This brand-new BSc (Hons) programme in Virtual and Augmented Reality (with placement year) is one of the first of its kind in the UK.
It sits alongside our established games design, animation, visual effects and film production programmes, representing the future direction of these industries
It will give you the technical and creative skills you need to become a professional virtual/augmented/ mixed reality artist, equipped to enter a fast-growing and incredibly exciting sector.
You’ll learn techniques such as:
- 3D modelling
- Motion capture
- Digital compositing
- Games design and app development
You will develop core creative and technical understanding through research and practitioner informed teaching and hands-on production projects.
You won't just learn to use the software - you will develop crucial social, industry, artistic, and scientific skills and context.
The industry regularly states that this broad knowledge base is missing in most graduates, and is in great demand - making you highly employable upon graduation.
A-Levels: There are no specific subject requirements.
BTEC Extended Diploma: DDM - there are no specific subject requirements.
International Baccalaureate requirements: 112 UCAS tariff points to include at least 80 points from 2 HL subjects. Plus HL 3 or SL 4 in Maths and English Language and Literature A or English B.
Plus minimum of: GCSE English and Mathematics at grade C or 4 (equivalents accepted).
English language requirements
- Minimum IELTS at 6.0 or the equivalent.
If you do not meet the IELTS requirement, you can take a University of Bradford pre-sessional English course.
CIFS entry requirement
- If you are an international student and do not meet the entry requirements for direct entry onto this course you may be interested in our Certificate of International Foundation Studies.
- 80 UCAS points or equivalent (see individual country pages for details) plus a Maths qualification equivalent to GCSE Grade C. UKVI approved IELTS of 5.0 overall with no sub-test less than 5.0.
CIFS modules to be taken:
Students study the four core modules plus TWO of the following modules:
- Foundation in Human Biology
- Foundation in Chemistry
- Introduction to the Social Sciences
- Global Business Environment
- Foundation Mathematics 2
Progression requirements for the degree programme: An overall average of at least 50%
What you will study
Please note that for 2020 entry, the module information is subject to change.
- Moving Image Production (FAM4012-B)
- Introduction to 3D Computer Animation (GAV4007-B)
- Creativity and Imagination (FAM4001-B)
- Introduction to Digital Visual Effects (GAV4009-B)
- Introduction to Virtual Reality (GAV4013-B)
- Application Programming and Development (GAV5019-B)
- Augmented Reality Design: Principles and Practice (GAV5023-B)
- Cinematography (FAM5018-B)
- 3D and VR Workflows and Theory (GAV5022-B)
- Look Development, Lighting and Advanced Rendering (GAV5016-B)
- Digital Compositing and Post Production (GAV5018-B)
- Advanced Game Technology and Development (GAV5025-B)
- Motion Capture and Digital Scanning (GAV5017-B)
- Individual Project (GAV6003-D)
- Major Project Pre-Production (GAV6007-B)
- Major Project Production (GAV6008-D)
- Motion Capture and Digital Scanning (GAV5017-B)
- Facial Modelling/Animation (GAV5005-B)
- AI for Games (COS6017-B)
- Effects Animation and Dynamics for VFX (GAV6002-B)
This BSc (Hons) Virtual Reality (with placement year) programme offers you the opportunity to take up a placement year working in the industry in your third year.
The placement year is an excellent way to develop your professional experience, build industry contacts, and gain insight into the day-to-day work of a VR professional.
Support for placement applications is plentiful, with a dedicated Faculty Career Development Advisor and academic staff members overseeing placement students. All students on placement are assigned an academic supervisor who will visit them during their placement year and can provide advice and guidance.
After completing your placement you’ll return to complete the final year of the programme, and apply all you’ve learnt to your final project.
Learning and assessment
Most modules use a mixture of formal lectures, practical lab sessions, tutorials and seminars.
Some modules involve supervised group work, usually with an assigned academic staff member for each group.
All modules require students to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment.
Reading lists and suggested resources for independent study provide further direction for students to undertake this work, and regular contact hours and informal feedback throughout the courses provide opportunities for further guidance for learners.
Assessments for modules mostly take the form of practical coursework, lab tests and written exams, with all forms being well represented throughout all years of the course across all modules.
Our facilities include:
- Chroma Key studio
- Faro LiDAR Scanners
- 4K/6K cinema cameras
- 16-camera Vicon Motion Capture suite
- the latest VR/AR equipment
- dedicated simulation and rendering studios
- HD video and broadcast TV cameras
- broadcast TV studio
- Outside Broadcast Truck
- audio recording studio and photography studio
- production labs with state of the art workstations and the latest industry-standard software such as Adobe Suite, Unity, Houdini, Nuke, Maya, ZBrush, Katana, Mari and Renderman
Fees, finance and scholarships
- Home: £9,250 (sandwich year: £925)
- International: £19,160 (sandwich year: £1,916)
Every year we award numerous non-repayable scholarships to UK, EU and international students on the basis of academic excellence, personal circumstances or economic hardship.
The University is committed to helping students develop and enhance employability and this is an integral part of many programmes. Specialist support is available throughout the course from Career and Employability Services including help to find part-time work while studying, placements, vacation work and graduate vacancies. Students are encouraged to access this support at an early stage and to use the extensive resources on the Careers website.
Discussing options with specialist advisers helps to clarify plans by exploring options and refining skills of job-hunting. In most of our programmes, there is direct input by Career Development Advisers into the curriculum or through specially arranged workshops.
VR (Virtual Reality) and AR (Augmented Reality) is becoming increasingly important and visible in the entertainment industries; particularly film and games, real-world spaces and apps. It is also set to play an important role in areas such as training (in medical education, for example) and sustainable development.
As a graduate, you'll be ideally placed to enter a thriving industry, and will be part of the next wave of creative, and technical fusion. As a technically skilled artist in this space, you'll be future proof and able to capitalise on a wide range of opportunities.
94% of our 2017 graduates in Animation, Games and Visual Effects found employment or went on to further study within six months of graduating.*
*These DLHE statistics are derived from annually published data by the Higher Education Statistics Agency (HESA), based on those UK domiciled graduates who are available for employment or further study and whose destinations are known.
All of our programmes offer the opportunity to study abroad, with two semesters at an international partner institution.
We have a commitment to strong pastoral care for all of our students, which includes a Personal Tutor for all students, regular contact hours for tutor groups and our supportive student service teams who are always ready to help with any questions and provide the advice that you need.
In addition to standard study support through taught sessions, our Virtual Learning Environment allows students to access resources, participate in group work and submit work from anywhere in the world 24/7.
Our Personal Tutor system provides students with a specific academic staff member to support them through regular meetings and interactive activities, acting as an independent source of advice and guidance on making the transition to Higher Education and assisting them with any questions or problems they encounter.
University central services are rich with support teams to assist students in every aspect of their journey through our degree courses.
From our Career and Employability Service, through our strong Students' Union, to our professional and efficient Student Finance team, there are always friendly faces ready to support you and provide you with the answers that you need.
All our staff are research active, contributing to the cutting edge of their disciplines.
Bradford has a strong pedigree of world-leading research, and our aim is to ensure that students benefit from our staff’s insight into the future of their subject.
The integration of new and innovative research findings into our curriculum, known as Research Informed Teaching, is a core value and one of the key principles driving the design of our courses and our modules.
Particularly in the final year, but throughout your studies from the very first day, you'll get an insight into the future of the Virtual, Augmented and Mixed Reality business, and the opportunities presented when they come together.
About the School
At the University of Bradford, you’ll benefit from - and be a part of – teaching and research that harnesses technology for the good of society. You’ll learn from academic and industry experts who are ... Read More