Bachelor of Science Degrees in Visual Arts

Compare 39 BSc Program in Visual Arts

Visual Arts

Those seeking to expand their educational horizons will find great value in pursuing a Bachelor of Science degree. A BSc can offer undergraduates students a range of study options, which include many diverse scientific fields. Such degrees can be a great start to a rewarding academic career.

For those asking what is a BSc in Visual Arts, visual arts studies can include everything from film and video, web design, game development, and a number of other exciting pursuits. Coursework usually includes instruction from those with vast experience in the area of interest, as well as practical applications of specific techniques. In most cases, art theory holds equal importance, which can give students a unique perspective on the field.

Students seeking a Bachelor of Science in the visual arts will be privy to a range of exciting benefits. Unlike other types of degrees, visual art allows students to utilize their inherent creativity in order to earn a living. This is extremely important for those who want a career doing something they love.

Tuition can vary when pursuing a BSc in Visual Arts. Things like location, length of school work, and even the type of school attended can all play a role in total cost. It’s best for each student to make such determinations according to their financial status.

Students possessing a BSc in Visual Arts can look forward to a number of lucrative and exciting careers. These careers can include painting restoration, advertising design, cartooning, graphic design related to gaming and the web, and many other fulfilling opportunities. In addition to being directly involved in the creative process, students can also secure positions in museums, public relations, and even auction houses in the appraisal capacity.

Online coursework can prove highly convenient for those seeking a BSc in Visual Arts, whether due to location or scheduling issues. This is particularly true for those students living in remote areas, who may lack local resources for gaining a college education. Search for your program below and contact directly the admission office of the school of your choice by filling in the lead form.

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Bachelor of Games Development

SAE Institute UK
Campus Full time 2 years September 2017 United Kingdom London

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]

BScs in Visual Arts. Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. Apply skills and knowledge in this exciting industry in areas such as level design, social and mobile game development, game engine programming, gameplay programming, game design, project management, serious games and much more. During your time at SAE you will work with industry standard software such as Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya. As a student in Games Development you will also work with technologies such as Oculus Rift, Android, iOS and use industry standard programming languages such as C++, Javascript and C#. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Gameplay Scripting and Gameplay Programming Level Design and Development Principles of Game Design Project Management and Professional Etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Games Programming The SAE Games Programming degree is a highly focused program which delves deep into game-play and game engine programming. You will build your skills in existing software packages and frameworks such as Unreal Engine and Unity, using these to build your technical skillset and develop your own game tools, libraries and engines. You will enhance your knowledge of C++ and object-oriented programming to build complex games and tools. Throughout the program, you will be working with students from all other disciplines to build a rich and high quality portfolio of work. 2. Games Design In the Game Design specialisation you will work on a range of projects with your peers and SAE Facilitators which will build your skills and knowledge within the diverse scope of Game Design. During the program you will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, we will give you the tools you need to be able to articulate design ideas into real working games. You will also explore complex artistic ideas that lead to original, personal games that are artistically meaningful to you. Work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating from the programming or game design specialisation, you will have significant experience working in simulated production environments. You will have learnt industry standard workflow and product lifecycle. You will have a portfolio of game projects used to to either begin your own startup or build your professional practice further. Students in the programming specialisation will have a range of portfolio projects which demonstrate an applied knowledge of C++ in the context of game-play programming and game engine programming. You will also have a demonstrated knowledge of building tools for game engines in languages like C#. Game design students will graduate with a strong technical understanding of game development pipeline and tools such as Unity, UDK, 3D Studio Max and Maya. Game design students will have the opportunity to engage in a diverse range of skills including visual arts, audio, story or character development and to explore artistic visions for what games could be. Designers will practice the creative development of games, working to be original, expressive and innovative. [-]

Bachelor of Science in Game Art

Full Sail University
Campus September 2017 USA Winter Park

This degree program focuses on the fundamentals of interactive graphics development – including character creation, environment and prop creation, the production pipeline, in-game effects, and animation. [+]

Today’s video game graphics are more realistic and impactful than ever. If you’ve considered taking your artistic talents to the game industry, Full Sail’s Game Art bachelor’s degree program can help you learn the same production methods used to create 3D art for gaming projects. 

 This degree program focuses on the fundamentals of interactive graphics development – including character creation, environment and prop creation, the production pipeline, in-game effects, and animation. 

