Bachelor's Degree in Computer Arts in North America

View all Bachelor Programs in Computer Arts in North America 2017

Computer Arts

Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.

Computer arts courses prepare students for an industry becoming progressively more reliant on digital technology. Classes teach participants to work with new technology and how to implement their artistic styles within the professional world to successfully build a career in this field.

The United States of America is located on the continent of North America. It is the third largest country by size in the world. It has a relatively short history compared to other world nations, has one of the world's largest economies, and has one of the world's most diverse populations.

View all Bachelor Programs in Computer Arts in North America 2017

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Bachelor In Graphic Design And Multimedia Animation

LCI Monterrey
Campus Full time 3 years May 2018 Mexico Monterrey

The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative ways [+]

Bachelors in Computer Arts in North America 2017. 9 tetramestres (3 years) SEP RVOE: AL-VI198 / 2010 The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative design methods with technology to meet the social and commercial needs of the future. Our students work for design firms; starting their own businesses or continue their studies for additional titles. Our graphic design students fail to reach the second year, the ability to actively work in the real world, taking his time in the study 50% and 50% working actively applying their knowledge, thus achieving the third year professional work experience. Curriculum Typography Professional Photography Creativity and innovation Digital retouching Video Digital illustration Packaging Design 3D animation 2D animation Multimedia Sound editing and production Design company Web Applications Prérequis High school diploma or high school | School Sign (s) rentrée September | January | May [-]

Bachelor of Science in Media Design

NewSchool of Architecture and Design
Campus Full time October 2017 USA San Diego

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [+]

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [-]

Bachelor in Animation & Visual Effects

Academy of Art University
Campus or Online Full time 4 years September 2017 USA San Francisco

The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. [+]

Bachelors in Computer Arts in North America 2017. The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. BFA Animation & Visual Effects Unit Requirements Major Coursework Core 36 units Major 42 units Electives 9 units Liberal Arts 45 units TOTAL 132 units BFA Animation & Visual Effects Degree Requirements Minimum grade of C- in all core courses, major courses, and LA 108 Composition for the Artist Minimum 2.0 GPA and the following general education requirements: 3 Written Communication courses 4 Art Historical Awareness courses 1 Employment Communications and Practices course 1 Historical Awareness course 1 Quantitative Literacy course 1 Cultural Ideas & Influences course After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement. BFA Program Learning Outcomes Undergraduate students will meet the following student performance criteria: Visual Communication and Problem Solving Design elements for film, television, or game Make effective design choices to support narrative, character, and/or mood Demonstrate the ability to research for inspiration, reference, accuracy, and incorporate findings into design solutions Technical Skills Demonstrate facility and flexibility with animation and/or VFX technology and software Demonstrate facility with digital media Professional Readiness Assemble a professional demo reel or portfolio demonstrating an understanding of the target market Demonstrate an understanding of the production pipeline through successful participation... [-]

Bachelor of Fine Arts in Digital Art and Animation

DigiPen Institute of Technology
Campus Full time 4 years September 2017 USA Redmond

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current [+]

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. Students who successfully complete this program will have the skills to produce powerful, affecting imagery in a professional studio environment. ADMISSIONS INFORMATION Candidates for the Bachelor of Fine Arts in Digital Art and Animation program must have a strong foundation in drawing and art concepts and be open to constructive feedback on their work. Candidates must provide an art portfolio of 15 to 20 samples of artwork and should have experience with drawing and other fine arts disciplines such as painting and sculpture. TOPICS COVERED Students who successfully compete the BFA program will possess the following: - Extensive production experience in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities. - Excellent drawing skills, including an understanding of how to maintain and continually enhance their craft throughout their career. - Strong storytelling abilities, including visual storytelling, literary traditions, story through dialog, story through acting, and cinematic conventions. - Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while... [-]

Bachelor Of Arts And Design, Cartoon Concentration

Université Du Québec En Outaouais UQO
Campus Full time Part time September 2017 Canada Gatineau Saint-Jérôme + 1 more

