Ready to become the games industry rock star?
When becoming a Game Programmer, you’ll learn best while doing. You’ll code, you’ll craft and, in the end, you’ll graduate with a portfolio like no other.
Thanks to the partnership with Sony Computer Entertainment Europe (SCEE), you will develop games for PlayStation® platform through the PlayStation® First Academic Development Program. You will learn C++ and other coding languages and work with Unity and Unreal – the two main engines for game development. By the time you are ready to graduate, you will have collaborated with fellow programmers and game artists to create a commercially viable game.
A game programmer is a specialist software engineer who develops solutions and computer programs to activate computer game interaction. In essence, programming is the math and logic that makes the game happen. This may include Artificial Intelligence programming, engine programming, tools programming, mathematics and physics programming, and network programming or graphics programming.
The Bachelor of Software Engineering (Game Programming) blends academic theory, research, and practice with advanced programming skills as applied in the game development industry. Throughout the course, the integration of theory and hands-on practice through to industry-standard productions will complement the development of investigative skills, and analytical, creative and critical approaches to problem-solving. In addition to practical skills, knowledge and design capability, the Bachelor of Software Engineering (Game Programming) also has a holistic approach to developing your individual attributes and abilities in ‘soft skills’ such as communication, commercial acumen, and understanding of business realities.
This course was designed collaboratively with subject matter experts from Media Design School (Auckland, New Zealand), one of the top 3 digital design schools in the world.
KEY STUDY OUTCOMES:
- Become a specialist software engineer who develops solutions and computer programs to activate computer game interaction
- Skills in C++ as well as other coding languages
- Thanks to the partnership with Sony Computer Entertainment Europe (SCEE), you will develop games for PlayStation® platform through the PlayStation® First Academic Development Program
- Use Unity and Unreal – the two main engines for game development to build high-quality 3D and 2D games
- Collaborate on projects with fellow programmers and game artists to create a commercially viable game from concept to live prototype
GENERAL ADMISSIONS CRITERIA
- Completion of Senior High School Certificate (Year 12 or equivalent)
- Minimum ATAR of 60 or equivalent
- SACE Mathematical Methods or Mathematical Studies or equivalent, or an above average score in the Torrens University Maths test
Special Entry Requirements:
Demonstrated ability to undertake study at this level:
- broadly relevant work experience (documented e.g. CV), demonstrating a reasonable prospect of success; OR
- formal, informal or non-formal study, completed or partially completed, demonstrating a reasonable prospect of success; OR
- written submission to demonstrate reasonable prospect of success; OR
- discipline specific portfolio (art and/or design)
ENGLISH LANGUAGE ADMISSIONS CRITERIA
This course is open to international students. Please see Entry Requirements for more information.
Please read our International Student information or contact us with any questions about studying at Torrens or living in Australia.
Approved English tests include:
- IELTS (Academic Module) or equivalent 6.0 or above, with no skills band less than 5.5
Workload and assessment
NO. OF TIMETABLED HOURS PER WEEK:
Each subject involves 10 hours of study per week, comprising 3 hours of facilitated study and 7 hours self-directed study.
TYPICAL ASSESSMENT INCLUDES:
Practical assignments, research projects, presentations.
- Gameplay Programmer
- Game Programmer
- Generalist C++ Programmer
- Software Engineer
Program taught in: