Bachelor's Degree in Arts in Oceania

Find Bachelor Programs in Arts in Oceania 2017

Arts

Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.

Asia is most likely the most powerful continent in the world and economically it introduces endless possibilities in education. The center of gravity is moving towards the East. Rapid changes and investments in higher education and English are a publicly spoken language. Oceania's strong employment opportunities also caters further to students future.

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Bachelor of Architectural Studies

University of South Australia
Campus Full time Part time 3 years January 2017 Australia Adelaide + 1 more

The three-year Bachelor of Architectural is an engaging and rewarding program for students interested in design and the built environment. In the 2015 QS Subject Rankings UniSA ranked in the World Top 100 for Architecture. Our programs are highly respected within industry and provide students with both practical and academic training. They are taught by staff members who are both academics and... [+]

Bachelors in Arts in Oceania 2017. The three-year Bachelor of Architectural is an engaging and rewarding program for students interested in design and the built environment. In the 2015 QS Subject Rankings UniSA ranked in the World Top 100 for Architecture. Our programs are highly respected within industry and provide students with both practical and academic training. They are taught by staff members who are both academics and practising architects, with strong relationships with the architecture profession locally, nationally and internationally. As part of this degree students will have the opportunity to take part in the award-winning Design and Construct program, where students design and then construct community buildings in remote locations in Australia and overseas. Students will gain practical skills in purpose designed workshops with state-of-the-art facilities including laser cutters, a CNC router and 3D and large format printers. Combined with Australia’s only Architecture Museum on campus, our program gives students the skills necessary to succeed in a professional environment. [-]

Bachelor of Design (Product)

Otago Polytechnic
Campus Full time Part time 3 - 6 years February 2017 New Zealand Dunedin + 1 more

Want to play your part in designing our future? Interested in a human-centred and sustainable approach to the design of products, services and systems for commercial, industrial and community use? [+]

Want to play your part in designing our future? Interested in a human-centred and sustainable approach to the design of products, services and systems for commercial, industrial and community use? Embark on this hands-on qualification, offered by one of New Zealand's most innovative and progressive product design schools, and prepare for a career in an exciting and diverse industry. Creative and practical designers question the way things are and create alternatives, be it through sustainable material use or by creating solutions that encourage sustainable user-behaviour. Employment opportunities are diverse which means you could pursue a career as a design consultant, technology teacher or 3D CAD specialist, or be part of a larger creative or industrial interdisciplinary team. Alternatively, you could start your own entrepreneurial design business.  During this programme, you will acquire the technical, practical and conceptual skills needed to fulfill the cultural, ecological and economic implications of your role as you become a product designer. You will explore human-centred approaches, manufacturing processes and aesthetic considerations to enhance your concepts and ideas, and will enjoy a balanced curriculum of theoretical content and studio-based projects. In addition, you will gain hands-on experience designing a wide range of products and services within fields such as transportation, health and service design (with a primary focus on human needs and the interface between the product and the user) and will benefit from our workshop facilities, up-to-date CAD suites and the chance to showcase your talent.   International: NZD 22,550 (first year) FAQ/Answers PLEASE REFER TO our website. Awards and collaborations Otago Polytechnic's School of Design is frequently invited to collaborate on projects with industry. Students have the opportunity to gain practice in real industry settings and network with potential employers. In 2016, Bachelor of Design (Product) student, Jeremy Metherell, designed a hammock in his final year. After 12 prototypes, Jeremy perfected the design – his hammock is now being manufactured and sold by Cactus Outdoor equipment company. Otago Polytechnic students and graduates are often mentioned in the press for winning national and international awards and competitions. Bachelor of Design (Product) graduate, Adam Gorrie, combined his love of mountain biking with product design to create a car-mounted bike-rack / maintenance stand.  He gained distinction for his degree, and won Gold in the Designers Institute of New Zealand Best Design Awards. Design Communications students Charlotte Boyce, Gabrielle Devereux and Craig Quested won Silver in the Student Graphics section of the Best Design Awards for their ‘International Food Conference Newspaper’.  George Chalmers, also a Design Communications student, won Silver for his “Sugar Coated” newspaper in the same category.  While lecturer, Matt Galloway, won Silver for his “Blue Oyster Poster Series” in the Design Craft Category of the awards. 2016 was also a successful year for our Design Fashion students.  Ivy Jackson-May was chosen for the inaugural paid internship at WORLD fashion brand. Fashion graduate, Anna Ross has seen great success with her skincare and nail polish line, Kester Black.  She was named the 2016 Young Australian Businesswoman of the Year. Skills required Creativity and vision A passion for design The ability to see an idea through from concept to reality Practical ability The ability to communicate your ideas to others An interest in people and the world around you. Entry Requirements NCEA Level 3 Three subjects - at  Level 3 or above, made up of: 14 credits each, in three approved subjects,  and Literacy - 10 credits at  Level 2 or above, made up of: 5 credits in reading and 5 credits in writing,  and Numeracy - 10 credits at  Level 1 or above, made up of: specified achievement standards available through a range of subjects  OR package of three numeracy unit standards (26623, 26626, 26627-  all  three required). If you do not hold the above qualifications , you must demonstrate equivalent qualifications/experience. Mature applicants with work and life experience are encouraged to apply. You must submit a portfolio and may have to undertake an interview. International students will be individually assessed to ensure they meet degree-level entry requirements. If English is not your first language , you must also demonstrate English language skills equivalent to an IELTS overall band score (academic) of 6.0, with no less than 6.0 in writing and speaking, and no less than 5.5 in reading and listening.     Portfolio note Your portfolio should: Be a comprehensive review of your current design achievements, potential and commitment. We are looking for evidence that you are able to be original, versatile and enterprising and that you are committed to creative study in your chosen design field. Within the portfolio: Your portfolio should include work that you feel best represents your creativity and demonstrates your knowledge of and passion for your chosen field of study. It may contain photographs, small original works, sketches, and whatever you feel is visually informative about you and your abilities as a potential fashion/communication/interiors/product designer. Please include process work for some pieces (2-3 approximately). This could include drawings, sources of inspiration, comments etc which demonstrate the development of an idea, i.e. that you are able to develop and research an idea through to a finished design. e.g. painting, graphic work, garment, photograph, a creative textile work or 3-dimensional design, appropriate to your chosen field of study. For secondary school students this work can be anything completed over the last year and may be work that you are developing for NCEA Level 3 portfolios. We do not require finished NCEA boards but you may wish to include development work for these. We would like to see work that has been done as part of class or group projects, but also work which has been self-initiated, and demonstrates interest in your chosen field of study. Portfolio format The portfolio should be in a format appropriate to the work you are showing, i.e. digital (CD) or physical. As a guide, we expect at least 10 X A4 or A3 sheets – a clear binder is a good way to protect your work unless, of course, your portfolio is on CD or being sent by email. If you wish to include garments/samples in your portfolio, please consider providing photographs of your work instead. We have limited storage space and do not wish to risk damage to your work. Please note there is a 15MB file size limit for the portfolio if you are applying online. Cover letter Explain why you have chosen to apply for the selected programme. This