Bachelor's Degree in Visual Arts in Oceania

Search Bachelor Programs in Visual Arts in Oceania 2017

Visual Arts

A bachelor's degree is awarded at the successful completion of an undergraduate academic program. It is often the first degree a student received in his or her academic career. It typically takes four years of full-time study to earn a bachelor’s degree.

Oceania also known as Oceanica is a region centred on the islands of the tropical Pacific Ocean.[4] Opinions of what constitutes Oceania range from its three subregions of Melanesia,Micronesia, and Polynesia[5] to, more broadly, the entire insular region between Asia and the Americas, including Australasia and the Malay Archipelago.

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Bachelor of Creative Industries

Toi Ohomai Institute of Technology
Campus Full time 3 years February 2017 New Zealand Tauranga

Blending graphic design, visual art and fashion in an interdisciplinary setting, the Bachelor of Creative Industries is all about allowing you to learn the diverse range of skills required by creative industries. [+]

Bachelors in Visual Arts in Oceania 2017. Blending graphic design, visual art and fashion in an interdisciplinary setting, the Bachelor of Creative Industries is all about allowing you to learn the diverse range of skills required by creative industries. Taught in connected learning spaces supporting creativity and collaboration, you’ll learn by doing using unique learning tools and taught by some of New Zealand’s most talented artists, fashion designers and leading industry experts. Real-world outcomes ensure our graduates are what industry demands – people who are able to communicate and collaborate and to provide amazing possibilities across a wide range of creative industries. Key points: Collaborative creativity across graphic design, visual art and fashion Creative thinking and problem solving techniques Real world projects Business skills for creatives Practical skills in graphic design, visual art and fashion technologies Artistic authenticity, integrity and independence Content Details Available Majors Visual Art (VA) Explore a range of 2D technologies in painting, drawing, printmaking and process image. Experiment with 3D construction techniques and technologies utilising a range of media. Move onto digital technologies and installation practice to test unique exhibition presentation methods. Graphic Design (GD) Gain a solid foundation in design. Work collaboratively in teams to create client briefs and develop unique solutions to a range of real world problems including branding, illustration, packaging or photography. Advance your software skills and then extend them in the second and third year to encompass new fields such as digital illustration, moving image, animation and studio practice. Fashion Design (FD) Create, design, innovate. See your ideas come to fruition on the runway, in wardrobe and costume. Learn techniques associated with your designs. Dates/Times/Locations Three years of academic study; each year is 34 weeks with up to 20 direct teaching hours per week between 8:00am and 4:30pm. The other working weekdays you’ll be required to undertake self-directed study at Polytechnic. Indicative Fees Domestic students per year $6,208.00 International students per year $19,944.00 Qualifications Gained On successful completion of the programme you will receive: Bachelor of Creative Industries (Level 7) with the relevant major Entry Criteria To gain entry into this programme, you must meet the following criteria: A portfolio containing 10 pieces of work University Entrance or successful completion of the Certificate in Art and Design Level 4 Students are expected to have the literacy skills required to meet the academic needs of the degree. Evidence of this may be required. Portfolio BCI applicants are required to submit a portfolio when they apply for the programme. The portfolio will show applicants’ creative ideas, originality, curiosity and imagination, and how they can use this within creative visual work. Special Admission The Polytechnic will consider students for special admission who do not satisfy the standard academic entry requirements of a programme but who in the opinion of the Programme Co-ordinator are capable of achieving the programme outcomes. English Language Requirements International applicants for whom English is not their first language will be required to show evidence of language competency, issued within the last two years, before being eligible to enrol in any non-English programme. The level of competency required is outlined in Rule 18 and Appendix 2 of the NZQF Programme and Accreditation Rules 2013. And below under the title English Competency. English Competency Level 7 certificate, diploma, degree, post graduate certificate or diploma IELTS Academic score of 6 with no band score lower than 5.5 or completed NZ Certificate in English Language L4 with the Academic Endorsement or meets a relevant English Proficiency Outcome as outlined in Rule 18 and Appendix 2 of the NZQF Programme and Accreditation Rules 2013. For domestic applicants for whom English is not their first language, evidence of language competency may be required. Career Opportunities Gain employment in the creative industries as an individual practitioner, sole trader, contractor, or as an employee within the following industries: Visual Art - multimedia, painting, printmaking, sculpture, installation, exhibition, performance, design, arts manager, art dealing/hiring, arts consultancy, marketing, tourism, arts events and festivals Graphic Design - advertising, web design and development, traditional and digital illustration, publication design, photography, branding and identity work, marketing and promotions, packaging, film editing and post production Fashion and Textiles - designer, technical garment engineer, specialist sample machinist, pattern maker, production manager, product development manager, buyer, retail, wardrobe/ costume designer, stylist, merchandiser, textile artist and fashion illustrator Media - film, television, video, radio, theatre, internet, mobile and social media Potential Employers Design Firms Games Designers Fashion Houses Multi-media, TV / Film Post-graduate Study Publishers Self-employment Teaching – Primary or Secondary [-]

