perform in 6 productions over the course of their final year (2 per semester). One of these productions will be a short film shot both on set and location that will receive a public showcase. Core Skills and Career Preparation Throughout the final year, classes will take place that will enable students to continue to practice the core skills of voice and movement to help sustain them through the rigours and demands of the production modules. Further classes to enable students to prepare for a professional working life (including the preparation of show reels, CVs, auditions etc.) will be included. Classes will expand on the Acting & Text modules of Year Two relating to professional practice (such as Acting for Screen & Microphone). Audition Showcase Towards the end of the academic year students will prepare and rehearse with a professional director a showcase of scenes from a range of dramatic texts and/or songs for public presentation before an audience of agents, artistic directors, casting directors, and producers. Entry Requirements Candidates must have complete fluency in the English language The minimum age for admission is 17 Students are expected to have achieved the minimum matriculation requirements for Trinity College Dublin courses, however, exceptions may be made based on the demonstration of exceptional natural talent at auditions. Free Fees Tuition fees for EU students who have not previously studied at degree level are paid by the Irish Exchequer. The student pays a Student Contribution fee; €3,000, a Sports Centre Levy; €120 and a USI levy; €8 (2016/17) per year. If a student is awarded a Local Authority grant, the Student Services Fee will be paid by Local Authority. The Sports Centre and USI Levy must be paid by ALL students. [-]

Bachelor in Drama Television Film

Oral Roberts University
Campus Full time 8 semesters September 2017 USA Tulsa

The drama-television-film performance (DTF) major provides a foundation on which one can build experiences in professional, semi-professional or amateur DTF performances. T [+]

The drama-television-film performance (DTF) major provides a foundation on which one can build experiences in professional, semi-professional or amateur DTF performances. Through a variety of acting opportunities and experiences on the live theatre stage, in the television studio and on film location, the DTF Major strives to develop the intellectual, aesthetic and creative potential of students as well as prepare students for graduate studies.

Students majoring in DTF will experience the following

- Acting opportunities in main-stage productions, Showcase Theatre productions, student film and television projects - Designing makeup, costumes, sets and props - Building sets, costumes and props - Directing a scene for a film and a scene for the stage - Writing a script for a television series or a feature length film - Stage management and crew experiences for stage, television and film - Seminars with professionals in the areas of drama,television and film - Participation with Alpha Psi Omega (a national honorary dramatic society) - Audio production and voice-over opportunities ... [-]


Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus Full time 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor of Creative Technologies

Toi Ohomai Institute of Technology
Campus Full time Part time 3 years March 2017 New Zealand Rotorua + 1 more

Study a range of technologies: art; graphic design; fashion; and interior design, to participate and contribute to the creative industries. [+]

Bachelors in Visual Arts. Programme aim Study a range of technologies: art; graphic design; fashion; and interior design, to participate and contribute to the creative industries. The programme is delivered within an applied and collaborative creative technologies environment learners will scaffold and broaden their knowledge, skills and application. Award information To achieve the award of the Bachelor of Creative Technologies: Te Tohu Paetahi Tū Tāngata, students must pass a total of 360 credits as specified in the programme structure, including: 120 credits at Level 5; 135 credits at Level 6; and 105 credits at Level 7. Knowledge and skills you will gain Upon successful completion graduates within their creative technologies discipline will be able to: Apply creative thinking skills, theoretical knowledge and specialised skills to generate innovative creative works. Critically analyse information and apply research skills to develop and refine ideas, towards producing creative outputs. Demonstrate professional and ethical business practices and prepare for selected career. Sustain a studio practice employing principles of analytical and critical investigation and experimentation. Demonstrate intellectual independence, critical thinking and analytic rigour when evaluating own work and the work of others. Inventively apply traditional and emerging technologies to create solutions for real world design challenges. Work effectively both independently and collaboratively to manage project briefs from inception to completion. Effectively communicate to a range of audiences using a variety of strategies. Identify business opportunities, systems and strategies for small business concepts, products or services within the creative sector being cognisant of sustainability. Identify personal values and position relative to political, social, bicultural, economic and environmental frameworks that impact on creative work within Aotearoa New Zealand. Produce a range of practice‐based innovative outputs/works informed by contemporary and historic contexts. Apply technical skills utilising emergent technologies and professional competencies using project management skills. Entry criteria Admission and entry requirements for this qualification are in accordance with the academic regulations. Applicants must be 17 years of age or over. Applicants must be New Zealand citizens, permanent residents or have the requisite visa for study purposes. Students must be able to demonstrate adequate literacy and/or numeracy skills to enable them to meet all academic and health and safety requirements of the programme/course on which they enrol For international applicants: Must have evidence of academic achievement at least equivalent to University Entrance as approved by the International Education Department. Career opportunities Graphic designer, Museum and gallery work, Independent studio/public works artist, Artist’s assistant, Retail display designer, Printer, Photographer, Photographer’s assistant, Tertiary teaching of art and design, self‐employed practising artist or designer, Employment in the local or global creative industries, Employment in a variety of product and service based industries, particularly those that demand creative and divergent thinking [-]