Bachelor of Science in Art Studies in San Francisco in USA

View Undergraduate Studies in Art Studies 2017/2018 in San Francisco in USA

Art Studies

A BSc (Bachelor of Science) is an academic degree that combines general coursework with specialized classes that prepare students with the knowledge and skills to begin a career. A degree can be earned in a variety of subjects and takes an average of four years to complete.

 

The Arts involves programs of an abstract nature, and typically universities divide the schools of Arts from schools of Science. The benefits offered to the community by the arts are more creative and geared towards intellectual thinking.

Education in the United States is mainly provided by the public sector, with control and funding coming from three levels: state, local, and federal, in that order. The common requirements to study at a higher education level in United States will include your admissions essay (also known as the statement of purpose or personal statement), transcript of records, recommendation/reference letters, language tests

San Francisco is leading financial and cultural hub of California. Along with other contemporary subject the higher education institution in the city is well known for degrees in health and biomedical sciences.

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Bachelor's Degree in Animation & Visual Effects

SAE Institute North America
Campus Full time 32 months September 2018 USA Emeryville San Francisco + 1 more

The Animation & Visual Effects Bachelor's Degree program focuses on the foundations of visual effects, designed to get the student into the field in as few is 32 months. [+]

Bachelor of Science Degrees in Art Studies in San Francisco in USA. The Animation & Visual Effects Bachelor's Degree program focuses on the foundations of visual effects, designed to get the student into the field in as few is 32 months. DEGREE PROGRESSION Each academic year you'll be immersed in project-based, hands-on courses while gradually accruing your general education requirements. Freshman Year: Mathematical Concepts, Drawing Bootcamp, Design Basics, Media Sound & Visual 1 Sophomore Year: Concept & Imaging, Compositing 1, 3D Modeling 1, Concept Art, Introduction to Animation Junior Year: Current Industry Techniques, Dynamic Effects, Motion Studies, Character Rigging, Creative Pre-Production Senior Year: Animation Body Mechanics, Facial Animation & Lip Sync, Live Action Compositing, Reel Production, Popular Culture Bachelor's of Applied Science students will be required to complete 36 credits of General Education classes including: Communications & Critical Thinking, Mathematical Concepts, American History, Creative Writing, and more. TECHNICAL AND PROFESSIONAL SKILLS Motion Capture Texture and Lighting Storyboarding 2D Animation Video Editing Compositing Live Action Film Visual Effects Commercials/Advertising Architectural/Interior Visualization Previsualization Science and Medical Simulation Virtual Reality Forensic Visualization Concept Art Professional Life Skills YOUR LEARNING EXPERIENCE A common core curriculum providing you with instruction in digital media literacy and 21st century design. Work with artists, designers, web, mobile and games developers, film makers, and animators. Build your knowledge and skills on, and have access to, industry standard equipment. Be part of a team that nurtures your talents, and encourages you to reach your learning potential. Practical training in digital... [-]

Bachelor in Game Programming

Academy of Art University
Campus or Online Full time 4 years September 2018 USA San Francisco

The Game Programming BS curriculum integrates the engineering and programming techniques used in game creation. With an emphasis on math and objective-oriented programming through the use of complex algorithms, students will develop strong problem-solving skills, learn to write efficient code, and collaborate with artists and designers to provide optimized solutions for game design. [+]

The Game Programming BS curriculum integrates the engineering and programming techniques used in game creation. With an emphasis on math and objective-oriented programming through the use of complex algorithms, students will develop strong problem-solving skills, learn to write efficient code, and collaborate with artists and designers to provide optimized solutions for game design. BS Game Programming Unit Requirements Major Coursework Core 36 units Major 30 units Electives 9 units Liberal Arts 45 units TOTAL 120 units BS Game Programming Degree Requirements Minimum grade of C- in all major coursework and the following Liberal Arts courses: LA 108 Composition for the Artist LA 255 College Math LA 271 College Algebra with Geometry LA 288 Vector, Matrices, & Transformations LA 293 Precalculus Minimum 2.0 GPA And the following general education requirements: 3 Written Communication courses 1 Fundamental Math course 1 Applied Math course 1 Math for Programming course 1 Employment Communications & Practices course 1 Historical Awareness course 1 Cultural Ideas & Influences course 1 Art Historical Awareness course After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement. BS Program Learning Outcomes Undergraduate students will meet the following student performance criteria: Critical Thinking and Problem Solving Correctly apply math concepts to create functioning code Research and generate workable solutions under a deadline Create and execute plans to develop complex interactive software applications Technology Demonstrate proficiency with technology related to contemporary game programming Game Programming Implement appropriate industry practices relating to topics... [-]