letter should communicate your interest in the discipline and discuss what steps you have already taken to increase your chances of being accepted onto the programme. Please include Curriculum Vitae and your career goals in this letter and any other relevant information. Delivery of your portfolio Please courier or hand-deliver your portfolio to the address below (enclosing a self-addressed, postage-paid courier package in order for your work to be returned after consideration): Customer Services Otago Polytechnic F Block, Forth Street Dunedin 9016 Attn: Student Administrator for Design We look forward to receiving your application as soon as possible. Applications are preferred by 30 November (late applications are accepted based on the availability of places in the programme). Selection procedure Selected applicants may be invited to an interview, where they will be invited to discuss their portfolio. Eligible applicants will be selected using a range of identified criteria. Should the number of applicants who meet the selection process requirements exceed the available places, the professional judgement of staff will be used to determine those given immediate entry and those placed on a waiting list. Applicants who do not meet the acceptance criteria will be directed to a path of study to prepare them for application the following year. Provisional Entry: A school leaver or an adult applicant who does not meet all of the entry criteria may be given provisional entry to Year One at the discretion of the Head of Department. Those who successfully complete and pass Year one will be deemed to have met entry requirements and provisional status will be removed. The interview panel will consist of lecturers who teach on the course along with an academic leader from the department. Applicants will be selected on merit using professional judgement on the basis of their portfolio of work, and evidence of creativity and ability to take a concept through to a model stage and who demonstrate ability to undertake design study at degree level. Successful applicants are all informed before the end of the year and are sent detailed information on enrolment procedures, loans, starting dates for the following year and any information that might be required to facilitate a smooth introduction to the programme. Additional documentation You must supply certified copies of proof of identify, academic records, proof of residency (where appropriate) and curriculum vitae. Additional costs A list of equipment, textbooks and resources which must be purchased for this programme are available from the School of Design. Further study options Continue your learning with our graduate or postgraduate programmes in Design or Art, or increase your career options with a graduate teacher training programme. Programme specific risks Prior to enrolment, you are advised of the programme specific risks in workshops and CAD rooms. This information is provided by way of discussion at interview and written notification with acceptance and you will be required to undertake training before independent use of many types of equipment in workshops and studios. Risks include wood, metal, plastics, textiles, painting plant and equipment. You will be required to attend Otago Polytechnic training sessions in first aid and computer health and safety and will have significant exposure to working conditions in relevant design software. Studying at the school of design Offering small class sizes in immersive studio environments, the School of Design provides you with numerous chances to showcase your creative talent. You will be frequently involved in talks, exhibitions, and events, with the year culminating in the 'Excite' exhibition, a highlight on the Otago Polytechnic calendar. Choose to study product design and gain practical experience in our workshop facilities and modern CAD suites. The Design School also houses year group studios, a gallery space and we have access to the innovation workSpace Design Studio. workSpace is a dedicated resource to deliver practical research that solves real world problems. Our staff and student researchers cover diverse disciplines including art, design, information technology and engineering. This represents a new focus for workSpace, with the emphasis on education. The School of Design also enjoys strong and frequent links to the local, national and international design community. You will benefit from ongoing networks and opportunities through these associations which will allow you to form contacts within the industry, while at the same time earning credits towards your degree. No matter what your discipline, we offer you the chance to work with 'real' clients, creating design-based solutions and services. Your workload There is an emphasis throughout the three year programme on the development of independent learning skills. This is reflected in the decrease of directed hours over the three years with an expectation that, by the end of year three, you will be an independent learner. Hours are allocated as follows, based on a 32 week academic year: You will Study You will complete core courses common to all Design specialties (Fashion, Interiors, Communications), in addition to courses specific to Product Design and a range of electives. CORE COURSES (all specialties) Design Culture and Context 1 - Year 1 Develop an understanding of design as a discipline, and as an enabler in society, and receive an introduction to design elements, principles and processes. Historical, socio-cultural and ethical frameworks for design are explored. Develop investigation, inquiry and critical thinking skills as well as basic research skills in written, verbal and visual communication. Design Culture and Context 2 - Year 2 Extend your understanding of design as a discipline and an enabler in society. Develop a broad understanding of New Zealand and international design constructs and practices, including development of cultural perspectives, development of valid approaches and responses to sustainable design practice. Further develop investigation, inquiry, critical thinking and research skills in written, verbal and visual communication. Strategic Design - Year 3 Develop an understanding of the professional and strategic requirements of the design industry. Extend your professional research techniques and critical reflection skills to define your personal design philosophy and potential career pathways upon graduation. Communicate these through a portfolio that utilise a range of visual, verbal and on-line formats and a written report. INTERDISCIPLINARY COURSES Interdisciplinary Studio 1 - Year 1, Year 2 and Year 3 Explore design perspectives and approaches which will enhance your discipline-specific learning through either an individual or