 You’ll learn how these principles function within a game engine, and how to take traditional art and animation principles and apply them to models that look, move, and articulate realistically. Further classes will show you how to add even greater depth to your models with the use of textures, lighting, and visual effects. The practical application of these combined skills happens in your final portfolio courses, in which you will create content within a chosen discipline of study to showcase your artistic skills.

 In addition to giving you a physical example of the art production techniques you’ve learned, your experience in the Game Art program also helps you develop the personal and professional skills that will help you be an effective member of a game development team. [-]

Bachelor of Science in Communication Arts

Khon Kaen University International College
Campus Full time 4 years June 2017 Thailand Khon Kaen

The advancement of information technology and communication affects academic perspectives in a dynamic world of change. Science, the Humanities, and the Social Sciences have the technological potential to become leaders in the market economy and society because of their ability to produce information, technology, and knowledge; which are the main survival tactics in this competitive industry... [+]

BScs in Visual Arts. Philosophy Bachelor of Arts, program in Communication Arts international program (new curriculum 2016), aims to produce graduates with skills and abilities in communication arts and knowledge of languages and uses of technology to convey the information which will benefit the communication aspects, be professional in communication in Thailand and international countries and also be conscience in professional ethics, moral and corporate social responsibilities. Objectives of Curriculum Bachelor of Arts program in Communication Arts international program (new curriculum 2016)aims to produce the graduates with the following characteristics: Gain knowledge and experience in learning and able to work in the field of communication arts and others with the skills of languages, communications and using technology to convey information. Be capable of critical thinking and creative in the field of communications to solve problem at work. Gain skill in communications, research, use of computer and information technology and modern management. Have ethics, moral, professional morality and social skill for work and future. Strength of Curriculum The Bachelor of Science in Communication Arts Program is unique as follows: It is an international program in English that targets both Thai and international students. This creates language abilities and cultural awareness that are desirable qualities in a professional workforce. Program Course Requirements The degree program requires the completion of a total of 132 credits, undertaken over four years of full-time study. Possible Careers After Graduation Broadcast media career; program director, public relations, advertising manager, specialist, event organizer, editor, reporter, mc, DJ, news announcer in public relations in government or private organizations. [-]

Imaging Art and Science BA/BSc Honours

University of Westminster - Westminster School of Media, Arts and Design
Campus Full time 3 years United Kingdom London

This innovative course, unique in the UK, offers breadth and depth in the study of imaging techniques, histories and applications, from multiple perspectives of art, science and technology. [+]

This innovative course, unique in the UK, offers breadth and depth in the study of imaging techniques, histories and applications, from multiple perspectives of art, science and technology. You will explore the rich and visually complex world of imaging in a dynamic, creative and interdisciplinary environment. Covering key technological developments, applications and cultural creation, the course combines the study of all aspects of imaging, including photography, optics, media arts, visual communication, imaging science and technologies, incorporating aspects of psychology and computing. The course is suitable for applicants who have a background in science subjects with a strong interest in visual arts, or with a background in arts subjects and a strong interest in science and technology, and is particularly aimed at those studying a combination of arts and science subjects. Graduates from the BSc pathway may progress into careers in digital post-production, digital special effects, imaging education, industrial research and development, processing laboratory management, professional photography, scientific, forensic and medical imaging, technical consultancy, and TV and cine camera work. Graduates from the BA pathway may progress into careers in commercial image production, as well as gallery, museum or editorial work, arts management, and independent arts practice. Course content The course focuses on image production for scientific and artistic applications, with an emphasis on technical excellence. Trans-disciplinary study is developed throughout the course, alongside an art or science specialism. After a shared first year, introducing the ideas, perspectives and methods of both arts and sciences, you will follow the BA or the BSc pathway. Years 2 and 3 consist of a combination of pathway-specific modules and shared interdisciplinary modules. The modules detailed below are subject to final approval. Year 1 (Credit Level 4) A core year taken by all students, covering practical photography and imaging techniques, visual literacy, research methods for art and science, creative and critical thinking, and history of science and art. Modules include: Imaging Innovations Photography and Digital Culture The Good Image? Year 2 (Credit Level 5) You will follow either the BA or BSc disciplinary pathway, and study shared modules for advanced practice, core modules for science and art pathways, plus a menu of optional modules. Subjects of study include: BA-specific core modules: Imaging in Context Vision and Technology BSc-specific core modules: Colour Science and Application Imaging System Performance Shared and option modules: Art/Science Collaboration Beyond Perception Data Media Frontiers Media Technologies and Practices Visualisation and Representation Year 3 (Credit Level 6) In the final year you will focus on the completion of a substantial practical project in a subject of your choice, alongside specialised modules in advanced aspects of imaging. BA-specific modules: Dissertation BSc-specific modules: Advanced Imaging System Performance Image Processing and Analysis Shared modules: Creative Coding Major Project Professional Practice and Public Engagement Westminster electives As part of your course you can take elective modules at Level 5 and Level 6. Electives are an exciting opportunity to widen your experience at university and to gain skills and knowledge that will help make you more employable. [-]

