Bachelor of Fine Arts (BFA) in Game Development

General

Read more about this program on the school's website

Program Description

The Game Development BFA gives a well-rounded education in the arts with an emphasis on understanding and applying techniques including 3D modeling, animation and lighting in video game production.

Students graduate with a solid grasp of the fundamental game art principles, including knowledge of game engine technology and pre-production and production environments.

Course Description

Semester 1

  • GAM 105: Introduction to Maya
    Core / 3 Units
  • GAM 107: Game Engines
    Core / 3 Units
  • GAM 110: Introduction to Game Development
    Core / 3 Units
  • GAM 111: 2D Tools for Game Development
    Core / 3 Units

Semester 2

  • ND 113: Sketching for Communication
    Core / 3 Units
  • GAM 115: Elements of Scripting
    Core / 3 Units
  • GAM 131: History of Gaming
    Major / 3 Units / Recommended for summer
  • GAM 150: Game Design, Theory & Analysis
    Core / 3 Units
  • LA 108: Composition for the Artist
    Liberal Arts / 3 Units / Recommended for summer
  • LA 255: College Math
    Liberal Arts / 3 Units

Semester 3

  • GAM 201: 3D Modeling for Games 1
    Core / 3 Units
  • GAM 215: Scripting for 3D Games 1
    Major / 3 Units
  • GAM 252: Systems Design
    Major / 3 Units
  • LA 120: Art History Through the 15th Century
    Liberal Arts / 3 Units
  • LA 291: Designing Careers
    Liberal Arts / 3 Units

Semester 4

  • GAM 170: Level Design for Video Games 1
    Core / 3 Units
  • GAM 233: Elements of Digital Painting
    Core / 3 Units
  • GAM 310: Prototype Game Production Studio
    Core / 3 Units
  • GAM 315: Scripting for 3D Games 2
    Major / 3 Units
  • GAM 353: Game Freemium & Monetization
    Major / 3 Units
  • LA 121: Art History Through the 19th Century
    Liberal Arts / 3 Units / Recommended for summer
  • LA 202: English Composition: Creative Persuasion & Argument
    Liberal Arts /3 Units / Recommended for summer

Semester 5

  • GAM 270: Level Design for Video Games 2
    Major / 3 Units
  • GAM 335: Story in Video Games
    Major / 3 Units
  • GAM 350: Rapid Game Development 1
    Major / 3 Units
  • LA 110: Writing the Short Story
    Liberal Arts / 3 Units
  • LA 271: College Algebra with Geometry
    Liberal Arts / 3 Units

Semester 6

  • GAM 190: Mobile UI and UX
    Major / 3 Units
  • GAM 410: Rapid Game Development 2
    Major / 3 Units
  • GAM 416: Combat - Dancing with the Enemy
    Major / 3 Units
  • GAM 498: Collaborative Project
    Elective / 3 Units / Recommended for summer
  • LA 127: Topics in World Art
    Liberal Arts / 3 Units
  • LA 195: History of Comics: American Comics
    Liberal Arts / 3 Units / Recommended for summer
  • LA 306: Creatively Speaking: Presentation for Designers
    Liberal Arts / 3 Units

Semester 7

  • GAM 483: Interactive Media Production & Entrepreneurship
    Major / 3 Units
  • GAM 498: Collaborative Project
    Major / 3 Units
  • LA 117: Survey of Landscape Architecture
    Liberal Arts / 3 Units
  • LA 171: Western Civilization
    Liberal Arts / 3 Units

Semester 8

  • GAM 405: Games Portfolio Preparation
    Core / 3 Units
  • GAM 498: Collaborative Project
    Major / 3 Units
  • GAM 500: Internship in Game Design
    Elective / 3 Units / Recommended for summer
  • LA 197: History of Comics: International and Alternative Comics
    Liberal Arts / 3 Units
  • LA 435: The Power of Signs: Semiotics & The Visual Arts
    Liberal Arts / 3 Units / Recommended for summer

Unit Requirements

Degree Requirements

BFA Game Development Degree Requirements

  • Minimum grade of C- in all core courses, major courses, and LA 107 Writing for the Multilingual Artist or LA 108 Composition for the Artist
  • Minimum 2.0 GPA and the following general education requirements:
  • 1 Written Communication: Composition
  • 1 Written Communication: Critical Thinking
  • 1 Written Communication: Context & Style
  • 2 Art Historical Awareness: Western Art
  • 2 Art Historical Awareness: Surveys
  • 1 Historical Awareness
  • 1 Quantitative Literacy
  • 1 Cultural Ideas & Influences
  • 1 Employment Communications & Practices

After the above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement.

Academy of Art University / Academy of Art University

Program Learning Outcomes

Undergraduate students will meet the following student performance criteria:

Visual Communication

  • Integrate environments, characters, or props for a cohesive game experience
  • Visually demonstrate skills that meet game industry standards

Technology

  • Demonstrate proficiency with technology related to contemporary game production

Presentation Skills

  • Clearly and professionally present work and ideas

Critical Thinking and Problem Solving

  • Visually communicate research and ideas throughout the design process
  • Research and generate workable solutions under a deadline

Professional Readiness

  • Produce a professional portfolio which meets industry standards
  • Work cooperatively and effectively in a professional production environment
  • Identify strengths and develop a portfolio tailored to showcase them

Specialty Skills: Game and Level Design

  • Design, organize and build game prototypes in established game engines
  • Create design documentation and detailed paper maps for a professional preproduction package
  • Effectively use visual and code-based scripting to implement game and level mechanics

Specialty Skills: Animation

  • Effectively apply the principles of animation to environments, characters, or effects
  • Convey motion (biped and quadruped) and interaction of moving objects
  • Incorporate original animations into established game engines
  • Demonstrate an understanding of staging and composition through legible animations

Specialty Skills: 3D Modeling for Games

  • Model with appropriate use of form, proportion, & function
  • Create and apply textures consistent with the overall look of the project

Specialty Skills: Concept Art

  • Effectively utilize line, edge, value, and design in all concept work
  • Effectively apply the rules of perspective
  • Demonstrate flexibility in illustrative style by showing both a unique personal style and the ability to accommodate style to project needs

Academy of Art University / Academy of Art University

Academy of Art University Learning Outcomes

Graduates of the Academy of Art University will demonstrate the ability to:

  1. Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
  2. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
  3. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
  4. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
  5. Evaluate work in their field, including their own work, using professional terminology.
  6. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
  7. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Last updated Apr 2020

About the School

For nearly 90 years, artists and designers have called Academy of Art University their home. Founded in San Francisco and family owned since 1929, it is the largest private art and design university i ... Read More

For nearly 90 years, artists and designers have called Academy of Art University their home. Founded in San Francisco and family owned since 1929, it is the largest private art and design university in the nation. Read less
San Francisco