Bachelor's Degree in Visual Design in Europe

See Bachelor Programs in Visual Design in Europe 2017

Visual Design

Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.

There are more than four thousand higher education organizations in Europe, from leading research institutions to small, teaching-focused universities. Europe itself is not as much different than other continents, reaching from the Arctic Circle to the coast of Africa.

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Bachelor - Game Design & Development

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time 4 years September 2017 Netherlands Groningen

The international Game Design & Development Major (GDD) revolves around game design, game development and how games are implemented to reach a specific purpose. You will work on game concepts, 2D and 3D artwork, game development and game evaluation, adjusted in line with current developments in the curriculum. While working in a team, you learn how you can turn a game concept into a final product and how to involve the end user in the development of the product. There is extra emphasis on research, innovation, intercultural communication and entrepreneurship. Furthermore, you will work on developing specific professional skills needed as a game designer, game artist, game developer or game evaluator. [+]

Bachelors in Visual Design in Europe 2017. Game Design & Development: www.hanzegroningen.eu/gdd Games can be seen all around us, from popular mainstream games on consoles and PCs, to mobile and tablet-based games that are played for entertainment. Moreover, they are increasingly used as learning tools, in the form of so-called serious games. You may like playing games, but you’re particularly curious about what it takes to make a game work: its looks, its mechanics, and its internal technical system. This four year international major in Game Design & Development prepares you for an international career in the field of game design and development. Throughout the programme, you will work on defining and promoting game concepts, creating 2D and 3D artwork, as well as developing the code for gameplay. After completing this programme, you will be able to work in the international game industry as a game designer, game artist, or game developer. Programme overview Throughout the programme, you will work on defining and promoting game concepts, creating 2D and 3D artwork, as well as developing the code for gameplay. Every student receives basic training in these elements throughout the first year, while specialising in one of them during the rest of the programme. While working in a team, you learn how to turn a game concept into a final product and how to involve the end user in the development cycle. With an emphasis on research, innovation, intercultural communication, and entrepreneurship, it is both a generalist and a specialist training programme for the creative industry. During the Hanze UAS Open Days, a presentation was given about Game Design & Development. First year In the first year of Game Design & Development, you will develop your portfolio by working on an entertainment game and an educational game. Throughout these design and development projects, you will learn the basics of game design, game art, and game development. Moreover, you will learn how to combine research and intercultural cooperation with succesful project proposals and productions. Graduation period You will complete the programme once you have done a graduation assignment, in which you will address a complex case and design a game based solution by using design research in combination with gathered skills and knowledge. By the end of your programme, you will have professional experience, a great set of personal skills, a diploma as well as a great portfolio, hence all the requirements to enter the games industry with. Career prospects After completing this programme, you will be able to work in the international game industry as a game designer, game artist, or game developer. Alternatively, you will also be able to work as a multimedia designer or multimedia developer in the creative industry. [-]

Bachelor in Multimedia and Visual Communication

RIT Kosovo™
Campus Full time 2 - 4 years September 2017 Kosovo Prishtina

Multimedia and Visual Communication concentration at RIT Kosovo™ (A.U.K) is designed with the future in mind. The course sequencing prepares students with targeted aspects of web design and development, print design and multimedia production, communication techniques and digital asset management. [+]

Multimedia and Visual Communication Concentration (24 credits) Multimedia and Visual Communication concentration at RIT Kosovo™ (A.U.K) is designed with the future in mind. Students are prepared with the theoretical framework and hands-on technical skills needed to organize, design and communicate ideas and information in the 21st century global market and to meet the projected national market needs in the greater Kosovo region in the fields of IT and communication. It is also an excellent compendium to RIT Kosovo™ (A.U.K)'s other concentration offerings and provides a useful skill set for private and family business operations. The course sequencing prepares students with targeted aspects of web design and development, print design and multimedia production, communication techniques and digital asset management. A student successfully completing the Multimedia and Visual Communication concentration will have developed vital skills in the fields of IT, graphic design, media management, communications, as well as developed essential skills for the private business sector. Required courses: TCOM – 270 Effective Web Design 1 TCOM – 271 Effective Web Design 2 Electives: ISTE – 140 Web I ISTE – 141 Web II ISTE – 260 Designing the User Experience* TCOM – 380 Design for Print and Web TCOM – 383 Designing Vector Graphics TCOM – 365 Video Productions *These courses have prerequisites or co-requisites as noted in parentheses. [-]

Bachelor in Product Design

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

Product Design is about constantly examining the relationship between products and their users. There are all sorts of products and they are everywhere, from the purely functional to those that make a statement. [+]

Bachelors in Visual Design in Europe 2017. Product Design is about constantly examining the relationship between products and their users. There are all sorts of products and they are everywhere, from the purely functional to those that make a statement. Emerging new technologies are triggering debate about the foundations of existing ideas about product design, use and the product economy. The free use of new distribution and production opportunities are creating major opportunities for product designers now. At its core, product design is about questioning and redefining what already exists. This is why, as a product designer, you develop meaning and think about appearance. An important part of your course is discovering and developing materials, often new ones, and production processes by literally ‘getting your hands dirty’. You could even go one step further: to not be afraid to dismantle the existing, both in a physical and a conceptual sense as well as in terms of production and distribution. In doing so, you develop new ideas and ways of use; you dive deeply into the consequences of designing in practice. Examples are aspects such as environmental and social sustainability. As a product designer, you are thus not limited to existing instruments, but you either adapt these instruments or you design your own instruments. This goes beyond the product itself: product design is not limited to tangible things, but it can also result into a process or a service. In short, product designers are people who see themselves as experimental, research-driven, collaborative and entrepreneurial in imagining how products can change our future. Creating Pioneers Our successful Lifestyle alumni include: Suzanne van Beest (nominated for the Electrolux Design Lab Competition and listed in HOT100) and Isaac Monté (winner of the Drempel Award 2013 and the Henri Winkelman Award 2013; currently he is Head of the Department of Product Design at The Academy of Design in Colombo/Sri Lanka). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Fashion Design

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

In their designs, fashion designers work from a creative and critical vision of current developments in fashion and society. Fashion is about visual communication: how do you communicate your designs in various media? [+]

In their designs, fashion designers work from a creative and critical vision of current developments in fashion and society. Fashion is about visual communication: how do you communicate your designs in various media? You learn to define and discover trends and to respond to the market needs of consumers. By developing your own vision and signature in the fashion industry, you will learn about shape, colour and material. During your studies you will work on real items of clothing, collections and all-round presentations. Using the human body as starting point, you learn to explore how fashion works and how to design interdisciplinary and cross media collections. You will learn to design using 2D and 3D techniques, skills and studying imagery, and will develop your own signature in the world of women’s wear, men’s wear or fabrics/textiles. You learn how to use your knowledge and craftsmanship to show current directions in fashion or its ability to push boundaries and applicability and present these. You learn about different disciplines and to deal with deadlines. Apart from pure fashion, you also study illustration, photography and digital media and take part in project-oriented learning around a fashion issue. Apart from designing, you also take part in projects such as drawing, pattern designing, photo styling or moulage. During your course you will be assessed on your talent, your ability to work freely, originality and the development of your own vision and signature with the wider profession. You can further specialise and widen your skills by taking minors. You can gain international experience through an internship and/or an exchange in a city such as Paris, London, Antwerp, Stockholm, Berlin or New York. After graduating, you can work as a fashion designer, pattern designer, brand visualiser or stylist. Creating Pioneers Our successful Fashion alumni include: Jonathan Christopher Hofwegen (winner Designer for Tomorrow and Henri Winkelman Award 2013; at present working for Karl Lagerfeld); Maryam Kordbacheh (nominated for Hyères International Festival of Fashion and Photography); Daisy Kroon (designer); AJ Mets (designer); Margreeth Olsthoorn (shop owner); Arie Versluis and Ellie Uyttenbroek (Exactitudes); Stella Verdult (La Coste/Zara); Katinka Feijs (Chloé, Paris); Saskia van Langevelde (Vogue, Elle); Valerie Romers (Supertrash); Serena Asselman (V&D); Yentl Oomen, Katrien Baaij and Niels Brinkman (G-Star); Corina Diepen­Stolk (Sissy Boy); Leontine Hagoort, Henriette Visser (Bijenkorf); Sandra Cruden (Kyuchi and Diesel); Wendela van Dijk (shop owner); Peter Jeroense (fashion illustrator); Anja Koops (stylist/editor); Linda Korver (H&M Stockholm); and Marjolein Stormezand. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Illustration

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

You will develop into a designer that is specialised in creating applied images and visuals. Illustration is becoming increasingly more visible in our strongly visually-oriented communication culture. [+]