This program allows and encourages openness to the visual world by interaction between the mastery of formal language and its application in the different modes of expression in the visual arts, graphic design or comics. [+]

Bachelors in Computer Arts in North America 2017. The comic is an art both literary and graphic. Composed of a succession of pictures with text, it helps to tell a story real or imagined. To make a cartoon, the artist must establish the synopsis, specify the cutting action, write dialogues, create the characters and the environment in which they operate. He must also choose viewpoints, framing and layout of thumbnails, perform a first draft of the design, conduct inking, the color development and ultimately transcribe the dialogues and comments. Once published, the comic can be presented in various formats (eg. Headband, board, book, album). OBJECTIVES This program allows and encourages openness to the visual world by interaction between the mastery of formal language and its application in the different modes of expression in the visual arts, graphic design or comics. In addition, it facilitates, stimulates and encourages the student to the student or the discovery of modes of personal expression and promotes development in a gradual process of integration in different disciplines.Il also provides a structure which provides knowledge offers possibilities of experimentation and allows to walk in the creative process, from conceptualization and communication. Finally, it proposes an interdisciplinary and multidisciplinary approach to the visual arts, graphic design and comics, either: theoretical training aimed independence of thought, aesthetic knowledge and critical articulation; practical training that covers the application of formal language and mastery of expression through different mediums; and synthesis training aimed professional autonomy, the ability to establish a... [-]

Bachelor Digital Media Major

Marist College - School of Communication and the arts
Campus Full time September 2017 USA Poughkeepsie

The BS in Digital Media is designed to allow students the opportunity to explore, in depth, the new exciting field of Digital Media under the guidance of recognized working artists, designers, and educators. [+]

The BS in Digital Media is designed to allow students the opportunity to explore, in depth, the new exciting field of Digital Media under the guidance of recognized working artists, designers, and educators. It combines courses in digital media with a balanced curriculum of art studio, art history and liberal arts. The degree is flexible and can be tailored to students' interests. Students can choose to enhance their studies with courses in Communication, Information Technology, or professional internships. The Digital Media student will gain broad-based training in a wide range of new media using powerful software and equipment, as well as an understanding of Digital Media concepts, history and heritage in the traditional media. The Digital Media Studio houses two computer labs. All computers are iMacs with 27" monitors, 16 gigs of RAM, DVD-RW drives, and work station level video cards. Every computer is loaded with the latest versions of industry-standard software including the Adobe CC Master suite (InDesign, Photoshop, Illustrator, Acrobat, Flash Professional, Dreamweaver, Fireworks, After Effects, and Adobe Premiere Pro), Autodesk Maya for 3D modeling and animation and Corel Painter for digital painting. Every computing station is also equipped with its own high quality Epson flatbed scanner for both transparency and reflective scanning and a Wacom digitizing tablet. In addition, there is a special scanning and printing area, with a dedicated 35mm film scanner and 11 x 17" flatbed scanner for oversize work. The networked printers include a color laser printer capable of printing up to 11 x... [-]

Degree In Animation And Digital Art

ITESM - Campus Ciudad de Mexico
Campus Full time 9 semesters July 2017 Mexico Monterrey

The BA Animation and Digital Arts is a creative professional, innovative, with an extensive knowledge of high technology and sensitive to the needs of projects for the entertainment industry today, to develop and evaluate artistic and technological projects in the areas of visual computing and new media. [+]

This description corresponds to the program taught here in Mexico City Campus. The BA Animation and Digital Arts is a creative professional, innovative, with an extensive knowledge of high technology and sensitive to the needs of projects for the entertainment industry today, to develop and evaluate artistic and technological projects in the areas of visual computing and new media. The hallmark of an animator and digital artist Tecnológico de Monterrey is the direct and explicit mainstreaming of 3 major subject areas: art, technology and narrative. This is achieved by mainstreaming and integrating practical multimedia, developed along the curriculum projects. This convergence areas and application integration projects it an innovative specialist with the strength of artistic, technological and narrative formation that works successfully in interdisciplinary, multicultural and innovative projects. The creative arts education provides food to the production process; the foundations of science and technology provide the skills to master the tools and use them effectively and efficiently in the creative and technical process of digital art, and creating narrative based story that seeks to express the professional in the area. The graduate will have the technical skills, under a humanist and artistic projects to create art and technology in all areas of application focus. ... [-]