Bachelor of Science in Film

The Los Angeles Film School
Campus Full time 36 months September 2017 USA Hollywood

The Bachelor of Science in Film program is designed to provide students with not only knowledge and understanding of film theory, but also hands-on experience in the skills and craft needed to qualify for entry-level industry positions. Graduates are trained to work as independent filmmakers, production assistants, editors, sound designers, assistant directors, unit production managers, art directors, video editors, lighting technicians, director’s assistants, dialogue editors and a variety of other positions in the film and video industry. [+]

BScs in Visual Arts. Hands-on education At our school you learn filmmaking by actually making films. Our programs are built around actual industry workflow. Teachers step off the set to the front of the classroom to give you an immersive education you just can’t get out of a textbook. We want to provide you with a focused knowledge and understanding of film theory and the craft needed to enter the entertainment industry and hit the ground running. You’ll receive training in: Film Theory • Production • Storyboarding • Cinematography • Directing • Editing • Post Production and more! The Bachelor of Science in Film program is designed to provide students with not only knowledge and understanding of film theory, but also hands-on experience in the skills and craft needed to qualify for entry-level industry positions. Graduates are trained to work as independent filmmakers, production assistants, editors, sound designers, assistant directors, unit production managers, art directors, video editors, lighting technicians, director’s assistants, dialogue editors and a variety of other positions in the film and video industry. This program will also help develop team building skills necessary for the film industry. There are four degree tracks offered in the bachelor’s program: Production, Cinematography, Directing/Screenwriting and Production Design. Students will work with a faculty mentor to select the degree track that best fits their skills, talents and professional goals. In addition to technical proficiency and creative development, the curriculum teaches students the critical-thinking, problem-solving and analytical skills that are necessary to starting and sustaining a long and productive professional career in the entertainment and media industry. Program Requirements The Bachelor of Science in Film Production program is 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0. [-]

Bachelor in Design and Development of Video-Games (B.S.)

Inter American University of Puerto Rico
Campus Full time August 2017 Puerto Rico Barranquitas Bayamón

The Bachelor of Science in Video Game Design and Development provides students with a theoretical foundation and appropriate practice for the complex and competitive world of the video game industry. [+]

The Bachelor of Science in Video Game Design and Development provides students with a theoretical foundation and appropriate practice for the complex and competitive world of the video game industry. The skills and techniques learned in this program will help students to design and develop tools (video games) to help others in different areas of their lives such as education, learning, health, family cohesion, artistic expression, and the acquisition of social consciousness. In addition, students will learn to work in a multidisciplinary environment where they will recognize the importance of good communication and teamwork. They will also learn to appreciate, recognize and understand the work and effort of all team members. [-]

Bachelor in Video Game Design

New England Institute of Technology
Campus Full time September 2017 USA Warwick

Prepare for a career in Game Development and Simulation Programming, building on the foundation of your associate degree. Gain skills necessary to implement games on various platforms, including phones, handheld devices, Nintendo, and Xbox. Work toward your capstone project, teaming with others to design and develop a game for review by three faculty members. [+]

BScs in Visual Arts. Prepare for a career in Game Development and Simulation Programming, building on the foundation of your associate degree. Gain skills necessary to implement games on various platforms, including phones, handheld devices, Nintendo, and Xbox. Work toward your capstone project, teaming with others to design and develop a game for review by three faculty members. Career Possibilities Game Designer Game Programmer Software Engineer Web Developer System Developer The Bachelor of Science in Game Development and Simulation Programming will prepare students for careers in game programming and software engineering. The program builds on the foundations laid in the associate degree program with emphasis placed on acquiring the technical skills necessary to implement games on a variety of platforms including phones, handheld devices, and XBox. Through a combination of theoretical and hands-on state-of-the-art laboratory experiences, small class sizes led by experienced instructors, the program emphasizes application of knowledge to the design and development of games and simulations in order to prepare students for the exciting field of game development as well as for the simulation industry. Students will learn how to design games, will be introduced to the game development process, will hone people skills and communications skills through team-based projects and presentations, will master coding languages such as C++, and will learn the use of industry-standard software packages. An important component of the curriculum is building a portfolio that will include the 2D games developed by students. Through studying and applying key principles of software design as well as specific game algorithms and techniques, students will learn to design and implement games of increasing size and complexity. Class work is centered on developing games in small teams, an approach which allows students to acquire both the technical and interpersonal skills necessary for the game and simulation industry. A key feature of the program is the senior capstone project where students will bring together knowledge gained throughout the program. Under the supervision of a faculty member, students in teams of two to four will design and develop a game over a period of six months. The project work will be evaluated by a team of three faculty members. Graduates from this program will be eligible for positions such as game designer, level designer, game developer, quality assurance engineer, software engineer, and game programmer. Program Mission: The mission of the Gaming Development and Simulation Programming Bachelor’s Degree (BGDS) Program is to provide an advanced program to prepare students to become professional programmers working in the game development or simulation industry, and to prepare students for further education at the master’s level. Through a combination of theory, hands-on state-of-the-art laboratory experiences, small class sizes led by experienced instructors, and a capstone project, the program emphasizes application of knowledge to the design and development of games and simulations. Program Goals: Provide the opportunities for students to learn the programming languages used for web, procedural, object-oriented programming. Provide the opportunities for students to learn design and troubleshooting by flowcharting or pseudocoding, implementation by coding, analyzing and testing code, debugging, and documentation. Provide the opportunities for students to learn game design and publication including interactive gameplay, game balance, team development, and project management for several game genres. Provide the opportunities for students to learn and understand the main components of a game engine and utilize popular commercial game engines. Provide the opportunities for students to learn how to design and develop database driven structures and game applications. Provide the opportunities to learn the game development life cycle from design to production, including storytelling, project management, puzzle design, storyboarding and documentation for all genres. Students will learn how new project proposals are approved. Provide the opportunities to learn 2D and 3D graphics programming, including sprites, scrolling, collision detection and sound effects using industry standard graphics libraries. Provide the opportunities to learn the latest techniques of advanced programming including algorithms and data structures, artificial intelligence, pattern-based design, network, Internet and mobile programming as well as emerging technologies. Provide the opportunities to learn game mathematics, including geometry, algebra, matrices, physics, collision detection, lighting and shading. Provide the opportunities to develop a capstone project incorporating all of the above skills. Provide the opportunities to instill in the student a sense of commitment to the game programming profession’s core values and ethics. Program Outcomes: Students will: Learn the game development life cycle from design to production, including storytelling, project management, puzzle design, storyboarding and documentation for all genres. Students will learn the appropriate methods and processes used to present new project proposals to management with the purpose of procuring the required approval. Learn 2D and 3D graphics programming, including sprites, scrolling, collision detection and sound effects using industry standard graphics libraries. Demonstrate web, procedural, and object-oriented programming skills using several programming languages. Flowchart, pseudo-code, analyze, code, test, debug, and document their game programs. Learn the latest techniques of advanced programming including, algorithms and data structures, artificial intelligence, pattern-based design, network, Internet and mobile programming as well as emerging technologies. Analyze and utilize industry standard game engine components. Design and develop database driven structures and game applications. Learn game mathematics, including geometry, algebra, matrices, physics, collision detection, lighting and shading. Complete a capstone project incorporating all of the above skills. Demonstrate clear and concise oral and written communication skills, function as a member of a team, act ethically and responsibly, and respect all people and cultures. [-]

BSc in Visual Effects for Film & Television

University of Bolton
Campus Full time 3 - 5 years August 2017 United Kingdom Bolton

Together with our sister course, the BDes (Hons) in Special Effects for Film and TV, we are the only programmes in the UK that deliver the range of skills required for progress into a variety of special and visual effects positions within the film and television industry. The courses cover the complete workflow from pre-production through in-camera effects to digital production and post-production... [+]

