Our department Animation focuses intensively on applicability and concept development, in addition to the development of the student’s craftsmanship and skills.
Animation is encountered in films, television series, games, augmented reality, virtual reality, interactive applications/apps, commercials, simulations, and informational films. There is also a wide variety of formats, from traditional 2D animation and 3D computer techniques to stop-motion and digital cut-out animation. Animation combines technology with narratives. Animation was made possible by technological advances during the 19th and early 20th centuries when illusionists became filmmakers. The art form continues to be shaped by technological developments. Animation also has a profound influence on the ways in which societies function and communicate. The animator who is aware of these evolutionary developments also knows the future of the profession and, perhaps more importantly, is in tune with relevant developments in society.
The term ‘animation’ comes from the Latin ‘anima’, which means soul, spirit, or life. Animation thus literally means ‘bringing to life’. Anyone who has ever made a simple flipbook has experienced the enchantment of seeing your own drawings come to life. Animation is first and foremost a means of communication. Animators have stories to tell. Animation is thus a means rather than an end in itself. Our department focuses intensively on applicability and concept development, in addition to the development of the student’s craftsmanship and skills.
The first two years of the study program mostly consists of basic skills development. You will learn several different techniques, principles, and theories, initially from simple resources, but as you progress the projects will become more complex and your instruments will become more advanced. You yourself will determine the professional area in which you will develop. The second half emphasizes collaboration, practical assignments, compiling a portfolio, and an internship. You can also do an exchange in a city such as London, Berlin, Boston, or Tokyo and build the foundation for your future as a professional animator.
Concept artist for various formats
Our successful Animation alumni include: Aimée de Jongh (daily cartoon ‘Snippers’ in the Metro newsdaily); Jeffrey Schreuders (listed in the HOT100); Paco Vink & Albert ’t Hooft (Anikey Studios of the animated film ‘Trippel Trappel’); Michiel Wesselius & Sander Alt (Urrebuk); Joost van den Bosch & Erik Verkerk (Ka-Ching Cartoons); Hisko Hulsing; Jurrien Boogert (Arjuno Kecil); and Patrick Chin.
talented in visual arts?
independent and responsible?
dedicated and motivated?
Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission.
What:A selection of 10-15 works which were preceded by a creative process
For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts, and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet.
Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight into your own qualities and your own work.