Want to play your part in designing our future? Interested in a human-centred and sustainable approach to the design of products, services and systems for commercial, industrial and community use?
Top Part time Bachelors in Product Design in Oceania. Want to play your part in designing our future? Interested in a human-centred and sustainable approach to the design of products, services and systems for commercial, industrial and community use?
Embark on this hands-on qualification, offered by one of New Zealand's most innovative and progressive product design schools, and prepare for a career in an exciting and diverse industry.
Creative and practical designers question the way things are and create alternatives, be it through sustainable material use or by creating solutions that encourage sustainable user-behaviour. Employment opportunities are diverse which means you could pursue a career as a design consultant, technology teacher or 3D CAD specialist, or be part of a larger creative or industrial interdisciplinary team. Alternatively, you could start your own entrepreneurial design business.
During this programme, you will acquire the technical, practical and conceptual skills needed to fulfill the cultural, ecological and economic implications of your role as you become a product designer. You will explore human-centred approaches, manufacturing processes and aesthetic considerations to enhance your concepts and ideas, and will enjoy a balanced curriculum of theoretical content and studio-based projects. In addition, you will gain hands-on experience designing a wide range of products and services within fields such as transportation, health and service design (with a primary focus on human needs and the interface between the product and the user) and will benefit from our workshop facilities, up-to-date CAD suites and the chance to showcase your talent.
International: NZD 22,550 (first year)
FAQ/Answers PLEASE REFER TO our website.
Awards and collaborations
Otago Polytechnic's School of Design is frequently invited to collaborate on projects with industry. Students have the opportunity to gain practice in real industry settings and network with potential employers.
In 2016, Bachelor of Design (Product) student, Jeremy Metherell, designed a hammock in his final year. After 12 prototypes, Jeremy perfected the design – his hammock is now being manufactured and sold by Cactus Outdoor equipment company.
Otago Polytechnic students and graduates are often mentioned in the press for winning national and international awards and competitions.
Bachelor of Design (Product) graduate, Adam Gorrie, combined his love of mountain biking with product design to create a car-mounted bike-rack / maintenance stand. He gained distinction for his degree, and won Gold in the Designers Institute of New Zealand Best Design Awards.
Design Communications students Charlotte Boyce, Gabrielle Devereux and Craig Quested won Silver in the Student Graphics section of the Best Design Awards for their ‘International Food Conference Newspaper’. George Chalmers, also a Design Communications student, won Silver for his “Sugar Coated” newspaper in the same category. While lecturer, Matt Galloway, won Silver for his “Blue Oyster Poster Series” in the Design Craft Category of the awards.
2016 was also a successful year for our Design Fashion students. Ivy Jackson-May was chosen for the inaugural paid internship at WORLD fashion brand.
Fashion graduate, Anna Ross has seen great success with her skincare and nail polish line, Kester Black. She was named the 2016 Young Australian Businesswoman of the Year.
Creativity and vision
A passion for design
The ability to see an idea through from concept to reality
The ability to communicate your ideas to others
An interest in people and the world around you.
NCEA Level 3
Three subjects - at Level 3 or above, made up of:
14 credits each, in three approved subjects, and
Literacy - 10 credits at Level 2 or above, made up of:
5 credits in reading and 5 credits in writing, and
Numeracy - 10 credits at Level 1 or above, made up of:
specified achievement standards available through a range of subjects OR
package of three numeracy unit standards (26623, 26626, 26627- all three required).
If you do not hold the above qualifications , you must demonstrate equivalent qualifications/experience. Mature applicants with work and life experience are encouraged to apply.
You must submit a portfolio and may have to undertake an interview.
International students will be individually assessed to ensure they meet degree-level entry requirements.
If English is not your first language , you must also demonstrate English language skills equivalent to an IELTS overall band score (academic) of 6.0, with no less than 6.0 in writing and speaking, and no less than 5.5 in reading and listening.
Your portfolio should:
Be a comprehensive review of your current design achievements, potential and commitment. We are looking for evidence that you are able to be original, versatile and enterprising and that you are committed to creative study in your chosen design field.
Within the portfolio:
Your portfolio should include work that you feel best represents your creativity and demonstrates your knowledge of and passion for your chosen field of study. It may contain photographs, small original works, sketches, and whatever you feel is visually informative about you and your abilities as a potential fashion/communication/interiors/product designer.
Please include process work for some pieces (2-3 approximately). This could include drawings, sources of inspiration, comments etc which demonstrate the development of an idea, i.e. that you are able to develop and research an idea through to a finished design. e.g. painting, graphic work, garment, photograph, a creative textile work or 3-dimensional design, appropriate to your chosen field of study.
For secondary school students this work can be anything completed over the last year and may be work that you are developing for NCEA Level 3 portfolios. We do not require finished NCEA boards but you may wish to include development work for these. We would like to see work that has been done as part of class or group projects, but also work which has been self-initiated, and demonstrates interest in your chosen field of study.
