SAE Institute UK

Introduction

SAE Institute was founded in 1976 by Dr. Tom Misner in Sydney, Australia offering post-secondary courses in audio engineering. SAE Institute has since grown to become the world’s largest practical creative media educator with 54 campuses in 26 countries and an expanded course portfolio in creative media technologies with a strong tradition of practical application and industry recognition.

In the United Kingdom SAE Institute has 4 campuses in London, Liverpool, Glasgow and the world headquarters in Oxford.

SAE Institute is accredited by Middlesex University, London UK. Students enrolled on a validated programme will receive a Middlesex award on successful completion of their studies. SAE Institute UK is a partner in Middlesex University Skillset Academy, a member of Study UK and a listed body on the register of the Department for Business Innovation & Skills.

The Programmes and Pathways

BA or BSc (Hons)

The games programming degree results in a BSc (Hons), whilst all other degree programmes result in either a BA (Hons) or BSc (Hons). The award is determined by the nature of the final project which is the final module on the programme. This ensures that our students all get the same level of creative practical training while earning 360 credit points (180 European Credit Transfer Points) and their unique approach and path is reflected by the project they produce.

Diploma of Higher Education

SAE Institute offers 2 year degree programmes which have an exit point after 16 months. Upon successful completion of this 16 month programme, students are awarded a Diploma of Higher Education which earns 240 credit points. The Diploma of Higher Education is also an approved entry point, so students can choose to enrol on just the 16 month programme.

On completing the DipHE programme students may study towards a BA/BSc (Hons) in their chosen field by completing the final 8 months of the 2 year programme. The Diploma of Higher Education is particularly suited for media graduates who are seeking to learn the practical skills they need to compliment their existing qualifications.

Certificate of Higher Education

The SAE Glasgow campus also offers a Certificate of Higher Education. It provides an alternative pathway allowing students who successfully complete the programme to progress onto the final 8 months of the Diploma of Higher Education.

This school offers programs in:
  • English

View BScs » View Bachelor »

Programs

This school also offers:

Bachelor

Bachelor of Audio Production

Campus Full time 24 months August 2017 United Kingdom Glasgow Oxford London Liverpool + 3 more

Whether you want to work in a music production studio, in post production for film or TV, live sound, radio broadcasting, sound and plugin design, game sound or in one of the many different areas of the music business, the Audio Production degree programme supplies you with the practical skills and theoretical knowledge required for a successful career. [+]

Whether you want to work in a music production studio, in post production for film or TV, live sound, radio broadcasting, sound and plugin design, game sound or in one of the many different areas of the music business, the Audio Production degree programme supplies you with the practical skills and theoretical knowledge required for a successful career. Overview Our commitment to quality and our emphasis on hands-on education guarantees you will receive vast access to our world-class audio facilities and equipment and you will be provided with extensive opportunities to advance your skills to a professional level, developing a competitive edge as you complete your studies. SAE’s hands-on ethos ensures students are given individual studio time supported by one to one supervision. This enables you to bring the theory and practice together with your creativity in a variety of settings, from studio recording and mixing on large format consoles, to sound design and editing using industry standard applications and equipment. Some of the modules: Music Production This module presents students with opportunities to apply their theoretical knowledge, acquired in the 401 module, within a variety of production environments. During this module students are expected to complete a sound production adhering to a brief, while being creative through the use of sound editing and signal processing. Advanced Music Production, Sound for Film and Live Sound During this module students are exposed to advanced concepts and techniques relating to production and post-production for film and music projects. Students are also exposed to wider industry aspects and learn various analytical forms, as well as studying live sound engineering principles and techniques. Creative Media Practice This module aims to position the discipline specific knowledge and skills acquired during the first three modules of the programme within a wider industry, business and cultural context. The structure and operations of the culture industries are examined together with the meanings produced in the interplay between culture, cultural products and the consumer. The resulting implications for the pitching of creative media ideas and the marketing of creative media products are also considered. Students take their existing skills and adapt them for a range of markets, cultures and platforms, requiring students to understand other cultures and assimilate other disciplines into their practice [-]

