Bachelor of Interaction Design

Harbour Space

Program Description

Bachelor of Interaction Design

Harbour Space

BSInteraction This program is taught in ENGLISH. The Harbour Space Interaction Design Bachelor Program provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyze, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies.


The program blends technical know-how, interdisciplinary research and a creative artistic-scientific approach. This enables the development of creative interfaces that generate progressive and innovative applications for media design, media research, media art, and communication.

  • Courses are a mixture of lectures and hands-on experimentation

<li> Regular opportunities for industry collaborations with companies</li> <li> Access to a network of world-leading experts working in computer science</li> <li> Teachers who are leading practitioners in their field</li> <li> Frequent guest lecturers across a variety of topics in Design and Technology</li> <li> Practical business courses preparing students for real-life situations</li> <li> Multi-disciplinary collaboration in group and applied year-end projects</li>

PROGRAM STRUCTURE

1 Year

The first year foundational courses offer an intellectual framework within which students can begin to establish a coherent relationship between theory and practice. Course-specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology. Course-specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology.

Modules

  • Art History
  • History of Design
  • Introduction to Interaction Design
  • Sketching Design Ideas & Creating Concepts
  • Empathetic Design
  • Introduction to Programming for Designers
  • Leadership & Group Dynamics
  • Design as a Job
  • English for the Industry
  • Personal Project

2 Year

In the second year, students are expected to become progressively independent and will learn not only the practical application of different types of interaction design methods but also how design impacts people, environments, businesses and organizations. The courses offered in the second year aim to give the students a deeper understanding of how to approach problem-solving through design.

Modules

  • Introduction to User Experience Design
  • Schematics
  • Content Strategy
  • Research Methods
  • Designing Interactive Layouts
  • Interactive Art Direction
  • Creating And Applying Brand Guidelines
  • Photography And Photo Manipulation
  • Introduction to 3d
  • Introduction to Motion Graphics
  • Introduction to Audio & Video
  • Creating and Applying Interactivity
  • Rapid Prototyping
  • Programming I
  • Client Project
  • Personal Project

3 Year

During the third year, emphasis is placed exploring different design approaches, contexts and roles in relation to emerging technologies. Students will also have the ability to work closely with students across different majors within Harbour.Space and gain a deeper understanding of the correlation between design and technology. Lectures and courses in the third year will prepare the students for a practical career in design.

Modules

  • Physical Computing
  • Data Visualisation
  • Working with Data
  • Designing for Mobile
  • Emerging Technologies
  • Design Management
  • Selling & Presenting Design
  • Business, Entrepreneurship & Self Promotion
  • Patent Law & Strategy
  • Seminars & Workshops
  • Client Project
  • Personal Project

Program Leadership

Irene PereyraIrene Pereyra
Co-founder, Anton & Irene
User Experience Director and Designer Irene Pereyra is the co-founder of Anton & Irene Design Studio in Brooklyn, New York. She has been making user experiences better around the globe, leading strategy and UX initiatives for clients including Balenciaga, USAToday, Google, Karim Rashid, Wacom, Netflix, History Channel, Nickelodeon, BBC, and Red Bull for both the web and cross-platform applications.


Her work has been recognized by Cannes, the Webbys, The Emmys, The FWA, Interaction Design Association and The European Design Awards. Irene has been a guest speaker at numerous conferences such as OFFF and FITC, and has given lectures and led workshops at Hyper Island in Stockholm, Elisava in Barcelona, and the Design Academy in Eindhoven (the Netherlands). She is dedicated to sharing her knowledge because she believes design students should own the tools that enable a transformation of their digital futures. Her personal projects have been displayed in design conferences and festivals in Amsterdam, Antwerp, Paris, New York, Singapore and Tegucigualpa. Irene and her creative partner Anton Reponnen travel the world giving talks about user experience design at conferences such as SXSW, FITC, OFFF and Adobe Live whenever they’re not creating something new in their studio.



Anton RepponenAnton Repponen
Co-founder, Anton & Irene

Anton is co-founder and creative director of Anton & Irene Design Studio in Brooklyn, New York. In his work as an interaction designer, he emphasizes visual design languages and champions user experience. His extensive digital career as Global Creative Director at celebrated digital agency Fantasy Interactive involved designing usatoday.com, wacom.com, the Google Chrome store, fox.com, htc.com, Redbull TV as well as working on over 20 projects for Google and a series of projects for Porsche, Nintendo and Microsoft.

Anton was born in St Petersburg and grew up in Tallinn in Estonia, where he studied architecture. Anton moved to Stockholm to join Fantasy Interactive 10 years ago, and soon teamed up with his creative partner Irene Pereyra and moved to New York. Anton and Irene travel the world giving talks about user experience design at conferences such as SXSW, FITC, OFFF and Adobe Live whenever they’re not creating something new in their studio. As Anton is an autodidact, he is strongly driven to provide students with an educational environment that allows for mentorship from professionals.

This school offers programs in:
  • English


Last updated August 6, 2018
Duration & Price
This course is Campus based
Start Date
Start date
Open Enrollment
Duration
Duration
3 years
Full time
Price
Price
- per year.
Information
Deadline
Locations
Spain - Barcelona, Catalonia
Start date : Open Enrollment
Application deadline Request Info
End date Request Info
Dates
Open Enrollment
Spain - Barcelona, Catalonia
Application deadline Request Info
End date Request Info