Bachelor's Degree in Visual Arts in Europe

View Bachelor Programs in Visual Arts in Europe 2017

Visual Arts

A bachelor's degree is awarded at the successful completion of an undergraduate academic program. It is often the first degree a student received in his or her academic career. It typically takes four years of full-time study to earn a bachelor’s degree.

Europe is, by convention, one of the world's seven continents. Comprising the western most point of Eurasia, Europe is usually divided from Asia by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting the Black and Aegean Seas.

View all Bachelor Programs in Visual Arts in Europe 2017

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Bachelor in International Game Architecture and Design

NHTV Breda University of Applied Sciences
Campus Full time 3 years September 2017 Netherlands Breda

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer... [+]

Bachelor in International Game Architecture and Design

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer, producer of AAA Games or indie game developer.Ambitious, practical and highly skilled

Can you create a unique selling point for a game concept? What is required to design and build the 3D art for 'Skyrim'? How do you control enemy AI behaviour?

After your graduation in Breda, you create the magic of new games as an ambitious, practical and highly skilled game developer!

Your career?

As a graduate you will be equipped to enter positions such as:... [-]


Game Design and Development (Professional Higher Education)

Estonian Entrepreneurship University Of Applied Sciences (EUAS)
Campus Full time 3 years September 2017 Estonia Tallinn

Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. [+]

Game Design and Development Focus on user experience design, player psychology and games as a business Three-year program, professional higher education degree Game-building and portfolio from Year One Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. Our partners in both curriculum development and student instruction are games companies from around the world, both well-established veterans such as Creative Mobile or Pyrodactyl Games as well as agile fast-growers like Interactive Fate or Reval Entertainment. Graduates will be awarded a Diploma of Higher Education in Applied Sciences. Graduates are eligible to begin master's studies at EUAS or other universities in the European Union. [-]

Bachelor of Game Art Animation

SAE Institute UK
Campus Full time 2 years September 2017 United Kingdom London Oxford Liverpool Glasgow + 3 more

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Bachelors in Visual Arts in Europe 2017. Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

Bachelor in Fine Arts

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

You develop your artistic talent through multi-facetted training in all aspects of the profession: applied artistic research, conceptual development, technical skills, communication and presentation of and entrepreneurship in the arts. [+]

You develop your artistic talent through multi-facetted training in all aspects of the profession: applied artistic research, conceptual development, technical skills, communication and presentation of and entrepreneurship in the arts. Theory is also a part of the study programme. Research skills will give you the ability to learn in-depth about the richness of art history and to make a link to current discourse in the arts. By doing quarterly projects in which all the aspects of the profession are addressed, you will learn to collaborate with others and to organise and document your activities. You will work towards a personal artistic plan that you will develop with your tutors. You will focus on the international side of the profession, on current practice or on continuing your studies to master level. You will also look at working in public space and at the many new possibilities that the digital domain offers. In the last phase of your programme, you will apply the knowledge you have gained about your subject to study areas that are derived from current developments in culture and society. You choose a graduation specialisation and during your course concentrate on a Practice, choosing from Autonomous, Social or Commercial Practices. Your work is demanding and requires, on top of talent, a great affinity with expressive arts and a feeling for tradition as well as daring to experiment. You can enter into exchanges with other institutes in cities such as Berlin, Marseille or Vancouver to gain international work experience and learning. After graduating, you can continue your studies in a master degree, for example the Master Fine Art at the Piet Zwart Institute. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Applied Arts

West Catholic University - Université Catholique de l’Ouest
Campus Full time 6 semesters September 2017 France Angers

Bachelor Applied Arts [+]

