DigiPen - Institute of Technology Singapore

Introduction

As the world’s first college to offer a bachelor’s degree program dedicated to game development, DigiPen Institute of Technology has long been the top choice for students pursuing a career in the digital interactive media industries.

The performance-driven nature of the industry has set high standards and created fierce competition for students entering the job market today. In order to succeed, one must deliver unique and engaging interactive experiences to today’s audiences. This type of true technological innovation can only be achieved by those who have a deep, fundamental understanding of the complex relationship between user and experience.

DIGIPEN INSTITUTE OF TECHNOLOGY SINGAPORE

Singapore is now home to DigiPen’s first international campus. The Singapore campus was established at the invitation of the Singapore government as part of the country’s initiative to build the island into an education hub with the vision of turning it into a “Global Schoolhouse”. DigiPen’s presence will also contribute to the Singapore government’s vision of turning the island into a “Global Digital Studio.”

DIGIPEN: PAST, PRESENT, AND FUTURE

Founded in North America in 1988, DigiPen continues to be a leader in game development education and beyond. With highly academic degree programs taught by a world-class faculty, the Institute’s comprehensive curriculum goes far beyond just teaching students how to use art production software or specific programming languages. Through internships, team-based projects, and teaching opportunities, DigiPen students directly experience what it takes to become a successful and valuable member of the interactive media community. Learn more about the history of DigiPen.

ACADEMICS

General Information

  • DigiPen’s degree programs are all offered on-site and in person to provide students with an optimal level of instruction, support, and collaboration
  • Each degree program has an advisory committee comprised of faculty, staff, and industry professionals who review the curriculum on an annual basis for appropriate rigor and relevant content
  • Classes are offered on a semester basis
  • New students enroll once a year in the fall
This school offers programs in:
  • English

Accreditations

DigiPen Institute of Technology is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC)

View BAs » View BScs »

Programs

This school also offers:

BSc

Bachelor of Science in Computer Science and Game Design

Campus Full time 4 years August 2017 Singapore

The Bachelor of Science in Computer Science and Game Design combines coursework in computer science, including writing computer programs in core languages such as C and C++, with a solid grounding in the humanities, social sciences, and fundamentals of art. [+]

The Bachelor of Science in Computer Science and Game Design combines coursework in computer science, including writing computer programs in core languages such as C and C++, with a solid grounding in the humanities, social sciences, and fundamentals of art. This program exposes students to a variety of tools and processes used by professional designers, including proprietary scripting languages, level and map editors, databases, and design documents. Students in the BS. in Computer Science and Game Design program design, prototype, and iterate their projects in a collaborative, deadline-driven environment, helping them develop the communication and team skills necessary to succeed in a real-world studio setting. The field of digital entertainment has grown from using small teams of just a handful of developers for an entire game to using large teams of one hundred or more on a single title. This large increase in the size of teams, scope, and investment in digital entertainment titles has naturally resulted in more and more specialization into the roles of engineer, artist, and designer. Despite this increased specialization overall, the digital entertainment industry has also seen a growing demand for a hybrid engineer/designer: someone who has strong programming and mathematics skills, combined with formal training in game design. This type of developer is the bridge between the technical and creative sides of game development, able to work as an engineer or designer as needed. This degree program prepares graduates for precisely this “technical designer” role. Graduates of this program will be trained to write computer programs in core languages such as C and C++, as well as the scripting languages commonly used by all designers. Graduates of this program will be well versed in programming game logic, user interfaces, artificial intelligence, databases, and design tools. Graduates will also be well versed in game design theory for digital and non-digital games, level design, system design, and behavior design, with their strong foundation in programming and mathematics generally making them strong system and behavior designers. Graduates will have extensive experience testing, iterating, and polishing both digital and non-digital designs, through the completion of many individual projects and multiple team game projects. Graduates of this degree program will be prepared to enter the video game industry as entry-level software engineers and game designers. Possible entry-level position titles include software engineer, software developer, software development engineer, software development engineer in test, software analyst, computer programmer, gameplay programmer, artificial intelligence programmer, user interface programmer, tools programmer, game scripter, technical designer, system designer, level designer, content designer, encounter designer, and game designer. After many years in the industry, graduates may obtain titles such as lead engineer, lead designer, technical director, creative director, and director. This degree program also includes secondary training that can contribute directly to a graduate obtaining positions with titles such as producer, program manager, technical program manager, and technical writer. [-]

Bachelor of Science in Computer Science in Real-Time Interactive Simulation

Campus Full time 4 years August 2017 Singapore

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. [+]