team-based integrated project. Studio Workshops - all years All interdisciplinary courses are intended to broaden knowledge and provide opportunities for collaboration. Studio workshops are set at Level 6 in the first two years and at Level 7 in the final year. They are available to all three years of all four programme streams simultaneously, enabling you to work with, and learn from, other students in your own and allied specialties. Interdisciplinary studios are set at Levels 5, 6 and 7, again providing opportunities for you to work with students from different design disciplines on a shared brief, drawing on your own discipline-specific approaches and learning from other approaches at the same time. Studio workshops vary each year and may include: Metals/Jewellery, Photography, Production Ceramics, Furniture Design, Digital Film, Digital Animation, Packaging and Retail, Sculptural Design, Storyboarding and Illustration, Textiles, Environmental Design, Printmaking, Rapid Prototyping, Exhibition Design, Storyboarding and Illustration, Small Business, Digital Photography, 2D Prototyping, and Stained Glass and Leadlight. YEAR ONE Product Fundamentals 1 Develop skills and confidence in the inter-related abilities to observe, ideate and communicate ideas relevant to product design. Product Frameworks 1 Identify a range of human-centred factors relevant to successful product design. Product Design Studio 1 Apply a range of human-centred design strategies relevant to successful product design and endeavour to meet specific human-centred values through a clearly articulated product. Issues of form, formal experimentation and iteration will be emphasised, as well as an explicit reflection of the design process pursued. Product Frameworks 2 Identify and use a range of sustainability frameworks relevant to product design. Product Design Studio 2 Along with the emphasis on human-centred factors, issues of form, formal experimentation, iteration and the design process introduced in Product Studio 1, additional elements are introduced. These include 3D rendering, clarity of communication of the final outcome, and addressing sustainability criteria. YEAR TWO Product Fundamentals 2 Explore a range of materials and techniques required when prototyping and specifying product design solutions. Product Frameworks 3 Enables you to identify how products can be a catalyst for the design of innovative and sustainable experiences Product Design Studio 3 This paper both consolidates the learning outcomes developed in Product Studio 2 and introduces additional elements. These include identifying product design opportunities, developing sophisticated briefs, and developing more sophisticated prototypes able to be used for external concept evaluation. Product Design Studio 4 This paper both consolidates the learning outcomes developed in Product Studio 3 and introduces the additional element of seeking to alter a user's experience of the wider context in which the product is used. Product Design Studio 5 Study the fundamentals of professional industry practices and procedures, as practiced by in-house companies or consultant industrial product designers, and examine the legal implications pertinent to the professional designer, including contracts, patents and copyright. YEAR THREE Product Design Studio 6 – Major Project part A Take the opportunity to identify and develop your design focus. Bring together the key elements of your previous two years of study and design a portfolio of product solutions that is resolved, relevant, compelling and evocative. You are expected to take significant responsibility for the whole project from inception to completion with supervisory support provided. Product Design Studio 7 – Reprise previous work 'Reprise' work developed in previous years to a similar standard to that being achieved in Product Studio's 6 and 8. Embrace the opportunity to reconfigure your previous work so it aligns more closely with your current design focus. You will be expected to refine your product solutions so they are resolved, relevant, compelling and evocative. Product Design Studio 8 – Major Project part B This studio is linked to the aims of Product Studio 6. Take the opportunity to further identify and develop your design focus. You will have the choice of further extending the work developed in Product Studio 6 or design a second portfolio of product solutions that is resolved, relevant, compelling and evocative. You are expected to take significant responsibility for the whole project from inception to completion with supervisory support provided. Our Staff Machiko Niimi Machiko is interested in Human Centred Design and likes looking at what we do everyday and how this affects our behaviour. Machiko values both applied methods and the practice of design to increase sustainability of products and services.  Gavin O'Brien  Gavin is a design historian and a cross-disciplinary educator with 20 years’ experience in teaching. He has a diverse background of research, practice and education across fine arts, design and architecture and is interested in the intersection of culture and technology. He considers that 'Design is making sense of things' and has has a passion for products that provoke this understanding. Andrew Wallace Andrew loves exploring the process of designing and learning new ways to express ideas. Coming to design education with  industry background, he remains active within industry and is involved in delivery of the Master of Design Enterprise program. Nick Laird Nick has a history of shaping design education in New Zealand. A sociologist and architect by training, he is constantly striving to unpack and shape new theories into digestible bites, to allow business people to understand creative methods and helping creative people to become better with business tools. Nick is also involved in delivery of the Master of Design Enterprise programme.    Recognition of prior learning If you have extensive knowledge and skills due to practical experience in this area, enquire about our recognition of prior learning process at Capable NZ. You may have already gained credits towards this qualification. Links to useful websites Connect with School of Design students, graduates and staff on our very active Facebook page. workSpace Disclaimer While every effort is made to ensure that this sheet is accurate, Otago Polytechnic reserves the right to amend, alter or withdraw any of the contained information. The fees shown in this document are indicative ONLY. Both domestic and international fees are subject to change and are dependent on the development and implementation of Government policies. Please note that additional fees may from time to time be required for external examination, NZQA fees and/or additional material fees. [-]

