The computer games industry has a constant demand for suitably qualified people who have a strong technical grounding in programming at high and low levels and an awareness of graphical techniques. These same skills are also valuable in many other computing-related industries as they allow the production of high-performance and high-quality software in any field.
This course includes the foundations of computing, programming, and a more advanced study of techniques for programming and producing software that can output high-quality three-dimensional graphics in real-time.
The program aims to provide a structured, flexible and coherent program of study in Computer Games and Animation, which will enable students to develop the skills, knowledge and understanding necessary to pursue careers in related areas. It enables students to develop an understanding of the theoretical and practical issues of computing particularly allowing them to create games and animation software through the application of domain-specific techniques and methodologies such as multi-threaded event loops and professional game engines.
Combination of lectures, tutorials and workshops in a classroom environment at Informatics Academy campus. Lessons are typically in blocks of 3-hour sessions.
Full-Time: January, May, September
Part-Time: January, May, September
Current Research – U08027
Foundations Of Computation – U08025
Advanced Object-Oriented Programming – U08186
Game Development – U08281
Optimized Programming – U08079
Software Project Management – U08784
Project – U08096
(Fee Protection Scheme)
Non-Refundable Application Fees
Student Pass Processing And Administrative Fees
All fees stated above are indicative and inclusive of 7% GST. Refer to the personalized PEI-Student Contract for a detailed fee payment schedule.
Minimum Age: 19
International Diploma in Gaming and Animation Technology and International Advanced Diploma in Gaming and Animation Technology or
Other equivalent qualifications deemed acceptable by University.
IELTS – min score of 6.0 or
Certificate in Proficiency in English awarded by Informatics Academy
GCE ‘O’ Level – C6 or Other equivalent English qualification
Students will be assessed through a combination of coursework, project and examinations. Coursework may be in the form of class tests and assignments. Assessment methods may vary according to individual module requirements.
Upon successful completion of all modules, students will be eligible for the Bachelor of Science (Honours) in Computer Games and Animation awarded by Oxford Brookes University.
Upon successful completion of the Bachelor of Science (Honours) in Computer Games and Animation awarded by Oxford Brookes University, the student is eligible to apply for a Postgraduate program.