Bachelors in Visual Design in Europe 2017. You will develop into a designer that is specialised in creating applied images and visuals. Illustration is becoming increasingly more visible in our strongly visually-oriented communication culture. You will focus on three areas of research that you will examine both from theory and from practice. These are: storytelling – telling a story through images; information design – creating information in images; authorship – expressing personal opinions through images. The curriculum consists of quarterly projects, at the core of which you do research into these three areas and their relationship to international professional practice. You will work on various products including print media, web design, games, animation, info-graphics and spatial designs. In doing so, you will meet professional designers and illustrators while exploring new and innovative ways of applying illustrations. The use of digital media and cross media plays an important role in each quarter. International experience and training can be done through exchanges at various institutes abroad, including in Los Angeles, Boston, Berlin, Copenhagen and Tokyo. After earning your bachelor degree, you can continue and to a master, for example our Master Design. There are also options available to do particular masters in illustration courses in other countries in Europe and in the United States. As an illustrator, you learn to professionalise your craft both independently and in a team, and you develop the mind-set that is expected of you in contemporary professional practice – you are in touch with the world, critical and searching for your own imagery and vision. After graduating, you can work as a freelance illustrator, enter into collaboration with other illustrators or designers, or position yourself as a production or design company. Creating Pioneers Our successful Illustration alumni include: Daniel Rozenberg (Dadara); Luuk Bode; Raoul Deleo; Misja Baas (Guerilla Games); Willem Lagerwaard; Deborah van der Schaaf; Eelco van den Berg; Johan Kleinjan; Simon Buijs (Bobby Pola); Jaron Korvinus & Daan Mens (StudioSpass); Denise van Leeuwen; Eva Galesloot; Loes Riphagen; Jelmer Noordeman & Koen Harmsma (Bier&Brood); Basto Elbers (Sober Industries); Miel Krutzman and Telmo Pieper (TelmoMiel). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Audiovisual Design

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

Audiovisual media play a major role in information provision, education and entertainment. In our department you will learn to develop images and sound. You will learn about sound and camera techniques, software techniques, production methods and concept development. [+]

Audiovisual media play a major role in information provision, education and entertainment. In our department you will learn to develop images and sound. You will learn about sound and camera techniques, software techniques, production methods and concept development. These elements will bring you to the heart of the AV profession – to tell a story through narrative film. You learn, together with a crew, to develop a production. In this work, it is not only the operational side that is important, but especially the artistic content. You analyse assignments and develop original concepts for them. You will develop into an author with a personal vision of reality. Our tutors have backgrounds in both theory and professional practice. They are researchers, script-editors, AV designers, motion graphic designers, interactive designers, autonomous artists, editors, camera and sound people. We expect from you some basic knowledge on how to use imagery and of the audiovisual profession. You also have the drive to tell stories. Experimentation and risk taking are essential, and mistakes are permitted. You learn to reflect on your own work and the work of your fellow students. You will work on assignments given by clients and on assignments that you generate yourself from your own fascinations. You will explore your own imagery, and learn to work in a team. You will learn to pitch your ideas and to communicate with clients, crew and the audience. Ultimately, you will work on an end product that will be shown to audiences. In the first six terms, you will learn to develop audiovisual productions. You will make one-minute productions for release on the internet or on TV, shorts for cinemas, audiovisual installations for VJs or for projection onto buildings, internet virals or autonomous audiovisual productions, images for a video wall or a first person documentary. Halfway through your second year you will go deeper into the knowledge and storytelling techniques from the first six terms. In the third year, you will do an internship and in the last year you will do a minor in one of the three Practices: Autonomous, Social or Commercial. After graduating, you can work as an all-round audiovisual designer, an interactive audiovisual producer, director or motion graphics designer. Creating Pioneers Our successful Audiovisual Design alumni include: Willem Baptist (winner Golden Gate Award); Roeland de Bruïne (known for the TV format ‘Truman’); Michel van den Burg (listed in the HOT100); Jeroen Houben (known for the videos ‘Sef’ and ‘Yellow Claw’ and the short film ‘Sorry’); Jurjen Versteeg (Vimeo Award winner and From Form founder and partner); and Bero Beyer (known for ‘Paradise Now’). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Animation

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. [+]

