Part time Bachelor's Degree in Visual Arts

Compare Part time Bachelor Programs in Visual Arts 2017

Visual Arts

A bachelor's degree is awarded at the successful completion of an undergraduate academic program. It is often the first degree a student received in his or her academic career. It typically takes four years of full-time study to earn a bachelor’s degree.

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Bachelor in International Game Architecture and Design

NHTV Breda University of Applied Sciences
Campus 3 years September 2017 Netherlands Breda

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer... [+]

Bachelor in International Game Architecture and Design

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer, producer of AAA Games or indie game developer.Ambitious, practical and highly skilled

Can you create a unique selling point for a game concept? What is required to design and build the 3D art for 'Skyrim'? How do you control enemy AI behaviour?

After your graduation in Breda, you create the magic of new games as an ambitious, practical and highly skilled game developer!

Your career?

As a graduate you will be equipped to enter positions such as:... [-]


Bachelor in Musical Theatre

William Peace University
Campus Part time September 2017 USA Raleigh

Our B.F.A. in Musical Theatre features an intense, specialized and synchronized curriculum. [+]

William Peace Theatre empowers students to pursue careers in the fine arts as independent, self-assessing artists. Our B.F.A. in Musical Theatre features intense, specialized and synchronized curriculums. These programs were designed in accordance with the guidelines and standards established by NAST and ATHE to insure the best possible career training and success. Musical Theatre majors develop strong singing, dancing and acting skills needed to make a mark on the professional and wonderful world of theatre. Students build vocal technique, repertoire and musicianship through private lessons focused specifically on current musical theatre style. Both the B.A. in Theatre and the B.F.A. in Musical Theatre are taught within Theatre Department. This powerful synergy offers students specialized and focused training they need without bouncing between two different programs. Our teachers have vast professional and academic experience and continue to work in the professional theatre. Students benefit from decades' of professional relationships with theatres, directors, casting agencies, agents, voice teachers, coaches, choreographers and directors in places like London, New York and Las Vegas. Our productions and students have been nominated for various awards over the years, including: Top Ten List by Spectator Magazine, multiple Raleigh News & Observer Top Ten Lists, Best Comic Actress by Roberts Reviews, consistently ranked and reviewed by the Independent Weekly. Additionally, we have been awarded countless grants to write and produce original pieces, including: Dreaming in Color written by students and alumni in conjunction with playwright Barbara Lebow; adaptation for the stage of Charles Dickens Dombey and Son by Dickens scholar Elliot Engel; Better Late Than Ever; On the Other Side; Far and True; Tartuffe, the Rock Musical. Students have gone on to New York, Los Angeles, San Diego, Wilmington and other cities to pursue professional careers in theatre, film and television. WPU alumni have also gone on to study at schools like The Juilliard School, Harvard, American Academy of Dramatic Art and Virginia Commonwealth. WPU students are fully prepared for graduate school or to step directly into the professional arena of theatre and musical theatre when they graduate. We will help you develop the tools, skills and connections you need to succeed. When you graduate, you will be a confident, marketable, self-assessing artist and be fully prepared to go to graduate school or to step directly into the professional arena and the exciting world of theatre. Courses Bachelor of Fine Arts in Musical Theatre Liberal Education Curriculum 49 credit hours Theatre Core Courses 33 credit hours Dance Core Courses 16 credit hours Music Core Courses 22 credit hours Total credit hours for the B.F.A. in Musical Theatre 120 credit hours Careers Musical Theatre majors develop strong singing, dancing and acting skills needed to make a mark on the professional and wonderful world of theatre. Students build vocal technique, repertoire and musicianship through private lessons focused specifically on current musical theatre style. They also gain valuable experience through classroom study and traveling to see performances in new and innovative ways that reflect the latest and best in theatre practice and theory. Musical Theatre majors perform in William Peace Theatre productions throughout their careers as students. [-]

Bachelor in Sculpture

Edna Manley College of the Visual and Performing Arts
Campus 4 years September 2017 Jamaica Kingston

Students enrolled in sculpture are exposed to traditional approaches such as modeling, carving and constructing, as well as the possibilities of contemporary modes of three dimensional expression. [+]

Bachelor in Sculpture

Students enrolled in sculpture are exposed to traditional approaches such as modeling, carving and constructing, as well as the possibilities of contemporary modes of three dimensional expression. Emphasis is placed on independent thinking, as well as strong critical and technical skills. Technical workshops in metal, wood, casting and digital imagery are mandatory for Sculpture majors.