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. Those who successfully complete the BS in Computer Science in Real-Time Interactive Simulation program will have gained the knowledge and skills to produce highly complex software systems at a professional level. The electronic and digital entertainment industry is one of the fastest growing and most exciting career choices of the future. The video game, movie, and military industries are only a few of those that demand well-trained, enthusiastic programmers, designers, artists, and managers. DigiPen Institute of Technology is a key provider of these individuals, and the Bachelor of Science in Computer Science in Real-Time Interactive Simulation prepares programmers for these industries. Designed and developed by industry experts and DigiPen faculty, the Institute’s four-year BS in Computer Science in Real-Time Interactive Simulation program is a computer science degree that is highly focused on the technical area of graphics and simulations. Participants in the BS in Computer Science in Real-Time Interactive Simulation program specialize in the skills and tools necessary to create real-time simulations of real-life events and imaginary situations. The BS in Computer Science in Real-Time Interactive Simulation program offers extensive training in mathematics and physics as a foundation for the various topics presented in general computer science and computer graphics. Throughout the degree program, BS in Computer Science in Real-Time Interactive Simulation students participate in several team-based projects. These substantial projects are designed to give students concrete experiences in which they apply the theoretical knowledge gained from their courses. Forming the cornerstone of the program, these projects exemplify many of the skills necessary in the video game industry today: teamwork, design, implementation, follow through, and business knowledge, among others. BS in Computer Science in Real-Time Interactive Simulation students gain the experience of designing, programming, and testing a variety of simulations and games, including text-based, scrolling, simulation, and 2D and 3D games. Students in this degree program work both individually and collaboratively to learn the fundamentals of game design, production, and programming. Additionally, they write game design documents and technical design documents, learn how to schedule tools and techniques, and participate in the full production of several games. These game-oriented productions are a perfect media to present complicated subjects in a format agreeable to students. These productions: Are graphics-oriented simulations, including 2D and 3D simulations. Can realistically reproduce or simulate natural phenomena and real-life events. Flight simulators are excellent examples of such simulations. Are highly interactive, requiring an elaborate and efficient graphical user interface (GUI). The development of a GUI requires the management of windows, menus, dialog boxes, and hardware resources including keyboards, mice, and display monitors. React in real-time. The implementation of such simulations requires a thorough knowledge of computer hardware and computer languages. Are story-based simulations requiring a plot in which game objects must interact intelligently with each other. Therefore, in order to make games challenging and interesting, students must design and implement good artificial intelligence algorithms, which serve as the cognitive processes for the computer-controlled game objects. Could be designed for either a single-player or multi-player environment. The development of the latter requires the understanding of subjects such as computer networks, TCP/IP, and Internet programming. Are excellent examples of large and complex productions. Teamwork is essential to the successful completion of such productions. Therefore, students are divided into teams and are rigorously trained in object-oriented programming languages, paradigms, and software engineering techniques and practices. Graduates of this degree program will be prepared to enter the video game industry as entry-level computer scientists and software engineers. Possible entry-level position titles include computer scientist, software engineer, software developer, software development engineer, software development engineer in test, software analyst, computer programmer, gameplay programmer, engine programmer, physics programmer, graphics programmer, networking programmer, artificial intelligence programmer, user interface programmer, tools programmer, web programmer, or game scripter. After many years in the industry, graduates may attain titles such as lead engineer, lead developer, development manager, principal engineer, technical director, and chief technology officer. This degree program also includes secondary training that can contribute directly to a graduate obtaining positions with titles such as producer, program manager, technical program manager, technical designer, and technical writer. Rather than attempt to provide a broad, general education, this degree program is an intensive educational experience in a specialized and highly technical area, and it prepares students for a career in several rapidly expanding industries. Staff and faculty are prepared to guide students desiring more general education course work about supplementary opportunities available through other institutions. [-]

BA

Bachelor of Arts in Game Design

Campus Full time 4 years August 2017 Singapore

The Bachelor of Arts in Game Design concentrates on the visual and narrative aspects of game design. The first year of the program focuses primarily on developing fundamental knowledge and skills in drawing, color, tone, composition, and animation, in addition to mathematics, and computer science. [+]

