Bachelor's Degree in Visual Arts in Malaysia

View all Bachelor Programs in Visual Arts in Malaysia 2017

Visual Arts

A bachelor's degree is awarded at the successful completion of an undergraduate academic program. It is often the first degree a student received in his or her academic career. It typically takes four years of full-time study to earn a bachelor’s degree.

Malaysia is a federal constitutional monarchy in Southeast Asia. It consists of thirteen states and three federal territories and has a total landmass of 329,847 square kilometres separated by the South China Sea into two similarly sized regions, Peninsular Malaysia and Malaysian Borneo.

Top Bachelor Programs in Visual Arts in Malaysia 2017

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Bachelor - Art & Design

INTI International University & Colleges, Malaysia
Campus Full time 3 - 4 years January 2017 Malaysia Subang Jaya

The INTI Centre of Art & Design (ICAD) is our brand-new faculty at the INTI Subang Campus, offering career-focused programmes backed by state-of-the-art facilities, strong industry links and global resources for a truly world-class education. [+]

Best Bachelors in Visual Arts in Malaysia 2017. CREATIVITY, INNOVATION and DESIGN are the buzzwords of the new global economy and the inspirational direction for ICAD. The INTI Centre of Art & Design (ICAD) is our brand-new faculty at the INTI Subang Campus, offering career-focused programmes backed by state-of-the-art facilities, strong industry links and global resources for a truly world-class education. Formerly the PJ College of Art & Design (PJCAD), ICAD draws on an established legacy of creative excellence and a proven record for producing top-notch professionals. ICAD will help set you apart from your peers, and prepare you for the global market. Programme Structure 3+0 BA (Hons) Graphic Design, in Collaboration wtih Sheffield Hallam University, UK 3.5+0 BA (Hons) Interior Design, in Collaboration with Sheffield Hallam University, UK Certificate in Art and Design Diploma in Fashion Design Diploma in Graphic Design Diploma in Interactive Multimedia with Animation Design Diploma in Interior Design Foundation in Design [-]

Bachelor of Computer Science (Graphics & Multimedia Software)

Universiti Teknologi Malaysia
Campus Full time 4 years January 2017 Malaysia Johor Bahru

The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program. [+]

The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program. The above mentioned and comprehensive programme provides a thorough treatment in the field of computer graphics, multimedia as well as in simulation and virtual reality. In line with the objective of providing highly trained workforce in computer graphics and multimedia engineers, short courses in various related fields and applications are also offered periodically. Course Duration The program will be conducted full time in 4 years. Programme Educational Objectives (PEO) The programme is designed: To produce graduates who are able to use sound computational principles and techniques in solving real worldproblems across different application areas. To produce graduates who are capable of applying efficient and effective scientific approach and tools in designingand building high quality computer programs. To produce graduates who are able to plan, analyze, design, implement, evaluate, maintain and manage enterprisewide computer graphics and multimedia system with optimized performance and integrity of its applications. To produce graduates who are able to communicate effectively across different range of contexts and audiences. To produce graduates who are able to independently conduct lifelong learning and adapt readily to changing situations. To produce graduates who are able to demonstrate consistent professional ethics with high integrity. Programme Structures and Features, Curriculum and Award Requirements The programme is offered in full-time mode based on a two (2) Semester Academic Year with several courses being delivered and assessed in each semester. Assessment: 30-50% examination, 50-70% course work. YEAR 1 (Semester I) Technology & Information System Discrete Structure Programming Technique I Digital Logic Malaysia Dynamic Arts, Customs & Beliefs of Malaysians(International Students) Islamic & Asian Civilisation (TITAS) Bahasa Melayu untuk Komunikasi (International Students) YEAR 1 (Semester II) Mathematics for Computer Graphics Programming Technique II Network Communications Probability & Statistical Data Analysis Academic English Skills Science, Technology and Human YEAR 2 (Semester I) Database System Analysis and Design Data Structure and Algorithm Computer Organisation and Architecture Human Computer Interaction Advanced Academic English Skills YEAR 2 (Semester II) Web Programming Object Oriented Programming Software Engineering Operating Systems Co-curriculum Elective Courses – Choose 1 (3 Credits) Fundamental of Computer Graphics Database Programming YEAR 3 (Semester I) Theory of Computer Science Innovation & Creativity Subcluster Choose 1 from 2 electives Elective Courses-Choose 4 (13 Credits) Application Development Artificial Intelligence Geometric Modeling Real-time Computer Graphics Netcentric Computing YEAR 3 (Semester II) Graphics and Multimedia Software Project 1 Technopreneurship Seminar Fundamental of Technopreneurship English for Professional Purpose Elective Courses – Choose 3 (9 Credits) Multimedia Data Processing Windows Programming Data Visualisation Fundamental of Image Processing Multimedia Networking YEAR 4 (Semester I) Industrial Training (HW) Industial Training Report YEAR 4 (Semester II) Graphics and Multimedia Software Elective Foreign Language Elective Courses – Choose 3 (9 Credits) Computer Games Development Advanced Computer Graphics Multimedia Web Programming Introduction to Speech Recognition Award requirements: To graduate, students MUST: Achieve a total of 128 credit hours with minimum of CPA of 2.0. Pass industrial training (equivalent to 12 credit hours), which 4 credits will be graded & 8 credits as HW status; Complete the Computer Graphics and Multimedia Project. Career Prospects Graduate of the programme can work as a Analyst/Programmer, System Analyst, System Developer, Computer Graphics and Multimedia Programmer, Project Manager, Multimedia Engineer, Web Developer, Content Creative Creator, Games Programmer, Assistant Project Manager, Academician and Researcher. [-]