ADMISSIONS CRITERIA:

Minimum FIVE (5) CXC subjects with grades 1 to 3 (grade 3 after 1998) or minimum FIVE (5) G.C.E. ‘O’ Level with grades A to C. Be at least 17 years old at the time of admission. English Language at the CXC/G.C.E. Level (or equivalent) is compulsory for all applicants. Visual Arts at the CXC/ G.C.E. Level (or equivalent) is advantageous to applicants. PORTFOLIO: Applicants are required to submit a portfolio of original work for evaluation. The portfolio should consist of not less than fifteen (15) pieces of recent artwork, i.e., drawings done from observation, including landscape, still life, self-portrait or figure drawing. Slides or photographs are accepted from overseas applicants. ENGLISH LANGUAGE REQUIREMENT: Applicants whose native language is not English must take the Test of English as a Foreign Language (TOEFL). Applicants can register for the TOEFL examinations at www.ets.org/toefl. [-]

Bachelor In Graphic Design And Multimedia Animation

LCI Monterrey
Campus 3 years May 2017 Mexico Monterrey

The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative ways [+]

9 tetramestres (3 years) SEP RVOE: AL-VI198 / 2010 The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative design methods with technology to meet the social and commercial needs of the future. Our students work for design firms; starting their own businesses or continue their studies for additional titles. Our graphic design students fail to reach the second year, the ability to actively work in the real world, taking his time in the study 50% and 50% working actively applying their knowledge, thus achieving the third year professional work experience. Curriculum Typography Professional Photography Creativity and innovation Digital retouching Video Digital illustration Packaging Design 3D animation 2D animation Multimedia Sound editing and production Design company Web Applications Prérequis High school diploma or high school | School Sign (s) rentrée September | January | May [-]

Bachelor (BFA) in Film

Brooks Institute
Campus September 2017 USA Ventura

The mission of the Bachelor of Fine Arts in Film Program is to provide a deeply immersive, experiential learning environment that promotes creative expression, best practices, and collaboration as students prepare for a variety of career paths in motion picture production for traditional and emerging media markets. [+]

Best Part time Bachelors in Visual Arts 2017. The mission of the Bachelor of Fine Arts in Film Program is to provide a deeply immersive, experiential learning environment that promotes creative expression, best practices, and collaboration as students prepare for a variety of career paths in motion picture production for traditional and emerging media markets. The 120 semester credit Bachelor of Fine Arts in Film program builds knowledge of the craft of film through a series of core courses culminating in a production workshop and portfolio experience. The program consists of 66 semester credits that cover a variety of aspects of film production including narrative and commercial filmmaking and screenwriting. In addition, students take 45 semester credits in general education and 9 semester credits in business courses designed to support their professional goals as filmmakers and broaden their understanding and experience of other subject areas. Core Courses Core courses include: Visual Design and Media Film Language History of Film Production Workshop I Audio Foundations Lighting Theory Digital Production Screenwriting I Directing I Cinematography I Editing I Production Workshop II Production Design New Media Capstone Elective Options Among these elective course options are: Producing Practices Motion Picture Development Cinematography II Directing the Actor Advanced Editing Digital Post-Production Sound Design Feature Screenwriting I Feature Screenwriting II Writing the Television Drama Writing the Television Comedy Master Seminar Marketing Media Commercial Production Music Video Production Cinematography Portfolio Narrative Portfolio Pre-Production Narrative Portfolio Production Narrative Portfolio Post Productions Artist in Residence Industry Internships Program Objectives Upon the completion of the Film Program students should be able to: Graduating students should be equipped to: Apply film aesthetics in a specific filmmaking discipline. (Visual Literacy, Problem Solver) Analyze the global context of media production and distribution. (Problem Solver, Global) Collaborate effectively and ethically to accomplish professional goals. (Ethics, Collaboration, Communication) Use contemporary motion picture tools to communicate a story or concept. (Communication, Adept) [-]

