Bachelor of Interaction Design

General

Program Description

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ABOUT

Interaction

This program is taught in ENGLISH. The Harbour Space Interaction Design Bachelor Program provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyze, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies.

The program blends technical know-how, interdisciplinary research and a creative artistic-scientific approach. This enables the development of creative interfaces that generate progressive and innovative applications for media design, media research, media art, and communication.

  • Courses are a mixture of lectures and hands-on experimentation
  • Regular opportunities for industry collaborations with companies
  • Access to a network of world-leading experts working in computer science
  • Teachers who are leading practitioners in their field
  • Frequent guest lecturers across a variety of topics in Design and Technology
  • Practical business courses preparing students for real-life situations
  • Multi-disciplinary collaboration in group and applied year-end projects

PROGRAM STRUCTURE

Year One:

The first year foundational courses offer an intellectual framework within which students can begin to establish a coherent relationship between theory and practice. Course-specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology.

Modules

  • Art History
  • History of Design
  • Introduction to Interaction Design
  • Sketching Design Ideas & Creating Concepts
  • Empathetic Design
  • Introduction to Programming for Designers
  • Leadership & Group Dynamics
  • Design as a Job
  • English for the Industry
  • Personal Project

Year Two:

In the second year, students are expected to become progressively independent and will learn not only the practical application of different types of interaction design methods but also how design impacts people, environments, businesses and organizations. 

Modules

  • Introduction to User Experience Design
  • Schematics
  • Content Strategy
  • Research Methods
  • Designing Interactive Layouts
  • Interactive Art Direction
  • Creating And Applying Brand Guidelines
  • Photography And Photo Manipulation
  • Introduction to 3d
  • Introduction to Motion Graphics
  • Introduction to Audio & Video
  • Creating and Applying Interactivity
  • Rapid Prototyping
  • Programming I
  • Client Project
  • Personal Project

Year Three:

During the third year, emphasis is placed exploring different design approaches, contexts and roles in relation to emerging technologies. Students will also have the ability to work closely with students across different majors within Harbour.Space and gain a deeper understanding of the correlation between design and technology. 

Modules

  • Physical Computing
  • Data Visualisation
  • Working with Data
  • Designing for Mobile
  • Emerging Technologies
  • Design Management
  • Selling & Presenting Design
  • Business, Entrepreneurship & Self Promotion
  • Patent Law & Strategy
  • Seminars & Workshops
  • Client Project
  • Personal Project

Check our 2019-2020 academic schedule for an overview of all the classes we are offering. 

Program Leadership

Irene PereyraIrene Pereyra
Co-founder, Anton & Irene
User Experience Director and Designer Irene Pereyra is the co-founder of Anton & Irene Design Studio in Brooklyn, New York. She has been making user experiences better around the globe, leading strategy and UX initiatives for clients including Balenciaga, USAToday, Google, Karim Rashid, Wacom, Netflix, History Channel, Nickelodeon, BBC, and Red Bull for both the web and cross-platform applications. Her work has been recognized by Cannes, the Webbys, The Emmys, The FWA, Interaction Design Association and The European Design Awards
Learn more about Irene Pereyra here.

Anton RepponenAnton Repponen
Co-founder, Anton & Irene
Anton is co-founder and creative director of Anton & Irene Design Studio in Brooklyn, New York. In his work as an interaction designer, he emphasizes visual design languages and champions user experience. His extensive digital career as Global Creative Director at celebrated digital agency Fantasy Interactive involved designing usatoday.com, wacom.com, the Google Chrome store, fox.com, htc.com, Redbull TV as well as working on over 20 projects for Google and a series of projects for Porsche, Nintendo and Microsoft. Anton and Irene travel the world giving talks about user experience design at conferences such as SXSW, FITC, OFFF and Adobe Live
Learn more about Anton Repponen here.

Check out our Interaction Design program for more information!

Last updated Mar 2020

About the School

Harbour.Space is an innovative private university that combines technology and design, taught by industry leaders from around the world. The university is located in Barcelona, Spain and Bangkok, Thai ... Read More

Harbour.Space is an innovative private university that combines technology and design, taught by industry leaders from around the world. The university is located in Barcelona, Spain and Bangkok, Thailand. Read less