DigiPen - Europe

Introduction

DigiPen Institute of Technology Europe-Bilbao* is DigiPen’s second international campus and first campus in Europe.

DigiPen Institute of Technology is a pioneer in game education committed to providing an exemplary education and furthering research in digital media and interactive computer technologies. Through the work of its students, faculty, and staff, DigiPen strives to empower and inspire the digital media and simulation industries around the globe. DigiPen Europe-Bilbao joins the school's Redmond, WA (USA), and Singapore campuses in pursuit of this goal.

DigiPen Europe-Bilbao offers two degree programs:

Bachelor of Science in Computer Science in Real-Time Interactive Simulation

Bachelor of Fine Arts in Digital Art and Animation

As the video game and digital animation sectors continue to mature, DigiPen Europe-Bilbao aims to drive the growth of these industries, both in Basque Country and throughout Europe. The development of this sector will provide cutting-edge jobs and resources for people in this region and beyond. Additionally, the school will foster connections and strengthen relationships with industry-leading multinationals, attracting businesses and helping to cultivate a skilled workforce that will promote innovation and entrepreneurship in Basque County.

DigiPen has a long history with the game industry. Many of its professors and executives have held prominent positions at companies like Nintendo, Microsoft, and Disney.

Because of their extensive professional experience, DigiPen's educators are able to teach a rigorous curriculum that meets the most current industry standards, giving students the knowledge and skills to thrive in a professional studio environment.

DigiPen has been permitted by the Basque Ministry of Education to establish its presence in the Basque Country as a foreign specialized institution.

*Note: DigiPen Europe-Bilbao does not fall within the scope of ACCSC accreditation.

International Students

DigiPen Europe Bilbao welcomes students from all over the world! We support international students by providing information and assistance with acquiring student visas, relocating, and living near DigiPen Europe Bilbao.

How to Get a Student Visa

If you are a European Union (EU) citizen then you do not need a student visa to study at the DigiPen Europe Bilbao campus. If you are not an EU citizen then you will need to complete the following steps to seek a student visa:

  • First you must apply for admission to DigiPen Europe Bilbao. If you are accepted into a program, then DigiPen will provide you with an acceptance letter and an enrollment agreement. You should keep copies of these documents for your own use.
  • Contact the Spanish Embassy in your country to arrange an appointment for a student visa. Ask the Embassy about any materials you should bring with you, such as paperwork or payments. We suggest taking copies of the acceptance and enrollment paperwork with you as proof that you have been admitted to DigiPen and to demonstrate that you plan to acquire the visa to pursue your studies.
  • At the interview, the Spanish Embassy will review your request and either approve or deny the student visa.

Housing Resources

DigiPen is happy to assist students who are relocating to attend DigiPen Europe Bilbao. We can put students into contact with current or incoming students to find roommates and connect students with local real-estate services who can help students find apartments for rent. Typically, most students choose to live in Portugalete, Santurtzi, and Zierbena, which are nearby towns that have easy transportation services to and from the campus. For more information about housing options in the local area, please contact admissions[at]digipen[dot]es.

This school offers programs in:
  • English
  • Spanish

View Bachelor »

Programs

This school also offers:

Bachelor

Bachelor in Computer Science in Real-Time Interactive Simulation

Campus Full time 4 years September 2017 Spain Bilbao

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCS) is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. [+]

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCS) is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. Those who successfully complete the BS in Computer Science in Real-Time Interactive Simulation program will have gained the knowledge and skills to produce highly complex software systems at a professional level. Admissions Information The ideal candidate for the BSCS program will have strong math, science, and problem-solving abilities and have completed math through pre-calculus prior to attending DigiPen; additional courses in computer science and physics are recommended. Currently accepting applications for Fall 2015. Topics Covered Students in the BS in Computer Science in Real-Time Interactive Simulation program will learn how to: Program a variety of simulations and games, including text based, two-dimensional, and three-dimensional games. Draft game design and technical design documents to aid in the scheduling and organizational aspects of game production. Implement efficient graphical user interfaces (GUIs), including the management of windows, menus, and dialog boxes. Create robust artificial intelligence algorithms to serve as the cognitive processes for computer controlled game objects. Apply concepts such as computer networks, TCP/IP, and internet programming to a multiplayer video game environment. Career Outlook Graduates of the BS in Computer Science in Real-Time Interactive Simulation degree program are ready to pursue a variety of entry- and intermediate-level positions in the areas of software engineering in general and video game development in particular, including: Software Architect Quality Assurance Engineer Gameplay Programmer Engine and Tools Programmer Artificial Intelligence Programmer [-]

Bachelor of Fine Arts in Digital Art and Animation

Campus Full time 4 years September 2017 Spain Bilbao

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. [+]

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. Students who successfully complete this program will have the skills to produce powerful, affecting imagery in a professional studio environment. Admissions Information Candidates for the Bachelor of Fine Arts in Digital Art and Animation program must have a strong foundation in drawing and art concepts and be open to constructive feedback on their work. Candidates must provide an art portfolio of 15 to 20 samples of artwork and should have experience with drawing and other fine arts disciplines such as painting and sculpture. Currently accepting applications for Fall 2015. Topics Covered Students who successfully compete the BFA program will possess the following: Extensive production experience in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities. Excellent drawing skills, including an understanding of how to maintain and continually enhance their craft throughout their career. Strong storytelling abilities, including visual storytelling, literary traditions, story through dialog, story through acting, and cinematic conventions. Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while maintaining a strict production schedule. Professional work habits and attitude, including knowing how to utilize and integrate professional criticism into their work. Career Outlook Some of the roles that BFA graduates have assumed include: Props and Environment Modeler Texture Artist Character Modeler 3D Lighting and Camera Designer Character Rigger Character Animator Effects Animator Storyboard Artist Cinematic Animator Conceptual Illustrator [-]

Videos

Inaris | DigiPen Institute of Technology Europe - Bilbao