Visual Effects for Film & Television - BSc (Hons) Together with our sister course, the BDes (Hons) in Special Effects for Film and TV, we are the only programmes in the UK that deliver the range of skills required for progress into a variety of special and visual effects positions within the film and television industry. The courses cover the complete workflow from pre-production through in-camera effects to digital production and post-production. The programme boasts an Infinity Curve Green Screen within our dedicated Effects Studio. In addition, the new site-wide renderfarm uses industry tools to harness the power of distributed computing, to render high quality, complex photo realistic scenes and environments, together with broadcast standard cameras. About the course This programme is for students who wish to combine design creativity with cutting edge 2D and 3D computer generated imagery in the creation of a variety of visual effects for film, television and advertising. It encompasses 3D computer modelling, texturing, lighting, rendering, rigging and animation as well as the more established areas of compositing, matte paintings and environments. The programme covers the whole workflow of a digital visual effects pipeline from concept design, pre-production and visualisation to the production of photorealistic 3D models/environments and computer generated and composited images. We aim to help students to design and delivery imaginative and inventive visual effects solutions for advertising, film and TV. Although this programme focuses on the creation and use of digital assets, any modern large scale film or TV production will use both physical and digital effects. While you will specialise in your chosen area you will work across fields so that you develop an understanding of the overall production workflow and your contribution to it. You will be taught through lectures, seminars and tutorials and a great deal of the teaching underpins academic theory as applied to real-life practical scenarios. Special features The programme uses its strong industry links to great effect by bringing in guest speakers from industry, visits to (and from) relevant companies, conference visits and the opportunity to be involved with graduate recruitment events. Visits from past graduates, now working with industry, are encouraged as is contribution and interaction with industry through our online learning environment – the FX hub. Experience can be gained through industry supplied briefs for projects and feedback from “real world” practitioners. You will benefit from our pyrotechnical, make-up and animatronics design expertise and be able to study specialist modules in these areas. What you will learn The programme is made up of modules covering various aspects of designing and making models/environments and the use of digital compositing, animation and CG to create visual effects to be used in scenes within film, TV and commercials. Most of the coursework is project-based, and structured to simulate professional situations as much as possible. Starting with more directed, skills-based work, the student progresses to have increasing control over their own studies, ultimately proposing creative work which reflects their own strengths and interests. The software used is the same used in the industry from Autodesk Maya for 3D work to The Foundry’s Nuke and Mari (for compositing and digital paint) as well as ZBrush for digital sculpting. As well as developing visual ideas and practical skills, visual effects artists have to be able to communicate verbally and be able to analyse and synthesise ideas in words. They have to be able to take an idea from a brief or script scene and analyse the most efficient way to execute the process in turning this vision into reality whether using live action practical effects or digital visual effects (or the combination of both). Consequently, the programme includes an element of research, discussion, verbal presentation and written work. What you will study Level 1: Scholarship; 3D Physical Processes; Introduction to Visual Effects; Introduction to FX Modelmaking; Introduction to 3D CG; Introduction to CGI for Film and TV. Level 2: Employability and Entrepreneurial Skills; CG for Film and TV; Multi Year Group FX Project; Portfolio Project; Visual Effects and Colour Correction and one of: History of Visual/Special Effects with Animatronics; History of Visual/Special Effects with Make-up for Effects; History of Visual/Special Effects with Pyrotechnics. Level 3: Research; Advanced CG for Film and TV; Multi Year Group FX Project 2; Compositing; Major Project. Entry requirements 260 UCAS points from at least two A2-levels (or equivalent) in any subjects. You should also have five GCSEs at grade C or above (or equivalent) including English and mathematics. You will be invited to attend an interview at which you will need to present a portfolio of your recent image-related or project-based work. The portfolio/interview is one factor on which applicants are selected; special consideration will be given to applicants without the above qualifications who have a strong portfolio. If English is not your first language you will also normally need IELTS 6.0 (or equivalent). If you do not have the required English level, you can study English with us from IELTS 4.0 (or equivalent). [-]

Computer Games Development BSc Honours

University of Westminster - Faculty of Science and Technology
Campus Full time 3 years United Kingdom London

Computer Games Development combines technology and creativity in a multidisciplinary way. The games industry is still an expanding and challenging sector with continually evolving ideas and cutting-edge technologies. [+]

