Bachelor's Degree in Visual Arts in Spain

View Bachelor Programs in Visual Arts in Spain 2017

Visual Arts

A bachelor's degree is awarded at the successful completion of an undergraduate academic program. It is often the first degree a student received in his or her academic career. It typically takes four years of full-time study to earn a bachelor’s degree.

Spain, officially the Kingdom of Spain, is a sovereign state and a member state of the European Union. It is located on the Iberian Peninsula in southwestern Europe. Spanish universities regulate access to their own degrees and they fix the academic fees. They can also offer unofficial postgraduate degrees. The capital city Madrid has possibly the largest number of bars per capita of any European city and a very active nightlife.

Top Bachelor Programs in Visual Arts in Spain 2017

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Bachelor in Animation and Visual Effects

laSalle Barcelona
Campus Full time 4 years September 2017 Spain Barcelona

The degree of Animation and Visual Effects of La Salle Campus Barcelona insists on the fundamentals of animation which are based on all the production of the animation independently of the technic, and you will learn how to combine the artistic and technic part of animation to explain the most captivating stories. [+]

Best Bachelors in Visual Arts in Spain 2017. Why study this degree? • Thorough education We offer you a complete program of the technical foundations for computer animation. You will learn to work with the most advanced 3D animation and VFX technology. You will gain an in-depth knowledge of the foundations of art, design and photography, as well as the principles of anatomy, acting and color science. • Active professors You will learn from professors who are recognized and actively working in the animation and visual effects business, using the same techniques and tools you will be required to use in the market. • Creativity and design You will be able to develop your own ideas, scripts and characters where you will use everything you have learned to create digital content. • Digital portfolio Upon completion of the degree, you will have your own digital portfolio with all the work created during the course. • Official university degree The animation sector is currently in its golden years and is a sector that enjoys the best growth estimates nationally and internationally. Along with videogames, currently this industry has a high demand for employment in our country and at La Salle Campus Barcelona you will obtain an official university degree, which will qualify you to work anywhere in the world. You will also be able to complete stages and exchanges in other universities with a recognized international prestige. What do they prepare you for? The Animation and Visual effects degree of La Salle Campus Barcelona prepares you to be an artist of animation for all professions related with animation and visual entertainment: The cinema industry: 3D animation, Visual Effects (VFX) and videogames. Advertising Digital Content You will learn all the production steps emphasizing on characters animation, to postproduction, final product composition and the distribution and promotion of the product. You will be also prepared with all the management knowledge needed for the entertainment industry, like for example, the intellectual property or marketing. The degree of Animation and Visual Effects of La Salle Campus Barcelona insists on the fundamentals of animation which are based on all the production of the animation independently of the technic, and you will learn how to combine the artistic and technic part of animation to explain the most captivating stories. On the other hand it prepares you to dominate the latest technology to create visual animation with the same tools as the most professional studios of animation in the world. Some of the job opportunities of this degree, Animation and Visual Effects, are: narrative and screenwriting illustrated script/storyboard art direction and character design 3d modeling and textures rigger/character td lighting technical director layout/previs artist animator texture artist groom artist matte painter fx artist comp artist colorist and color correction producers and project management Access requirements You can gain admittance to this Bachelor’s Degree: From High School if you have passed the University Access Exam. (PAU for the name in Spanish) From a Superior Level Training Cycle. (CFGS for the name in Spanish) If you have started a Bachelor’s Degree and you want to continue studying it at La Salle (expedient transfer): if you have studied a degree that is not official in Spain, you must validate at least 30 credits, or obtain the equivalence on your academic credentials and do the University Access Exam (PAU) at the UNED, or accredit your studies by the UNED if you come from the EHEA. If you are in possession of a university degree. If you have done the University Access Exam for 25 years olds or for 45 years olds. If you are a student from the European Union or from any country that has an international agreement that may apply to this situation: you have to fulfill the academic requirements to access to University that the educative system of the country you are studying in demands and accredit the University Access Exam (PAU) at la UNED (www.uned.es). Those bachelor's students with partial or finished studies from a foreign university, must bring a certificate from the university in their country which indicates that their degree is official in that country. If you fulfill any of these requirements you can start the Admission Process of any of the courses at La Salle. Students completing all the credits will receive the Degree in Management of Business and Technology from Ramon Llull University. [-]