The portfolio should be in a format appropriate to the work you are showing, i.e. digital (CD) or physical. As a guide, we expect at least 10 X A4 or A3 sheets – a clear binder is a good way to protect your work unless, of course, your portfolio is on CD or being sent by email. If you wish to include garments/samples in your portfolio, please consider providing photographs of your work instead. We have limited storage space and do not wish to risk damage to your work.
Please note there is a 15MB file size limit for the portfolio if you are applying online.
Explain why you have chosen to apply for the selected programme. This letter should communicate your interest in the discipline and discuss what steps you have already taken to increase your chances of being accepted onto the programme. Please include Curriculum Vitae and your career goals in this letter and any other relevant information.
Delivery of your portfolio
Please courier or hand-deliver your portfolio to the address below (enclosing a self-addressed, postage-paid courier package in order for your work to be returned after consideration):
Customer Services Otago Polytechnic F Block, Forth Street Dunedin 9016 Attn: Student Administrator for Design
We look forward to receiving your application as soon as possible. Applications are preferred by 30 November (late applications are accepted based on the availability of places in the programme).
Selected applicants may be invited to an interview, where they will be invited to discuss their portfolio. Eligible applicants will be selected using a range of identified criteria. Should the number of applicants who meet the selection process requirements exceed the available places, the professional judgement of staff will be used to determine those given immediate entry and those placed on a waiting list. Applicants who do not meet the acceptance criteria will be directed to a path of study to prepare them for application the following year.
A school leaver or an adult applicant who does not meet all of the entry criteria may be given provisional entry to Year One at the discretion of the Head of Department. Those who successfully complete and pass Year one will be deemed to have met entry requirements and provisional status will be removed. The interview panel will consist of lecturers who teach on the course along with an academic leader from the department. Applicants will be selected on merit using professional judgement on the basis of their portfolio of work, and evidence of creativity and ability to take a concept through to a model stage and who demonstrate ability to undertake design study at degree level.
Successful applicants are all informed before the end of the year and are sent detailed information on enrolment procedures, loans, starting dates for the following year and any information that might be required to facilitate a smooth introduction to the programme.
You must supply certified copies of proof of identify, academic records, proof of residency (where appropriate) and curriculum vitae.
A list of equipment, textbooks and resources which must be purchased for this programme are available from the School of Design.
Further study options
Continue your learning with our graduate or postgraduate programmes in Design or Art, or increase your career options with a graduate teacher training programme.
Programme specific risks
Prior to enrolment, you are advised of the programme specific risks in workshops and CAD rooms. This information is provided by way of discussion at interview and written notification with acceptance and you will be required to undertake training before independent use of many types of equipment in workshops and studios. Risks include wood, metal, plastics, textiles, painting plant and equipment. You will be required to attend Otago Polytechnic training sessions in first aid and computer health and safety and will have significant exposure to working conditions in relevant design software.
Studying at the school of design
Offering small class sizes in immersive studio environments, the School of Design provides you with numerous chances to showcase your creative talent. You will be frequently involved in talks, exhibitions, and events, with the year culminating in the 'Excite' exhibition, a highlight on the Otago Polytechnic calendar. Choose to study product design and gain practical experience in our workshop facilities and modern CAD suites. The Design School also houses year group studios, a gallery space and we have access to the innovation workSpace Design Studio.
workSpace is a dedicated resource to deliver practical research that solves real world problems. Our staff and student researchers cover diverse disciplines including art, design, information technology and engineering. This represents a new focus for workSpace, with the emphasis on education.
The School of Design also enjoys strong and frequent links to the local, national and international design community. You will benefit from ongoing networks and opportunities through these associations which will allow you to form contacts within the industry, while at the same time earning credits towards your degree. No matter what your discipline, we offer you the chance to work with 'real' clients, creating design-based solutions and services.
There is an emphasis throughout the three year programme on the development of independent learning skills. This is reflected in the decrease of directed hours over the three years with an expectation that, by the end of year three, you will be an independent learner.
Hours are allocated as follows, based on a 32 week academic year:
You will Study
You will complete core courses common to all Design specialties (Fashion, Interiors, Communications), in addition to courses specific to Product Design and a range of electives.
CORE COURSES (all specialties)
Design Culture and Context 1 - Year 1
Develop an understanding of design as a discipline, and as an enabler in society, and receive an introduction to design elements, principles and processes. Historical, socio-cultural and ethical frameworks for design are explored. Develop investigation, inquiry and critical thinking skills as well as basic research skills in written, verbal and visual communication.
Design Culture and Context 2 - Year 2
Extend your understanding of design as a discipline and an enabler in society. Develop a broad understanding of New Zealand and international design constructs and practices, including development of cultural perspectives, development of valid approaches and responses to sustainable design practice. Further develop investigation, inquiry, critical thinking and research skills in written, verbal and visual communication.
Strategic Design - Year 3
Develop an understanding of the professional and strategic requirements of the design industry. Extend your professional research techniques and critical reflection skills to define your personal design philosophy and potential career pathways upon graduation. Communicate these through a portfolio that utilise a range of visual, verbal and on-line formats and a written report.
Interdisciplinary Studio 1 - Year 1, Year 2 and Year 3
Explore design perspectives and approaches which will enhance your discipline-specific learning through either an individual or team-based integrated project.