BScs in Visual Arts. Computer Games Development combines technology and creativity in a multidisciplinary way. The games industry is still an expanding and challenging sector with continually evolving ideas and cutting-edge technologies. It requires practitioners to exercise more flexibility in software specifications and functionality, through adapting their approaches to design and management while keeping abreast of broad changes to technology. This course covers all major technical aspects of the games development process from design to production. It aims to prepare you for a career in software development with a particular emphasis on computer games. The course provides you with a solid understanding of game technologies including programming, applied maths, computer graphics and game engines. You are supported to expand a broad range of knowledge and skills including mobile and web application development, 3D modelling and animation, and human computer interaction. To enhance student employability the course offers a number of talks from creative industry and will support your participation in prestige game competitions and digital fairs as well as industrial placements and internships. Course content This course will prepare you for work in an increasingly challenging and rewarding field by giving you a clear perspective of the current nature and practice of games development. You will be equipped with the required technical and creative skills for the new era of game developers. You will gain a thorough knowledge of programming, computer graphics and game project management, together with an appreciation of the industrial environment. Year 1 (Credit Level 4) Computer Systems Fundamentals Game Development Group Project I Mathematics for Games Development Programming Principles I Programming Principles II Web Design & Development Year 2 (Credit Level 5) 3D Graphics Programming Applied Maths and Physics Game Engine Architecture Object Oriented Programming And options from: Mobile Application Development Server-side Web Development Sandwich placement year You can choose to take a year-long placement between Years 2 and 3 to work in the game and creative industries. This gives you the opportunity to practice and enhance the skills you have learnt, and develop a better understanding of the needs of the industry and professional practices, as well as gaining work experience which is invaluable for your final year of study and long-term career prospects. Year 3 (Credit Level 6) Advanced Maths and Game AI Final Year Project Game Development Group Project III Networked Games & Security And options from: Advanced Interactive Media Development Advanced Server-Side Web Programming Concurrent Programming Westminster electives As part of your course you can take elective modules at Level 5 and Level 6. Electives are an exciting opportunity to widen your experience at university and to gain skills and knowledge that will help make you more employable. Professional recognition The course is accredited by the British Computer Society (BCS). [-]

Bachelor in Fashion: Textiles and Clothing in Business

University of Central Missouri
Campus Full time September 2017 USA Warrensburg

The Fashion: Textiles and Clothing in Business program at UCM prepares students for a business-related career in the fashion/textile industry. [+]

The Fashion: Textiles and Clothing in Business program at UCM prepares students for a business-related career in the fashion/textile industry. Why choose Fashion at UCM? UCM's Fashion and Apparel Merchandising program is nationally accredited by the American Association of Family and Consumer Sciences and is listed in the top 15 fashion marketing schools by fashion-schools.org. Each year, fashion students get the opportunity to design outfits made completely out of recycled materials and show them off in the annual Haute Trash Fashion Show. Every February, students have the opportunity to take a trip to Las Vegas to go to the MAGIC tradeshow, which is the largest global marketplaces for apparel, footwear and accessories for buyers and brands. A variety of international and domestic study tours are offered, all of which are based on student interests. UCM's study tours have visited Paris, Italy, Spain, New York and Dallas. What will I study? This program provides students a theoretical foundation in marketing as well as hands-on experience in laboratory settings. It includes a combination of area-specific fashion/textiles and business courses that place an emphasis on national and international markets, and an internship is required. Courses include: Apparel Quality Analysis Fashion Buying Fashion History of Costume International Apparel Technology What can I do with a degree in Fashion? Fashion Editor Merchandise Buyer Pattern Designer Stylist Trend Coordinator How can I get involved outside the classroom? At UCM, we value an engaging learning experience that includes student involvement and service-learning projects. In Fashion, there is the opportunity to be involved in the Fashion Business Association. [-]

BSc in Art

Lincoln University Of Missouri
Campus Full time 8 semesters September 2017 USA Jefferson City

The art program provides a positive environment where students can explore their own creativity and freely express themselves through art. [+]