Game Design and Development (Professional Higher Education)

Estonian Entrepreneurship University Of Applied Sciences (EUAS)
Campus 3 years September 2017 Estonia Tallinn

Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. [+]

Game Design and Development Focus on user experience design, player psychology and games as a business Three-year program, professional higher education degree Game-building and portfolio from Year One Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. Our partners in both curriculum development and student instruction are games companies from around the world, both well-established veterans such as Creative Mobile or Pyrodactyl Games as well as agile fast-growers like Interactive Fate or Reval Entertainment. Graduates will be awarded a Diploma of Higher Education in Applied Sciences. Graduates are eligible to begin master's studies at EUAS or other universities in the European Union. [-]

Bachelor of Science in Media Design

NewSchool of Architecture and Design
Campus July 2017 USA San Diego

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [+]

Best Part time Bachelors in Visual Arts 2017. Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [-]

Bachelor in Fine Arts

McMurry University
Campus September 2017 USA Abilene

The Bachelors of Fine Arts (B.F.A.) students concentrate on multimedia and graphic design or studio art. The B.F.A. studio art graduate who excels attends graduate school or pursues a career in graphic design, illustration, museum education, art galleries, art education or establishes his or her own teaching or production studio. [+]

The Department of Art at McMurry University develops strong conceptual and technical skills for artistic expression, creative problem solving, artistic appreciation, and historical perspectives in its students. In this hands-on program our students study numerous traditions in the creation of art. Our students are also exposed to an extensive knowledge of the art of Western Civilization and non-European cultures in relationship to pluralistic contemporary world that enhances the education of art majors and other interested students. Our successful students fully participate in: Classes Assignments Critiques Exhibitions Study Abroad Our Students graduate with comprehensive knowledge of: Design Art media Expressive Possibilities Creative Solutions Professional Practices Students study art in the classroom and then examine it firsthand through field trips to galleries and museums. Senior students develop a resume/portfolio for campus wide presentation and for post-graduation activities. About the Majors The Bachelors of Fine Arts (B.F.A.) students concentrate on multimedia and graphic design or studio art. The B.F.A. studio art graduate who excels attends graduate school or pursues a career in graphic design, illustration, museum education, art galleries, art education or establishes his or her own teaching or production studio. The Bachelors of Art (B.A.) degree with a major in studio art is designed for students who wish to obtain a liberal arts degree with a major in studio art, multimedia and graphic design or all level art education; this degree requires a minor. Awards Entering freshmen art students may apply for the Perry Bentley Art Scholarship in February. Transfer students and current art majors may apply for other art scholarships in the spring. Recognition awards are presented to outstanding art students annually. The spring juried annual student art competition acknowledges artistic achievement. Students may apply in the spring for the work apprentice programs and studio space. Faculty assigns apprentices and studios based on productivity, grades, reliability, and participation in the art department. Travel Courses in Art The Department of Art tries to offer one travel course annually. Classes travel to regionally, nationally and internationally significant art exhibitions and archeological sites related to the students' course of study. Art Honor Society After completing 12 semester hours and having a 3.0 average or above in art courses, art students are eligible to be nominated by faculty to join the Epsilon Theta Chapter of the Kappa Pi International Collegiate Art Honorary Fraternity. Kappa Pi sponsors Homecoming and Christmas art sales, service projects and art related, educational and social activities. More information about the Honors Program can be found on the Honors Program webpage. Internships in Art Art internships for junior and senior art majors, which occur in ART 3390 and ART 4390, give students meaningful practical experience by working in a gallery, museum or commercial setting to see how the theoretical concepts of art are put into practice. Students have interned at: Abilene Reporter News Center of Contemporary Art Zachry Associates Grace Museum National Center for Children’s Illustrated Literature Jody Klotz Gallery [-]

