Bachelor's Degree in Visual Arts in Netherlands

View Bachelor Programs in Visual Arts in Netherlands 2017

Visual Arts

A bachelor's degree is awarded at the successful completion of an undergraduate academic program. It is often the first degree a student received in his or her academic career. It typically takes four years of full-time study to earn a bachelor’s degree.

The Netherlands is a constituent country of the Kingdom of the Netherlands, consisting of twelve provinces in North-West Europe and three islands in the Caribbean. English speaking students will have no problems finding suitable courses. For international students applying to universities in the Netherlands, several scholarships are available.

Top Bachelor Programs in Visual Arts in Netherlands 2017

Read More

Bachelor in International Game Architecture and Design

NHTV Breda University of Applied Sciences
Campus Full time 3 years September 2017 Netherlands Breda

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer... [+]

Bachelor in International Game Architecture and Design

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer, producer of AAA Games or indie game developer.Ambitious, practical and highly skilled

Can you create a unique selling point for a game concept? What is required to design and build the 3D art for 'Skyrim'? How do you control enemy AI behaviour?

After your graduation in Breda, you create the magic of new games as an ambitious, practical and highly skilled game developer!

Your career?

As a graduate you will be equipped to enter positions such as:... [-]


Bachelor - Fine Arts

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time 4 years September 2017 Netherlands Groningen

The bachelor of Fine Arts takes four years. Each year consists of two semesters, divided into study periods. Every year, semester and study period has its own theme. During the core programme you will develop you own visual work. [+]

Fine Arts: www.hanzegroningen.eu/finearts Are you inquisitive, eager and curious? Are you passionate about art? Then studying Fine Arts at Minerva Academy of Art could the right choice for you. This programme offers you the opportunity to experiment and play, to learn and to create. You don’t wait for someone to give you an assignment. You get to work yourself. This is how you create your own future as an independent fine artist. What do you need to successfully graduate as an independent, fine artist? We like you to show us that you have an open, curious and especially inquisitive attitude. You don’t take the world on face value; you want to get to the bottom of things. You want to be the one who is in control of the imaginative process of converting ideas, thoughts and desires into images. We encourage an international focus: many of our students are from abroad. That is why this bachelor’s programme is taught fully in English. This means that English is the language we use during classes. Instruction and coaching in Dutch is possible in individual cases. It is important to get used to an international setting right from the start. This way you will also feel at home abroad and you will learn to get by as an artist all over the word. You do so by experimenting, investigating, reflecting and especially by creating a lot. You convert your ideas, desires and fascinations into images by using the most suitable materials, techniques and media. Every time you ask yourself what it is you want to express. What do you want the public to feel? It is up to you to decide which medium you want to use: painting, a video or a photograph, or perhaps a computer simulation or a spatial performance. We will teach you these skills at our academy. The imagination you need is yours to find. We will help you find your way. ​ Structure The bachelor of Fine Arts takes four years. Each year consists of two semesters, divided into study periods. Every year, semester and study period has its own theme. During the core programme you will develop you own visual work. You will learn to reflect on your own work and that of others. In your first year you will be given assignments, but you will also work independently on your own projects. Off-Courses and practical experience, projects The OffCourses form an important part of your second and third year curriculum. Together with other students you will work on interdisciplinary projects in groups. Making, thinking and sharing are central during these projects. Our own lecturers and guest lecturers are responsible for the supervision and content of the OffCourses. They challenge you to find experimental and artistic solutions to questions from their own professional practice. Exciting examples of ideas that were generated are performances of students playfully interacting with the public, animation showing university students getting acquainted with philosophers' ideas or totally new (photographic) views of life in a nursing home. During the OffCourses Show Off at the end of the semester students present their work. During the OffCourses students and lecturers usually cooperate closely with Art & Society Research Centre and the Project Bureau/AMP. International opportunities Many of our students are from abroad. That is why this bachelor’s programme is taught in Dutch and English. Our lecturers often work with academies abroad. These contacts help us to arrange exchange projects and foreign internships, allowing you to gain valuable international experience. You can also choose to study a semester at a foreign academy in your third year. Professional future After graduating you will build a practice as an independent fine artist in your own workshop or together with other artists in a joint workshop. [-]

Bachelor in Illustration

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

You will develop into a designer that is specialised in creating applied images and visuals. Illustration is becoming increasingly more visible in our strongly visually-oriented communication culture. [+]