BScs in Visual Arts. Mission The art program provides a positive environment where students can explore their own creativity and freely express themselves through art. Students will have the opportunity to improve their artistry by honing their technical, analytical and writing skills. The faculty are committed to helping students explore and perfect the individual expression of their own identities as artists and persons, according to their abilities and interests. A thorough and varied curriculum offers a solid base for careers in art education, commercial design, studio art, or graduate study. Courses in drawing, painting, water color, commercial art, design and color theory, ceramics, jewelry, fibers, sculpture, art history, printmaking and art education are offered. Students make a serious commitment to their art and routinely participate in local, state, and national art competitions. Over the past ten years, Lincoln University art majors have won an average of 30 awards per year in various art competitions. Art students will be able to take advantage of the MAC computer lab with terminals for each student, color printers, color scanners, and some of the latest software for design, illustrating, photo imaging and photo editing. Objectives Upon completion of degree requirements in the Art program at Lincoln University, each student should be able to demonstrate the following: A mastery of art content necessary to be a competent and effective teacher of art, a studio artist and/or a commercial artist Technical skills which are adequate to meet the needs of artistic self-expression The ability to analyze art and to form and defend evaluative judgments of art; Knowledge of historical and stylistic periods of art history Highly developed skills in oral and written communication An understanding of health and safety concerns relative to art involvement; and The necessary background to be successful at the graduate level Assessment Program Assessment measures allow students and faculty to determine whether students have met the objectives of the program. The art faculty has spread its assessment measures throughout the degree programs so that students can receive on-going reports of their progress and follow-up advice. The portfolio and Senior Show are the ultimate measures of the student’s and the program’s success. These are evidence of a collection of four or more years of work, and not a final project. Computer Skills Requirement Upon completion of the Art program at Lincoln University, the student will have gained a basic understanding of the Macintosh computer and also be able to demonstrate basic competency in the use of various software programs including drawing, page layout, and photo editing. Students will have the opportunity to gain the necessary computer knowledge and skills through participation in department sponsored/presented workshops and successful completion of the departmental computer intensive course ART 207 (and other computer intensive courses, as designated). Students will also have opportunities to develop computer skills in other art courses which require some use of the computer. Academic Pathway Semester 1 GE 101 University Seminar MAT 115 or General Ed. Math PED 111 Pers. & Comm Health ART 107 Drawing I PSY 101 Gen Psychology ENG 101 Comp. & Rhet I Semester 2 ENG 102 Comp. & Rhet II ART 108 Drawing II ART 104 Theory of Design & Color ENV 103 Intro to Environmental Science ENV 104L Lab MUS 205 Music of Black Americans Semester 3 ART 207 Basic Commercial Design SA 202 or SA 201 Intro to Sociology or Intro to Anthropology SPT 206 Fund of Speech BIO 103 or PHY 103 Principles of Biology or Earth Science ART 322 Painting I Semester 4 SPT 209 or MUS 200 Intro to Theatre or World of Music PSC 203 American National Government ART 208 Watercolor ART 323 Painting II ART 308 Ceramics I Semester 5 HIS 101 World Civ I ART 301 Figure Drawing ART 307 Jewelry ART 330 History & Art Appreciation of Art Upper Division Elec. Or Minor PED Activity Semester 6 ART 309 Ceramics II ART 310 Printmaking Minor or Elective ART 331 Twentieth Century Art ART 422 Sculpture Semester 7 ART 423 Adv. Tech Problems ART 421 Figure Painting ART 205 or Cultural Div African American Art History or Cultural Diversity Minor or Electives Semester 8 ART 422 Sculpture Minor (Upper Division) ART Elective [-]

Bachelor in Game Programming

Academy of Art University
Campus or Online Full time 4 years September 2017 USA San Francisco

The Game Programming BS curriculum integrates the engineering and programming techniques used in game creation. With an emphasis on math and objective-oriented programming through the use of complex algorithms, students will develop strong problem-solving skills, learn to write efficient code, and collaborate with artists and designers to provide optimized solutions for game design. [+]

The Game Programming BS curriculum integrates the engineering and programming techniques used in game creation. With an emphasis on math and objective-oriented programming through the use of complex algorithms, students will develop strong problem-solving skills, learn to write efficient code, and collaborate with artists and designers to provide optimized solutions for game design. BS Game Programming Unit Requirements Major Coursework Core 36 units Major 30 units Electives 9 units Liberal Arts 45 units TOTAL 120 units BS Game Programming Degree Requirements Minimum grade of C- in all major coursework and the following Liberal Arts courses: LA 108 Composition for the Artist LA 255 College Math LA 271 College Algebra with Geometry LA 288 Vector, Matrices, & Transformations LA 293 Precalculus Minimum 2.0 GPA And the following general education requirements: 3 Written Communication courses 1 Fundamental Math course 1 Applied Math course 1 Math for Programming course 1 Employment Communications & Practices course 1 Historical Awareness course 1 Cultural Ideas & Influences course 1 Art Historical Awareness course After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement. BS Program Learning Outcomes Undergraduate students will meet the following student performance criteria: Critical Thinking and Problem Solving Correctly apply math concepts to create functioning code Research and generate workable solutions under a deadline Create and execute plans to develop complex interactive software applications Technology Demonstrate proficiency with technology related to contemporary game programming Game Programming Implement appropriate industry practices relating to topics such as data structures, algorithms, and design patterns Design and develop game engines, games, and development tools Create optimized, efficient video game applications Write error-free commented code appropriate to provided parameters (spec sheet, SDK package, assignment, etc.) Professional Readiness Produce a professional portfolio which meets industry standards Work cooperatively and effectively in a professional production environment Demonstrate programming skills on demand by successfully completing industry inspired programming tests Visit www.academyart.edu to learn more about total costs, median student loan debt, potential occupations and other information. Accredited Member WSCUC, NASAD, CIDA (BFA-IAD, MFA-IAD), NAAB (B.ARCH*, M.ARCH), CTC (California Teacher Credential). Acting degree program is currently not offering online courses. **B.ARCH is currently in candidacy status. [-]