Grado en Ingeniería Multimedia - Videojuegos

laSalle Barcelona
Campus Full time 4 years September 2017 Spain Barcelona

Podrás "tocar" multitud de periféricos diferentes de Realidad Virtual, dentro del espacio Multimedia "The Dome", el único laboratorio interdisciplinario en materia de "Serious Games", Creatividad, Innovación y Teoría de "Juegos" aplicados a todo tipo de contextos y problemáticas, además de la puramente lúdica. [+]

¿Por qué elegir este grado? Amplio abanico de posibilidades de sector que requieran contenidos digitales interactivos: videojuegos, médico, deportivo, cultural, educativo, marketing, prevención de riesgos, artístico, entretenimiento, consultoría estratégica, etc. Gran demanda del mercado laboral de Ingenieros Multimedia en videojuegos que estén formados tanto en diseño como en tecnología. El grado contiene una base tecnológica que permite al alumno desarrollar competencias tanto de programación como del arte y el diseño. Desde 2008 La Salle imparte el primer y único grado en Ingeniería Multimedia de Cataluña. Realizarás prácticas en laboratorios únicos: Medialab, laboratorio de Captura de Movimiento (MoCap) más grande del Sur de Europa donde podrás dar vida a tus creaciones. Podrás "tocar" multitud de periféricos diferentes de Realidad Virtual, dentro del espacio Multimedia "The Dome", el único laboratorio interdisciplinario en materia de "Serious Games", Creatividad, Innovación y Teoría de "Juegos" aplicados a todo tipo de contextos y problemáticas, además de la puramente lúdica. Te preparamos para conseguir certificaciones oficiales reconocidas profesionalmente a nivel internacional. ¿Para qué te preparan? Durante los estudios, realizarás asignaturas específicas de las especialidades clave del mundo de los videojuegos: Artística / Creativa, Producción de videojuegos y Programación como: Diseño y usabilidad Expresión artística Lenguaje audiovisual Fotografía digital Dramaturgia audiovisual Arte para videojuegos Diseño de videojuegos Animación de personajes Producción de videojuegos Programación de gráficos TV digital Realidad virtual Proyectos web Música y efectos sonoros Simulación física ¿Qué necesitas para acceder? Puedes acceder a este Grado: Desde el Bachillerato, una vez superadas las Pruebas de Acceso a la Universidad (PAU). Desde Ciclos Formativos de Grado Superior (CFGS). Si estás cursando una titulación universitaria que no has finalizado y quieres continuarla en La Salle (traslado de expediente). En caso de haber cursado estudios universitarios en el extranjero, tienes que poder convalidar un mínimo de 30 créditos o acceder vía homologación del bachillerato y PAU a través de la UNED o vía acreditación de la UNED si eres del EEES. Si ya tienes una titulación universitaria. En caso de haber cursado estudios universitarios en el extranjero, tienes que poder convalidar un mínimo de 30 créditos o acceder vía homologación del bachillerato y PAU a través de la UNED, vía acreditación de la UNED si eres del EEES o vía homologación del título universitario en España. Si has hecho la prueba de acceso a la universidad para mayores de 25 años o para mayores de 45 años. Si eres alumno de la Unión Europea o de alguno de los países con los que se hayan subscrito acuerdos internacionales aplicables en este caso; tienes que cumplir los requisitos académicos exigidos en el sistema educativo del país en el que estás estudiando para acceder a la Universidad y tramitar la homologación de la Prueba de Acceso a la Universidad (PAU) en la UNED (www.uned.es). Aquellos alumnos que accedan al grado con estudios parciales (o finalizados) cursados fuera del estado español, han de traer un certificado de su universidad de origen, conforme su titulación es oficial en su país. Admisión En La Salle Campus Barcelona no eres un número. Seleccionamos a nuestros alumnos teniendo en cuenta varias cosas: tu motivación, tu talento para el grado que quieres estudiar y, por supuesto, también tu expediente académico. Estos son los pasos que debes seguir para estudiar tu grado en La Salle Campus Barcelona: 1.- Regístrate. Contactaremos contigo y te diremos cómo iniciar tu Solicitud de Admisión. 2.- Te pediremos estos documentos: Fotocopia del DNI o pasaporte Fotografía digital Carta de motivación, escrita en el idioma en el que quieres cursar tus estudios Documentación académica 3.- Te haremos una prueba de acceso. A diferencia de la Selectividad, la nuestra es una prueba específica que valora tu aptitud para el grado que quieres estudiar. 4.- Si lo consideramos necesario, puede que te hagamos una entrevista personal. 5.- Aceptación: te la comunicaremos en un período máximo de 15 días, después de la presentación de toda la documentación requerida. 6.- Solicitud de Becas o Ayudas Económicas. En La Salle Campus Barcelona lo primero son las personas, por eso te ofrecemos nuestro propio programa de becas y ayudas. 1 de cada 4 alumnos estudia con una beca. ¡En La Salle, SÍ PUEDES! 7.- Reserva de plaza. [-]

