Course summary

Computer Games Development combines technology and creativity in a multidisciplinary way. The games industry is still an expanding and challenging sector with continually evolving ideas and cutting-edge technologies. It requires practitioners to exercise more flexibility in software specifications and functionality, through adapting their approaches to design and management while keeping abreast of broad changes to technology.

This course covers all major technical aspects of the game development process from design to production. It aims to prepare you for a career in software development with a particular emphasis on computer games. The course provides you with a solid understanding of game technologies including programming, applied maths, computer graphics and game engines. You are supported to expand a broad range of knowledge and skills including mobile and web application development, 3D modeling and animation, and human-computer interaction. To enhance student employability the course offers a number of talks from the creative industry and will support your participation in prestige game competitions and digital fairs as well as industrial placements and internships.

Course structure

The following subjects are indicative of what you will study in this course.

Year 1

Subjects of study include:

  • Computer Systems Fundamentals
  • Game Development Group Project I
  • Mathematics for Games Development
  • Programming Principles
  • Web Design & Development

Credit Level 4

Year 2

Subjects of study include:

  • 3D Graphics Programming
  • Applied Maths and Physics
  • Game Development Group Project
  • Game Engine Architecture
  • Mobile Application Development
  • Object-Oriented Programming
  • Server-side Web Development

Sandwich placement year

You can choose to take a year-long placement between Years 2 and 3 to work in the game and creative industries. This gives you the opportunity to practice and enhance the skills you have learned, and develop a better understanding of the needs of the industry and professional practices, as well as gaining work experience which is invaluable for your final year of study and long-term career prospects.

Credit Level 5

Year 3

Subjects of study include:

  • Advanced Interactive Media Development
  • Advanced Maths and Game AI
  • Advanced Server-side Web Programming
  • Concurrent Programming
  • Final Year Project
  • Game Development Group Project
  • Mobile Native Application Development
  • Networked Games & Security

Credit Level 6

Entry Requirements


  • A levels – BBC/A*A*
  • International Baccalaureate – 26 points (minimum)
  • Pearson BTEC Level 3 Extended National Diploma/National Diploma – DMM/D*D*
  • Access to HE Diploma - 45 credits at Level 3 with a minimum of 27 Level 3 credits at Merit or Distinction

Plus GCSE English and Mathematics with a minimum grade 4 (grade C in the grading system prior to 2017). Equivalent qualifications are also considered.

If your first language is not English, you will need an IELTS score of 6.0 overall, with 5.5 in each element.


  • International Baccalaureate – 26 points (minimum)

If your first language is not English, you will need an IELTS score of 6.0 overall, with 5.5 in each element.

Computing facilities

Use our cutting-edge, industry-standard software, game engines (Unreal Engine 4, Unity and MonoGame) and console development kits to enhance your learning experience.

Our course offers a dedicated games project lab with the latest technology to deploy your games in industry-standard platforms like PS4, STEAM and Xbox as well as deploying mobile games for Android and iOS.

Specialized motion capture facilities to develop your own character animation.

Specialize cutting edge immersive hardware like hololens, VR (Oculus, HTC), Mobile VR (Samsung GearR and OSVR), Kinect, Leap Motion and PrioVR.

Program taught in:
  • English

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Last updated July 12, 2019
This course is Campus based
Start Date
3 - 4 years
13,400 GBP
international - UK/EU: £9,250 (fees per academic year)
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