Bachelor of Information Technology (Graphics & Multimedia) (Hons)

​Universiti Tenaga Nasional (UNITEN)
Campus Full time 3 years February 2017 Malaysia Penang

The Department of Graphics and Multimedia offers full-time undergraduate programmes leading to the award of Bachelor of Information Technology (Graphics and Multimedia)(Hons).​ [+]

Best Bachelors in Visual Arts in Malaysia 2017. DEPARTMENT OF GRAPHICS & MULTIMEDIA The Department of Graphics and Multimedia offers full-time undergraduate programmes leading to the award of Bachelor of Information Technology (Graphics and Multimedia)(Hons).​ 1. Year 1 introduces the underlying technologies of Computer Systems, explores Problem Solving Methodologies, Basic Drawing Methods, Multimedia Technologies, Computer Modeling & Creativity, Structured programming, Data communication & Computer networking and Discrete structures. 2. During the 2nd year, and in addition to core Information Technology modules, the study will concentrate on Object Oriented Programming, Computer Graphics, Database, Multimedia Systems Design, Computer Vision & Image Processing, Artificial Intelligence and Technical Elective courses such as Game Design, Audio Video Technologies, Computer Animation, Virtual Reality, AI & Game Aesthetics and Digital Photography, followed by an industrial placement (Special semester). 3. In the 3rd year (Final Year), the study will concentrate on Fundamental of Software Engineering, Web programming, Multimedia Systems Interface Design, Fundamental of Information Systems, Ethics & IT Professional Practices and Technology Entrepreneurship. 4. In addition to the above students may take an in-depth look at aspects of Game Design, Computer Animation, Audio Video Technologies, Virtual Reality, AI & Game Aesthetics and Digital Photography as elective subjects. Students will also undertake an individual project investigating an application of graphics or multimedia technology. 5. The combination of all the modules above will help students gain a solid understanding of the hardware and software aspects of capturing, storing and manipulating sound and images in a digital form. Students will explore the techniques involved in producing their own creative digital media. Digital image editing and manipulation, together with video editing and distribution are also examined. Students who have successfully completed the undergraduate programme may consider pursuing the postgraduate programmes which include the Master of Information Technology and Doctor of Philosophy by research in the areas of Multimedia. VISION To be a premier department in generating graphics and multimedia professionals. MISSION We are committed to delivering cutting-edge technologies in graphics and multimedia through teaching, research and consultancy.​​ CAREER PROSPECT Graduates from this programme​ have the flexibility to choose to be in various career paths in ICT e.g. Computer Scientist, System Analyst, Programmer, Software Engineer, Web Master, Web Designer, Network Administrator, System Designer, Project Manager, Lecturer, Database Designer and Administrator to name the few. ​ Academic Advising​ Each student will be assigned an academic advisor who will assist the student in his/her academic studies. This includes advice on plan of study such as the selection of courses for the coming semester as well as the student's academic performance. The assigned College advisers are available throughout the academic year for consultation and advising.​​ [-]

