Bachelor's Degree in Visual Design in Netherlands

Find Bachelor Programs in Visual Design in Netherlands 2017

Visual Design

Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.

The people, language, and culture of the Netherlands is referred to as "Dutch". A modern European country today, Netherlands preserved its highly international character and is known for its liberal mentality. The Netherlands has many universities. The country has recently converted their own titles into the bachelor/master system. There are two types of universities: Academic (focussing more on theoretical knowledge, aka "Universiteit") or Applied Sciences (focussing more on practical knowledge, aka "Hogeschool")

Top Bachelor Programs in Visual Design in Netherlands 2017

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Bachelor in Product Design

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

Product Design is about constantly examining the relationship between products and their users. There are all sorts of products and they are everywhere, from the purely functional to those that make a statement. [+]

Best Bachelors in Visual Design in Netherlands 2017. Product Design is about constantly examining the relationship between products and their users. There are all sorts of products and they are everywhere, from the purely functional to those that make a statement. Emerging new technologies are triggering debate about the foundations of existing ideas about product design, use and the product economy. The free use of new distribution and production opportunities are creating major opportunities for product designers now. At its core, product design is about questioning and redefining what already exists. This is why, as a product designer, you develop meaning and think about appearance. An important part of your course is discovering and developing materials, often new ones, and production processes by literally ‘getting your hands dirty’. You could even go one step further: to not be afraid to dismantle the existing, both in a physical and a conceptual sense as well as in terms of production and distribution. In doing so, you develop new ideas and ways of use; you dive deeply into the consequences of designing in practice. Examples are aspects such as environmental and social sustainability. As a product designer, you are thus not limited to existing instruments, but you either adapt these instruments or you design your own instruments. This goes beyond the product itself: product design is not limited to tangible things, but it can also result into a process or a service. In short, product designers are people who see themselves as experimental, research-driven, collaborative and entrepreneurial in imagining how products can change our future. Creating Pioneers Our successful Lifestyle alumni include: Suzanne van Beest (nominated for the Electrolux Design Lab Competition and listed in HOT100) and Isaac Monté (winner of the Drempel Award 2013 and the Henri Winkelman Award 2013; currently he is Head of the Department of Product Design at The Academy of Design in Colombo/Sri Lanka). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Fashion Design

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

In their designs, fashion designers work from a creative and critical vision of current developments in fashion and society. Fashion is about visual communication: how do you communicate your designs in various media? [+]

In their designs, fashion designers work from a creative and critical vision of current developments in fashion and society. Fashion is about visual communication: how do you communicate your designs in various media? You learn to define and discover trends and to respond to the market needs of consumers. By developing your own vision and signature in the fashion industry, you will learn about shape, colour and material. During your studies you will work on real items of clothing, collections and all-round presentations. Using the human body as starting point, you learn to explore how fashion works and how to design interdisciplinary and cross media collections. You will learn to design using 2D and 3D techniques, skills and studying imagery, and will develop your own signature in the world of women’s wear, men’s wear or fabrics/textiles. You learn how to use your knowledge and craftsmanship to show current directions in fashion or its ability to push boundaries and applicability and present these. You learn about different disciplines and to deal with deadlines. Apart from pure fashion, you also study illustration, photography and digital media and take part in project-oriented learning around a fashion issue. Apart from designing, you also take part in projects such as drawing, pattern designing, photo styling or moulage. During your course you will be assessed on your talent, your ability to work freely, originality and the development of your own vision and signature with the wider profession. You can further specialise and widen your skills by taking minors. You can gain international experience through an internship and/or an exchange in a city such as Paris, London, Antwerp, Stockholm, Berlin or New York. After graduating, you can work as a fashion designer, pattern designer, brand visualiser or stylist. Creating Pioneers Our successful Fashion alumni include: Jonathan Christopher Hofwegen (winner Designer for Tomorrow and Henri Winkelman Award 2013; at present working for Karl Lagerfeld); Maryam Kordbacheh (nominated for Hyères International Festival of Fashion and Photography); Daisy Kroon (designer); AJ Mets (designer); Margreeth Olsthoorn (shop owner); Arie Versluis and Ellie Uyttenbroek (Exactitudes); Stella Verdult (La Coste/Zara); Katinka Feijs (Chloé, Paris); Saskia van Langevelde (Vogue, Elle); Valerie Romers (Supertrash); Serena Asselman (V&D); Yentl Oomen, Katrien Baaij and Niels Brinkman (G-Star); Corina Diepen­Stolk (Sissy Boy); Leontine Hagoort, Henriette Visser (Bijenkorf); Sandra Cruden (Kyuchi and Diesel); Wendela van Dijk (shop owner); Peter Jeroense (fashion illustrator); Anja Koops (stylist/editor); Linda Korver (H&M Stockholm); and Marjolein Stormezand. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Illustration