Bachelor of Fine Arts in Digital Art and Animation

DigiPen Institute of Technology
Campus 4 years September 2017 USA Redmond

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current [+]

Best Part time Bachelors in Visual Arts 2017. The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. Students who successfully complete this program will have the skills to produce powerful, affecting imagery in a professional studio environment. ADMISSIONS INFORMATION Candidates for the Bachelor of Fine Arts in Digital Art and Animation program must have a strong foundation in drawing and art concepts and be open to constructive feedback on their work. Candidates must provide an art portfolio of 15 to 20 samples of artwork and should have experience with drawing and other fine arts disciplines such as painting and sculpture. TOPICS COVERED Students who successfully compete the BFA program will possess the following: - Extensive production experience in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities. - Excellent drawing skills, including an understanding of how to maintain and continually enhance their craft throughout their career. - Strong storytelling abilities, including visual storytelling, literary traditions, story through dialog, story through acting, and cinematic conventions. - Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while maintaining a strict production schedule. - Professional work habits and attitude, including knowing how to utilize and integrate professional criticism into their work. CAREER OUTLOOK Some of the roles that BFA graduates have assumed include: - Props and Environment Modeler - Texture Artist - Character Modeler - 3D Lighting and Camera Designer - Character Rigger - Character Animator - Effects Animator - Storyboard Artist - Cinematic Animator - Conceptual Illustrator [-]

Bachelor of Film

SAE Institute UAE
Campus 2 - 3 years September 2017 United Arab Emirates Dubai

The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. [+]

COURSE OVERVIEW The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. Soft skills are invaluable attributes for students and are taught through the organising of film productions at the student level. Communication, scheduling, and organisational skills are the core of the Studio Units delivered in Stage II alongside the foundational skills learnt. Creation of high quality short films with high production values lead students through this combined technical and people oriented delivery giving them the springboard to all areas of filmmaking. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to cinematography and film production Post-production principles and techniques Storytelling for contemporary media Critical thinking for creative media Screen design Film studies Overview of industry Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; Production Both film specialisations have a strong common set of subjects covering the broad base the film industry requires. The Production specialisation focuses on targeting producing and directing skills specifically to this stream, strengthening the ‘big picture’ skill-set of graduates. Post Production The Post Production specialisation adds more specific compositing and software curriculum elements to the common core subjects of this degree. Visual Effects are used in many more films than most people realise and these techniques are studied in this specialisation using industry standard software. Some of these high level softwares were traditionally very expensive and required major hardware installations in order to use. These are now much easier for students to access, increasing creative possibilities within the realm of all future filmmakers. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Our graduates finish with skill-sets covering not only the foundational areas of traditional filmmaking, but wider concepts of the future of film distribution and viewing standards. Not only do our graduates finish with a working showreel presenting their skills but also their individual creative directions. Students also graduate with an understanding of how to navigate the future of film and media as it adapts and evolves with the changing times. YOU WILL LEARN Camera techniques Production techniques Cinematography Visual effects Production design Screen design Storytelling Post production Screen writing Project management Industry knowledge YOUR LEARNING EXPERIENCE Develop your knowledge and skills on industry standard camera technologies including 4K Red cameras, Canon C300s, and more. Work collaboratively with artists, designers, web, mobile and games developers, animators, and audio specialists. Create productions under real-world conditions. Experience innovative learning at its best, including intensive workshops, face-to-face lectures, studio-based practice, and online delivery. Learn high-level cinematography and visual effects skills using the same equipment, software, and processes employed by industry practitioners. Build skills in industry-standard software including DaVinci Resolve colour grading software, Avid Media Composer editing software, Adobe After Effects, and Photoshop standard screen graphics applications. Experience a course designed in collaboration with industry partners and develop skills that the film industry wants. Develop high-level skills in your craft before you graduate: be industry-ready. CAREER OPTIONS Video editor Cinematographer Director Producer Visual effects artist Colourist EMPLOYERS SAE film graduates have been involved with outstanding production companies, studios, and networks, including: Nine Network Steam Motion & Sound Fuel VFX Foxtel ABC Independent production companies KEY FACTS DURATION(S): 2 Years Accelarated! 3 Years Full Time INTAKES: Jan 2017 NEXT INTAKE: Enrol By: 22 Jan 2017 Start Date: 22 Jan 2017 End Date: 31 Dec 2019 COURSE TYPE: Bachelor ENTRY REQUIREMENTS Minimum Age Students seeking admission to SAE must be at least 17 years of age at the time of application. Academic requirements Applicants must have successfully completed secondary studies (high school) or have completed the SAE Dubai Foundation course. Applicants must meet English language requirements as outlined below. English language requirements International students need to provide additional evidence of language skills including one of the following: International English Language Testing System (IELTS) with a band score of at least 6, or equivalent, OR Completion of Year 12 English at an Australian secondary school or college, or equivalent. [-]