Bachelor of Game Art Animation

Campus Full time 2 years September 2017 United Kingdom London Oxford Liverpool Glasgow + 3 more

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

BSc

Bachelor of Digital Film Making

Campus Full time 2 years May 2017 United Kingdom London

This programme is designed to develop the next generation of filmmakers with graduates attaining the essential skills and knowledge to craft a range of fictional and factual content with a high technical skill and creative ability. [+]

The digital film making degree explores the creative and technical aspects of digital film making within a variety of settings. With an emphasis on hands-on training, you will have access to industry standard digital cameras and film production equipment, and individual tutorial support. You will develop the essential skills and theoretical knowledge utilised in digital film production working across a range of independent and collaborative projects. The programme enables you to explore your own creative ideas from script development and pre-production, through to the set where you will be in charge of your very own productions. This programme is designed to develop the next generation of filmmakers with graduates attaining the essential skills and knowledge to craft a range of fictional and factual content with a high technical skill and creative ability. Some of the modules are as following: From Script to Screen This module introduces students to the technical aspects of digital film making. Students examine the functions of various roles in production and gain practical experience in use of camera and lighting equipment, and learn basic editing techniques and principles. Students are also introduced to basic visual and narrative concepts learning film language and analysis. Subjects include: Project management and pre-production, crew roles, production design, cinematography and non-linear editing techniques and film history and analysis. The Art of Storytelling This module focuses on the creative application of the skills and techniques learned in the 401 module. The key ‘above the line’ roles of writer, producer and director are explored and the art of storytelling is developed further through an applied examination of various methods and techniques that are commonly utilised. Concept workshopping and scriptwriting begin this creative journey, along with an understanding of directorial styles and working with actors. Using television commercials as a reference, students are introduced to the expectations of a professional industry, and the high quality that is achievable through structured pre-production and hard work. Subjects include: Scriptwriting, producing, directing, advanced storyboarding, cinematography and further post-production skills and techniques including motion graphics and compositing. Advanced Digital Film Practice Designed to develop film-specific knowledge and skills to more sophisticated conceptual and technical levels through the realisation and evaluation of advanced film applications, students will be introduced to scriptwriting for feature films, new media applications for the moving image, visual artistry of the cinema and cinematography, adaptation and remake strategies, and documentaries. Additionally, students will learn about pitching, budgeting, financing, distribution and a number of additional topics of the film industry. [-]

Bachelor of Games Development

Campus Full time 2 years September 2017 United Kingdom London

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. Apply skills and knowledge in this exciting industry in areas such as level design, social and mobile game development, game engine programming, gameplay programming, game design, project management, serious games and much more. During your time at SAE you will work with industry standard software such as Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya. As a student in Games Development you will also work with technologies such as Oculus Rift, Android, iOS and use industry standard programming languages such as C++, Javascript and C#. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Gameplay Scripting and Gameplay Programming Level Design and Development Principles of Game Design Project Management and Professional Etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Games Programming The SAE Games Programming degree is a highly focused program which delves deep into game-play and game engine programming. You will build your skills in existing software packages and frameworks such as Unreal Engine and Unity, using these to build your technical skillset and develop your own game tools, libraries and engines. You will enhance your knowledge of C++ and object-oriented programming to build complex games and tools. Throughout the program, you will be working with students from all other disciplines to build a rich and high quality portfolio of work. 2. Games Design In the Game Design specialisation you will work on a range of projects with your peers and SAE Facilitators which will build your skills and knowledge within the diverse scope of Game Design. During the program you will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, we will give you the tools you need to be able to articulate design ideas into real working games. You will also explore complex artistic ideas that lead to original, personal games that are artistically meaningful to you. Work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating from the programming or game design specialisation, you will have significant experience working in simulated production environments. You will have learnt industry standard workflow and product lifecycle. You will have a portfolio of game projects used to to either begin your own startup or build your professional practice further. Students in the programming specialisation will have a range of portfolio projects which demonstrate an applied knowledge of C++ in the context of game-play programming and game engine programming. You will also have a demonstrated knowledge of building tools for game engines in languages like C#. Game design students will graduate with a strong technical understanding of game development pipeline and tools such as Unity, UDK, 3D Studio Max and Maya. Game design students will have the opportunity to engage in a diverse range of skills including visual arts, audio, story or character development and to explore artistic visions for what games could be. Designers will practice the creative development of games, working to be original, expressive and innovative. [-]