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

You will develop into a designer that is specialised in creating applied images and visuals. Illustration is becoming increasingly more visible in our strongly visually-oriented communication culture. [+]

Best Bachelors in Visual Design in Netherlands 2017. You will develop into a designer that is specialised in creating applied images and visuals. Illustration is becoming increasingly more visible in our strongly visually-oriented communication culture. You will focus on three areas of research that you will examine both from theory and from practice. These are: storytelling – telling a story through images; information design – creating information in images; authorship – expressing personal opinions through images. The curriculum consists of quarterly projects, at the core of which you do research into these three areas and their relationship to international professional practice. You will work on various products including print media, web design, games, animation, info-graphics and spatial designs. In doing so, you will meet professional designers and illustrators while exploring new and innovative ways of applying illustrations. The use of digital media and cross media plays an important role in each quarter. International experience and training can be done through exchanges at various institutes abroad, including in Los Angeles, Boston, Berlin, Copenhagen and Tokyo. After earning your bachelor degree, you can continue and to a master, for example our Master Design. There are also options available to do particular masters in illustration courses in other countries in Europe and in the United States. As an illustrator, you learn to professionalise your craft both independently and in a team, and you develop the mind-set that is expected of you in contemporary professional practice – you are in touch with the world, critical and searching for your own imagery and vision. After graduating, you can work as a freelance illustrator, enter into collaboration with other illustrators or designers, or position yourself as a production or design company. Creating Pioneers Our successful Illustration alumni include: Daniel Rozenberg (Dadara); Luuk Bode; Raoul Deleo; Misja Baas (Guerilla Games); Willem Lagerwaard; Deborah van der Schaaf; Eelco van den Berg; Johan Kleinjan; Simon Buijs (Bobby Pola); Jaron Korvinus & Daan Mens (StudioSpass); Denise van Leeuwen; Eva Galesloot; Loes Riphagen; Jelmer Noordeman & Koen Harmsma (Bier&Brood); Basto Elbers (Sober Industries); Miel Krutzman and Telmo Pieper (TelmoMiel). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Audiovisual Design

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

Audiovisual media play a major role in information provision, education and entertainment. In our department you will learn to develop images and sound. You will learn about sound and camera techniques, software techniques, production methods and concept development. [+]

Audiovisual media play a major role in information provision, education and entertainment. In our department you will learn to develop images and sound. You will learn about sound and camera techniques, software techniques, production methods and concept development. These elements will bring you to the heart of the AV profession – to tell a story through narrative film. You learn, together with a crew, to develop a production. In this work, it is not only the operational side that is important, but especially the artistic content. You analyse assignments and develop original concepts for them. You will develop into an author with a personal vision of reality. Our tutors have backgrounds in both theory and professional practice. They are researchers, script-editors, AV designers, motion graphic designers, interactive designers, autonomous artists, editors, camera and sound people. We expect from you some basic knowledge on how to use imagery and of the audiovisual profession. You also have the drive to tell stories. Experimentation and risk taking are essential, and mistakes are permitted. You learn to reflect on your own work and the work of your fellow students. You will work on assignments given by clients and on assignments that you generate yourself from your own fascinations. You will explore your own imagery, and learn to work in a team. You will learn to pitch your ideas and to communicate with clients, crew and the audience. Ultimately, you will work on an end product that will be shown to audiences. In the first six terms, you will learn to develop audiovisual productions. You will make one-minute productions for release on the internet or on TV, shorts for cinemas, audiovisual installations for VJs or for projection onto buildings, internet virals or autonomous audiovisual productions, images for a video wall or a first person documentary. Halfway through your second year you will go deeper into the knowledge and storytelling techniques from the first six terms. In the third year, you will do an internship and in the last year you will do a minor in one of the three Practices: Autonomous, Social or Commercial. After graduating, you can work as an all-round audiovisual designer, an interactive audiovisual producer, director or motion graphics designer. Creating Pioneers Our successful Audiovisual Design alumni include: Willem Baptist (winner Golden Gate Award); Roeland de Bruïne (known for the TV format ‘Truman’); Michel van den Burg (listed in the HOT100); Jeroen Houben (known for the videos ‘Sef’ and ‘Yellow Claw’ and the short film ‘Sorry’); Jurjen Versteeg (Vimeo Award winner and From Form founder and partner); and Bero Beyer (known for ‘Paradise Now’). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Animation