Bachelor of Interactive Technologies

SAE Institute Australia
Campus 2 years June 2017 Australia Brisbane

The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. [+]

Best Part time Bachelors in Visual Arts 2017. The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. Students will be taught a mixture of contemporary design and project management processes, tools for building and articulating design ideas such as 3D printing, human computer interaction, agile project management, mechatronics and web & mobile programming. Throughout the duration of the program, students will be expected to work with their peers, faculty and industry mentors to build physical prototypes from day one of the program to solve a range of diverse problems. This program is about creating design literate graduates for emerging creative industries. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to programming Introduction to scripting 3D printing and prototyping Industrial design and computer aided design Rapid prototyping and agile project management Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; Studio 1 Studio 1 examines the core technical aspects of using computer technologies as the nucleus for processing and controlling a range of input and output devices. These core technical skills will be demonstrated in a range of practical contexts, culminating in real-world physical prototypes. A range of programming languages and software applications will facilitate the interconnectivity of input and output devices that form the basis of real-world physical prototypes. The ability to assimilate and interface a broad set of hardware and software is key to practices in interactive technologies. Studio 2 Studio 2 takes prototyping in industrial design to the next step - publicly facing, reusable and durable installations. By creating publicly facing installations and/or interactive products, students will be able to explore the process of collecting data and evaluating metrics to inform review of their creative solutions. Studio 3 Studio 3 is an exploration of ubiquitous computing which places mobility, design elegance and ultimately human need at the forefront of the design process. Experimentation and engagement with credible futurist materials drives the product development process. The goal of Studio 3 is to create a practical and durable product which ultimately improves the quality of life for a specific target demographic. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating the Bachelor of Interactive Technologies, you will have developed real-world experience of 3D printing and product design by interconnecting software with hardware electronic devices that manipulate control data for the operation of these 3D products, which target the Internet of Everything as a market. [-]

Bachelor of Creative Industries

Toi Ohomai Institute of Technology
Campus 3 years February 2017 New Zealand Tauranga

Blending graphic design, visual art and fashion in an interdisciplinary setting, the Bachelor of Creative Industries is all about allowing you to learn the diverse range of skills required by creative industries. [+]