Bachelors in Visual Arts in Europe 2017. OBJECTIFS DE LA FORMATION THIS PROGRAM IS TAUGHT IN FRENCH L’objectif de la licence d’Arts plastiques est de permettre à l’étudiant de: - acquérir une solide culture généraliste dans les grandes périodes artistiques et les concepts permettant d’alimenter la pratique artistique - maîtriser les méthodes propres à la pratique artistique (esthétique, approches plurielles) à travers des workshops et des ateliers - développer des compétences transversales basées sur le croisement des savoirs et la préparation à l’insertion professionnelle, à travers des parcours spécialisés, des enseignements méthodologiques et des stages. Une telle formation donne accès à de nombreux métiers, où sensibilité artistique, curiosité intellectuelle, sens critique et capacité pratique sont requis. [-]

BFA in Filmmaking

EICAR
Campus Full time 3 years September 2017 France Paris

EICAR, the only film school in continental Europe with an English language curriculum, offers a three year Bachelor of Fine Arts program in filmmaking with 5 Specializations – Directing, Screenwriting, Cinematography, Producing and Editing. The School provides degrees and programs with an emphasis on practical filmmaking experience and teamwork. We favor direct studio work and exercises where lessons can... [+]

BFA in Filmmaking EICAR, the only film school in continental Europe with an English language curriculum, offers a three year Bachelor of Fine Arts program in filmmaking with 5 Specializations – Directing, Screenwriting, Cinematography, Producing and Editing. The School provides degrees and programs with an emphasis on practical filmmaking experience and teamwork. We favor direct studio work and exercises where lessons can sink in. The programs also concentrate on the proper management of film sets so students can understand how things are done in the professional world and develop their skills and talents accordingly. This is why we focus our curriculum and philosophy on getting the process right. Studying in Paris with an international network of professionals EICAR provides an international environment with over 60 nationalities present within the school’s student and staff community. Our international faculty of working film and television professionals has one foot in the industry at all times. Because EICAR instructors are not academics but active professionals, they are able to offer a real world, cutting-edge approach to film education where students are prepared to confront and master the latest technical changes and artistic tendencies in the rapidly evolving audiovisual industry. In addition to EICAR’s faculty of film and media professionals, a rigorous program designed to emulate the reality and challenges of the professional world is keystone of the BFA curriculum. The European Bachelor of Fine Arts is a degree-level diploma which is accredited by EABHES, the European Accreditation Board of Higher Education Schools. 
The Bachelor’s degree is recognized in affiliated Universities and Higher Education Schools around the world and gives students a high level of geographical mobility, in terms both of their studies and their professional activities. They are a genuine European passport for the world of work. A minimum of 180 ECTS credits is required for the BFA degree. These credits can be earned in coursework, personal study, and internships. A compulsory Foreign Language test is also required for the degree qualifications. [-]

Bachelor Degree: Career Specializing In Design And Art 3d Video Game

FX ANIMATION Barcelona 3D School
Campus Full time 40 months October 2017 Spain Barcelona

It targets young people who want to make video games and their future profession students from ESO, Bachiller and training cycles that wish to apply for a work position in the field of 3D video games. [+]

Bachelors in Visual Arts in Europe 2017. Next call: October 2015 - REGISTRATION OPEN Duration: 3 academic years + 4 months Final Project Places: 12 Headquarters: Barcelona Description and purpose Train future graphic artists in design and creation of video games, to work both nationally and internationally. Train future artists specializing enVideojuegos 3D graphics to work both nationally and internationally. It targets young people who want to make video games and their future profession students from ESO, Bachiller and training cycles that wish to apply for a work position in the field of 3D video games. The student will develop both technically and personally to successfully meet any game production creating learning environments, character design, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all material for use in 3D real-time graphics engine. Creating your demo reel and your own level of 3D game also allows you to access other areas of 3D production. Requirements  Computer user level and knowledge of the Windows environment. Seminars and master classes Seminars included in the race: CGI history Sound Editing, assembly and formats Color Theory Audiovisual language Practice shooting on the set of chroma HDRI capture Recording Mocap Drawing Undertakes: New forms of financing Legal, labor and tax advice How to get customers and loyalty Business Marketing Business plan (Workshop) How to tackle your first job Marketing staff Negotiation Techniques Autoventa and competences Demo reel Understanding Your payroll Job Interview (Workshop) Career prospects - 3D Graphic Artist - Modeler characters and environments - Texturizer for video games, 3D real-time applications and augmented reality. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D graphics of the game industry . [-]