BSc Film & Television Production (Hons)

University of Greenwich
Campus Full time 3 weeks September 2017 United Kingdom London

This programme offers a broad base to production and post production including camera, studio roles, editing skills, digital compositing and visual effects. Presentation, design, animation and techniques for motion graphics are also included. [+]

BSc Film & Television Production (Hons)This programme offers a broad base to production and post production including camera, studio roles, editing skills, digital compositing and visual effects. Presentation, design, animation and techniques for motion graphics are also included.It affords the opportunity to acquire both the latest techniques and traditional skills in television and film production and post-production. On successful completion of this programme students would be able to: demonstrate proficiency in camera and studio techniques, analyse, design, and create motion graphics and visual effects, produce and manage assets in a variety of media (film, text, image, animation, sound, video).... [-]


BSc in Photography

Northern Arizona University
Campus Full time 4 years September 2017 USA Flagstaff

This Bachelor of Science in Photography will provide experience, training, and theory in the techniques of digital photography as well as the opportunity for students to develop their creative eye. [+]

Available Emphasis Areas: Field Photography - Emphasis Studio Photography - Emphasis This Bachelor of Science in Photography will provide experience, training, and theory in the techniques of digital photography as well as the opportunity for students to develop their creative eye. The coursework includes studio and location photography, the use of computer image adjustment, working with light, and managing workflow. In addition, the core communication courses provide the essential skills of writing, critical thinking and communication. Students who pursue this degree will have the opportunity to participate in fieldwork and will be required to produce a senior portfolio project. What Can I Do with a Bachelor of Science in Photography? The making of a quality photograph begins with the vision of the person behind the lens. Train your eye—and mind—to capture the best light: pursue a Bachelor of Science in Photography. The Bachelor of Science in Photography takes an integrated approach to the discipline that will help you secure a brilliant future in photography or a related field. Coursework in the major is designed to engage you, the student, with a combination of the communication core and in-depth courses in techniques and application of photography. You are provided a solid skills base on which to build a career in commercial photography. In advanced courses you will focus on the finer details of light manipulation, composition, darkroom technique, digital imaging, photo editing, and much more. Career opportunities that might be pursued: Art direction Illustration Lighting technology Advertising With further education, one of these paths is possible: Outdoor recreation planner Park naturalist University professor YMCA coordinator University Requirements To receive a bachelor's degree at Northern Arizona University, you must complete at least 120 units of credit that minimally includes a major, the liberal studies requirements, and university requirements as listed below. All of Northern Arizona University's liberal studies, diversity, junior-level writing, and capstone requirements. All requirements for your specific academic plan(s). At least 30 units of upper-division courses, which may include transfer work. At least 30 units of coursework taken through Northern Arizona University, of which at least 18 must be upper-division courses (300-level or above). This requirement is not met by credit-by-exam, retro-credits, transfer coursework, etc. A cumulative grade point average of at least 2.0 on all work attempted at Northern Arizona University. Campus Availability Flagstaff [-]

BSc in International Digital Arts and Entertainment

Howest University College West Flanders
Campus Full time September 2017 Belgium Kortrijk

DAE is a 180 ECTS full-time bachelor programme designed by and developed for creative, ambitious, passionate and exceptional individuals. [+]

BSc in International Digital Arts and Entertainment

DAE is a 180 ECTS full-time bachelor programme designed by and developed for creative, ambitious, passionate andexceptional individuals, ready to go beyond the frontier of interactive 3D.

The spectacular growth of the highly technological 3D-sector and the fast developing game business, have created anincreasing demand for outstanding specialists. This is what Digital Arts and Entertainment is all about!

As a DAE’er, the world is your playground. Right from the first semester, students are submerged in an international context,as applicants come from all over the world. Our industry approved, award- winning and internationally supported curriculum is taught by experts using state-of-the-art equipment and industry-standard practices.... [-]