BFA in Animation and Interactive Media Track

University of Montana
Campus Full time 4 years September 2017 USA Missoula

The Bachelor of Fine Arts | Digital Animation and Interactive Media Track is designed to launch students toward a successful career in visual effects for film and television, and emerging applications for 3D visualization and 3D animation. In this comprehensive program students will learn the fundamentals of animation design, and visual effects, and then apply this knowledge to 3D modeling, character animation... [+]

The Bachelor of Fine Arts | Digital Animation and Interactive Media Track is designed to launch students toward a successful career in visual effects for film and television, and emerging applications for 3D visualization and 3D animation. In this comprehensive program students will learn the fundamentals of animation design, and visual effects, and then apply this knowledge to 3D modeling, character animation, motion capture, character rigging, texture and lighting, compositing, etc. Finishing classes in surface texturing, rendering, dynamics, particles and MEL scripting will combine all that students have learned into an animation portfolio that will demonstrate their ability to create professional quality assets for film, television, video games, and more. Application Deadline is May 2st, 2015. Prerequisites Before applying to the B.F.A. program the student must complete the following four B.A. courses. They must be completed or in the process of completion before applying for the B.F.A. degree. For course descriptions see Courses section. MART 101L Introduction to Media Arts - 3cr. MART 102 Digital Technology in the Arts - 3cr. MART 111A Integrated Digital Art - 3cr. MART 112A Intro to Film Editing - 3cr. Year One (In the BA) These classes may be taken in any order. MART 101L Intro to Media Arts - 3 cr. MART 102 Digital Technology in the Arts - 3 cr. MART 111A Integrated Digital Art - 3 cr. MART 112A Intro to Film Editing - 3 cr. After the first year in the BA students accepted into the BFA will follow this... [-]

Bachelor of Art & Design - 3D Animation & Visual Effects

Media Design School
Campus Full time 3 years February 2018 New Zealand Auckland USA San Diego Italy Milan Thailand Bangkok Australia Adelaide + 8 more

The Bachelor of Art and Design (3D Animation and Visual Effects) delivers a comprehensive technical skillset and essential project experience [+]

Bachelors in Computer Arts in North America 2017. Create the impossible. Develop stunning 3D Animation and imagery and learn how to use visual effects to blow stuff up...without accidentally blowing your computer up! Our award-winning faculty will take you on an immersive journey; teaching you the basics of modelling, rendering, lighting, and technical direction that will culminate with you being a part of an amazing, industry-level short film in your final year. Careers & Industry To succeed in the film post-production industry, you'll need to be proficient and confident in using industry standard visual effects software. You'll also need experience applying creative thinking and problem solving in a collaborative and demanding environment. Employers value our graduates because this course focuses on the technical skills and soft skills you'll need in the industry. Your first year will begin with an eight week introduction to the world of computer graphics. You'll finish the year by working on an intensive yet rewarding short 3D production that will ensure you have the academic foundation and the skills you need to progress throughout your degree. During your second year, you'll be asked to pick a specialisation in visual effects, technical studies or 3D animation, which will enable you to fine-tune your particular skill set. Your final year will see you working on a number of industry level productions that will culminate with you being a part of an amazing, state-of-the-art short film. You'll also finish your final year with a research project that will provide... [-]

Bachelor of Games and Virtual Worlds

Academy of Interactive Entertainment
Online & Campus Combined Full time Part time 3 years January 2018 Australia Sydney Melbourne Canberra Adelaide Australia Online USA Lafayette Seattle USA Online Campbellsville Perth + 11 more