Bachelors in Visual Design in Europe 2017. The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. We view animation initially as a means of communication. Animators have stories to tell. Animation is thus a means and not an end in itself. This is the reason that the faculty devotes much attention to applicability and concept development on top of acquiring craftsmanship and skills. Animations are found in films, adult and children television series, games, interactive applications and apps, commercials, simulations and information films. Even the appearance is hugely diverse, ranging from traditional 2D animation in classic cartoons and 3D computer technology to stop motion and digital cut outs. We focus on the strongly growing market with its wide diversity of applications on all sorts of platforms, from interactive applications to commercials, whose demand for the translation of large amounts of data into easy to ‘read’ images is radically increasing. The first two years of the study programme mostly consists of basic skills development. You will learn several different techniques, principles and theory, initially from simple resources, but as you progress the projects will become more complex and your instruments will become more advanced. You yourself will determine the professional area in which you will develop. The second half emphasises collaboration, practical assignments, compiling a portfolio and an internship. You can also do an exchange in a city such as London, Berlin, Boston or Tokyo and build the foundation for your future as a professional animator. Creating Pioneers Our successful Animation alumni include: Aimée de Jongh (daily cartoon ‘Snippers’ in the Metro newsdaily); Jeffrey Schreuders (listed in the HOT100); Paco Vink & Albert ’t Hooft (Anikey Studios of the animated film ‘Trippel Trappel’); Michiel Wesselius & Sander Alt (Urrebuk); Joost van den Bosch & Erik Verkerk (Ka-Ching Cartoons); Hisko Hulsing; Jurrien Boogert (Arjuno Kecil); and Patrick Chin. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

BDes (Hons) Graphic Design

Edinburgh Napier University
Campus Full time 4 years September 2017 United Kingdom Edinburgh

Join award-winning students and gain practical work experience to shape the world around you on our accredited and industry recognised graphic design course. [+]

Join award-winning students and gain practical work experience to shape the world around you on our accredited and industry recognised graphic design course. Course introduction This course offers a broad design education, drawing on a rich theoretical and practical history and is forward thinking in the way visual language is applied to a wide spectrum of design disciplines in professional practice. As a graphic designer, you'll help shape the world around you. More and more, designers are working in diverse industries to create our visual environment, from branding and packaging to book covers, clothing and signage. You'll have the opportunity to apply your learning on an optional work placement, which may be undertaken overseas at one of our linked European universities. We also have a placement scheme with StudioLR. What you'll learn This course emphasises the importance of ideas and originality of content as key elements and the fundamental cornerstone of the graphic design process. It encourages creativity, integrity, social and ethical responsibility and a sense of challenge in the work undertaken. Sharing its first year with the Product Design and Interior Architecture courses, this course will expose you to design in its broadest sense, including media, motion and spatial applications, and you'll study and create work that transcends the 2D format. Previous students have won a number of design awards, receiving 11 commendations and one category winner at the Roses Creativity Awards in 2014. This recognition culminated in one of our student winning a Yellow Pencil at the prestigious D&AD student awards, the design industry’s equivalent of the Oscars. You’ll gain the skills you need to successfully operate as a professional graphic designer. You'll work on conceptual thinking, design sketching techniques, illustration and the use of digital media. In addition, you'll learn verbal and visual communication techniques, effective client liaison, team working skills and business and marketing principles. This is a full-time course studied over four years and is accredited by Creative Skillset. You’ll learn by a variety of teaching methods including lectures, tutorials, laboratory sessions and independent study. Entry requirements Minimum year 1 SQA Higher BBBB including English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. A Level BBC including English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. Irish Leaving Certificate Pre 2017: B1, B1, B3, B3 at HL including English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. 2017 onwards: H2, H2, H3, H3 at HL including English or another literary subject*, plus on of: Art, Product Design, Graphic Communication. BTEC (QCF) Extended Diploma Level 3 Minimum grades DMM (Distinction, Merit, Merit) in a related subject. BTEC (QCF) Diploma Minimum grades D*D* (Distinction*, Distinction*) in a related subject. International Baccalaureate 28 points overall with 6,5,4 in HL subjects including English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. Minimum year 2 SQA Advanced Higher BBC to include English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. A Level AAB to include English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. HNC Pass in a relevant subject, with B in the graded unit. Typical year 3 HND Pass in a relevant subject with B in Graded Unit. *Literary subjects accepted are: Modern Studies, History, Psychology, Sociology, RMPS, Theology, Media Studies, Philosophy, Politics, Sociology, Geography, Latin and Classics. Other entry requirements As part of the selection process suitably qualified applicants will normally be invited to submit a portfolio/attend an interview. English language requirements If your first language isn't English, you'll normally need to undertake an approved English language test and our minimum English language requirements will apply. This may not apply if you have completed all your school qualifications in English. Check our country pages to find out if this applies to you. Our entry requirements indicate the minimum qualifications with which we normally accept students.Competition for places varies from year to year and you aren't guaranteed a place if you meet the minimum qualifications. Admissions policies We're committed to being as accessible as possible to anyone who wants to achieve higher education. Tuition fees Students from 2016/17 2017/18 Scotland/EU £1,820 £1,820 England Wales and Northern Ireland £9,000 £9,000 Overseas £13,740 £13,900 [-]