Blending graphic design, visual art and fashion in an interdisciplinary setting, the Bachelor of Creative Industries is all about allowing you to learn the diverse range of skills required by creative industries. Taught in connected learning spaces supporting creativity and collaboration, you’ll learn by doing using unique learning tools and taught by some of New Zealand’s most talented artists, fashion designers and leading industry experts. Real-world outcomes ensure our graduates are what industry demands – people who are able to communicate and collaborate and to provide amazing possibilities across a wide range of creative industries. Key points: Collaborative creativity across graphic design, visual art and fashion Creative thinking and problem solving techniques Real world projects Business skills for creatives Practical skills in graphic design, visual art and fashion technologies Artistic authenticity, integrity and independence Content Details Available Majors Visual Art (VA) Explore a range of 2D technologies in painting, drawing, printmaking and process image. Experiment with 3D construction techniques and technologies utilising a range of media. Move onto digital technologies and installation practice to test unique exhibition presentation methods. Graphic Design (GD) Gain a solid foundation in design. Work collaboratively in teams to create client briefs and develop unique solutions to a range of real world problems including branding, illustration, packaging or photography. Advance your software skills and then extend them in the second and third year to encompass new fields such as digital illustration, moving image, animation and studio practice. Fashion Design (FD) Create, design, innovate. See your ideas come to fruition on the runway, in wardrobe and costume. Learn techniques associated with your designs. Dates/Times/Locations Three years of academic study; each year is 34 weeks with up to 20 direct teaching hours per week between 8:00am and 4:30pm. The other working weekdays you’ll be required to undertake self-directed study at Polytechnic. Indicative Fees Domestic students per year $6,208.00 International students per year $19,944.00 Qualifications Gained On successful completion of the programme you will receive: Bachelor of Creative Industries (Level 7) with the relevant major Entry Criteria To gain entry into this programme, you must meet the following criteria: A portfolio containing 10 pieces of work University Entrance or successful completion of the Certificate in Art and Design Level 4 Students are expected to have the literacy skills required to meet the academic needs of the degree. Evidence of this may be required. Portfolio BCI applicants are required to submit a portfolio when they apply for the programme. The portfolio will show applicants’ creative ideas, originality, curiosity and imagination, and how they can use this within creative visual work. Special Admission The Polytechnic will consider students for special admission who do not satisfy the standard academic entry requirements of a programme but who in the opinion of the Programme Co-ordinator are capable of achieving the programme outcomes. English Language Requirements International applicants for whom English is not their first language will be required to show evidence of language competency, issued within the last two years, before being eligible to enrol in any non-English programme. The level of competency required is outlined in Rule 18 and Appendix 2 of the NZQF Programme and Accreditation Rules 2013. And below under the title English Competency. English Competency Level 7 certificate, diploma, degree, post graduate certificate or diploma IELTS Academic score of 6 with no band score lower than 5.5 or completed NZ Certificate in English Language L4 with the Academic Endorsement or meets a relevant English Proficiency Outcome as outlined in Rule 18 and Appendix 2 of the NZQF Programme and Accreditation Rules 2013. For domestic applicants for whom English is not their first language, evidence of language competency may be required. Career Opportunities Gain employment in the creative industries as an individual practitioner, sole trader, contractor, or as an employee within the following industries: Visual Art - multimedia, painting, printmaking, sculpture, installation, exhibition, performance, design, arts manager, art dealing/hiring, arts consultancy, marketing, tourism, arts events and festivals Graphic Design - advertising, web design and development, traditional and digital illustration, publication design, photography, branding and identity work, marketing and promotions, packaging, film editing and post production Fashion and Textiles - designer, technical garment engineer, specialist sample machinist, pattern maker, production manager, product development manager, buyer, retail, wardrobe/ costume designer, stylist, merchandiser, textile artist and fashion illustrator Media - film, television, video, radio, theatre, internet, mobile and social media Potential Employers Design Firms Games Designers Fashion Houses Multi-media, TV / Film Post-graduate Study Publishers Self-employment Teaching – Primary or Secondary [-]

BA in Performing Arts

Link Campus University
Campus 3 years October 2017 Italy Rome

The Performing Arts, with its three routes (Performer, FilmMaker, Producer), is able to form students capable of working in theater, film, television, museums, as well as to their own cultural startup. [+]

Best Part time Bachelors in Visual Arts 2017. CONTEXT Today, the world of culture and entertainment offers great opportunities to jobs. The Performing Arts, with its three routes (Performer, FilmMaker, Producer), is able to form students capable of working in theater, film, television, museums, as well as to their own cultural startup. CHARACTERISTICS OF THE COURSE The Performing Arts course is typically unique in Italy, because It combines the features of a modern academy with a training of university ranking. Teaching, is headed by a teaching staff and professionals who have a strong relationship with the world of work, who use integrated methods of theoretical study , languages of the show together with practical experience of workshops and meetings with best know figures of show business. This gives to the students a solid cultural background and expertise in the fields of acting, directing and production. A particular attention is given to the study of English, which is essential for actors, filmmakers and cultural workers who wish to work in the thriving market production and international distribution. Lectures, workshops and open rehearsals are held at the Theatre Italy to allow students to compete r with the space and the atmosphere of a real theatre. [-]