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. This degree will provide you with specialist skills in digital game/simulation design and programming. You will create 2D and 3D interactive applications for entertainment and serious, real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage digital game/ simulation development projects. You could end up working as a 3D Games Programmer or Simulation Software Engineer — building interactive virtual worlds for real-world training and research! The degree is jointly delivered online by CIT and face-to-face in AIE Campuses. Prerequisites You must: have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in information Technology.) AND EITHER: have demonstrated Year 12 or equivalent qualification in English and mathematics (which includes calculus) with a minimum pass grade OR have successfully completed an approved bridging program and/or... [-]

Bachelor in Computer Science

Wheaton College
Campus Full time September 2017 USA Norton

We love to create, build, make. Software yes, but also think embedded devices, 3D printers, laser cutter, and your next creation. [New equipment to come includes a CnC mill and programmable loom] Add students, staff, and faculty and you get a picture of our learning community. [+]

Bachelors in Computer Arts in North America 2017. ... moving from an intellectually curious student to a creator and maker We love to create, build, make. Software yes, but also think embedded devices, 3D printers, laser cutter, and your next creation. [New equipment to come includes a CnC mill and programmable loom] Add students, staff, and faculty and you get a picture of our learning community. Take computer science major Zevi Rubin '16. Zevi is busy designing and printing parts for small drones and taking wild footage using some of his larger drones. This is part of the new maker movement. Come join us. Major requirements The major in computer science consists of a minimum of 12 courses: seven core computer science courses, plus two mathematics courses, a senior seminar and two electives at or above the 200 level. For those students who place out of the introductory course(s), the additional course(s) needed to meet the minimum requirement will be determined in consultation with the department. Courses used to fulfill the major requirements may not be taken on a pass/fail basis. To major in computer science, the department strongly recommends that students achieve at least a C+ average in the first two computer science courses and that the first two math courses be completed by the second year. [-]

Bachelor of Arts in Computer Animation Game Art Concentration

Digital Media Arts College
Campus Full time 4 years September 2017 USA Boca Raton USA Online + 1 more

Computer Animation majors at DMAC with a Concentration in Game Art take their passion a step further by learning how to create the games that other people can only imagine. [+]

You don’t have to be a designer to enjoy a great video game, but you do have to be a talented designer to create your own. Computer Animation majors at DMAC with a Concentration in Game Art take their passion a step further by learning how to create the games that other people can only imagine. Utilize the best of the industry to master key techniques. DMAC’s faculty aren’t just teachers—they’re industry professionals with plenty of real-world experience. And while they’re committed to teaching core artistic and technical concepts, they also get to know students and mentor them directly in small classes. This helps each student ace key game art concepts as they learn: Character modeling Concept art Texturing for games Lighting Animation Strategic planning Create your game, your way. Sketch out game concepts and create appealing, realistic characters. Then learn how to use industry standard technology to bring those concepts and characters to life. DMAC has all the tools and toys you need—including Unreal® Technology, which was used to create “Gears of War” and other major games. Even the sky isn’t the limit. When it comes to making your passion part of your daily career, options abound. With a variety of great careers to choose from in the digital arts, there are lots of ways to leverage a computer animation degree with DMAC to land the job you've always dreamed of. [-]

Bachelor in Interactive Digital Studies

University Of Northern Iowa
Campus Full time September 2017 USA Cedar Falls

A new innovative program, Interactive Digital Studies (IDS) is about creatively addressing the future. Students in IDS gain an arsenal of digital skills, a firm understanding of digital culture and theory, and a means for responding to our digital world. [+]