BACHELOR VISUAL EFFECTS

LISAA Paris
Campus Full time 3 - 4 years September 2017 France Paris

This course prepares students to become experts in special effects design: cinematographic shows, computer animated characters and digital sets are some examples of the use of special effects. [+]

Bachelors in Visual Design in Europe 2017. This course prepares students to become experts in special effects design: cinematographic shows, computer animated characters and digital sets are some examples of the use of special effects. With expert equipment at the forefront of digital technology, and ateaching staff made up of professionals in the sector, LISAA is ranked as thesecond private school in Paris by professionals in the field of animation (L’Etudiant, 2015). Many graduates findwork in the top special effects studios in France and abroad. STATE-REGISTERED QUALIFICATION The Special Effects course takes place over three years or two years following a foundation year in art and design. The qualification in Digital Design and Development – 3-D Animation option is listed on level 2 (France), 6 (EU), NSF 323m of the French Register of Professional Certifications (RNCP), decree published 12/08/2013 in the official journal of 27th August 2013. Students can join in at the beginning of every year (1st, 2nd or 3rd year). Advantages of the Course Courses led by industry professionals Work placements at partner companies, constituting a significant career accelerator Classes centred around real projects in order to gain technical knowledge Individual student follow-up for the creation of their portfolio,work placement report and professional project Links between different disciplines in order for students to understand the complementary relationship of different areas of expertise Careers The qualification in Digital Design and Development – Special Effects option prepares students for careers in videography (compositing, music videos, advertising) and special effects. 2-D/3-D Layout Artist 2-D FX Artist 3D Animator Background designer Character Designer / Artist Compositing artist Concept artist Lighting / Rendering artist Matte painter Compositing operator / editor Rigger Visual effects director Shader artist Motion capture technician Tracking / Match Move Artist VFX artist Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation and the potential of his or her academic profile to suit the specificities of a profession in animation and VFX. Students can join in at the beginning of every year (1st, 2nd or 3rd year). [-]

Bachelor in Graphic Arts & Design

Groupe ESC Troyes in Champagne
Campus Full time 3 years September 2017 France Troyes

The bachelor program offers several internships and pedagogical projects with companies for general design careers through three options: Communication Design, Product Design, or Space Design. [+]

Groupe ESC Troyes School of Design trains students for design careers. The bachelor program offers several internships and pedagogical projects with companies for general design careers through three options: Communication Design, Product Design, or Space Design. Accessible after a high school diploma, the School of Design provides three-year training in creative and design careers. The training is based on simple, solid principles of creative openness and the mastery of technical tools connected with the business world. Teaching is based on the acquisition of essential basics and new materials in design in order to develop students’ creativity and its concrete application. This Bachelor requires a sufficient grounding in French and in English. 3 YEARS TO DEVELOP YOUR CREATIVE POTENTIAL Year 1 Year 1 is dedicated to waken curiosity and develop imagination; Students conclude their first year with a 1-month internship. Courses examples: Design Culture, Fundamentals Tools of Design, Economic Culture, Individual and team projects, History of Art and Architecture, History of Applied Arts, Semiology, Expressive design, Drawing live models, Designing space, Calligraphy, Typography, Theory of color, Page layout, Visual Identity, Volume, General Economics, Business Economics, Basics in Marketing, Marketing Design, I.T. Environment, Word processing, Photoshop©, Illustrator©, Acrobat©, In Design©, … Year 2 Year 2 is based on acquiring deeper professional knowledge in design and choosing a major between : Communication Design, Product Design and Space Design. Students are entitled to experience professional internship in France or abroad (5 months minimum - between the end of year 2 and the beginning of year 3). Year 3 The last year of the Bachelor aims at reinforcing skills and prepares students for either professional life or continuing at Master’s level in Global Design. Note: Students applying directly into year 3 have a specific curriculum. [-]

