BA (Hons) Visual Effects


Program Description



In BA (Hons) Visual Effects for Film and TV, the focus is on the use of high technology in computer animation and 3D compositing effects in live action scenes. Based on content creation and 3D design, the special effects professionals in the market develop projects, combining hyper-realism in computer graphics and digital effects with films and digital cinema, ranging from fire simulation, particles, characters and digital stunts, to chroma key and matte paint. High quality compositing brings all these specialties to the screen. Students can work in different sectors of the visual effects industry, especially in cutting-edge films, creating assets, compositing, technical direction and special effects.

If you are a high school student (or equivalent) in the Brazilian educational system, it is advisable to take the Foundation Art


The graduates will be able to work in the growing and exciting area of ​​animation and computer generated visual effects. Seamless integration of effects with live action into feature films, TV and games includes the creation of computer-generated assets with photographic definition, particle effects such as fluids and fire, physical recreation of object dynamics, crowds, animation of creatures and compositing, matt painting and camera matching.

Teaching methods

The teaching is done through practical workshops, lectures and seminars.


Internships are a valuable way to establish contacts in the marketplace and understand the commercial reality of the chosen discipline.

This means students working in various sectors of the creative industries: in graphic, product or interior design consultancies; working as resident artists in galleries; producing objects and scenarios for the TV and film industry; accompanying teachers in education; working with commercial photographers to students working in the music industry.

Class schedule

Mondays, Tuesdays, Wednesdays and Fridays from 08:30 to 13:30.

Studio Practice: Thursdays from 08:30 to 13:30.

Structure of the course


The modules of Year 1 - Level 4 are common for the courses of 2D Animation and Character for Digital Media, 3D Computer Animation and Modeling, 3D Games Art

In this year students are introduced to the field of digital animation, their broad concepts, context and skills. The modules are designed so that students can develop knowledge and basic skills to enter Year 2 - Level 5.

Students learn in practice using professional software, guided by short projects throughout the year.

Students may decide to change course by the end of Year 1 - Level 4, always guided by coordinators and teachers. Exploring the possibilities of the following 4 courses (2D Animation and Character for Digital Media, 3D Computer Animation and Modeling, 3D Games Art

Main modules:

  • Thinking Animation: stories, theories, context
  • Practice and Computer Graphics Techniques
  • Digital Art
  • Creativity, concept, story
  • Moving Image


In Year 2 - Level 5, there are 60 specific credits and 60 credits in common.

Semester A allows the student to specialize in the field chosen, through short projects, and deepen their knowledge in the area.

Semester B involves a more creative and independent learning style. The work projects allow you to start the creative design process until the completion of an animation, game or special effects scene. Students can choose to work as a group for a project, participate in a live project or internship. This exposes students to professional standards and broadens their understanding of customer requirements.

Main modules:

  • Moving Visions: perspectives of digital animation
  • Creative Project
  • Advanced Specialization for Special Effects
  • Digital cinematography for special effects
  • Interactivity and professional practice for special effects


  • Professional experience


During Year 3 - Level 6, students should develop independent research work in the specific area they have chosen. This work may include a pre-agreed, challenging, specially developed briefing for him or a live project or an academic partner project.

The program requires the student to exercise initiative, personal responsibility and ambition, and make decisions in complex and unpredictable contexts. Planning of time, design and involvement with aesthetics and emotional / narrative content are evaluated.

Students are required to submit papers to a professional bank. Many of the students' work at the University of Hertfordshire in London have won prizes in Britain and other countries.

Main modules:

  • Preparing for the job market
  • Graduation Project
  • Pre-production for special effects
  • Critical and cultural studies: L6 Research / Report / Essay

Conditions of registration

Applicants who have been admitted may register by submitting the following documents:

  • Copy of RG and CPF (or Passport / RNE for international students)
  • Copy of the High School Record with GDAE number or equivalent
  • Copy of Proof of Residence (with zip code)
  • 1 Photo 3x4 (or digital file in JPG format, proportional 3x4)
  • Signing of the EBAC Educational Service Agreement
  • Certificate of Proficiency in the Official English Language *

* Valid official certificates: IELTS Academic 6.0 or higher, FCE level B2 overall band B or higher, CAE overall band 180 or higher or TOEFL iBT higher than 65.

Last updated Mar 2020

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About the School

A Escola Britânica de Artes Criativas (EBAC) é um centro de ensino inovador que oferece cursos de disciplinas criativas, com padrão de qualidade mundial. A EBAC tem parcerias com a University of Hertf ... Read More

A Escola Britânica de Artes Criativas (EBAC) é um centro de ensino inovador que oferece cursos de disciplinas criativas, com padrão de qualidade mundial. A EBAC tem parcerias com a University of Hertfordshire (Grã-Bretanha) e o consórcio de escolas de Moscou, formado pelas instituições British Higher School of Art and Design, Moscow Architecture School MARCH, Moscow Film School e Scream School of Computer Graphics. Read less