Training Program in Studio Arts

Metàfora Art School
Campus 1 - 3 years January 2017 Spain Barcelona

Metàfora offers a complete Training program for students who wish to pursue a career as artists. This option can be considered as a valid alternative to a Bachelor’s degree in Fine Arts (BFA). [+]

“I think art, if it’s meaningful at all, is a conversation with other artists. You say something, they say something, you move back and forth.” John Baldessari Metàfora’s Training Program in Studio Arts Metàfora offers a complete Training program for students who wish to pursue a career as artists. This option can be considered as a valid alternative to a Bachelor’s degree in Fine Arts (BFA). Art is about understanding the way an idea is communicated to you. Art is about discovering the potential of a material or a form, but also about challenging beliefs before they become too rooted. Metàfora’s Training Program encourages students to investigate intuitively through techniques and materials, but we also support artists who engage in conceptual analysis, breaking conventional frames and narratives. What is important is the wish for thinking and growing, a need for understanding the now. What is the Training Program: aims and objectives The Training Program in Fine Arts is divided into two sections: Year 1 (Certificate in Studio Arts ) and Year 2-3 (Diploma in Studio Arts / Advanced Diploma in Studio Arts). Any of the 3 years of the training program can be undertaken independently (admission according to general admission requirements). Metàfora’s Training Program is small and intimate in comparison with the big universities worldwide, and this carries with it a series of advantages: the International Workshop offers a homely studio atmosphere where all students are attended individually. The scheduled activities are designed as a flexible support around the creative practice of each student rather than vice-versa. While encouraging both aesthetic concerns and conceptual investigation, the aim of the program is to help students acquire the necessary tools for independent artistic investigation. Metàfora’s training program provides a rich environment for growth and opportunity in the current, vibrant art scene. Among the activities specifically designed for these students are several exhibitions, both on-campus projects, as well as events and projects in different commercial galleries and institutions around Barcelona. [-]

Bachelor of Visual Arts

Otago Polytechnic
Campus 3 years March 2017 New Zealand Dunedin

This degree will teach you how to become a creative maker, thinker and active agent in a local, national and global [+]