Media and Computer Games

Vilnius Business College
Campus Full time 3 years October 2017 Lithuania Vilnius

To develop specialists who are able to perform the following tasks: to create, test and debug applications using modern programming tools and technologies, apply web services and develop media entertainment, who are able to design, develop interactive games for computers and smart devices etc. [+]

Tuition language: English.

Programme objective

To develop specialists who are able to perform the following tasks: to create, test and debug applications using modern programming tools and technologies, apply web services and develop media entertainment, who are able to design, develop interactive games for computers and smart devices etc.

What you will be taught

information technology applications, programming basics, computer graphics and animation, computer design basics, 3D graphics and animation, object-oriented programming, content management systems, computer games and the development of the technology, audio visual technology, interactive media components, smart devices and other multimedia. Develop games with Unity3D engine.... [-]


Bachelor in Film and Television

Macromedia University for Media and Communication
Campus Full time Part time 7 semesters March 2017 Germany Munich Cologne + 2 more

Film-makers are story-tellers. They give visual form to the themes which touch us as humans. They create pictures and dialogue and build up intense, atmospheric moods for the viewer. Whether they’re scriptwriters, cameramen or cutters, their work always involves artistry. But the art of film-making also requires a high level of expertise, technical know-how and project management skills. Film-makers are all-rounders who take responsibility and organize themselves, from the initial idea right through to distribution. [+]

Bachelors in Visual Arts in Europe 2017.

The comprehensive course of study at MHMK gives you the best possible preparation for finding and claiming your individual place in the world of film and television. We deliberately emphasize the strengths of traditional narrative cinema, fictional and documentary perspectives and forms. Feature film, documentary or short film, advert, video clip or music clip – the Bachelor of Arts qualification comprising scriptwriting, cinematography, post-production, production and directing opens all possible options to you.The university is not just a place for learning. Practical exercises, an intensive exchange of ideas with real industry professionals, and high-quality workshops on special topics are as important to us as teaching theoretical principles. That’s what students really appreciate about MHMK.... [-]


BDes in Special Effects for Film & Television

University of Bolton
Campus Full time 3 - 6 years August 2017 United Kingdom Bolton

This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special... [+]

Special Effects for Film & Television - BDes (Hons) This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special effects designers/animators in advertising, film and TV. Although this programme focuses on the creation and use of physical assets, any modern large scale film or TV production will utilise both physical and digital effects. While you will specialise in your chosen area you will work across fields so that you develop an understanding of the overall production workflow and your contribution to it. You will be taught through lectures, seminars and tutorials and a great deal of the teaching underpins academic theory as applied to real-life practical scenarios. Special features The programme uses its strong industry links to great effect by bringing in guest speakers from industry, demonstrations of materials and processes from relevant companies, visits to trade events and the opportunity to be involved with graduate recruitment events. You will benefit from our pyrotechnical, make-up and animatronics design expertise and be able to study specialist modules in these areas. There are opportunities to attend European conferences and trade events. What you will learn The programme is made up of modules covering various aspects of designing and making models/sets and the use of digital compositing, animation and CG to create visual effects to be used in scenes within film, TV and commercials. Most of the coursework is project-based, and structured to simulate professional situations as much as possible. Starting with more directed, skills-based work, the student progresses to have increasing control over their own studies, ultimately proposing creative work which reflects their own strengths and interests. As well as developing visual ideas and practical skills, special effects artists have to be able to communicate verbally, and to be able to analyse and synthesise ideas in words. They have to be able to take an idea from a brief or script scene and analyse the most efficient way to execute the process in turning this vision into reality whether using live action practical effects or digital visual effects. Consequently, the programme includes an element of research, discussion, verbal presentation and written work. What you will study Level 1: Scholarship; 3D Physical Processes; Introduction to Visual Effects; Introduction to FX Modelmaking; Introduction to 3D CG; 3D CGI 2. Level 2: Employability and Entrepreneurial Skills; Advanced 3D Physical Processes; Multi Year Group FX Project; Portfolio; Visual Effects & Colour Correction; History of SFX/Animatronics/Make-up/Pyrotechnics. Level 3: Research; Advanced FX Modelmaking; Multi Year Group FX Project 2; Bigature Modelmaking; Major Project. Entry requirements 260 UCAS points from at least two A2-levels (or equivalent) in any subjects. You should also have five GCSEs at grade C or above (or equivalent) including English and mathematics. You will be invited to attend an interview at which you will need to present a portfolio of your recent image-related or project-based work. The quality of the portfolio/interview is the primary basis on which applicants are selected; therefore special consideration will be given to applicants without the above qualifications who have a strong portfolio. If English is not your first language you will also normally need IELTS 6.0 (or equivalent). If you do not have the required English level, you can study English with us from IELTS 4.0 (or equivalent). [-]