Film Career Specializing In Film Direction

FX ANIMATION Barcelona 3D School
Campus Full time 4 years October 2017 Spain Barcelona

We teach cinema and technology at your service without losing its purest essence: THE ART OF STORYTELLING. [+]

Best Bachelors in Visual Arts in Spain 2017. Start: 06/02/2017 Small groups: 12 students Who is targeted: young from 18 years who want to train and work as professionals in the film and audiovisual industry. Material included: Laptop latest generation ready for video editing and postproduction. Black Magic camera (or higher) Employment Opportunities as Filmmaker: set up his own production company, freelance versatile, able to work in any production, assistant director, managing low-budget productions nationwide. job opportunities as Film Director: film director on short and feature films, TV director, drama series, documentaries, animated films, visual effects and video games, management of high-budget productions nationally and internationally. * Study differentiates us in small groups (max. 12 people) * develop students as individuals and as technicians * We apply the latest technologies applied to film * Practical guidance and to the working world * International Projection * Access specialties * Job * tutored projects * Training from scratch or advanced level * Material included * international Environment * Agreements with companies * Consulting before, during and after training * Support * training course post business [-]

Training Program in Studio Arts

Metàfora Art School
Campus Full time 1 - 3 years January 2017 Spain Barcelona

Metàfora offers a complete Training program for students who wish to pursue a career as artists. This option can be considered as a valid alternative to a Bachelor’s degree in Fine Arts (BFA). [+]

“I think art, if it’s meaningful at all, is a conversation with other artists. You say something, they say something, you move back and forth.” John Baldessari Metàfora’s Training Program in Studio Arts Metàfora offers a complete Training program for students who wish to pursue a career as artists. This option can be considered as a valid alternative to a Bachelor’s degree in Fine Arts (BFA). Art is about understanding the way an idea is communicated to you. Art is about discovering the potential of a material or a form, but also about challenging beliefs before they become too rooted. Metàfora’s Training Program encourages students to investigate intuitively through techniques and materials, but we also support artists who engage in conceptual analysis, breaking conventional frames and narratives. What is important is the wish for thinking and growing, a need for understanding the now. What is the Training Program: aims and objectives The Training Program in Fine Arts is divided into two sections: Year 1 (Certificate in Studio Arts ) and Year 2-3 (Diploma in Studio Arts / Advanced Diploma in Studio Arts). Any of the 3 years of the training program can be undertaken independently (admission according to general admission requirements). Metàfora’s Training Program is small and intimate in comparison with the big universities worldwide, and this carries with it a series of advantages: the International Workshop offers a homely studio atmosphere where all students are attended individually. The scheduled activities are designed as a flexible support around the creative practice of each student rather than vice-versa. While encouraging both aesthetic concerns and conceptual investigation, the aim of the program is to help students acquire the necessary tools for independent artistic investigation. Metàfora’s training program provides a rich environment for growth and opportunity in the current, vibrant art scene. Among the activities specifically designed for these students are several exhibitions, both on-campus projects, as well as events and projects in different commercial galleries and institutions around Barcelona. [-]

Bachelor Degree: Career Specializing In Design And Art 3d Video Game

FX ANIMATION Barcelona 3D School
Campus Full time 40 months October 2017 Spain Barcelona

It targets young people who want to make video games and their future profession students from ESO, Bachiller and training cycles that wish to apply for a work position in the field of 3D video games. [+]