Bachelor of Interactive Technologies

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Brisbane

The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. [+]

The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. Students will be taught a mixture of contemporary design and project management processes, tools for building and articulating design ideas such as 3D printing, human computer interaction, agile project management, mechatronics and web & mobile programming. Throughout the duration of the program, students will be expected to work with their peers, faculty and industry mentors to build physical prototypes from day one of the program to solve a range of diverse problems. This program is about creating design literate graduates for emerging creative industries. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to programming Introduction to scripting 3D printing and prototyping Industrial design and computer aided design Rapid prototyping and agile project management Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; Studio 1 Studio 1 examines the core technical aspects of using computer technologies as the nucleus for processing and controlling a range of input and output devices. These core technical skills will be demonstrated in a range of practical contexts, culminating in real-world physical prototypes. A range of programming languages and software applications will facilitate the interconnectivity of input and output devices that form the basis of real-world physical prototypes. The ability to assimilate and interface a broad set of hardware and software is key to practices in interactive technologies. Studio 2 Studio 2 takes prototyping in industrial design to the next step - publicly facing, reusable and durable installations. By creating publicly facing installations and/or interactive products, students will be able to explore the process of collecting data and evaluating metrics to inform review of their creative solutions. Studio 3 Studio 3 is an exploration of ubiquitous computing which places mobility, design elegance and ultimately human need at the forefront of the design process. Experimentation and engagement with credible futurist materials drives the product development process. The goal of Studio 3 is to create a practical and durable product which ultimately improves the quality of life for a specific target demographic. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating the Bachelor of Interactive Technologies, you will have developed real-world experience of 3D printing and product design by interconnecting software with hardware electronic devices that manipulate control data for the operation of these 3D products, which target the Internet of Everything as a market. [-]

Bachelor of Creative Technologies

Toi Ohomai Institute of Technology
Campus Full time Part time 3 years March 2017 New Zealand Rotorua + 1 more

Study a range of technologies: art; graphic design; fashion; and interior design, to participate and contribute to the creative industries. [+]

Bachelors in Visual Arts in Oceania 2017. Programme aim Study a range of technologies: art; graphic design; fashion; and interior design, to participate and contribute to the creative industries. The programme is delivered within an applied and collaborative creative technologies environment learners will scaffold and broaden their knowledge, skills and application. Award information To achieve the award of the Bachelor of Creative Technologies: Te Tohu Paetahi Tū Tāngata, students must pass a total of 360 credits as specified in the programme structure, including: 120 credits at Level 5; 135 credits at Level 6; and 105 credits at Level 7. Knowledge and skills you will gain Upon successful completion graduates within their creative technologies discipline will be able to: Apply creative thinking skills, theoretical knowledge and specialised skills to generate innovative creative works. Critically analyse information and apply research skills to develop and refine ideas, towards producing creative outputs. Demonstrate professional and ethical business practices and prepare for selected career. Sustain a studio practice employing principles of analytical and critical investigation and experimentation. Demonstrate intellectual independence, critical thinking and analytic rigour when evaluating own work and the work of others. Inventively apply traditional and emerging technologies to create solutions for real world design challenges. Work effectively both independently and collaboratively to manage project briefs from inception to completion. Effectively communicate to a range of audiences using a variety of strategies. Identify business opportunities, systems and strategies for small business concepts, products or services within the creative sector being cognisant of sustainability. Identify personal values and position relative to political, social, bicultural, economic and environmental frameworks that impact on creative work within Aotearoa New Zealand. Produce a range of practice‐based innovative outputs/works informed by contemporary and historic contexts. Apply technical skills utilising emergent technologies and professional competencies using project management skills. Entry criteria Admission and entry requirements for this qualification are in accordance with the academic regulations. Applicants must be 17 years of age or over. Applicants must be New Zealand citizens, permanent residents or have the requisite visa for study purposes. Students must be able to demonstrate adequate literacy and/or numeracy skills to enable them to meet all academic and health and safety requirements of the programme/course on which they enrol For international applicants: Must have evidence of academic achievement at least equivalent to University Entrance as approved by the International Education Department. Career opportunities Graphic designer, Museum and gallery work, Independent studio/public works artist, Artist’s assistant, Retail display designer, Printer, Photographer, Photographer’s assistant, Tertiary teaching of art and design, self‐employed practising artist or designer, Employment in the local or global creative industries, Employment in a variety of product and service based industries, particularly those that demand creative and divergent thinking [-]

