BA(Hons) in Game Art

General

Program Description

Join our game art degree and develop your creative capabilities while honing the skills you’ll need to make it as a successful artist in the games industry. You’ll study game art principles alongside traditional art practice, building your expertise to contribute to a major game development project in your second and third year. 

Introduction

As a game artist, you'll be joining one of the fastest-growing sectors of the games industry, and be in higher demand than ever before. On this course, you'll work within game development teams and graduate as a skilled artist with your own distinctive style.

You will:

  • Learn about concept art, character art and environment art as well as the pipelines and processes used to make games.
  • Work in an industry-standard environment with access to Cintiqs.
  • Make complete games by working in multidisciplinary teams and collaborating in engines like Unreal and Unity.
  • Acquire the skills you need to make a successful career from your artistic talent
  • Be surrounded by people who live and breathe games.
  • Master a range of industry-standard tools used to produce game art including ZBrush, Maya, Substance Painter, Marmoset and Marvelous Designer.

What we're looking for

We want someone who:

  • Understands what is required of game development artists.
  • Shows awareness of visual communication.
  • Is motivated and suitable for the course.

128610_rsz_jefferson-santos-9socnyqmkzi-unsplash.jpg

What our graduates do

Our students set themselves on career paths leading to roles like character artist, 3D modeller, environment artist, concept artist and producer.

What you'll learn

You'll explore the principles of game art in the context of traditional art practice, combining subjects like a landscape painting with advanced Photoshop, concept art with critical analysis, and life drawing with 3D modelling. We'll also build your expertise in concept, character and environment art, agile project management, and development pipelines and processes.

Focused on industry practices, much of your learning will come from working in game development teams – devising and developing real games using real-world practices.

Year one

During the first year of your Game Art degree, you'll build the basic skills demanded by the industry, and learn about game artists' major roles and techniques. Working with industry-standard software, methods and pipelines, you'll develop your drawing skills, better understand anatomy, and apply these abilities to 3D modelling and related elements.

You'll learn traditional and digital art skills – both 2D and 3D – alongside concept, environment and character art.

Modules

  • Concept Art 1
  • Character Art 1
  • Environment Art 1
  • Concept Art 2
  • Character Art 2
  • Environment Art 2

Year two

You'll grow your confidence in game-art and your skills in professional tools. You'll then provide art assets to a collaborative project with game development students, giving you valuable experience in the development pipeline. An additional specialist practice project lets you hone your skills in a particular area of game art, and create high-quality work for your portfolio.

Modules

  • Developing Concept Art Vocabularies
  • Developing Character Art Vocabularies
  • Developing Environment Art Vocabularies
  • World Creation Project: Production
  • Developing Specialist Art Practice

Year three

With specialism, independence and professional practice at the front and centre of this year, you'll join a multi-skilled team on a game development project. Working in a studio, you'll contribute art assets using industry-standard methods and pipelines.

You'll also create distinctive and polished work for your growing portfolio by working on specialist game art. We'll then help you commercialise this work and prepare you for the transition to professional life.

Modules

  • Major Game Development Project: Pre-Production
  • Professional Practice
  • Major Game Development Project: Production
  • Preparing for the Future

The modules above are those being studied by our students or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

How you'll learn

You'll learn through lectures, seminars, workshops, group and individual tutorials, and tutor and peer feedback on your work. Our guest lecture series is your chance to hear industry professionals talk about their work, their approaches, and the lessons they've learned.

As you progress through your Game Art degree, you'll focus and develop a distinctive practice. With your basic skills in place, you'll be able to work and experiment within game development teams – meaning you can apply your practice to professional game making.

Assessment methods

  • Continuous assessment with no formal examinations.
  • Visual, verbal and written assignments.
  • A portfolio of personal and group project work is developed over the course of the degree to boost your employability.

Staff

You’ll be taught and supported by professional artists, game art practitioners and developers, and game-focused academics. Together they provide industry experience from titles like World of Warcraft, League of Legends, Project Gotham Racing and the Total War series.

Some members of staff only teach on specific modules, and your course might not feature every member.

Game Art Showreel 2018 - Falmouth University Games Academy from Falmouth University on Vimeo.

Facilities

  • XSens Motion Capture suites.
  • Large studio equipped with regularly updated, state-of-the-art game development machines.
  • Life drawing studio for artists and weekly life sessions.
  • Specialised computing hardware for game development, motion capture and immersive experiences.
  • Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites.
  • Attached lab committed to staying at the cutting edge - featuring AR, VR and MR (XR) equipment including HoloLens, Vive Pro and Oculus Rift.
  • Attached lab with access to PS4 development and testing kits.
  • Access to a variety of game engines including Unity and Unreal.
  • Studios open late during term time.
  • Access to free software via Microsoft Imagine.
  • Industry-standard game engines including Unity and Unreal 4.
  • Industry-standard software including Maya, Zbrush, Blender and the Adobe Creative Suite.
  • Technicians on-hand during opening hours to assist with the different tools.

How to apply

Apply via UCAS

Ready to join us? If you're applying through UCAS Apply and Track, you'll need to reference the university and course codes below. 

  • University code: F33
  • Course code: W280

Applying as an international student?

International students can apply for a course through UCAS, via an agent or directly with the university.

Entry requirements

We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities.  

As a guide our typical offer at an undergraduate level is 104 – 120 UCAS Tariff points, primarily from Level 3 qualifications such as but not limited to A-levels, a BTEC Extended Diploma or a Foundation Diploma. 

Language requirements

For applicants whose first language is English, we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent. 

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in-country equivalencies and approved tests.  

If you need a Tier 4 student visa to study in the UK, you’ll need to take an approved Secure English Language Test (SELT). You can read our English Language Requirements for more information.

Deadlines

  • UK/EU applications: 15 January 2020 (for equal consideration) 
  • Late applications will be considered if there are places available. 
  • International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.

Tuition fees 2020-21

  • £9,250 - full-time UK/EU
  • £16,000 - full-time international

Tuition fees are set annually and are subject to review each year. The University may, therefore, raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible.

Last updated May 2020

About the School

Established in 1902 as Falmouth School of Art, it has grown over a century to become a digital innovation hub. Today, its portfolio of undergraduate and postgraduate courses represents the breadth of ... Read More

Established in 1902 as Falmouth School of Art, it has grown over a century to become a digital innovation hub. Today, its portfolio of undergraduate and postgraduate courses represents the breadth of the Creative Industries, the fastest growing sector in the UK economy. Now, as we face the fourth industrial revolution; as technology provides great opportunities as well as challenges, it’s clear that Falmouth’s specialisms of creative innovation; creative thinking, problem-solving, communication and storytelling, will be key to future economic and cultural success both at a local and global level. Read less
Falmouth , Penryn + 1 More Less