Best Bachelors in Visual Arts in Spain 2017. Next call: October 2015 - REGISTRATION OPEN Duration: 3 academic years + 4 months Final Project Places: 12 Headquarters: Barcelona Description and purpose Train future graphic artists in design and creation of video games, to work both nationally and internationally. Train future artists specializing enVideojuegos 3D graphics to work both nationally and internationally. It targets young people who want to make video games and their future profession students from ESO, Bachiller and training cycles that wish to apply for a work position in the field of 3D video games. The student will develop both technically and personally to successfully meet any game production creating learning environments, character design, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all material for use in 3D real-time graphics engine. Creating your demo reel and your own level of 3D game also allows you to access other areas of 3D production. Requirements  Computer user level and knowledge of the Windows environment. Seminars and master classes Seminars included in the race: CGI history Sound Editing, assembly and formats Color Theory Audiovisual language Practice shooting on the set of chroma HDRI capture Recording Mocap Drawing Undertakes: New forms of financing Legal, labor and tax advice How to get customers and loyalty Business Marketing Business plan (Workshop) How to tackle your first job Marketing staff Negotiation Techniques Autoventa and competences Demo reel Understanding Your payroll Job Interview (Workshop) Career prospects - 3D Graphic Artist - Modeler characters and environments - Texturizer for video games, 3D real-time applications and augmented reality. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D graphics of the game industry . [-]

Degree In 2D / 3D And Video Animation

L'Idem Barcelona
Campus Full time 4 years September 2017 Spain Barcelona

The work in film animation is to work in a dynamic sector, the head of progress. [+]

Lorena Ares, director of animation games and entertainment Moonbite "We wanted students and school 2D animation level in this area. Our internship experience with The Same but positive. Something that I like a lot of his students is the dedication to the project, which is sure something instilled in school. " A vanguard sector to create magic and illusion ... Web, TV, Film and Video ... The work in film animation is to work in a dynamic sector, the head of progress. The graphic animation has evolved considerably since the movie on television advertisements and invaded the new media areas. Working on computer, you can buy an international level interactive applications, post - production, advertising, animation and digital environment the web, TV, Film and Video. You can become: 2D animation, 3D animation, designer, storyboard, layout man, artistic director, filmmaker ... Are you interested ? Contents Anatomical drawing live model artistic techniques Culture film professional Culture 2D graphics 3D pre script Analysis Study character Funds Study Bible Animatica Storyboard Graphic Production Layout asking layout funds / animation 2D-3D Posing intervals Cleanage Fund postproduction Mounting sound compositing Special effects Master and PAD Software used 3D Studio Max, Maya, Photoshop, After Effects, Flash, Nuke, Final Cut, Premiere, Maya, Toom Boom Work Experience During the practices in companies, students are part of the production teams in the creation films, television series, video games and advertising, in Spain or abroad. Castilian language / English (masterclass guests and external professional speakers). [-]

Official Degree In Video Game Design And Development

ESNE - Escuela Universitaria de Diseño, Inovación y Tecnología
Campus Full time 4 years September 2017 Spain Madrid

ESNE has been a pioneer in offering to the world of video games scientific and academic status required it, creating the first University Degree in Video Game Design and Development of Spain, and is the only national institution with several generations of graduates in this area. [+]