Best Bachelors in Visual Arts in Netherlands 2017. You will develop into a designer that is specialised in creating applied images and visuals. Illustration is becoming increasingly more visible in our strongly visually-oriented communication culture. You will focus on three areas of research that you will examine both from theory and from practice. These are: storytelling – telling a story through images; information design – creating information in images; authorship – expressing personal opinions through images. The curriculum consists of quarterly projects, at the core of which you do research into these three areas and their relationship to international professional practice. You will work on various products including print media, web design, games, animation, info-graphics and spatial designs. In doing so, you will meet professional designers and illustrators while exploring new and innovative ways of applying illustrations. The use of digital media and cross media plays an important role in each quarter. International experience and training can be done through exchanges at various institutes abroad, including in Los Angeles, Boston, Berlin, Copenhagen and Tokyo. After earning your bachelor degree, you can continue and to a master, for example our Master Design. There are also options available to do particular masters in illustration courses in other countries in Europe and in the United States. As an illustrator, you learn to professionalise your craft both independently and in a team, and you develop the mind-set that is expected of you in contemporary professional practice – you are in touch with the world, critical and searching for your own imagery and vision. After graduating, you can work as a freelance illustrator, enter into collaboration with other illustrators or designers, or position yourself as a production or design company. Creating Pioneers Our successful Illustration alumni include: Daniel Rozenberg (Dadara); Luuk Bode; Raoul Deleo; Misja Baas (Guerilla Games); Willem Lagerwaard; Deborah van der Schaaf; Eelco van den Berg; Johan Kleinjan; Simon Buijs (Bobby Pola); Jaron Korvinus & Daan Mens (StudioSpass); Denise van Leeuwen; Eva Galesloot; Loes Riphagen; Jelmer Noordeman & Koen Harmsma (Bier&Brood); Basto Elbers (Sober Industries); Miel Krutzman and Telmo Pieper (TelmoMiel). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Animation

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. [+]

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. We view animation initially as a means of communication. Animators have stories to tell. Animation is thus a means and not an end in itself. This is the reason that the faculty devotes much attention to applicability and concept development on top of acquiring craftsmanship and skills. Animations are found in films, adult and children television series, games, interactive applications and apps, commercials, simulations and information films. Even the appearance is hugely diverse, ranging from traditional 2D animation in classic cartoons and 3D computer technology to stop motion and digital cut outs. We focus on the strongly growing market with its wide diversity of applications on all sorts of platforms, from interactive applications to commercials, whose demand for the translation of large amounts of data into easy to ‘read’ images is radically increasing. The first two years of the study programme mostly consists of basic skills development. You will learn several different techniques, principles and theory, initially from simple resources, but as you progress the projects will become more complex and your instruments will become more advanced. You yourself will determine the professional area in which you will develop. The second half emphasises collaboration, practical assignments, compiling a portfolio and an internship. You can also do an exchange in a city such as London, Berlin, Boston or Tokyo and build the foundation for your future as a professional animator. Creating Pioneers Our successful Animation alumni include: Aimée de Jongh (daily cartoon ‘Snippers’ in the Metro newsdaily); Jeffrey Schreuders (listed in the HOT100); Paco Vink & Albert ’t Hooft (Anikey Studios of the animated film ‘Trippel Trappel’); Michiel Wesselius & Sander Alt (Urrebuk); Joost van den Bosch & Erik Verkerk (Ka-Ching Cartoons); Hisko Hulsing; Jurrien Boogert (Arjuno Kecil); and Patrick Chin. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Photography

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

You will develop into an image specialist who – in your individual and questioning way – uses photography as a tool to portray a world in ways that are thought provoking and visually challenging. [+]