Bachelor of Design (Visual Communication)

Western Sydney University
Campus Full time Part time 4 years January 2017 Australia Sydney + 1 more

The Bachelor of Design (Visual Communication) degree will provide you with fundamental skills and knowledge to communicate ideas and information across a wide range of visual media. [+]

Bachelors in Arts in Oceania 2017. The Bachelor of Design (Visual Communication) degree will provide you with fundamental skills and knowledge to communicate ideas and information across a wide range of visual media. With an emphasis on studio-based practice, you will study areas such as image design, typography, layout design, branding, design history, research methods, and web-based design. From year two, there are opportunities to engage with live community or industry projects, and you will choose two practical specialisations from the following pairs: motion design and data visualisation; game and app design; illustration; and photography. You may also choose electives from outside of design such as advertising and media production. Throughout the program you will engage with individual and team-based projects, develop your conceptual thinking skills, use a variety of traditional and emerging technologies, and expand your creative practice. In year four you will take a position in our award-winning teaching design studio where you will gain experience in a professional learning environment, preparing you for work in an exciting and evolving industry. Students may exit with 1624 Bachelor of Design Studies after successful completion of the first three years of the program. Details The rapid changes brought about by globalisation and new developments in information and media technology are reshaping visual communication design, and raising exciting challenges and opportunities for those playing a creative role in this design area. The Bachelor of Design (Visual Communication) degree gives you fundamental skills and knowledge in the exciting and constantly changing area of visual communication. Underpinned by a foundation of graphic design, the program is delivered through a mix of creative and professional design approaches. Through a series of practice-based and theoretical units you will develop a range of creative, intellectual and technical skills and an understanding of the historical and cultural influences that continue to develop and inform the wide-reaching discipline of visual communication. Throughout the course of the program you will engage with both individual and team-based projects, develop your conceptual thinking skills gain experience and understanding of studio practice, and use an extensive range of digital technologies. There are also opportunities to engage with live community and industry projects. The core units you may study in this degree include Graphic Design: Understanding the Principles, Image Design, Design Histories & Futures, Graphic Design: Process & Practice, Visual Storytelling, Web & Time Based Design, Graphic Design: Interactive Digital Media, Researching the Visual, Graphic Design: The Professional Context, Australian Design, Social Design: Research & Practice, Contextual Design Studies, Graphic Design: Developing a Personal Portfolio, Design Research Project, Major Design Project, Professional Design Experience: The Studio, and Professional Design Experience: The Individual Practitioner. You will also take two specialisation unit pairings that include those from Illustration, Photomedia, Interactive Design (Games & Apps) and Graphic Design (Data Visualisation & Motion Design). Practical Experience Throughout your degree you will engage with design briefs that enable you to develop an understanding of professional practice and how your developing areas of interest sit within the contemporary visual communication landscape. In fourth-year, the professional program is linked to an in-house design studio where you will gain experience in a professional environment. You will also develop a major design project and industry-standard portfolio in your chosen design specialisation. An elective internship unit* is available to level three and four students and provides an opportunity to experience a work placement in a design company. A Career in Visual Communication As a Visual Communication graduate, you'll enjoy a broad and exciting range of career options. You may work as a: graphic designer photographer illustrator art director games designer information designer interactive designer web designer design educator The scope and market potential for a specialist visual communication designer is expanding rapidly as new areas of digital and traditional media converge and emerge. If you are interested in becoming a secondary teacher you can study the Bachelor of Design Studies (three-year exit point), followed by our secondary teacher education course. [-]

Bachelor of Film

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Byron Bay Brisbane Sydney Melbourne Perth + 4 more

The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. [+]

The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. Soft skills are invaluable attributes for students and are taught through the organising of film productions at the student level. Communication, scheduling, and organisational skills are the core of the Studio Units delivered in Stage II alongside the foundational skills learnt. Creation of high quality short films with high production values lead students through this combined technical and people oriented delivery giving them the springboard to all areas of filmmaking. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to cinematography and film production Post-production principles and techniques Storytelling for contemporary media Critical thinking for creative media Screen design Film studies Overview of industry Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Production Both film specialisations have a strong common set of subjects covering the broad base the film industry requires. The Production specialisation focuses on targeting producing and directing skills specifically to this stream, strengthening the ‘big picture’ skill-set of graduates. 2. Post Production The Post Production specialisation adds more specific compositing and software curriculum elements to the common core subjects of this degree. Visual Effects are used in many more films than most people realise and these techniques are studied in this specialisation using industry standard software. Some of these high level softwares were traditionally very expensive and required major hardware installations in order to use. These are now much easier for students to access, increasing creative possibilities within the realm of all future filmmakers. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Our graduates finish with skill-sets covering not only the foundational areas of traditional filmmaking, but wider concepts of the future of film distribution and viewing standards. Not only do our graduates finish with a working showreel presenting their skills but also their individual creative directions. Students also graduate with an understanding of how to navigate the future of film and media as it adapts and evolves with the changing times. [-]

Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus Full time 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor of Game Art Animation

SAE Institute UK
Campus Full time 2 years September 2017 United Kingdom London Oxford Liverpool Glasgow + 3 more

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

Bachelor of Creative Industries

Toi Ohomai Institute of Technology
Campus Full time 3 years February 2017 New Zealand Tauranga

Blending graphic design, visual art and fashion in an interdisciplinary setting, the Bachelor of Creative Industries is all about allowing you to learn the diverse range of skills required by creative industries. [+]