Bachelor of Games Development

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Brisbane Melbourne Sydney Perth + 3 more

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. Apply skills and knowledge in this exciting industry in areas such as level design, social and mobile game development, game engine programming, gameplay programming, game design, project management, serious games and much more. During your time at SAE you will work with industry standard software such as Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya. As a student in Games Development you will also work with technologies such as Oculus Rift, Android, iOS and use industry standard programming languages such as C++, Javascript and C#. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Gameplay Scripting and Gameplay Programming Level Design and Development Principles of Game Design Project Management and Professional Etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Games Programming The SAE Games Programming degree is a highly focused program which delves deep into game-play and game engine programming. You will build your skills in existing software packages and frameworks such as Unreal Engine and Unity, using these to build your technical skillset and develop your own game tools, libraries and engines. You will enhance your knowledge of C++ and object-oriented programming to build complex games and tools. Throughout the program, you will be working with students from all other disciplines to build a rich and high quality portfolio of work. 2. Games Design In the Game Design specialisation you will work on a range of projects with your peers and SAE Facilitators which will build your skills and knowledge within the diverse scope of Game Design. During the program you will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, we will give you the tools you need to be able to articulate design ideas into real working games. You will also explore complex artistic ideas that lead to original, personal games that are artistically meaningful to you. Work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating from the programming or game design specialisation, you will have significant experience working in simulated production environments. You will have learnt industry standard workflow and product lifecycle. You will have a portfolio of game projects used to to either begin your own startup or build your professional practice further. Students in the programming specialisation will have a range of portfolio projects which demonstrate an applied knowledge of C++ in the context of game-play programming and game engine programming. You will also have a demonstrated knowledge of building tools for game engines in languages like C#. Game design students will graduate with a strong technical understanding of game development pipeline and tools such as Unity, UDK, 3D Studio Max and Maya. Game design students will have the opportunity to engage in a diverse range of skills including visual arts, audio, story or character development and to explore artistic visions for what games could be. Designers will practice the creative development of games, working to be original, expressive and innovative. [-]

Bachelor of Film

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Perth Byron Bay Brisbane Sydney Melbourne + 4 more

The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. [+]

Bachelors in Visual Arts in Oceania 2017. The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. Soft skills are invaluable attributes for students and are taught through the organising of film productions at the student level. Communication, scheduling, and organisational skills are the core of the Studio Units delivered in Stage II alongside the foundational skills learnt. Creation of high quality short films with high production values lead students through this combined technical and people oriented delivery giving them the springboard to all areas of filmmaking. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to cinematography and film production Post-production principles and techniques Storytelling for contemporary media Critical thinking for creative media Screen design Film studies Overview of industry Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Production Both film specialisations have a strong common set of subjects covering the broad base the film industry requires. The Production specialisation focuses on targeting producing and directing skills specifically to this stream, strengthening the ‘big picture’ skill-set of graduates. 2. Post Production The Post Production specialisation adds more specific compositing and software curriculum elements to the common core subjects of this degree. Visual Effects are used in many more films than most people realise and these techniques are studied in this specialisation using industry standard software. Some of these high level softwares were traditionally very expensive and required major hardware installations in order to use. These are now much easier for students to access, increasing creative possibilities within the realm of all future filmmakers. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Our graduates finish with skill-sets covering not only the foundational areas of traditional filmmaking, but wider concepts of the future of film distribution and viewing standards. Not only do our graduates finish with a working showreel presenting their skills but also their individual creative directions. Students also graduate with an understanding of how to navigate the future of film and media as it adapts and evolves with the changing times. [-]

Bachelor of Animation

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Melbourne Perth Sydney Brisbane + 3 more

Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. [+]

Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. Developing a solid understanding of these areas provides students with a solid foundation and context for further study before exploring in detail the specialist areas. During your time at SAE you will learn on industry standard software such as Maya, Autodesk 3D MAX and the Adobe Creative Suite. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Storytelling for contemporary media Principles of design Fundamentals of drawing Foundations of 3D graphics Principles of animation Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; 1. 3D Modelling In 3D Modelling, students will examine modelling techniques, terminology and methods. Students will develop and implement 3D production pipelines to create such things as environments, vehicles, creatures and characters. Students will need to research industry best practices and keep up to date with current trends in CGI production. This specialisation will further explore texturing and shading, lighting and rendering. 2. Character Animation In the Character Animation specialisation, students will focus on the principles of character animation such as posing, motion studies, body mechanics, facial animation and much more. Students will also learn to develop effective and user friendly animation rigs that serves as a means to control and animate a character, similar to the controls of a puppet. 3. Visual Effects In the Visual Effects specialisation, students will explore the areas of modelling, texturing, lighting, rendering and compositing with an emphasis on incorporating assets into a range of digital media. Students can investigate topics such as matchmoving, particle systems, dynamic simulations and colour grading. By the end of the course, students will be able to composite a range of disparate elements into a cohesive final product. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating, you will be proficient in Maya, Autodesk 3D MAX and the Adobe Creative Suite and will have built a portfolio to demonstrate your skills in your chosen specialisation including the ability to produce collaborative creative films, interactive media titles and more. You will have real-world skills, having worked in a simulated environment making the transition from study to workplace seamless. [-]

Bachelor of Visual Arts

Otago Polytechnic
Campus Full time 3 years March 2017 New Zealand Dunedin

This degree will teach you how to become a creative maker, thinker and active agent in a local, national and global [+]

Bachelors in Visual Arts in Oceania 2017. Looking for a way to translate your creativity into a career? Want to gain experience in a range of specialty subjects and discover where your artistic talent truly lies? This degree will teach you how to become a creative maker, thinker and active agent in a local, national and global context. A qualification in the Visual Arts will allow you to find employment in a diverse range of professions such as practising artist, curator, art educator or researcher. A variety of roles within the digital and film industries would also be possible. Gain technical, academic and personal skills which will be transferable to a wide variety of fields including education, design, management and marketing. This qualification provides a perfect bridge into further learning as you select from a range of subjects initially and then move into full specialisation, focusing your talents in your chosen field. Study at New Zealand's most established school of art and benefit from the nationally-unique range of workshop facilities and the excellent studio-based teaching. Flourish under the guidance of highly experienced lecturers who have national and international profiles and represent a diverse range of approaches and understandings. International fee: NZD 20,750 (first year) Skills required Creativity and imagination. The ability to think laterally and independently. The ability to accept criticism and be open to new ideas. Entry Requirements All applicants must submit a portfolio (15MB file size limit if you are applying online). International students will be individually assessed to ensure they meet degree-level entry requirements and must have achieved the equivalent of Year 13. If English is not your first language, you must also demonstrate English language skills equivalent to an IELTS overall band score (academic) of 6.0, with no band score less than 5.5. Bridging options Applications welcome from students who have passed the Certificate in Creative Studies programme. Portfolio and writing requirements Portfolio Requirement We require examples of your artwork and the ways that you develop your ideas. Your examples need to show us your working processes and your ability to use a range of materials. If you have been working in the NCEA system, please send us twelve (12) examples of your finished works and of your working processes from your folders. If you have not been working in the NCEA system, please send us six (6) examples of finished work and six (6) pages of sketches or workbook pages. Please submit your portfolio digitally (15MB file size limit if you are applying online) or in an A4 folder. Please do not submit originals as we do not return application folders. Writing Requirement Please include with your portfolio: 1. An essay or written text (at least 300 words). You may include writing produced for any of your NCEA subjects or you may write a new piece on any topic of your choice. 2. A double-spaced letter of not more than one page (300 words) explaining why you want to come to art school and what your experiences of art may have been to date. This may include all or some of the following: - Why art is important to you, the community and the wider world - Your expectations for your own future after your studies - Art galleries you may be familiar with - Artists whose work you may know - Art skills you may have already gained. Additional documentation You must supply certified copies of proof of identity, academic records, proof of residency (where appropriate) and a curriculum vitae. Selection procedure All submissions are viewed by a panel of academic staff and applicants are accepted on merit based on an evaluation of a portfolio of art practice and evidence of academic skills. An interview may be required. Where the number of successful applicants exceeds the places available, a waiting list will be kept and applicants will be offered vacant places in waiting list order. Additional costs The cost of materials, on top of those provided, vary according to individual projects. Further study options This programme perfectly prepares you for further learning and you may go on to study for a Postgraduate Diploma in Visual Arts, a Master of Fine Arts or a Master of Visual Arts. Programme specific risks You will complete Health and Safety checklists for specific hazards in your courses. During your study, you will use a range of technical equipment and chemical substances. If you have known allergies or reactions to materials, please indicate these in your application. Your workload A full-time programme entails five full working days (or the equivalent) for 32 weeks. Studios are open for extended hours for senior students. FAQ/Answers What is the minimum/maximum age to apply? There is no maximum age to apply, provided that you are a genuine student. Usually, students beginning their programmes are at least 18 years of age. How long will my study take? Undergraduate degrees are three years, diplomas are usually two years and certificates are one year. Graduate and postgraduate qualifications can take one to two years to complete. What about international recognition? All of our qualifications are recognised internationally. You are able to take your Otago Polytechnic undergraduate degree and apply to other national and international tertiary institutions for graduate and postgraduate study. How much can I earn as a student? Those students who are eligible to work while studying may get causal jobs in areas like hospitality or other service industries. Your hourly wage is likely to be between NZD$13-15. What do I need for my student visa? Your Otago Polytechnic Offer of Place letter. This letter means you have been accepted to study. It also states your course fee, which you must pay first to your nearest New Zealand embassy, consulate or immigration office. You will then receive a receipt of payment from us. You must submit these two documents (your Offer of Place and your receipt of fees), along with evidence that you have sufficient funds for living expenses, and a return international air ticket or evidence of sufficient funds to buy one, to your nearest New Zealand embassy, consulate or immigration office. For programmes longer than 24 months, you will also need to provide very recent medical and x-ray certificates. If you are over 17 years of age, you will need a police certificate to show that you are of good character. See the New Zealand Immigration website for more details. Streamlined visa applications now open! If you are an international student who will apply for your student visa from outside of New Zealand, you might be eligible for the streamlined visa process offered by Immigration New Zealand (INZ). This allows your visa application to be processed faster by INZ because Otago Polytechnic nominates you as a suitable candidate (INZ will decide the outcome and the processing time). Once you have received your Offer of Place from Otago Polytechnic, you may apply for a streamlined visa nomination letter from us. For more information and to submit an application, click here. What happens when I finish my degree? Students who have completed their degree in the normal time and have a job offer related to their studies can apply for a work visa for another two years. This entitles you to work in the job you have been offered, and may help you qualify for residence. What about applying for New Zealand residency? If you meet the requirements of the current immigration policy in New Zealand, it is possible for you to apply for residence at any time. Immigration policy encourages students who have completed their degree in New Zealand to apply for permanent residence. Is there an application fee? No. How long does it take to apply? We suggest you apply at least three to four months before your programme starts so that you are organised to arrive on time. What do I need to include in my application? Your English language test results: IELTS, TOEFL or TOIEC. We also require certified copies of any academic results you have from your overseas high school or university. We may also require your curriculum vitae or a portfolio, depending on your programme entry requirements. [-]

Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus Full time 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor Photographie

ESMAC : École Supérieure des Métiers des Arts appliqués et de la Culture
Online Part time 3 years Open Enrollment Martinique (Fr.) Martinique Online Switzerland Switzerland Online Democratic Republic of Congo Congo DRC (Zaire) Online Guadeloupe (Fr.) Guadeloupe Online Luxembourg Luxembourg Online Congo Congo ROC (Brazzaville) Online Mauritius Mauritius Online Canada Canada Online Niger Niger Online Reunion (Fr.) Reunion Online French Polynesia French Polynesia Online Côte d'Ivoire Cote d'Ivoire Online Morocco Morocco Online Lebanon Lebanon Online Senegal Senegal Online France France Online Tunisia Tunisia Online French Guiana French Guiana Online Belgium Belgium Online Algeria Algeria Online + 38 more

Le BACHELOR PROFESSIONNEL SDS® PHOTOGRAPHIE est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. [+]

Bachelors in Visual Arts in Oceania 2017. FORMATION Accroître une recherche artistique générale dans le contexte culturel, social et politique (en français et en anglais). Maîtriser les outils (Logiciels Graphiques) et les techniques professionnelles de la photographie (argentique et numérique, culture de l’image et les base du marketing). Intégrer les fonctions et les compétences de la photographie pour mettre en œuvre un projet personnel. DÉBOUCHÉS PROFESSIONNELS Le BACHELOR PROFESSIONNEL SDS® PHOTOGRAPHIE est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine Admission Pour amorcer votre projet de formation, rien de plus simple, il vous suffit de télécharger la présentation détaillée de la formation qui vous intéresse. A partir de ce moment-là : Nous vous accompagnons dans votre réflexion, Nous réfléchissons avec vous sur l’adéquation de votre parcours avec la formation choisie, Nous validons avec vous tous les aspects pratiques (stage, examens, emploi, alternance…), Nous vous conseillons également sur les différents financements possibles, Et bien sûr, nos conseils, comme la prise en charge de votre dossier, sont gracieux. [-]