Bachelor in Animation

Budapest Metropolitan University
Campus Full time 6 semesters September 2017 Hungary Budapest

Animation is an infinitely diverse genre of motion picture art with the most intercultural opportunities of our time. [+]

Bachelors in Visual Arts in Europe 2017. Animation is an infinitely diverse genre of motion picture art with the most intercultural opportunities of our time. From cartoons to special effects, from computer games to online interface, from art films to commercials, it offers plenty of room to improve your creativity. While learning the fundamentals of the profession, our students experience classical drawing- and puppet animation and, as a rarity, they also have the possibility to work with 35 mm film. Acquiring the necessary co-artistic fundamentals will enable them to individually develop animated creations with complex technical needs. Excellent professors, an inspiring intellectual community, and an up-to-date and stable technical background provide our graduates with the opportunity to bring the best qualities and talent out. THIS PROGRAM IS DESIGNED FOR YOU: 
 ...if you would like to animate your creations, and are interested in drawing, modelling, rhythms and motions. If you need help with learning how to use different computer softwares and also, if you are already experienced in digital design. CORE SUBJECTS: Animation Design (dramaturgy, production and character design, film-compositing, directing), Drawing and Puppet Animation, 2D and 3D Animation, Modelling, Effects, Typography, Cinematography, Editing, Creative Music and Sound, Motion Picture and Animation History, Production Studies, Classical Studio Seminar Qualification as specified in the degree certificate: Animation Designer “Regarding the form of the classes, the teachers and the subjects, it did attract me and got me interested in the animation world. During my experience I had the opportunity to maximize my possibilities and find what I am capable of. I find lectures and seminars very interesting and well-focused on what the students have to know, generally, to be able to create, process and finish an idea. In general, teachers have great strengths and also weaknesses during the learning process of the students. Although helpfulness, pushing and encouragement to create and knowledge on the fields being taught are, for sure, the qualities of this program.” Rafa Yagüe, 
student of our Animation BA program from Spain “Animation is a fantastic opportunity for creative people to experience the joy of creation and to share it with others too. We await open, curious young people whom we can help find their own paths and voices, as there’s talent in everyone. At our major it will soon turn out what is meant for you, in what things you are the best at. This is the place for you if you are attracted to puppet or 3D animation, if you are interested in directing or simply in animation altogether. “ Éva M. Tóth DLA, PhD, habil 
 College Professor, Balázs Béla Award-winning Animation Film Director [-]

BACHELOR MOTION DESIGN

LISAA Paris
Campus Full time 3 years September 2017 France Paris

This course trains students to direct film and television credits, music and advertising videos, televisual graphic design, web banners, advertisements on smartphones and tablets, animated documentaries and illustrated digital books. [+]