Bachelors in Arts in Oceania 2017. Blending graphic design, visual art and fashion in an interdisciplinary setting, the Bachelor of Creative Industries is all about allowing you to learn the diverse range of skills required by creative industries. Taught in connected learning spaces supporting creativity and collaboration, you’ll learn by doing using unique learning tools and taught by some of New Zealand’s most talented artists, fashion designers and leading industry experts. Real-world outcomes ensure our graduates are what industry demands – people who are able to communicate and collaborate and to provide amazing possibilities across a wide range of creative industries. Key points: Collaborative creativity across graphic design, visual art and fashion Creative thinking and problem solving techniques Real world projects Business skills for creatives Practical skills in graphic design, visual art and fashion technologies Artistic authenticity, integrity and independence Content Details Available Majors Visual Art (VA) Explore a range of 2D technologies in painting, drawing, printmaking and process image. Experiment with 3D construction techniques and technologies utilising a range of media. Move onto digital technologies and installation practice to test unique exhibition presentation methods. Graphic Design (GD) Gain a solid foundation in design. Work collaboratively in teams to create client briefs and develop unique solutions to a range of real world problems including branding, illustration, packaging or photography. Advance your software skills and then extend them in the second and third year to encompass new fields such as digital illustration, moving image, animation and studio practice. Fashion Design (FD) Create, design, innovate. See your ideas come to fruition on the runway, in wardrobe and costume. Learn techniques associated with your designs. Dates/Times/Locations Three years of academic study; each year is 34 weeks with up to 20 direct teaching hours per week between 8:00am and 4:30pm. The other working weekdays you’ll be required to undertake self-directed study at Polytechnic. Indicative Fees Domestic students per year $6,208.00 International students per year $19,944.00 Qualifications Gained On successful completion of the programme you will receive: Bachelor of Creative Industries (Level 7) with the relevant major Entry Criteria To gain entry into this programme, you must meet the following criteria: A portfolio containing 10 pieces of work University Entrance or successful completion of the Certificate in Art and Design Level 4 Students are expected to have the literacy skills required to meet the academic needs of the degree. Evidence of this may be required. Portfolio BCI applicants are required to submit a portfolio when they apply for the programme. The portfolio will show applicants’ creative ideas, originality, curiosity and imagination, and how they can use this within creative visual work. Special Admission The Polytechnic will consider students for special admission who do not satisfy the standard academic entry requirements of a programme but who in the opinion of the Programme Co-ordinator are capable of achieving the programme outcomes. English Language Requirements International applicants for whom English is not their first language will be required to show evidence of language competency, issued within the last two years, before being eligible to enrol in any non-English programme. The level of competency required is outlined in Rule 18 and Appendix 2 of the NZQF Programme and Accreditation Rules 2013. And below under the title English Competency. English Competency Level 7 certificate, diploma, degree, post graduate certificate or diploma IELTS Academic score of 6 with no band score lower than 5.5 or completed NZ Certificate in English Language L4 with the Academic Endorsement or meets a relevant English Proficiency Outcome as outlined in Rule 18 and Appendix 2 of the NZQF Programme and Accreditation Rules 2013. For domestic applicants for whom English is not their first language, evidence of language competency may be required. Career Opportunities Gain employment in the creative industries as an individual practitioner, sole trader, contractor, or as an employee within the following industries: Visual Art - multimedia, painting, printmaking, sculpture, installation, exhibition, performance, design, arts manager, art dealing/hiring, arts consultancy, marketing, tourism, arts events and festivals Graphic Design - advertising, web design and development, traditional and digital illustration, publication design, photography, branding and identity work, marketing and promotions, packaging, film editing and post production Fashion and Textiles - designer, technical garment engineer, specialist sample machinist, pattern maker, production manager, product development manager, buyer, retail, wardrobe/ costume designer, stylist, merchandiser, textile artist and fashion illustrator Media - film, television, video, radio, theatre, internet, mobile and social media Potential Employers Design Firms Games Designers Fashion Houses Multi-media, TV / Film Post-graduate Study Publishers Self-employment Teaching – Primary or Secondary [-]

Bachelor of the Built Environment

Melbourne Polytechnic
Campus Full time 3 years February 2017 Australia Melbourne

Melbourne Polytechnic's Bachelor of the Built Environment was developed following rigorous consultation with industry stakeholders and benchmarking with comparative courses within Australia to ensure that students have essential skills as required by architects at the undergraduate level. Build your future with Melbourne Polytechnic. [+]

Melbourne Polytechnic's Bachelor of the Built Environment was developed following rigorous consultation with industry stakeholders and benchmarking with comparative courses within Australia to ensure that students have essential skills as required by architects at the undergraduate level. Build your future with Melbourne Polytechnic. Course Description The Bachelor of the Built Environment was accredited in late 2013, with the Tertiary Education Quality Standards Agency (TEQSA). Course design includes input from a range of stakeholders including architectural and construction firms, ensuring theoretical and practical coverage. The Bachelor of the Built Environment is aligned to the recommendations of the Australian Institute of Architects Standards for Undergraduate Programs in Architecture. From this Degree you will: Have advanced technical skills and a substantial knowledge base including design principles and theories relating to the practice of architecture Be able to create innovate design solutions that respond effectively to client briefs, sustainable principles and that are sympathetic to the surrounding natural and built environments Have the knowledge to articulate appropriate construction techniques, materials and building services into design solutions mindful of embodied energy Be able to problem-solve using a variety of techniques and tools in order to synthesise and apply knowledge to a range of planning and design tasks of varying size and complexity Articulation The Bachelor of the Built Environment has been designed to enable students to articulate from the Advanced Diploma of Building Design (Architectural) (22268VIC) and receive the equivalent of 11 subject credits (approximately three semesters). All prospective students will be required to submit a folio of work and attend an interview. [-]