Bachelor Marché de l’Art

ESMAC : École Supérieure des Métiers des Arts appliqués et de la Culture
Online Part time 3 years Open Enrollment Luxembourg Luxembourg Online Congo Congo ROC (Brazzaville) Online Morocco Morocco Online Canada Canada Online Niger Niger Online Tunisia Tunisia Online Lebanon Lebanon Online Senegal Senegal Online Algeria Algeria Online French Polynesia French Polynesia Online Côte d'Ivoire Cote d'Ivoire Online France France Online Mauritius Mauritius Online French Guiana French Guiana Online Belgium Belgium Online Reunion (Fr.) Reunion Online Guadeloupe (Fr.) Guadeloupe Online Switzerland Switzerland Online Democratic Republic of Congo Congo DRC (Zaire) Online Martinique (Fr.) Martinique Online + 38 more

Le BACHELOR PROFESSIONNEL SDS® MARCHE DE L’ART est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine [+]

FORMATION Appréhender le contexte culturel, social et politique (en français et en anglais). Maîtriser les outils (Logiciels Graphiques) et les techniques (analyse critique de l’œuvre, muséographie, exposition). Posséder les connaissances de l’économie et du marché de l’histoire de l’art Assimiler les fonctions et les compétences d’une personne travaillant dans le marché de l’art pour les mettre en œuvre dans un projet personnel. DÉBOUCHÉS PROFESSIONNELS Le BACHELOR PROFESSIONNEL SDS® MARCHE DE L’ART est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine Admission Pour amorcer votre projet de formation, rien de plus simple, il vous suffit de télécharger la présentation détaillée de la formation qui vous intéresse. A partir de ce moment-là : Nous vous accompagnons dans votre réflexion, Nous réfléchissons avec vous sur l’adéquation de votre parcours avec la formation choisie, Nous validons avec vous tous les aspects pratiques (stage, examens, emploi, alternance…), Nous vous conseillons également sur les différents financements possibles, Et bien sûr, nos conseils, comme la prise en charge de votre dossier, sont gracieux. [-]

Bachelor Arts Visuels

ESMAC : École Supérieure des Métiers des Arts appliqués et de la Culture
Online Part time 3 years Open Enrollment Côte d'Ivoire Cote d'Ivoire Online France France Online Mauritius Mauritius Online French Guiana French Guiana Online Belgium Belgium Online Reunion (Fr.) Reunion Online Martinique (Fr.) Martinique Online Switzerland Switzerland Online Democratic Republic of Congo Congo DRC (Zaire) Online Guadeloupe (Fr.) Guadeloupe Online Luxembourg Luxembourg Online Congo Congo ROC (Brazzaville) Online Morocco Morocco Online Canada Canada Online Niger Niger Online Tunisia Tunisia Online Lebanon Lebanon Online Senegal Senegal Online Algeria Algeria Online French Polynesia French Polynesia Online + 38 more

Le BACHELOR PROFESSIONNEL SDS® VISUAL ARTS est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. [+]

Bachelors in Visual Arts in Oceania 2017. FORMATION Cultiver une recherche artistique dans le contexte culturel, social et politique (en français et en anglais). Maîtriser les outils (Logiciels Graphiques), les fondamentaux (dessin, couleur, gravure et impression) et les techniques (organisation d’exposition, bases de marketing). Exercer un regard critique sur une discipline qui évolue sans cesse. Mettre en œuvre une expression plastique personnelle. DÉBOUCHÉS PROFESSIONNELS Le BACHELOR PROFESSIONNEL SDS® VISUAL ARTS est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. Admission Pour amorcer votre projet de formation, rien de plus simple, il vous suffit de télécharger la présentation détaillée de la formation qui vous intéresse. A partir de ce moment-là : Nous vous accompagnons dans votre réflexion, Nous réfléchissons avec vous sur l’adéquation de votre parcours avec la formation choisie, Nous validons avec vous tous les aspects pratiques (stage, examens, emploi, alternance…), Nous vous conseillons également sur les différents financements possibles, Et bien sûr, nos conseils, comme la prise en charge de votre dossier, sont gracieux. [-]

Bachelor of Games and Virtual Worlds

Academy of Interactive Entertainment
Online & Campus Combined Full time Part time 3 years January 2017 USA USA Online Australia Melbourne Campbellsville Canberra Adelaide Australia Online Lafayette Seattle Sydney + 10 more