Best Bachelors in Visual Arts in Spain 2017. ESNE has been a pioneer in offering to the world of video games scientific and academic status required it, creating the first University Degree in Video Game Design and Development of Spain, and is the only national institution with several generations of graduates in this area. Work today in video games goes beyond the development of cultural products for entertainment and leisure. The game developer is presented as a professional able to provide creative solutions for sectors as diverse as health, education, architecture or engineering. University Degree in Video Game Design and Development of ESNE born with the fundamental premise of training professionals to contribute to the growth of the sector. Therefore, students ESNE start from day to acquire and apply the know-how of computer and art design tools, to be able to carry out all kinds of applications for computers, mobile devices, consoles or Internet, both within the scope of the game and outside it, thus multiplying the possible job opportunities. The experience and track record of ESNE has the endorsement of the industry that works closely (Sony, Microsoft or Electronic Arts, are some of the companies in which our students work), and an explicit recognition, embodied in the procurement by of our students of prestigious awards such as the Sony PlayStation Awards or the Laus Awards. University study Degree in Design and Game Development in ESNE is the first step to introduce the student in an expanding sector with a high rate of employability. The video game industry is the main leisure segment exceeding the figures of music and film. According to the report prestigious Global Entertainment and Media Outlook: 2012-2016, prepared by the consulting firm Price Waterhouse Coopers, the video game market will grow worldwide, providing volumes of turnover of 100,000 million in 2016. A revised curriculum and updated every year, a teacher team of experts and professionals active practices in the most important companies in the sector and class work posed to become commercial projects, form a student who just mastering the tools most leading the market with a portfolio of real projects, and have different builds up in your work experiences. In short, the professional industry needs. Competencies Course 1 General competencies: The student will have an overview of the gaming industry and understand the process of creation. It will be able to understand the nature and qualities of media and materials artistic, technical and digital drawing. It will develop an understanding of visual language and evaluate and adapt the graphic for further development. You will have basic knowledge about the use and programming of computers and computer related basic aspects, such as the principles of managing databases, networks and communications, and management of various operating environments. Specific Skills: It will be able to conceptualize and evaluate the human-machine products, systems, applications and services in the field of game interaction. You can work and exploit their creative ideas and be able to demonstrate use with drawing techniques and processes (artistic, technical and digital). You may file a series of concepts, subjects and techniques through a series of jobs that must demonstrate originality and innovation and apply this knowledge in the creation of formal elements to provoke a personal / emotional response. You have the ability to understand the basic principles of networking and communications, and know how to apply the functioning and organization of Internet, technologies and protocols of next generation networks, component models, middleware and services. It will include the software development process and manage the basic principles of programming in their different paradigms. You will have the capacity to design, manage and evaluate database management systems (DBMS). 2nd Course General competencies: The student will have the ability to work with a team in the generation and development of ideas, and know planning and designing presentations and communications ideas effectively. You can approach the realization of multimedia projects audiovisual communication, graphic design and 2D and 3D productions from a theoretical and technical perspective. You will have a specific domain of specific areas of design and game development such as Web video games. You will learn methods, techniques, programs specific use, norms and standards, and will be able to use the knowledge base acquired with specific elements of game development. Specific Skills: Understand the process of design and development of a video game as a multidisciplinary project in which various professionals involved, and will be able to raise the project in terms of teamwork. You can develop and conceptualize game projects, and be able to translate these ideas graphically and in writing in a structured way, ordeanada and understandable. It will be able to prototype a system from a design. You can address the process of creating a 3D modeling and design in the field of video game and know the functioning of specific development tools for such use. It will handle mathematical concepts and fundamental physics, and know to apply them in the process of game development, both in the context of 2D and 3D design and animation, as in programming. Have the ability to create and exploitation of virtual environments, and for the creation, management and distribution of multimedia content. You can develop games and Web applications using professional design tools. Understand what time is suitable to use a programming paradigm or another and know to apply it correctly in the development of a video game through the development elements that handle (frameworks, development kits, etc.). 