Bachelor of Games Programming

Campus Full time 2 years September 2017 United Kingdom London

From the latest RPG or massively multiplayer online game, to mobile games or social media apps, there is a real demand for talented, technically able graduates who can turn ideas into reality. [+]

From the latest RPG or massively multiplayer online game, to mobile games or social media apps, there is a real demand for talented, technically able graduates who can turn ideas into reality. Overview From the fundamentals, to advanced modules that cover game programming in detail, graduates of our 2-year programme emerge with highly marketable skills, which power one of the largest sectors of the creative media industries. Our emphasis on hands-on training, allows you to work on various projects throughout your studies to learn the essential tools and techniques for games development. You are supported by tutors to guide your experimentation and creative output to ensure you develop skills that prepare you for success. There is a shortage of programmers in the games industry - and the software industry generally - leaving graduates with a wide choice of career prospects. Crucially, you graduate with a portfolio to demonstrate your ability, which is vital in getting your first job as a games programmer. [-]

Bachelor of Interactive Animation

Campus Full time 24 months September 2017 United Kingdom London Oxford + 1 more

As the games and moving image industries continue to grow, so too does the demand for highly skilled creative animators. From simple animations to complex 3D modelling and VFX, interactive animation is seen in TV shows, advertising, movies, and web content and games. [+]

As the games and moving image industries continue to grow, so too does the demand for highly skilled creative animators. From simple animations to complex 3D modelling and VFX, interactive animation is seen in TV shows, advertising, movies, and web content and games. Your creative output plus technical skills are key to your success. Throughout this programme you will encounter a variety of essential subjects, including performance capture, advanced modelling including creatures and human faces, and integrated post production techniques. You will also have the opportunity to specialise within the broader field of animation and explore a particular area of interest within your major projects. Our practical ethos throws you head first into real world projects supported by tutors that ensure you have the opportunity to push your creative limits. These applied studies are supported by contextual studies to give you the essential underpinning knowledge and provide an overview of the industry as is stands today. You will graduate with a portfolio of work that will give you the edge and a mindset to take on the challenges of the creative media industries. Some of the modules: Modelling and Texturing Computer animation is a domain that involves a vast number of different skills, including modelling and texturing that build the foundation of the course. This module provides an introduction to a variety of skills and techniques ranging from the basics of 3D animation and video production to drawing and human anatomy. Subjects include: History of 3D animation, texturing, lighting, rendering, introduction to video production, drawing and sketching, anatomy. 3D Animation This module introduces students to the next level of knowledge and skills needed in the 3D animation industry. The basic knowledge acquired in module 401 is developed further through the introduction of principles of character design and modelling, principles of character animation. Student explore the underlying origins of emotional response, both anatomical and psychological, enabling the creation of psychologically truthful performances in their character animations, as well as learning how to model digital environments. Subjects include: Character design and modelling, principles of character animation, narrative and character development , and introduction to modelling digital environments. Character Animation and Digital Environments This module places emphasis on the development of advanced skills and techniques, building on the principles learned in the previous modules. Students develop advanced techniques in the areas of character animation and digital environments. Additionally, students are also introduced to clay modelling as well as scriptwriting and storyboarding, and storytelling methods. Subjects include: Advanced character animation, character and clay modelling, script writing and storyboarding, and digital environments. [-]

Contact
Location address
SAE Institute
297 Kingsland Road

London, England, E8 4DD GB