This course trains students to direct film and television credits, music and advertising videos, televisual graphic design, web banners, advertisements on smartphones and tablets, animated documentaries and illustrated digital books. The course is taught by active professionals who are recognised in their fields, and brings together theoretical and creative classes with work placements at businesses in partnership with the school. This course is recognised by the Ministry of Culture and Communication and is listed on the top seven private graphic design courses preferred by professionals (L’Etudiant, 2015). BACHELOR-LEVEL QUALIFICATION The motion design course takes place over two years following a foundation year or an Introductory Course in Applied Arts (MANAA) year. Students can join in at the beginning of every year (1st, 2nd or 3rd year). Advantages of the Course A large network of alumni and partner companies, offering a broad range of work placements and rapid professional insertion Classes in the workshop, centred around real projects in order for students to obtain creative and technical skills Student follow up for the construction of their portfolio, work placement reports and professional project Links between different disciplines in order for the students to understand the complementary nature of skillsets Careers Digital designer Art director 2-D / 3-D Graphic designer Motion designer Video clips director Title designer Advertising director Story-boarder Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation and the potential of his or her academic profile to suit the specificities of a profession in graphic design. Students can join in at the beginning of every year (1st, 2nd or 3rd year). [-]

Bachelor of Photography

FAMU Film and TV School of the Academy of Performing Arts in Prague
Campus Full time 6 semesters September 2017 Czech Republic Prague

The BA Photography program is open to students without academic background in photography. Students studying in the English language have also the opportunity to participate in the lectures in the English language in the FAMU International Program. | The students also have the possibility to work in the studios led by renowned teachers. These studios include the <strong>Studio of Documentary Photography, Studio of Staged Photography, Studio of Post-conceptional Photography, and the Studio of Multi-media. [+]