Best Bachelors in Visual Arts in Netherlands 2017. You will develop into an image specialist who – in your individual and questioning way – uses photography as a tool to portray a world in ways that are thought provoking and visually challenging. You relate to the world through images. In doing so, you use your knowledge of the features of the medium of photography. Because in a broad sense, photographic images have their own character, offer specific opportunities and have a special position in the current visual culture. As a photographer, you also have knowledge of the language and meanings of images and you can apply these for your own purposes. The inter-connected curriculum looks at imagery, photography techniques, theoretical research knowledge, skills and understanding. International professional reality remains a crucial aspect of the programme. The curriculum is project oriented and stimulates a dynamic work situation in which students experiment, explore, make and reflect, and in so doing constantly come into contact with new environments, challenges and issues. The curriculum also looks at the continuously changing professional practice of today’s photographers. These days, the medium of photography is not restricted to a handful of professionals – almost everyone takes photos, often digital photos, and more and more people are able to digitally edit them. While everybody records their lives, manipulates their photos and publishes them on their own platforms such as social media and blogs, the professional photographer maintains the overview of the professional field and reflects on it. Photography is increasingly about the way in which the images’ uniqueness relates to the world, not only in terms of the visual culture, but to society in general. This means that you not only need the ability to create strong and very individual images, but images that strongly relate to photography as a medium. You also need to be able to collaborate with others and to make connections with your surroundings such as to other image creators, society, your public, in order to create work that stands out from the snapshots on social media. Creating Pioneers Our successful Photography alumni include: Barry van Leeuwen (nominated for the Photo Academy Awards); Marylene Rutten (winner of the Drempel Award); Marijke Groeneveld (winner of the Leiden Photography Festival); Csilla Klenyánszki; Benjamin Li; and Erik Kroes. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Fine Arts

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

You develop your artistic talent through multi-facetted training in all aspects of the profession: applied artistic research, conceptual development, technical skills, communication and presentation of and entrepreneurship in the arts. [+]

You develop your artistic talent through multi-facetted training in all aspects of the profession: applied artistic research, conceptual development, technical skills, communication and presentation of and entrepreneurship in the arts. Theory is also a part of the study programme. Research skills will give you the ability to learn in-depth about the richness of art history and to make a link to current discourse in the arts. By doing quarterly projects in which all the aspects of the profession are addressed, you will learn to collaborate with others and to organise and document your activities. You will work towards a personal artistic plan that you will develop with your tutors. You will focus on the international side of the profession, on current practice or on continuing your studies to master level. You will also look at working in public space and at the many new possibilities that the digital domain offers. In the last phase of your programme, you will apply the knowledge you have gained about your subject to study areas that are derived from current developments in culture and society. You choose a graduation specialisation and during your course concentrate on a Practice, choosing from Autonomous, Social or Commercial Practices. Your work is demanding and requires, on top of talent, a great affinity with expressive arts and a feeling for tradition as well as daring to experiment. You can enter into exchanges with other institutes in cities such as Berlin, Marseille or Vancouver to gain international work experience and learning. After graduating, you can continue your studies in a master degree, for example the Master Fine Art at the Piet Zwart Institute. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Graphic Design

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

Graphic designers want to communicate. They want to give shape to information in words and images, and tell a story to a specific audience through various media. They design identity and interact with users. [+]

Best Bachelors in Visual Arts in Netherlands 2017. Graphic designers want to communicate. They want to give shape to information in words and images, and tell a story to a specific audience through various media. They design identity and interact with users. Graphic designers connect their fascination and observations to those of their clients, other designers and the public. They want to have a presence everywhere where communication is needed. The profession of graphic design has a long tradition. The basis of the discipline is the design of print such as books, house styles and posters. In recent decades, graphic design has broadened to include different forms of media such as websites, apps, film and video, interactive installations, exhibitions and interventions in public space. These developments mean that graphic design is rarely clear-cut. It is in the process of transformation and creates much space for innovation. At the start of your study, you will learn about the wide range of possibilities. This phase emphasises knowledge and skills of the ‘tools’ of graphic design such as idea development and design-driven research, language and typography, creating images and ‘hands-on’ exploration of the potential of the different media and technologies. Developing your own aesthetic sense in application is essential. What is your message? What meaning or effect does it have? Which media is the best and who is it for? The emphasis of the second part of your major is on specialisation. You will concentrate on editorial design, information design, identity design and strategic design. What we expect from you is an individual, always questioning, open and enterprising attitude towards the subject, towards society, the media, the WdKA and, not least, towards yourself. Continuous self-reflection during your studies is a condition to arrive at a clear perspective about how you will position yourself as a graphic designer in the world. Creating Pioneers Our successful Graphic Design alumni include: Rens Muis & Pieter Vos (75B); Daniel van der Velden & Vinca Kruk (Metahaven); Maarten Jurriaanse & Barry de Bruin (Ping-Pong Design); Nicole Martens; Rick Vermeulen (Hard Werken); Lonne Wennekendonk (Studio Lonne Wennekendonk); Merijn van Essen & Sander van Loon (OONA); Ties Alfrink, Hugo de Pagter & Martijn Rietveld (Pony Design Club); and Janneke Absil (winner of the Drempel Award). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]