3rd Course General competencies: It will manage specific methods and techniques of game design. It will be able to perform specific tasks in pre-production and artistic conceptualization. You can address planning and managing a multimedia project understood as a compendium of various disciplines, knowing representing each of its aspects. You will have a specific domain specific areas of game development. You will use software applications effectively and creatively to present a series of graphic works and demonstrate an effective understanding of the concept of animation in 2D and 3D way. Identify which software is most appropriate in each given situation Specific Skills: You know how to handle the basic techniques of modeling games and be able to abstract its approach, choosing the most suitable for implementing game logic technique. Also you can design smart players at different levels. You can manage and plan comprehensively manage software projects and design methodologies and tools for planning and modeling. You have the ability to understand the game in a context when you know its design and choose the most appropriate strategy for its creation taking into account all the factors involved in the process. It will be able to design, plan and carry out production virtual characters and scenarios, through all its phases, from the creation of the first sketches of character to achieve complex animated sequences. It will be able to identify the hardware limitations of the architecture of mobile devices to take them into account when making the development of the game, You will learn various development platforms and will have acquired programming skills to implement software running on mobile devices. You can handle the basic principles of sound production in the field of video game and dominate professional tools related to the environment. You will have the capacity to understand and apply ethical responsibility, legislation and professional ethics of the activity that enable them to exercise their professional activity within the regulatory framework. It will be able to understand the foundation and management of diverse environments, platforms and operating in the field of video game systems. 4th course General competencies: It will be able to understand the development process of the game in all its magnitude and may face its design, structuring and planning. Will be capable of applying the acquired knowledge and solve problems in new or unfamiliar environments within broader and multidisciplinary contexts, being able to integrate this knowledge. It will be able to develop the work required for a project in the area of ​​design and development of video games, where conceptual, formal and technical aspects work, developing specific documentation needed. Specific Skills: You will be able to direct, plan and supervise multidisciplinary teams and production tasks. You can carry out artistic and creative tasks which include, inter alia, design and modeling of characters, scenes and props, 3D animation and digital postproduction. It will be able to secure, manage, audit and certify the quality of the developments made, complying with current legislation and ensuring quality of service. It will be capable of applying development methods to model, design and develop applications, intelligent systems and knowledge-based systems. You will learn various professional middleware tools, graphics engines, physics engines and plugins, and know use in professional development. International University within the European Higher Education Area (EHEA), participates in the Lifelong Learning Programme - Erasmus (Lifelong Learning Programme - Erasmus). Within this program they have signed agreements with the best European universities. The credit recognition procedure is governed by the rules of the program, and is based on academic signing agreements linking three parts: the two institutions involved and the student. Credit recognition is automatic, as all participants in the program institutions use ECTS as an academic reference. Erasmus is the action to higher education Socrates II program. It aims to improve the quality and strengthen the European dimension of higher education by encouraging transnational cooperation between universities, promoting European mobility and improving the transparency and full academic recognition of studies and qualifications throughout the Union. It includes a variety of activities: Exchanges of students and teachers. Joint Curriculum Development (Curriculum Development). International Intensive programs. Thematic networks between departments and faculties across Europe. Language Courses (EILC). European Credit Transfer System (ECTS). Training and career Professional outings Career opportunities University Degree in Design and Game Development are: Design / Production Video Producer Audiovisual and Transmedia Producer Video Game Writer Gamification Consultant Videogame designer Levels User Experience Designer Multiplatform Systems Designer Analytical Systems Designer Economies designer Freemium Systems Designer Monetization Art and Animation Character designer and Scenarios illustrator Character Setup and Rigger Animator Mocap technician Designer, modeler and animator 2D / 3D User Interface Designer Organic modeler Art director Designer Textures Development Video Game Developer Programmer Artificial Intelligence Mobile Application Programmer Simulation Scheduler Physical Systems Programmer Functional analyst Designer Software Design Applications Analyst Robotics and Digital Control Apps Developer Systems Developer and HTML5 Apps Developer Database Systems Serious developer Gamming Professional practices The curriculum of the University Degree in Video Game Design and Development includes 15 credits of professional practice scheduled in the third year. Some of the companies with which there are agreements practices: 12 Penguins Cartoons SL ENTERTAINMENT STUDIO 89 BITS DC VIOLETAVILA ALRA HISPANIA SL ALTIVASOFT SL ANIMA PROYECT ARTIFACT AUDIOVISUAL PRODUCTIONS SLU ATESOS ActionAid BADLAND GAMES BEEBRITE SL BETAFIX SERVICES SL BIG MONSTER STUDIO SL Bitoon GAMES BIZEU CONSULTING SLU BKOOL SL BRB INTERNATIONAL Buongiorno SA CDC franchiser ESTATE SA (RE / MAX) CIRCLE OF CREATORS CHAOTIC KINGDOMS COLLEGE OF LOYOLA SAN IGNACIO CREA, ARTESANA ASSOCIATION OF THE REGION OF MURCIA CREARYS CONNECTION SL CremaGames SL cubicus CUPRA STUDIOS SL TRAINING COURSES AUDIOVISUALES CYCLE INFORMATION TECHNOLOGY DYNAMIC SUPPORT SERVICES SL ECAM (School of Cinema and Audiovisual MADRID) EVIL MIND ENTERTAINMENT SL Filmayer AUDIOVISUAL PRODUCTIONS FLAS ENTERTAINMENT SCREENS FORTYFOUR SPAIN FX INTERACTIVE G4M3 STUDIOS GAMERANEST GLOBAL INFOMEDIA SL (FREEDOM FACTORY) GLOW ANIMATION GLOBO MEDIA GROUP SAU SCP HELM ILION ANIMATION STUDIOS ILLUSORIUM IMAGINARTE GAMES SL PITIUSAS IMPRESSIONS IMMERSIVE INTERACTIVE SL INARI Learning & Technology INTERMEDIATE COMMUNICATION LAB CAVE APPS SL LEVA GAMES, SL SMART LITTLE PLANET MadeinSpain GAMES SL INTERACTIVE MAGICBOX TECHNOLOGY MADE EASY SL (Freedom Factory) MEDIA RENT IBÉRICA, SL (Barquero Audiovisual) MI5 ARCHITECTS MIOPIA VISUALS MITICA TECHNOLOGY MOBARTEC ENGINEERING SL MONKEY-TOONS SL MYSTICMONO SL ONE DIGITAL CONSULTING ENTERTAINMENT PARTNERS PIMAR ADVISERS SL PLAYGIGA SL PriceWaterhouseCoopers SL RATALAIKA ROYAL PROFIT HEALTH ON NET Sezion DIGITAL SL SINCROLAB SMILE AND LEARN STAGE CLEAR STUDIES TAGSONOMY SL TECHNOLOGIC SPORT COMPANY SL THREE STONES P & D (KNIGHT MODELS) Timeless Games Inc. Ubiqua INSTANT RESPONSE SL POLYTECHNIC UNIVERSITY OF MADRID VIRTUAL TOYS SL WildBit STUDIOS WILLY BUSINESS SL XKISIT YOC SPAIN ZINKIA ENTERTAINMENT SA [-]