Bachelor of Creative Arts and Industries (Visual Arts) (BCAIVA)

Charles Darwin University
Campus Full time Part time 3 - 6 years January 2017 Australia Northern Territory + 1 more

This course contains two pathways designed to assist students to develop the critical tools and material skills necessary to build professional careers in the Visual Arts as artists and theorists. The [+]

Bachelor of Creative Arts and Industries (Visual Arts) (BCAIVA)

Locations:

Casuarina Campus

This course contains two pathways designed to assist students to develop the critical tools and material skills necessary to build professional careers in the Visual Arts as artists and theorists. The studio and theoretical teaching staff are augmented by a vibrant visiting forum of guest speakers and together with our partnership with Northern Editions and the CDU Art Gallery and Collection provide an exciting and stimulating learning environment.

The Studio Practice specialisation is a contextual studio based programme which provides students with the opportunity to specialise in digital media, painting, printmaking, sculpture and/or drawing or to combine any media in their studio productions. The Art History and Cultural Heritage specialisation gives students the marketing, writing and research skills required to work within museums, galleries, arts tourism industries and arts writing/publishing sectors.... [-]


Bachelor of Applied Science (Fashion Technology)

RMIT University
Campus Full time 1 year January 2017 Australia Victoria

You will develop advanced knowledge and technical skills in fashion design and explore innovative creative design concepts for developing fashion products... [+]

Bachelor of Applied Science (Fashion Technology)

This 1-year program builds on the graduate skills you developed in the Associate Degree in Fashion Design and Technology.The program’s focus is on enhancing your creative product design skills and management talents to a sophisticated, global standard.You will develop advanced knowledge and technical skills in fashion design and explore innovative creative design concepts for developing fashion products.You will work with key industry figures on your major project, producing a collection that will be showcased at a graduate runway show to major players in the fashion and textiles industries.The advanced skills You will acquire in computer-aided design (CAD) and pattern technology will further enhance your product design and development skills.You will also develop the confidence and knowledge to be innovative and entrepreneurial in the management of fashion production and supply chains, both in Australia and overseas.... [-]


Bachelor of Interactive Media

Academy of Information Technology
Campus Full time January 2017 Australia New South Wales

Interactive Media is one of the fastest growing industries both in Australia and internationally. We are immersed in interactive media in an increasing number of aspects of our lives. [+]

Interactive Media is one of the fastest growing industries both in Australia and internationally. We are immersed in interactive media in an increasing number of aspects of our lives. Whether it be film, design, game development animation, app development or online marketing, interactive media is everywhere. Because this industry is advancing so rapidly there is a shortfall of knowledgeable and trained professionals within the field. AIT’s Bachelor of Interactive Media course provides you with the knowledge, skills and abilities to respond to the ongoing changes that this industry will continue to experience. This program provides you with the broad foundation to engage as professional practitioners. AIT’s Bachelor of Interactive Media course covers broad topics of digital media. You may choose to specialise in any of the following areas. - Film - Animation - Game Development - Design... [-]


Bachelor of Fine Arts (Film and Television)

Victorian College of the Arts
Campus Full time 3 years January 2017 Australia Melbourne

The Bachelor of Fine Arts (Film and Television) is focused on practical screen production with an emphasis on screenwriting, direction and editing. The program is characterised by regular opportunities to gain practical and collaborative skills through developing your own short productions, as well as crewing on other students’ projects. [+]

Bachelor of Fine Arts (Film and Television)The Bachelor of Fine Arts (Film and Television) is focused on practical screen production with an emphasis on screenwriting, direction and editing. The program is characterised by regular opportunities to gain practical and collaborative skills through developing your own short productions, as well as crewing on other students’ projects.Students also undertake Critical Studies subjects that introduce them to the practice of critical self-reflection in the context of wider contemporary arts practices, and have the opportunity choose electives from other specialisations across the Victorian College of the Arts, and the University of Melbourne. Graduates are successful in local and international film festivals, winning numerous awards with their productions. Graduates, employed in the industry, may work initially in an assistant capacity as freelancers.... [-]


Bachelor of Games and Virtual Worlds

Academy of Interactive Entertainment
Online & Campus Combined Full time Part time 3 years January 2017 Australia Sydney Melbourne Canberra Adelaide Australia Online USA Lafayette Seattle USA Online Campbellsville + 10 more

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]

