Bachelor degrees from accredited colleges and universities can be important stepping-stones toward a successful career.The most common type of undergraduate program is a bachelor's degree, usually awarded after four years of successful study
Computer arts assists students in honing their artistic skills in a medium that allows them to better integrate their work into the modern market. Learning to use this new technology may help students find work in the film, video game or advertising industries.
Australia has a subsidized higher education for students pursuing the undergraduate degrees. They also give loan and grants for the post graduate students. Higher learning starts at undergraduate degree level to a doctoral degree offered in any field of study.
Melbourne city has provided Australia with top quality universities and college. The university of Melbourne that was ranked fourth worldwide in 2008 is located in this city. It is also home to Monash University, La Trobe University and many others.
Request Information Part time Bachelor Degrees in Computer Arts in Melbourne in Australia 2017
The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]
In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics... [+]
In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics. These skills are geared towards the final project which begins with the formation of teams, the generation of ideas and a thorough work-up of the games design process. In the final trimester of studio development, teams spend time producing their game concept in a process designed to emulate a real-world game production. With lecturers acting as Executive Producers, students incorporate knowledge developed thus far to produce a fully-interactive game world. These worlds may be suited for use as either a prototype of a possible larger production, or a complete smaller-scale independent games project. Finally, students are supported in developing their games art show reels and skills for finding suitable employment as they transition into the professional workplace. What Career will this Course prepare me for?... [-]
Students quickly begin to develop a deeper level of understanding of the processes, design and performance qualities of great animation. Concepts in acting, gesture, 2D and 3D form are also explored from the traditional to the digital... [+]
Students quickly begin to develop a deeper level of understanding of the processes, design and performance qualities of great animation. Concepts in acting, gesture, 2D and 3D form are also explored from the traditional to the digital, and from the roughly conceptual to the polished and professional. Students are also introduced to the visual language of filmmaking and explore the magic of effects and systems such as motion capture, one of the techniques used in some of the most recent blockbuster films. The 3D Animation unit delves deeper into the acting and storytelling aspects of the art. Students are required to develop their own interpretation on assigned themes, bringing their characters to life with emotion and personality. Material developed in class is included in the students’ professional show reel. In the final stage of study, further sophisticated skill areas are explored, including character rigging and motion (or performance) capture. This leads into a final project, which begins with an intensive pre-production subject where students form teams to generate ideas and workshop the design process together. Under the supervision of their lecturers, students go into full studio production mode. They are required to complete and ‘executive produce’ their final team project through the execution of a high quality 3D animated film that may also involve co-operation and collaboration with students from other courses. Finally, students are supported in developing show reels and are provided with techniques for seeking employment and moving into the professional workplace.... [-]
The Bachelor of Fine Arts (Animation) is focused on practical screen production with an emphasis on screenwriting, direction and editing. The program is characterised by regular opportunities to gain practical and collaborative skills through developing your own short productions. [+]
Bachelor of Fine Arts (Animation)The Bachelor of Fine Arts (Animation) is focused on practical screen production with an emphasis on screenwriting, direction and editing. The program is characterised by regular opportunities to gain practical and collaborative skills through developing your own short productions.Students also undertake Critical Studies subjects that introduce them to the practice of critical self-reflection in the context of wider contemporary arts practices, and have the opportunity choose electives from other specialisations across the Victorian College of the Arts, and the University of Melbourne.Graduates of the Film School have been keenly sought after to produce animated works for television series, short films and feature-length animations; with many applying their animation skills to video art and installation, website, games and educational programs.Duration:... [-]