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. This degree will provide you with specialist skills in digital game/simulation design and programming. You will create 2D and 3D interactive applications for entertainment and serious, real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage digital game/ simulation development projects. You could end up working as a 3D Games Programmer or Simulation Software Engineer — building interactive virtual worlds for real-world training and research! The degree is jointly delivered online by CIT and face-to-face in AIE Campuses. Prerequisites You must: have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in information Technology.) AND EITHER: have demonstrated Year 12 or equivalent qualification in English and mathematics (which includes calculus) with a minimum pass grade OR have successfully completed an approved bridging program and/or skills assessment in mathematics and English; OR have successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; OR be of mature age (turn at least 20 years of age in your first year of study in the program) and demonstrate a level of general education in mathematics and English which provides you with a reasonable chance of successfully completing the program (this may include successful completion of an approved bridging program and/or skills assessment in mathematics and English) AND be able to demonstrate an interest in the development of computer games and simulations. Selection Criteria: Preference will be given if you have: successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; and/or - exceeded the minimum pass grade entry requirement in Mathematics and/or have successfully completed an advanced mathematics subject; and/or - exceeded the minimum pass grade entry requirement in English; and/or completed additional relevant studies in physics at the equivalent of Year 12 with a minimum pass grade; and/or demonstrated a genuine interest in the development of computer games and simulations. Selection Process: Selection will primarily be based on an assessment of your previous education record, work and other relevant experiences and interest in the field of study, as identified on the application form and accompanying personal statement. Where it is necessary to collect additional evidence regarding the Selection Criteria, you might be requested to participate in an interview which may include a written or oral skills assessment test. FEE HELP and Fee Schedule This course is approved for FEE HELP, an Australian Government loan scheme set up to enable eligible students to defer part or all of their tuition fees until they are working and can afford to pay them back. For further information on FEE HELP and to find the current Fee Schedule, visit cit.edu.au/fees/fee_help [-]

Bachelor of Media Design in Motion Design

Media Design School
Campus Full time 3 years March 2017 New Zealand Auckland Australia Adelaide USA San Diego + 4 more

Making text, illustrations, and images move in music videos, television commercials and films is the specialty of the Motion Graphics Designer. [+]

Bachelors in Visual Arts in Oceania 2017. Making text, illustrations, and images move in music videos, television commercials and films is the specialty of the Motion Graphics Designer. Specialise in Motion Design and we'll teach you key technical skills such as 2D and 3D animation, visual effects, composition, image manipulation and text choreography, so that you have the experience and evidence of working to a variety of client briefs. Careers & Industry Design comes to life as you develop motion graphics for commercials, title sequences, music videos and television. The course includes 2D and 3D animation, visual effects, composition, image manipulation and text choreography. Graduates enter the industry with a portfolio that showcases their ability to answer client briefs, collaborate across multiple disciplines and experience working in production. Motion Designers can go on to work in: Television; Advertising; Production houses; Corporate event companies; or as a freelancer Course Outline Year 1 An introduction to theory, professional practice and broad principles that allow you to respond effectively to briefs. You are also immersed in the studio to develop practical and ideation skills. Majors are introduced through theory and studio components. Year 2 Build on knowledge gained in the first year with an emphasis on the production of innovative video and motion graphic campaigns for TV commercials, music videos and logo animation. Acquiring the essential skills in communication, pitching, and collaboration are a critical part of the year. Students are also armed with strategies and methods to develop their own line of inquiry. Year 3 The final year covers essential business methods, research methods and project management before an interdisciplinary group project challenges you to synthesise your knowledge and skills as part of a creative team. You will also embark on a half-year, practice-based investigation of motion graphics. Study in Adelaide Media Design School has partnered with Torrens University Australia to offer a selection of our award winning programmes in Australia. Torrens University Australia, the first comprehensive Australian university to be opened in more than 20 years, will be offering Media Design School's courses in two exciting locations: Sydney, New South Wales and Adelaide, South Australia. These degrees will be of particular interest to students who want to obtain their qualification in a shorter period of time, as Torrens University Australia offers students the opportunity to complete their degrees at an accelerated pace in two years, not three. Study in San Diego Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Media Design course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Science in Media Design will give students the creative and technical skills needed to enter the gaming industry. [-]

Bachelor of Creative Technologies - Game Art

Media Design School
Campus Full time 3 years February 2017 USA San Diego New Zealand Auckland + 2 more

The Bachelor of Creative Technologies (Game Art) is New Zealand’s only degree specialising in game art. Over three years, you develop artistic style through a combination of traditional art, 3D animation and visual effects using industry-standard [+]