Bachelor of Fine Arts in Digital Art and Animation

DigiPen - Europe
Campus Full time 4 years September 2017 Spain Bilbao

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. [+]

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. Students who successfully complete this program will have the skills to produce powerful, affecting imagery in a professional studio environment. Admissions Information Candidates for the Bachelor of Fine Arts in Digital Art and Animation program must have a strong foundation in drawing and art concepts and be open to constructive feedback on their work. Candidates must provide an art portfolio of 15 to 20 samples of artwork and should have experience with drawing and other fine arts disciplines such as painting and sculpture. Currently accepting applications for Fall 2015. Topics Covered Students who successfully compete the BFA program will possess the following: Extensive production experience in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities. Excellent drawing skills, including an understanding of how to maintain and continually enhance their craft throughout their career. Strong storytelling abilities, including visual storytelling, literary traditions, story through dialog, story through acting, and cinematic conventions. Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while maintaining a strict production schedule. Professional work habits and attitude, including knowing how to utilize and integrate professional criticism into their work. Career Outlook Some of the roles that BFA graduates have assumed include: Props and Environment Modeler Texture Artist Character Modeler 3D Lighting and Camera Designer Character Rigger Character Animator Effects Animator Storyboard Artist Cinematic Animator Conceptual Illustrator [-]

Bachelor in Computer Science in Real-Time Interactive Simulation

DigiPen - Europe
Campus Full time 4 years September 2017 Spain Bilbao

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCS) is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. [+]

Best Bachelors in Visual Arts in Spain 2017. The Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCS) is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. Those who successfully complete the BS in Computer Science in Real-Time Interactive Simulation program will have gained the knowledge and skills to produce highly complex software systems at a professional level. Admissions Information The ideal candidate for the BSCS program will have strong math, science, and problem-solving abilities and have completed math through pre-calculus prior to attending DigiPen; additional courses in computer science and physics are recommended. Currently accepting applications for Fall 2015. Topics Covered Students in the BS in Computer Science in Real-Time Interactive Simulation program will learn how to: Program a variety of simulations and games, including text based, two-dimensional, and three-dimensional games. Draft game design and technical design documents to aid in the scheduling and organizational aspects of game production. Implement efficient graphical user interfaces (GUIs), including the management of windows, menus, and dialog boxes. Create robust artificial intelligence algorithms to serve as the cognitive processes for computer controlled game objects. Apply concepts such as computer networks, TCP/IP, and internet programming to a multiplayer video game environment. Career Outlook Graduates of the BS in Computer Science in Real-Time Interactive Simulation degree program are ready to pursue a variety of entry- and intermediate-level positions in the areas of software engineering in general and video game development in particular, including: Software Architect Quality Assurance Engineer Gameplay Programmer Engine and Tools Programmer Artificial Intelligence Programmer [-]