The Bachelor of Arts in Game Design concentrates on the visual and narrative aspects of game design. The first year of the program focuses primarily on developing fundamental knowledge and skills in drawing, color, tone, composition, and animation, in addition to mathematics, and computer science. Students learn how to design, model, and texture both 2D and 3D art assets, from individual characters to entire levels. As students progress, they put their skills to the test in real-world, collaborative projects where they design, prototype and iterate their own fully playable 2D and 3D games. The field of digital entertainment has moved from an era where designers were self-taught and learned on the job, to one where even entry-level designers are expected to be well-trained with proven design skills, along with an understanding of technology, art, audio, narrative, and psychology. Designing digital entertainment is ultimately about breathing life into every aspect of what would otherwise be lifeless code and static pixels on a screen. Designers must continually place themselves in the heads and hearts of their players, shaping every action, every response, the ebb-and-flow of the game’s intensity, and then skillfully blend the mechanical, spatial, narrative, visual, and aural aspects of the entire experience. This degree program prepares graduates to be a modern game designer, capable of working in large teams, communicating and collaborating with other designers, artists, and engineers, and able to create an experience that is greater than the sum of its parts. Graduates will be extremely well versed in game design theory for digital and non-digital games, level design, system design, and behavior design. Graduates will have extensive experience testing, iterating, and polishing both digital and non-digital designs, through the completion of many individual projects and multiple team game projects. However, modern game designers must have a much greater breadth of knowledge than just design. Graduates will also learn the basics of programming, art, psychology, and writing, along with an introduction to sound design, economics, statistics, and probability. Students can bolster any one of these areas by taking additional courses to emphasize skills in narrative design, world design, character design, visual design, sound design, or psychology. Graduates of this degree program will be prepared to enter the video game industry as entry-level game designers. Possible entry-level position titles include game scripter, technical designer, system designer, level designer, content designer, encounter designer, user interface designer, quest designer, and game designer. After many years in the industry, graduates may obtain titles such as lead designer, creative director, and director. This degree program also includes secondary training that can contribute directly to a graduate obtaining positions with titles such as producer, program manager, writer, technical writer, editor, artist, or technical artist. [-]

Bachelor of Fine Arts in Digital Art and Animation

Campus Full time 4 years August 2017 Singapore

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. [+]

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA. in Digital Art and Animation program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. Students who successfully complete this program will have the skills to produce powerful, affecting imagery in a professional studio environment. As the animation and video game industries mature, there is a noticeable shift by companies to hire employees who demonstrate more than a working knowledge of a specific commercial software package or traditional artistic skills. Industry-quality standards continue to rise, and competition for entry-level positions demands that artists possess sophisticated skill sets before they can even begin their careers. Studios seek artists with a broad and integrated foundation of theoretical, practical, and technical skills in production animation, traditional art, modern computer software, and media story flow. Insight and long-term potential have become increasingly important. The studios also demand professional accountability and consistency. Digital art and animation remain viable career opportunities for graduates possessing these abilities. Animation is capable of solving informational, educational, and entertainment problems no other discipline can resolve. It provides a cornerstone for many industries including cinema, broadcast entertainment, cable television, software development, the Internet, education, simulation, product design, research, forensic science, architecture, telecommunications, advertising, travel and tourism, and video games. The fact that these industries depend upon qualified candidates accentuates the need for quality digital art and animation education. The broad scope of these demands presents a series of significant academic challenges. Most art students enter collegiate training with little or no substantial background knowledge relative to this field. Many secondary schools have been forced to cut back on the level of arts training that they are able to provide. Consequently aspiring artists must acquire this foundation while they are also trying to establish their professional focus. The complexity of the individual components of this field demand highly structured curricula and programmed sequencing simply to enable most students to be successful. Some students are capable of the rapid assimilation of the integrated knowledge the studios now require, but most are better served by a deeper and more sequential approach to the material. DigiPen’s BFA in Digital Art and Animation seeks to address these needs. Examples of student projects can be found in the DigiPen’s Digital Gallery. Students who successfully complete this curriculum will possess the following skills and appropriate samples of professional work: A broad foundation of production experiences in both 2D and 3D art and animation. This base allows students to gain an overview of the profession and provides long-term adaptability. An area of production emphasis and focus. This enables students to target a specific sector of the industry upon graduation. Each student will produce a portfolio to support this focus. Strong foundational skills in storytelling. This includes visual storytelling, literary traditions, story through dialog, story through acting, and cinematic conventions. Strong foundational skills in applied technology using industry-standard hardware and software. Students will be thoroughly familiar with modern interface and workflow conventions. They will also understand how to learn new software while maintaining a production schedule. A solid foundation in professional work habits and attitude. Students will understand how to utilize and integrate professional criticism into their work. Additionally, they will be able to identify and create work that meets professional quality standards. They will also understand production flow and be able to generate and maintain appropriate schedules and production goals for their work. Social perspective and civic accountability relative to the roles that animation plays in society. Students will explore the long-term ramifications of this industry and be able to intelligently discuss their responsibilities to the betterment of the animation industry and society as a whole. This degree prepares a graduating student for a career in digital art and digital 3D animation, digital 2D animation, and video game or animation pre-production. Some of the careers for which graduates of the BFA in Digital Art and Animation are trained include Props and Environment Modelers, Texture Artists, Level Designers, Character Modelers, Character Riggers, Character Animators, 3D Lighting and Camera Design, Effects Animator, Conceptual Illustration and Character Design, and Storyboard Artists. [-]

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