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. [+]

Best Bachelors in Visual Design in Netherlands 2017. The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. We view animation initially as a means of communication. Animators have stories to tell. Animation is thus a means and not an end in itself. This is the reason that the faculty devotes much attention to applicability and concept development on top of acquiring craftsmanship and skills. Animations are found in films, adult and children television series, games, interactive applications and apps, commercials, simulations and information films. Even the appearance is hugely diverse, ranging from traditional 2D animation in classic cartoons and 3D computer technology to stop motion and digital cut outs. We focus on the strongly growing market with its wide diversity of applications on all sorts of platforms, from interactive applications to commercials, whose demand for the translation of large amounts of data into easy to ‘read’ images is radically increasing. The first two years of the study programme mostly consists of basic skills development. You will learn several different techniques, principles and theory, initially from simple resources, but as you progress the projects will become more complex and your instruments will become more advanced. You yourself will determine the professional area in which you will develop. The second half emphasises collaboration, practical assignments, compiling a portfolio and an internship. You can also do an exchange in a city such as London, Berlin, Boston or Tokyo and build the foundation for your future as a professional animator. Creating Pioneers Our successful Animation alumni include: Aimée de Jongh (daily cartoon ‘Snippers’ in the Metro newsdaily); Jeffrey Schreuders (listed in the HOT100); Paco Vink & Albert ’t Hooft (Anikey Studios of the animated film ‘Trippel Trappel’); Michiel Wesselius & Sander Alt (Urrebuk); Joost van den Bosch & Erik Verkerk (Ka-Ching Cartoons); Hisko Hulsing; Jurrien Boogert (Arjuno Kecil); and Patrick Chin. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor - Game Design & Development

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time 4 years September 2017 Netherlands Groningen

The international Game Design & Development Major (GDD) revolves around game design, game development and how games are implemented to reach a specific purpose. You will work on game concepts, 2D and 3D artwork, game development and game evaluation, adjusted in line with current developments in the curriculum. While working in a team, you learn how you can turn a game concept into a final product and how to involve the end user in the development of the product. There is extra emphasis on research, innovation, intercultural communication and entrepreneurship. Furthermore, you will work on developing specific professional skills needed as a game designer, game artist, game developer or game evaluator. [+]

Game Design & Development: www.hanzegroningen.eu/gdd Games can be seen all around us, from popular mainstream games on consoles and PCs, to mobile and tablet-based games that are played for entertainment. Moreover, they are increasingly used as learning tools, in the form of so-called serious games. You may like playing games, but you’re particularly curious about what it takes to make a game work: its looks, its mechanics, and its internal technical system. This four year international major in Game Design & Development prepares you for an international career in the field of game design and development. Throughout the programme, you will work on defining and promoting game concepts, creating 2D and 3D artwork, as well as developing the code for gameplay. After completing this programme, you will be able to work in the international game industry as a game designer, game artist, or game developer. Programme overview Throughout the programme, you will work on defining and promoting game concepts, creating 2D and 3D artwork, as well as developing the code for gameplay. Every student receives basic training in these elements throughout the first year, while specialising in one of them during the rest of the programme. While working in a team, you learn how to turn a game concept into a final product and how to involve the end user in the development cycle. With an emphasis on research, innovation, intercultural communication, and entrepreneurship, it is both a generalist and a specialist training programme for the creative industry. During the Hanze UAS Open Days, a presentation was given about Game Design & Development. First year In the first year of Game Design & Development, you will develop your portfolio by working on an entertainment game and an educational game. Throughout these design and development projects, you will learn the basics of game design, game art, and game development. Moreover, you will learn how to combine research and intercultural cooperation with succesful project proposals and productions. Graduation period You will complete the programme once you have done a graduation assignment, in which you will address a complex case and design a game based solution by using design research in combination with gathered skills and knowledge. By the end of your programme, you will have professional experience, a great set of personal skills, a diploma as well as a great portfolio, hence all the requirements to enter the games industry with. Career prospects After completing this programme, you will be able to work in the international game industry as a game designer, game artist, or game developer. Alternatively, you will also be able to work as a multimedia designer or multimedia developer in the creative industry. [-]