Best Part time Bachelors in Visual Arts 2017. Looking for a way to translate your creativity into a career? Want to gain experience in a range of specialty subjects and discover where your artistic talent truly lies? This degree will teach you how to become a creative maker, thinker and active agent in a local, national and global context. A qualification in the Visual Arts will allow you to find employment in a diverse range of professions such as practising artist, curator, art educator or researcher. A variety of roles within the digital and film industries would also be possible. Gain technical, academic and personal skills which will be transferable to a wide variety of fields including education, design, management and marketing. This qualification provides a perfect bridge into further learning as you select from a range of subjects initially and then move into full specialisation, focusing your talents in your chosen field. Study at New Zealand's most established school of art and benefit from the nationally-unique range of workshop facilities and the excellent studio-based teaching. Flourish under the guidance of highly experienced lecturers who have national and international profiles and represent a diverse range of approaches and understandings. International fee: NZD 20,750 (first year) Skills required Creativity and imagination. The ability to think laterally and independently. The ability to accept criticism and be open to new ideas. Entry Requirements All applicants must submit a portfolio (15MB file size limit if you are applying online). International students will be individually assessed to ensure they meet degree-level entry requirements and must have achieved the equivalent of Year 13. If English is not your first language, you must also demonstrate English language skills equivalent to an IELTS overall band score (academic) of 6.0, with no band score less than 5.5. Bridging options Applications welcome from students who have passed the Certificate in Creative Studies programme. Portfolio and writing requirements Portfolio Requirement We require examples of your artwork and the ways that you develop your ideas. Your examples need to show us your working processes and your ability to use a range of materials. If you have been working in the NCEA system, please send us twelve (12) examples of your finished works and of your working processes from your folders. If you have not been working in the NCEA system, please send us six (6) examples of finished work and six (6) pages of sketches or workbook pages. Please submit your portfolio digitally (15MB file size limit if you are applying online) or in an A4 folder. Please do not submit originals as we do not return application folders. Writing Requirement Please include with your portfolio: 1. An essay or written text (at least 300 words). You may include writing produced for any of your NCEA subjects or you may write a new piece on any topic of your choice. 2. A double-spaced letter of not more than one page (300 words) explaining why you want to come to art school and what your experiences of art may have been to date. This may include all or some of the following: - Why art is important to you, the community and the wider world - Your expectations for your own future after your studies - Art galleries you may be familiar with - Artists whose work you may know - Art skills you may have already gained. Additional documentation You must supply certified copies of proof of identity, academic records, proof of residency (where appropriate) and a curriculum vitae. Selection procedure All submissions are viewed by a panel of academic staff and applicants are accepted on merit based on an evaluation of a portfolio of art practice and evidence of academic skills. An interview may be required. Where the number of successful applicants exceeds the places available, a waiting list will be kept and applicants will be offered vacant places in waiting list order. Additional costs The cost of materials, on top of those provided, vary according to individual projects. Further study options This programme perfectly prepares you for further learning and you may go on to study for a Postgraduate Diploma in Visual Arts, a Master of Fine Arts or a Master of Visual Arts. Programme specific risks You will complete Health and Safety checklists for specific hazards in your courses. During your study, you will use a range of technical equipment and chemical substances. If you have known allergies or reactions to materials, please indicate these in your application. Your workload A full-time programme entails five full working days (or the equivalent) for 32 weeks. Studios are open for extended hours for senior students. FAQ/Answers What is the minimum/maximum age to apply? There is no maximum age to apply, provided that you are a genuine student. Usually, students beginning their programmes are at least 18 years of age. How long will my study take? Undergraduate degrees are three years, diplomas are usually two years and certificates are one year. Graduate and postgraduate qualifications can take one to two years to complete. What about international recognition? All of our qualifications are recognised internationally. You are able to take your Otago Polytechnic undergraduate degree and apply to other national and international tertiary institutions for graduate and postgraduate study. How much can I earn as a student? Those students who are eligible to work while studying may get causal jobs in areas like hospitality or other service industries. Your hourly wage is likely to be between NZD$13-15. What do I need for my student visa? Your Otago Polytechnic Offer of Place letter. This letter means you have been accepted to study. It also states your course fee, which you must pay first to your nearest New Zealand embassy, consulate or immigration office. You will then receive a receipt of payment from us. You must submit these two documents (your Offer of Place and your receipt of fees), along with evidence that you have sufficient funds for living expenses, and a return international air ticket or evidence of sufficient funds to buy one, to your nearest New Zealand embassy, consulate or immigration office. For programmes longer than 24 months, you will also need to provide very recent medical and x-ray certificates. If you are over 17 years of age, you will need a police certificate to show that you are of good character. See the New Zealand Immigration website for more details. Streamlined visa applications now open! If you are an international student who will apply for your student visa from outside of New Zealand, you might be eligible for the streamlined visa process offered by Immigration New Zealand (INZ). This allows your visa application to be processed faster by INZ because Otago Polytechnic nominates you as a suitable candidate (INZ will decide the outcome and the processing time). Once you have received your Offer of Place from Otago Polytechnic, you may apply for a streamlined visa nomination letter from us. For more information and to submit an application, click here. What happens when I finish my degree? Students who have completed their degree in the normal time and have a job offer related to their studies can apply for a work visa for another two years. This entitles you to work in the job you have been offered, and may help you qualify for residence. What about applying for New Zealand residency? If you meet the requirements of the current immigration policy in New Zealand, it is possible for you to apply for residence at any time. Immigration policy encourages students who have completed their degree in New Zealand to apply for permanent residence. Is there an application fee? No. How long does it take to apply? We suggest you apply at least three to four months before your programme starts so that you are organised to arrive on time. What do I need to include in my application? Your English language test results: IELTS, TOEFL or TOIEC. We also require certified copies of any academic results you have from your overseas high school or university. We may also require your curriculum vitae or a portfolio, depending on your programme entry requirements. [-]