Bachelor in Cinematic Arts

Multimedia University
Campus Full time 1 - 3 years January 2017 Malaysia Cyberjaya

Multimedia University’s degree programme, the Bachelor of Cinematic Arts (Honours), CAP, is an innovative programme that enables students to explore a range of cinematic arts forms as well as the social and industrial contexts in which they are produced and consumed. [+]

Multimedia University’s degree programme, the Bachelor of Cinematic Arts (Honours), CAP, is an innovative programme that enables students to explore a range of cinematic arts forms as well as the social and industrial contexts in which they are produced and consumed. The FCM Cinematics Arts programme offers a unique Asian worldwide perspective, from the Malaysian, Korean, and other Asian film industries to the Hollywood cinema, students will have opportunities to explore their own ideas and interests, supported by academic staff who have experience film making themselves. The modules covered in the programme examines a wide range of past, recent and contemporary production for both big screen and small with heavy emphasis on technology and industry driven connections. CAP takes an innovative, comprehensive and flexible approach to the “script-to-screen” method of filmmaking where students begin their studies with the basics of ideation and storyboarding right up to producing their own works. Students of the programme will be equipped with key disciplines such as screenwriting, production management, cinematography, sound production, art direction, and much more to ensure that they evolve into creative filmmakers with the ability to work individually or in a team. The degree has been developed in collaboration with the University of Southern California (USC), one of the best film schools in the world that has renowned film producers such as Jeffrey Katzenberg, George Lucas,Sidney Poitier, Steven Spielberg and Robert Zemeckis among its board of councilors. Together with USC, Multimedia University has developed course modules that are relevant to today’s exacting standards as well as shadows future trends in the field of cinematic arts; modules that merge the creative digital development process together with cinematic theories and principles The first batch of CAP students will commence their studies in June 2013 at the Multimedia University Cyberjaya campus. However, upon completion of the CAP building in 2014, the programme will run at MMU’s third campus in Educity, located in the flagship development of Iskandar, Johor. Its close proximity with Pinewoods Iskandar Malaysia Studios will offer a perfect environment for students to experience first-hand the world of film, TV and post-production on a large scale. This unique advantage will provide students an edge over similar programmes at various universities at home or abroad. The outcomes of the programme Students majoring in Cinematic Arts will be able to become: independent, innovative content designers, with the ability to identify problems and provide solutions in cinematic arts industries. leaders who will inspire others in the cinematic arts industries. technically competent designers with strong fundamental understanding and ability to adapt to any pre and post production workflow graduates with inquiring minds who are able to create competitive Intellectual Property to stimulate growth of the cinematic arts industry Learning Experience Over the course of their three (3) years study, students will be required to write or produce individual and group projects to ensure that they will have tangible proof their skills when they graduate. Key projects include producing a short film, writing a creative or critical work, or creating a reel or creative portfolio. CAP’s close proximity to Pinewood Studios Iskandar, among other studios in Malaysia, offers readily available internship opportunities for CAP students as a core programme component. This key advantage, compared to other existing film or television courses gives students a firsthand view of professional production processes. As a result, when they graduate from the Cinematic Arts programme, students will not only have cinematic arts development experience on their resumes but also professional contacts in the field. Subjects covered include: Writing & Producing, Acting & Directing, Videography & Cinematography, Pre & Post Production, Special Effects Design & Sound Design, Staging, Lighting, Set Design, Cinema History, Documentary, Experimental Film, etc. [-]