Bachelor in Animation and Visual Effects

laSalle Barcelona
Campus Full time 4 years September 2017 Spain Barcelona

The degree of Animation and Visual Effects of La Salle Campus Barcelona insists on the fundamentals of animation which are based on all the production of the animation independently of the technic, and you will learn how to combine the artistic and technic part of animation to explain the most captivating stories. [+]

Bachelors in Visual Design in Europe 2017. Why study this degree? • Thorough education We offer you a complete program of the technical foundations for computer animation. You will learn to work with the most advanced 3D animation and VFX technology. You will gain an in-depth knowledge of the foundations of art, design and photography, as well as the principles of anatomy, acting and color science. • Active professors You will learn from professors who are recognized and actively working in the animation and visual effects business, using the same techniques and tools you will be required to use in the market. • Creativity and design You will be able to develop your own ideas, scripts and characters where you will use everything you have learned to create digital content. • Digital portfolio Upon completion of the degree, you will have your own digital portfolio with all the work created during the course. • Official university degree The animation sector is currently in its golden years and is a sector that enjoys the best growth estimates nationally and internationally. Along with videogames, currently this industry has a high demand for employment in our country and at La Salle Campus Barcelona you will obtain an official university degree, which will qualify you to work anywhere in the world. You will also be able to complete stages and exchanges in other universities with a recognized international prestige. What do they prepare you for? The Animation and Visual effects degree of La Salle Campus Barcelona prepares you to be an artist of animation for all professions related with animation and visual entertainment: The cinema industry: 3D animation, Visual Effects (VFX) and videogames. Advertising Digital Content You will learn all the production steps emphasizing on characters animation, to postproduction, final product composition and the distribution and promotion of the product. You will be also prepared with all the management knowledge needed for the entertainment industry, like for example, the intellectual property or marketing. The degree of Animation and Visual Effects of La Salle Campus Barcelona insists on the fundamentals of animation which are based on all the production of the animation independently of the technic, and you will learn how to combine the artistic and technic part of animation to explain the most captivating stories. On the other hand it prepares you to dominate the latest technology to create visual animation with the same tools as the most professional studios of animation in the world. Some of the job opportunities of this degree, Animation and Visual Effects, are: narrative and screenwriting illustrated script/storyboard art direction and character design 3d modeling and textures rigger/character td lighting technical director layout/previs artist animator texture artist groom artist matte painter fx artist comp artist colorist and color correction producers and project management Access requirements You can gain admittance to this Bachelor’s Degree: From High School if you have passed the University Access Exam. (PAU for the name in Spanish) From a Superior Level Training Cycle. (CFGS for the name in Spanish) If you have started a Bachelor’s Degree and you want to continue studying it at La Salle (expedient transfer): if you have studied a degree that is not official in Spain, you must validate at least 30 credits, or obtain the equivalence on your academic credentials and do the University Access Exam (PAU) at the UNED, or accredit your studies by the UNED if you come from the EHEA. If you are in possession of a university degree. If you have done the University Access Exam for 25 years olds or for 45 years olds. If you are a student from the European Union or from any country that has an international agreement that may apply to this situation: you have to fulfill the academic requirements to access to University that the educative system of the country you are studying in demands and accredit the University Access Exam (PAU) at la UNED (www.uned.es). Those bachelor's students with partial or finished studies from a foreign university, must bring a certificate from the university in their country which indicates that their degree is official in that country. If you fulfill any of these requirements you can start the Admission Process of any of the courses at La Salle. Students completing all the credits will receive the Degree in Management of Business and Technology from Ramon Llull University. [-]

Degree In Engineering Multimedia - Video Games

laSalle Barcelona
Campus Full time 4 years September 2017 Spain Barcelona

You can "touch" multitude of different peripherals Virtual Reality, within the space Multimedia "The Dome", the only interdisciplinary laboratory's "Serious Games" Creativity, Innovation and Theory "Games" applied to all kinds of contexts and problems in addition to the purely playful. [+]