Bachelors in Computer Arts in North America 2017. A new innovative program, Interactive Digital Studies (IDS) is about creatively addressing the future. Students in IDS gain an arsenal of digital skills, a firm understanding of digital culture and theory, and a means for responding to our digital world. Most significantly, the program is a central meeting place for enabling collaboration among the many digitally oriented classes and professors at UNI. The Interactive Digital Studies (IDS) major is interdisciplinary in nature and is under the jurisdiction of the Department of Communication Studies. The Interactive Digital Studies major requires a minimum of 120 total hours to graduate. This total includes Liberal Arts Core requirements and the following specified major requirements, plus electives to complete the minimum of 120 hours. The Interactive Digital Studies major does not limit the double-counting of credit hours from the Liberal Arts Core. However, no double counting of credit hours is allowed between the different emphases of the Interactive Digital Studies major. Students who are taking Interactive Digital Studies as a second major must take course emphasis areas that do not significantly overlap with the coursework of the first degree program. According to university requirements, students in a second major program must earn "not less than 32 hours of credit beyond the hours required for the degree the student chooses to declare as the first degree." Similarly, for students taking Interactive Digital Studies as a minor, we recommend that the course emphasis area for the minor does not... [-]

Bachelor in Computer Science

Transylvania University
Campus Full time September 2017 USA Lexington

Do you like computers? Do your friends and family ask you to help them with their technology? Have you been called a geek? [+]

Do you like computers? Do your friends and family ask you to help them with their technology? Have you been called a geek? If you answered "yes" to any or all of these questions, then a computer science major could be right for you. But wait a minute. Do you cringe at the thought of spending the next 40 years as a programmer? Not to worry! Computer science is about more than programming. It’s also about learning to get the computer to be the best tool for whatever task you need done. And with computers becoming ever more important tools in business and industry, this is a perfect time to take a closer look at computer science. What can I do with a computer science major? Transylvania's computer science major includes a concentration from any liberal arts discipline on campus. All computer science students who want work experience in the field have such opportunities. Possibilities include internships at national firms such as IBM, Perot Systems, and Lexmark. Transylvania students have also participated in several outside research projects, including a National Science Foundation program with NASA. Possible career options: Game designer Systems analyst Hardware engineer Information processing specialist Software engineer Product marketing manager Professor Quality assurance engineer Reliability engineer Test engineer Computer animator Network administrator Network manager Web developer Robotic engineer Virtual reality modeler Schools our graduates have attended: Carnegie Melon University Georgia Institute of Technology Princeton University University of Illinois University of North Carolina–Chapel Hill Positions our graduates have held:... [-]

Bachelor's of Applied Science in Game Development

SAE Institute USA
Campus Full time 32 months September 2017 USA Emeryville San Francisco San Jose + 2 more

The Game Development Bachelor's of Applied Science degree program prepares students for a career in the interactive entertainment industry in as few as 32 months. [+]

Bachelors in Computer Arts in North America 2017. The Game Development Bachelor's of Applied Science degree program prepares students for a career in the interactive entertainment industry in as few as 32 months. The Game Development degree program is an intensive practical and theoretical training program that prepares students to become successful in today’s game development industry. Students attending this program have the opportunity to learn both the technical and creative components of fine arts as well as the essential business principles of the entertainment industry. Degree Progression Each academic year you'll be immersed in project-based, hands-on courses while gradually accruing your general education requirements. Freshmen Year: Principles of Game Design, Introduction to Game Development, English Composition, College Mathematics, Programming for Games Sophomore Year: Game Development 1 & 2, Logic and Math for Games, Environmental Science, Psychology, Game Stories and Characters Junior Year: Game Development 3 & 4, Multiplayer Game Design and Technology, Modern and Contemporary Art, US History, Audio for Game Development Senior Year: Level and Entertainment Design, Animation for Games, Game Feel and Juice, Literature, Game Development Capstone, Portfolio TECHNICAL AND PROFESSIONAL SKILLS Architectural/Interior Visualization Science and Medical Simulation Virtual Reality Forensic Visualization 2D Computer Graphics 3D Modeling Animation Texture and Lighting Characters, Props, and Environments Professional Life Skills YOUR LEARNING EXPERIENCE A common core curriculum providing you with instruction in digital media literacy and 21st century design. Develop fine art skills and an aesthetic foundation. Design and develop a game level through group work that simulate professional... [-]