Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modeling, character animation, rigging, textures, project management, teamwork, lighting, rendering, and compositing.
Developing a solid understanding of these areas provides students with a solid foundation and context for further study before exploring in detail the specialist areas.
During your time at SAE, you will learn about industry standard software such as Maya, Autodesk 3D MAX, and the Adobe Creative Suite.
You will undertake specialized units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment.
Each degree program is broken up into discrete stages, each designed to promote different skills.
Stage I – Foundational Skills Development
In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program.
- Storytelling for contemporary media
- Principles of design
- Fundamentals of drawing
- Foundations of 3D graphics
- Principles of animation
- Project management and professional etiquette
- Critical and creative thinking
- Contemporary industry overview
Stage II – Interdisciplinary Projects, Media and Cultural Studies
In Stage II you will be working in simulated project groups where you are working towards large-scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context but help you work within the contemporary creative media workforce.
In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage.
You will complete a number of real-world projects with students not only in your own discipline but in all other SAE disciplines.
In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialization you fall within. Stage II has three studio modules with projects based on the following areas;
1. 3D Modelling
In 3D Modelling, students will examine modeling techniques, terminology, and methods. Students will develop and implement 3D production pipelines to create such things as environments, vehicles, creatures, and characters. Students will need to research industry best practices and keep up to date with current trends in CGI production.
This specialization will further explore texturing and shading, lighting and rendering.
2. Character Animation
In the Character Animation specialization, students will focus on the principles of character animation such as posing, motion studies, body mechanics, facial animation and much more. Students will also learn to develop effective and user-friendly animation rigs that serve as a means to control and animate a character, similar to the controls of a puppet.
3. Visual Effects
In the Visual Effects specialization, students will explore the areas of modeling, texturing, lighting, rendering, and compositing with an emphasis on incorporating assets into a range of digital media. Students can investigate topics such as matchmoving, particle systems, dynamic simulations and color grading.
By the end of the course, students will be able to composite a range of disparate elements into a cohesive final product.
Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake.
You will also finalize your studies by undertaking an elective module and completing a compulsory internship.
By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience.
Upon graduating, you will be proficient in Maya, Autodesk 3D MAX, and the Adobe Creative Suite and will have built a portfolio to demonstrate your skills in your chosen specialization including the ability to produce collaborative creative films, interactive media titles and more. You will have real-world skills, having worked in a simulated environment making the transition from study to workplace seamless.
You will learn
- 3D graphics
- 2D & 3D animation
- Principles of design
- Industry knowledge
- Studio practice
- Principles of animation
- Animation tools
- Project management
Your learning experience
- Learn advanced-level industry-standard animation tools, such as Autodesks 3DS Max and Maya and the Adobe Creative Suite.
- Experience a course designed in collaboration with industry partners, develop the skills the film and interactive media industries want.
- Work with artists, designers, web, mobile, and games developers, filmmakers, animators and audio specialists.
- Learn from industry veterans who are masters of their craft.
- Develop high-level special effects in collaboration with filmmakers.
- Learn and apply narrative theories to produce compelling animated films.
- Work with games developers to produce rich worlds, assets, and animation for interactive media titles.
- Learn in a collaborative, studio-based environment where your teachers are also your mentors.
- Learn and apply industry-standard project management methodologies from day one.
- 3D motion tracker
- 2D/3D animator
- Visual effects artist
- Environment artist
- Visual effect artist
- Game asset artist
- Technical artist
- Character artist
- Concept artist
- Post-production for broadcast media
- Architectural visualiser
- Product visualiser
- Motion graphics designer
- Art director
- Creative director
- Project manager
- Team leader
SAE Animation graduates have been involved with many well-known creative media companies, including:
- City Production House
- Xpanse CGI
- Mamemo Productions
- CG Kite
- Optic Digital Picture
- Oryx Production
- Infosys Multimedia
- Fanar Production
- Hybrid Human Studio
- Streetwise Production
Students seeking admission to SAE must be at least 17 years of age at the time of application.
Applicants must have successfully completed secondary studies (high school) or have completed the SAE Dubai Foundation course.
Applicants must meet English language requirements as outlined below.
English language requirements
International students need to provide additional evidence of language skills including one of the following:
- International English Language Testing System (IELTS) with a band score of at least 6, or equivalent, OR
- Completion of Year 12 English at an Australian secondary school or college, or equivalent.