Why choose this degree? Wide range of possibilities of industry requiring interactive digital content: video games, medical, sports, cultural, educational, marketing, risk prevention, artistic, entertainment, strategic consulting, etc. High demand in the labor market in video games Multimedia Engineers who are trained in both design and technology. The degree has a technology base that allows students to develop skills both programming and art and design. Since 2008 La Salle teaches the first and only degree in Multimedia Engineering in Catalonia. You will practice in only laboratories: Medialab, Southern Europe where you can give life to your creations largest lab Motion Capture (MoCap). You can "touch" multitude of different peripherals Virtual Reality, within the space Multimedia "The Dome", the only interdisciplinary laboratory's "Serious Games" Creativity, Innovation and Theory "Games" applied to all kinds of contexts and problems in addition to the purely playful. We prepare for official certifications professionally recognized internationally. What do you prepare? During the studies, you will perform specific subjects of key specialties in the world of video games: Artistic / Creative, Production and Programming video games such as: Design and usability Artistic expression Audiovisual language Digital Photography audiovisual dramaturgy Art for videogames Game Design Character animation Game production Graphics Programming digital TV Virtual reality web projects Music and sound effects physical simulation What you need to access? You can access this Grade: From the high school, once passed the entrance examinations to the University (PAU). From Higher Level Training Cycles (CFGS). If you are pursuing a university degree that has not finished and want to continue it in La Salle (file transfer). Should have attended university abroad, you have to be able to validate a minimum of 30 credits or access via approval of school and PAU through the UNED accreditation or via the UNED if you're the EHEA. If you already have a university degree. Should have attended university abroad, you have to be able to validate a minimum of 30 credits or access via approval of school and PAU through the UNED, via accreditation of the UNED if you are the EHEA or via homologation of the university degree in Spain. If you have made the entrance examination to college for over 25 years and for over 45 years. If you are a student of the European Union or any country with which they have subscribed international agreements applicable in this case; you have to meet the academic requirements in the educational system of the country where you are studying to enter university and the approval process Test Access to University (PAU) at the UNED (www.uned.es). Those students who access the partial studies degree (or completed) cursados ​​outside the Spanish state, must bring a certificate from your home university, as their degree is official in his country. Admission you are not a number at La Salle Campus Barcelona. We select our students taking into account several things: your motivation, your talents to the degree you want to study and, of course, your academic record. These are the steps you must take to study your degree at La Salle Campus Barcelona: 1. Register. We will contact you and tell you how to start your application for admission. 2. We will ask these documents: Photocopy of identity card or passport Digital Photography Motivation letter, written in the language you want to pursue your studies academic documentation 3. We will make an entrance test. Unlike Selectivity, ours is a specific test that assesses your suitability for the degree you want to study. 4. If we deem it necessary, you can do a personal interview. 5. Acceptance: will the communicate over a maximum period of 15 days after submission of all required documentation. 6. Application Scholarship or financial aid. La Salle Campus Barcelona is people first, so we offer our own program of scholarships and grants. 1 in 4 students studying on a scholarship. In La Salle, if you can! 7. Place reservation. [-]

Web & Interaction Design

Quasar Design University in Rome
Campus Full time Part time November 2017 Italy Rome

The three-year course in Interaction Design form multimedia designers in the following areas: The three-year course in Interaction Design form multimedia designers in the following areas: Interaction design, web design, interface design, app development, interactive systems using Arduino and Touch, Designer, video editing. [+]

Bachelors in Visual Design in Europe 2017. Web & Interaction Design The three-year course in Interaction Design form multimedia designers in the following areas: Interaction design, web design, interface design, app development, interactive systems using Arduino and Touch Designer, video editing. The course is unique in Italy, is active since 1991 and is continuously updated. The course is recognized by MIUR as an Academic Diploma Level I. Who it is aimed at This university-level course is aimed at school leavers, from all types of secondary schools, aspiring multimedia designers who want to develop their capacity for expression based on structured knowledge and shared languages, skills that are essential for working with professionalism in a field as complex as that of multimedia design and interactivity. The course may also be useful for the specialization and updating of professionals who already work in the field of communications. Educational objectives The objective pursued in the Web & Interaction course is that of training designers capable of relating in a critical and aware manner to the complex field of multimedia design, but also specializing and updating the training of those already working in the communications field. Awarded qualification Academic Diploma Level I recognized by MIUR. Creative jobs The ongoing processes of modernization in multimedia communications, from a perspective of systematic interaction between different languages and new technologies, have expanded to new areas the employment opportunities for operators who are able to combine the mastery of instruments and applications with the qualities of creativity and an efficacious methodological approach to the project. In this highly dynamic and continuously updated context, the figure of the Interaction Designer is of crucial importance wherever the complex area of interactive design is dealt with. An extremely versatile professional, they are able to adapt their activity according to different operational needs and can exercise it as: web designer and web developer, wherever design and content development, web applications and services are required; digital & interaction designer, ranging from the production of digital and interactive content to the design of applications for mobile devices; communication & media designers, including activities ranging from multimedia communication to web marketing. The various forms of professional activity can take place – as a consultant, collaborator or freelancer – with events and communication, advertising and marketing agencies, businesses, companies and professional studios, public and private bodies, museums, foundations and galleries, operating both nationally and internationally. Partners Derivative, String, Teatro India, Galleria Nazionale d’Arte Moderna Roma, Provincia di Roma, Saatchi & Saatchi, Logos, Greenpeace. Subjects The teaching course is divided into lectures, design laboratories, and technical-applicative teaching. Lessons take place in classrooms with audiovisual supports, drawing tables and dedicated computers, equipped with specialist software. Each teaching area, through laboratory activities, provides in the classroom the various phases of work in which the members of a design team would normally be involved, providing a direct application of the theoretical and technical contributions of the different areas of teaching. A series of intense specialist workshops is foreseen on themes that refer to the specific fields of professional activity, organically integrated with the interdisciplinary project work, which involve the students in complex projects that last the length of a teaching cycle. Furthermore, the teaching activity includes study trips and various external activities and educational visits. Course location The course "Web & Interaction Design" will be held in Rome at Quasar Design University. Via Crescenzio 17 A Roma(RM) - 00193 [-]

