Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.
Computer arts courses prepare students for an industry becoming progressively more reliant on digital technology. Classes teach participants to work with new technology and how to implement their artistic styles within the professional world to successfully build a career in this field.
The United States of America is located on the continent of North America. It is the third largest country by size in the world. It has a relatively short history compared to other world nations, has one of the world's largest economies, and has one of the world's most diverse populations.
View all Bachelor Programs in Computer Arts in North America 2017
The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative ways [+]
Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [+]
The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. [+]
The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current [+]
This program allows and encourages openness to the visual world by interaction between the mastery of formal language and its application in the different modes of expression in the visual arts, graphic design or comics. [+]
The BS in Digital Media is designed to allow students the opportunity to explore, in depth, the new exciting field of Digital Media under the guidance of recognized working artists, designers, and educators. [+]
The BA Animation and Digital Arts is a creative professional, innovative, with an extensive knowledge of high technology and sensitive to the needs of projects for the entertainment industry today, to develop and evaluate artistic and technological projects in the areas of visual computing and new media. [+]
This description corresponds to the program taught here in Mexico City Campus. The BA Animation and Digital Arts is a creative professional, innovative, with an extensive knowledge of high technology and sensitive to the needs of projects for the entertainment industry today, to develop and evaluate artistic and technological projects in the areas of visual computing and new media. The hallmark of an animator and digital artist Tecnológico de Monterrey is the direct and explicit mainstreaming of 3 major subject areas: art, technology and narrative. This is achieved by mainstreaming and integrating practical multimedia, developed along the curriculum projects. This convergence areas and application integration projects it an innovative specialist with the strength of artistic, technological and narrative formation that works successfully in interdisciplinary, multicultural and innovative projects. The creative arts education provides food to the production process; the foundations of science and technology provide the skills to master the tools and use them effectively and efficiently in the creative and technical process of digital art, and creating narrative based story that seeks to express the professional in the area. The graduate will have the technical skills, under a humanist and artistic projects to create art and technology in all areas of application focus. ... [-]
The Bachelor of Fine Arts | Digital Animation and Interactive Media Track is designed to launch students toward a successful career in visual effects for film and television, and emerging applications for 3D visualization and 3D animation. In this comprehensive program students will learn the fundamentals of animation design, and visual effects, and then apply this knowledge to 3D modeling, character animation... [+]
The Bachelor of Art and Design (3D Animation and Visual Effects) delivers a comprehensive technical skillset and essential project experience [+]
The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]
We love to create, build, make. Software yes, but also think embedded devices, 3D printers, laser cutter, and your next creation. [New equipment to come includes a CnC mill and programmable loom] Add students, staff, and faculty and you get a picture of our learning community. [+]
Computer Animation majors at DMAC with a Concentration in Game Art take their passion a step further by learning how to create the games that other people can only imagine. [+]
A new innovative program, Interactive Digital Studies (IDS) is about creatively addressing the future. Students in IDS gain an arsenal of digital skills, a firm understanding of digital culture and theory, and a means for responding to our digital world. [+]
Do you like computers? Do your friends and family ask you to help them with their technology? Have you been called a geek? [+]
The Game Development Bachelor's of Applied Science degree program prepares students for a career in the interactive entertainment industry in as few as 32 months. [+]