Create beautiful environments and characters and use these assets to develop immersive experiences to share with people in an industry that is bigger than the music and movie sectors put together. From 2D platformers to 3D brawlers, you'll be devising and creating your own interactive stories, digital illustrations, concept art and games that will be viewed by an international audience of game enthusiasts. Within the first sixteen weeks of your first year, you'll have created your very own 2D game and, by the time you've finished your degree, you'll have collaborated with other game artists and programmers alike to develop an industry-level game. Careers & Industry If you are serious about fast-tracking your way into this multi-million dollar global industry, you'll want to make a beeline to a dedicated course that mirrors the industry environment. You'll also want to get alongside lecturers with industry experience who can give you industry insights. Over three years, this course will help you develop your artistic style and technical skills through a combination of traditional art practices and using industry standard software. In the final year, you'll be collaborating with a group of artists and programmers on a major game project, just like in the real world. With this portfolio and experience in your back pocket, you'll have the necessary skills to enter the industry, either in a game studio or as an indie developer. Game Art career paths include: Game Artist Modeller Texture Artist Technical Director Art Director Entry Requirements General Admission To qualify for General Admission, you'll need a minimum qualification of NCEA University Entrance or equivalent, such as: An appropriate qualification from an overseas secondary school or tertiary institution, deemed by Media Design School to be sufficient for admission into a bachelors programme. CIE (University of Cambridge International Examination) IB (International Baccalaureate) Plus, it is recommended to have the following: - 24 NCEA Credits, Level 3 in Technology, Art and Design (minimumm) If you are enrolled at a New Zealand secondary school and have not yet completed your NCEA (CIE or equivalent) qualification you can still apply now for admission. When your NCEA results are available in January, we will check them and contact you. International Students If you are an international student, you'll need to prove you have sufficient English language skills in order to complete this course. We'll be looking for Academic IELTS 6.0 (minimum), or equivalent qualification if English is not your first language. Study in San Diego Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Game Art course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Arts in Game Art will give students the creative and technical skills needed to enter the gaming industry. [-]

Bachelor of Software Engineering - Game Programming

Media Design School
Campus Full time 3 years February 2017 New Zealand Auckland

The Bachelor of Software Engineering (Game Programming) is the only degree of its kind in New Zealand and delivers a highly developed technical knowledge base and skill-set. Work across multiple game platforms including PlayStation using commercial grade [+]

Bachelors in Visual Arts in Oceania 2017. When becoming a Game Programmer, you'll learn best while doing. You'll code, you'll craft and, in the end, you'll graduate with a gaming portfolio like no other. By the end of your third year at Media Design School, you'll have worked with other like-minded programmers and artists to develop an industry level game, giving you the perfect showreel to kick-start your professional career. Better yet, Media Design School is the only school in New Zealand who has partnered with Sony Computer Entertainment Europe's PlayStation First Academic Development Programme, giving our students the opportunity to develop games for the PlayStation platform. Careers & Industry To be a game developer you'll need both the experience and practical skills to be able to work across multiple game platforms and the ability to collaborate in a group that simulates the industry environment. In this course, you'll be learning C++ along with other coding languages that will help you succeed in the games industry. In your third year, you'll experience an end-of-year project which will be the closest experience you'll get to an industry environment at any tertiary provider in New Zealand. You'll be collaborating in a group with fellow programmers and artists to create a commercially viable game, which you can include in your portfolio and show-reel by the time you go on to work as a professional. You'll also have the opportunity to work with the PlayStation game platform. Media Design School has partnered with Sony Computer Entertainment Europe (SCEE) to become the only tertiary institute in New Zealand where students can develop for PlayStation platforms, giving you the edge once you graduate. Our graduates go to work in game studios here and around the globe, such as Game Loft, Grinding Gear Games, Pik Pok and Krome Studios. A degree in Software Engineering could take you down the following career paths: Game Programmer Software Engineer Graphics Programmer Engine Programmer Artificial Intelligence Programmer Technical Lead Gameplay Programmer Tools/UI Programmer Network Programmer Physics Programmer Sound Programmer Entry Requirements General Admission To qualify for General Admission, you'll need a minimum qualification of NCEA University Entrance or equivalent, such as: An appropriate qualification from an overseas secondary school or tertiary institution, deemed by Media Design School to be sufficient for admission into a bachelors programme. CIE (University of Cambridge International Examination) IB (International Baccalaureate) Plus, it is recommended to have the following: - 24 NCEA Credits, Level 3, in Mathematics, Physics, or Computing and Technology. If you are enroled at a New Zealand secondary school and have not yet completed your NCEA (CIE or equivalent) qualification, you can still apply now for admission. When your NCEA results are available in January, we will check them and contact you. International Students If you are an international student, you'll need to prove you have sufficient English language skills in order to complete this course. We'll be looking for Academic IELTS 6.0 (minimum), or equivalent qualification if English is not your first language. [-]