Degree In 2D / 3D And Video Animation

L'Idem Barcelona
Campus Full time 4 years September 2017 Spain Barcelona

The work in film animation is to work in a dynamic sector, the head of progress. [+]

Lorena Ares, director of animation games and entertainment Moonbite "We wanted students and school 2D animation level in this area. Our internship experience with The Same but positive. Something that I like a lot of his students is the dedication to the project, which is sure something instilled in school. " A vanguard sector to create magic and illusion ... Web, TV, Film and Video ... The work in film animation is to work in a dynamic sector, the head of progress. The graphic animation has evolved considerably since the movie on television advertisements and invaded the new media areas. Working on computer, you can buy an international level interactive applications, post - production, advertising, animation and digital environment the web, TV, Film and Video. You can become: 2D animation, 3D animation, designer, storyboard, layout man, artistic director, filmmaker ... Are you interested ? Contents Anatomical drawing live model artistic techniques Culture film professional Culture 2D graphics 3D pre script Analysis Study character Funds Study Bible Animatica Storyboard Graphic Production Layout asking layout funds / animation 2D-3D Posing intervals Cleanage Fund postproduction Mounting sound compositing Special effects Master and PAD Software used 3D Studio Max, Maya, Photoshop, After Effects, Flash, Nuke, Final Cut, Premiere, Maya, Toom Boom Work Experience During the practices in companies, students are part of the production teams in the creation films, television series, video games and advertising, in Spain or abroad. Castilian language / English (masterclass guests and external professional speakers). [-]

Bachelor of Design

Minin University
Campus Full time 4 years September 2017 Russia Nizhny Novgorod

The scope of professional interests of an environmental designer includes projecting and transforming the existing object-spatial environment of the city with its components, creation of recreational and landscape features, [+]

Bachelors in Visual Design in Europe 2017. Program: Environmental Design The scope of professional interests of an environmental designer includes projecting and transforming the existing object-spatial environment of the city with its components, creation of recreational and landscape features, decoration at mass performances and festivals, as well as the interior design of residential and public buildings. Environmental Design: urban, rural, park ensembles, small architectural forms, elements of landscaping and gardening, exposition sites, equipment and furniture in the urban environment, the internal space of residential and public buildings, underground facilities for public use, decoration, equipment and furniture in the interior, exhibition and trade expositions, elements of monumental and decorative items, arts and crafts in the exterior and in the interior, visual communication in the interior. Where can I work after graduation? On graduation a designer works as a government employee or as a private entrepreneur in design institutes, design studios, architecture an design creative workshops; governmental and commercial enterprises; retail establishments; creative unions and organizations; secondary and higher vocational education institutions. Program: Graphic Design Product development of printing of advertising materials: book design, advertising and informational brochures, booklets and posters; industrial graphics and packaging; development of labels and brands, logos and typefaces; advertising products on billboards and facades in the city. Today, to the traditional work of graphic designer work with complex graphic systems is added, becoming the basis for corporate identity of an enterprise, visual communication in the interiors and the urban environment. Where can I work after graduation? In the process of training and after graduation students and graduates work in government and commercial organizations involved in graphic design: design studios, advertising agencies; design workshops; governmental and commercial enterprises (PR- and marketing departments); trade institutions; the sphere of publishing; creative unions and organizations; educational institutions. [-]