Studio Workshops - all years
All interdisciplinary courses are intended to broaden knowledge and provide opportunities for collaboration. Studio workshops are set at Level 6 in the first two years and at Level 7 in the final year. They are available to all three years of all four programme streams simultaneously, enabling you to work with, and learn from, other students in your own and allied specialties. Interdisciplinary studios are set at Levels 5, 6 and 7, again providing opportunities for you to work with students from different design disciplines on a shared brief, drawing on your own discipline-specific approaches and learning from other approaches at the same time.
Studio workshops vary each year and may include:
Metals/Jewellery, Photography, Production Ceramics, Furniture Design, Digital Film, Digital Animation, Packaging and Retail, Sculptural Design, Storyboarding and Illustration, Textiles, Environmental Design, Printmaking, Rapid Prototyping, Exhibition Design, Storyboarding and Illustration, Small Business, Digital Photography, 2D Prototyping, and Stained Glass and Leadlight.
Product Fundamentals 1
Develop skills and confidence in the inter-related abilities to observe, ideate and communicate ideas relevant to product design.
Product Frameworks 1
Identify a range of human-centred factors relevant to successful product design.
Product Design Studio 1
Apply a range of human-centred design strategies relevant to successful product design and endeavour to meet specific human-centred values through a clearly articulated product. Issues of form, formal experimentation and iteration will be emphasised, as well as an explicit reflection of the design process pursued.
Product Frameworks 2
Identify and use a range of sustainability frameworks relevant to product design.
Product Design Studio 2
Along with the emphasis on human-centred factors, issues of form, formal experimentation, iteration and the design process introduced in Product Studio 1, additional elements are introduced. These include 3D rendering, clarity of communication of the final outcome, and addressing sustainability criteria.
Product Fundamentals 2
Explore a range of materials and techniques required when prototyping and specifying product design solutions.
Product Frameworks 3
Enables you to identify how products can be a catalyst for the design of innovative and sustainable experiences
Product Design Studio 3
This paper both consolidates the learning outcomes developed in Product Studio 2 and introduces additional elements. These include identifying product design opportunities, developing sophisticated briefs, and developing more sophisticated prototypes able to be used for external concept evaluation.
Product Design Studio 4
This paper both consolidates the learning outcomes developed in Product Studio 3 and introduces the additional element of seeking to alter a user's experience of the wider context in which the product is used.
Product Design Studio 5
Study the fundamentals of professional industry practices and procedures, as practiced by in-house companies or consultant industrial product designers, and examine the legal implications pertinent to the professional designer, including contracts, patents and copyright.
Product Design Studio 6 – Major Project part A
Take the opportunity to identify and develop your design focus. Bring together the key elements of your previous two years of study and design a portfolio of product solutions that is resolved, relevant, compelling and evocative. You are expected to take significant responsibility for the whole project from inception to completion with supervisory support provided.
Product Design Studio 7 – Reprise previous work
'Reprise' work developed in previous years to a similar standard to that being achieved in Product Studio's 6 and 8. Embrace the opportunity to reconfigure your previous work so it aligns more closely with your current design focus. You will be expected to refine your product solutions so they are resolved, relevant, compelling and evocative.
Product Design Studio 8 – Major Project part B
This studio is linked to the aims of Product Studio 6. Take the opportunity to further identify and develop your design focus. You will have the choice of further extending the work developed in Product Studio 6 or design a second portfolio of product solutions that is resolved, relevant, compelling and evocative. You are expected to take significant responsibility for the whole project from inception to completion with supervisory support provided.
Machiko is interested in Human Centred Design and likes looking at what we do everyday and how this affects our behaviour. Machiko values both applied methods and the practice of design to increase sustainability of products and services.
Gavin is a design historian and a cross-disciplinary educator with 20 years’ experience in teaching. He has a diverse background of research, practice and education across fine arts, design and architecture and is interested in the intersection of culture and technology. He considers that 'Design is making sense of things' and has has a passion for products that provoke this understanding.
Andrew loves exploring the process of designing and learning new ways to express ideas. Coming to design education with industry background, he remains active within industry and is involved in delivery of the Master of Design Enterprise program.
Nick has a history of shaping design education in New Zealand. A sociologist and architect by training, he is constantly striving to unpack and shape new theories into digestible bites, to allow business people to understand creative methods and helping creative people to become better with business tools. Nick is also involved in delivery of the Master of Design Enterprise programme.
Recognition of prior learning
If you have extensive knowledge and skills due to practical experience in this area, enquire about our recognition of prior learning process at Capable NZ. You may have already gained credits towards this qualification.
Links to useful websites
Connect with School of Design students, graduates and staff on our very active Facebook page.
While every effort is made to ensure that this sheet is accurate, Otago Polytechnic reserves the right to amend, alter or withdraw any of the contained information. The fees shown in this document are indicative ONLY. Both domestic and international fees are subject to change and are dependent on the development and implementation of Government policies. Please note that additional fees may from time to time be required for external examination, NZQA fees and/or additional material fees.