Bachelors in Arts in Oceania 2017. The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. This degree will provide you with specialist skills in digital game/simulation design and programming. You will create 2D and 3D interactive applications for entertainment and serious, real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage digital game/ simulation development projects. You could end up working as a 3D Games Programmer or Simulation Software Engineer — building interactive virtual worlds for real-world training and research! The degree is jointly delivered online by CIT and face-to-face in AIE Campuses. Prerequisites You must: have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in information Technology.) AND EITHER: have demonstrated Year 12 or equivalent qualification in English and mathematics (which includes calculus) with a minimum pass grade OR have successfully completed an approved bridging program and/or skills assessment in mathematics and English; OR have successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; OR be of mature age (turn at least 20 years of age in your first year of study in the program) and demonstrate a level of general education in mathematics and English which provides you with a reasonable chance of successfully completing the program (this may include successful completion of an approved bridging program and/or skills assessment in mathematics and English) AND be able to demonstrate an interest in the development of computer games and simulations. Selection Criteria: Preference will be given if you have: successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; and/or - exceeded the minimum pass grade entry requirement in Mathematics and/or have successfully completed an advanced mathematics subject; and/or - exceeded the minimum pass grade entry requirement in English; and/or completed additional relevant studies in physics at the equivalent of Year 12 with a minimum pass grade; and/or demonstrated a genuine interest in the development of computer games and simulations. Selection Process: Selection will primarily be based on an assessment of your previous education record, work and other relevant experiences and interest in the field of study, as identified on the application form and accompanying personal statement. Where it is necessary to collect additional evidence regarding the Selection Criteria, you might be requested to participate in an interview which may include a written or oral skills assessment test. FEE HELP and Fee Schedule This course is approved for FEE HELP, an Australian Government loan scheme set up to enable eligible students to defer part or all of their tuition fees until they are working and can afford to pay them back. For further information on FEE HELP and to find the current Fee Schedule, visit cit.edu.au/fees/fee_help [-]

Bachelor of Music (Contemporary Performance)

JMC Academy
Campus Full time 104 - 156 weeks Open Enrollment Australia Sydney Melbourne Brisbane + 2 more

The final two trimesters are focused on students developing sophisticated skills as musicians across a range of styles and facets of the industry. Students undertake a specialist project, allowing them to focus intensively on specific... [+]

Bachelor of Music (Contemporary Performance) The final two trimesters are focused on students developing sophisticated skills as musicians across a range of styles and facets of the industry. Students undertake a specialist project, allowing them to focus intensively on specific interest areas. They also work creatively exploring world music styles, arranging for larger ensembles, multi-platform technology in performance and recording environments, and higher level improvisational and rhythmic skills. All of these components contribute to the performance element of the program, which culminates in a major recital project. The Degree prepares graduates for the wide range of professional situations they will encounter as contemporary musicians. What Career will this course prepare me for? A career in music, today, requires artistic skill, the ability to adapt to new musical opportunities and an ongoing familiarity with the latest in computer technologies and music software. With the revolution of digital music distribution and delivery, there are unlimited opportunities available in all aspects of the music industry, from teaching through to musical performance. Musicians today need to have a thorough understanding of business, marketing and the Internet. Specific roles in the industry: Music is involved in nearly all areas of the Creative Industries. A career may be established in: Recording Artist Music Teacher Music Journalist Composer Songwriter Music Director Musical Theatre Orchestral Performer Conductor Music Programmer Music Publisher Arranger Music Therapist Touring Musician Licensing Agent Music Academic Booking Agent Tour Promoter Instrument Technician Copyright Specialist Royalty Expert Producer E-Marketing Music Consultant Resident Musician About our Courses There are few things more exciting than performing on a stage to hundreds, if not thousands, of people. Being a contemporary performer requires an understanding of not only performance skills, but also knowledge of arranging and composing, music technology, business skills, and an understanding of how it all fits together. Whether it’s about learning different genres from experienced (and often famous) musicians, using sound mixing skills to enhance a performance or being better at playing your instrument, JMC Academy’s Music Performance course prepares students for the challenges of life as a performer and prepares them for postgraduate study at Master’s level. Course Start Dates: February, June and October. [-]

University of Roehampton: Bachelor of Dance Studies

International Studies Abroad
Campus Full time 3 years September 2017 USA Helena Spain Sevilla United Kingdom London + 4 more

The program aims at intellectual and practical rigor in equal measure. [+]

Bachelors in Arts in Oceania 2017. The program aims at intellectual and practical rigor in equal measure. Indeed, theoretical and practical inquiry are seen (and studied) as inter-related threads: the one area re-enforcing the other. Independence and self-motivation are emphasized from the outset, but those areas of the program that so require are intensively taught (for example, dance technique), and group co-operation and peer group support are also seen as particularly important qualities in relation to dance. [-]