Bachelors in Visual Arts in Europe 2017. ABOUT US PROFILE | FAMU is the fifth oldest film school in the world. Its graduates include many influential filmmakers and scriptwriters, many of whom are known internationally as Oscar winners and laureates of international film festivals. | The Department of Photography was founded in 1975 which makes it one of the oldest institutions of its kind in Europe. The school is located right in the historical centre of Prague. Our unique specialization is the interconnection of classical photography techniques with contemporary multi-media trends. STUDY | The BA Photography program is open to students without academic background in photography. Students studying in the English language have also the opportunity to participate in the lectures in the English language in the FAMU International Program. | The students also have the possibility to work in the studios led by renowned teachers. These studios include the Studio of Documentary Photography, Studio of Staged Photography, Studio of Post-conceptional Photography, and the Studio of Multi-media. LECTURES, WORKSHOPS | At the Department of Photography we put an emphasis on individual development of the artists. The study includes art and photography history courses, philosophical seminars, practical seminars and workshops with renowned artists. Students also gain experience in the graphical workshop and silk screen print studio. They also learn the art of bookbinding and production of photographic publications. Multimedia instruction is an integral part of our teaching. CULTURE LIFE | An integral part of the school character is the interconnection with the dynamic cultural life in Prague. The school has its own gallery in the centre of Prague. The gallery has a rich program of student exhibitions. We assist international students in the integration into the regular gallery activities in Prague, which means they often participate in exhibitions in renowned galleries. | A unique benefit is our interconnection with the FAMU film department in areas such as direction, camera and editing. Together with our students, we regularly participate in important European festivals of photography. Within the scope of our programs we cooperate with photography and film schools all over the world. FACILITIES | Studio Tabletop is equipped with Sinar type large-format cameras with a film format of up to 18 x 24 cm, including digital alternatives. | Studio for life photography has a flash lighting system with above standard power of 12 000 Ws; it has a Hasselblad camera with a digital back, and an analogue camera Mamiya RB 67 with a set of interchangeable lenses. | Studio Portrait and Figure offers similar equipment as above and the possibility to create an endless background. |Computer room and a room for scanning films (negatives and positives) are available in the school. For more demanding work there is the scanner Hasselblad Flextight x5. | The out of Prague studio in Beroun enables students to focus on their work for several days, providing on-site accommodation facilities. It offers studios equipped for large and medium formats and two darkrooms. We are also preparing a classical studio with daylight, which will have an 18 x 24 cm camera. FACTS Start: September 2016 Language: English Application deadline: April 1st, 2016 Portfolio deadline: April 1st, 2016 Entrance exam: last week in April, 2016 All applications must include a portfolio HOW TO APPLY Would you like to become a photographer? Is a photograph your favourite means of expression? Would you like to develop and perfect your work? The Department of Photography at FAMU offers students a parallel bachelor program in the English language. The study is structured in a way that in the first two years of the bachelor program the students are introduced to all basic forms of photography subjects – both practical and theoretical. During the school year the students execute several comprehensive art projects under the leadership of their mentors. During the third year, the knowledge acquired is perfected and the students get ready for the bachelor exam, which consists of a practical, as well as a theoretical part. The program also focuses on preparing students for MA studies in photographic or visual art disciplines. The Bachelor program lasts 3 years (6 semesters). The prerequisites for being accepted in the program include: interest in photography, talent demonstrated in an enclosed portfolio, the will to work on personal development,interest in and overview of the current cultural scene, as well as art history. Eligibility: Minimum 18 years of age, with completed secondary school education. TO APPLY, THE PROSPECTIVE STUDENT NEEDS TO SUBMIT THE FOLLOWING DOCUMENTS AND WORKS: 1/ THE APPLICATION FORM must be submitted to the FAMU Student Studies Office by April 1st 2016. PLEASE COMPLETE THE LEAD FORM TO GET AN APPLICATION FORM You will receive a code here – eight-digit number that you will continue to use. Proceed according to the instructions, fill in the form and send it. 2/ YOUR PORTFOLIO has to be sent in a printed form by 1st April 2016. Each part of your portfolio has to be packed in a separate envelope and labelled with the letters A, B, C or D and the number code corresponding to your application, in the following way: A – Set of creative photographs + eight-digit number code Consists of 8–12 black and white or coloured photographs of a maximum format 50 x 60 cm. The collection represents the applicant’s focus, indicates his/her orientation and existing artistic peak. B – Genre collection + eight-digit number code Any number of photographs with a maximum of 20 and maximum format 50 x 60 cm. The photographs have to be in one of the following genres: portrait, nude, scenery, city, still life, or document. C – Dummy publication + eight-digit number code A dummy publication is a photographic illustration of a book, a photograph book, a diary with a distinctive visual component, etc. It can be processed in any way with individual graphical, possibly also typographical arrangement. D – Still life + eight-digit number code A technical photography of a still life – 1 black and white photography of 30x40 cm format, which primarily illustrates technical ability. It should be a photography of an arranged still life of random objects in the daily or artificial light. Note | Applicants are allowed to submit only one photograph series for each part! 3/ ATTACHMENTS: 1. CV: 
Brief description of the applicant’s academic and artistic records. The CV must include the applicant’s telephone number, postal and email address. 2. ACADEMIC TRANSCRIPTS: From all previously attended institutions. (Secondary school transcripts are not necessary for those with a higher level of education.) 3. STATEMENT OF INTENT: Short personal essay on what the applicant expects from her/his studies as well as what the applicant believes she/he can contribute to the creative and intellectual environment of FAMU, and the reasons she/ he would like to come and study in Prague. APPLICATION DEADLINES: Application deadline: April 1st, 2016 
 Portfolio deadline: April 1st, 2016 The second round will take place on last week in April 2016. The decisive factor is the date of the postal stamp Portfolio and attachments please send to: FAMU Department of Photography Barbora Stejskalova Smetanovo nabr. 2 116 65 Prague Czech Republic METHOD OF EVALUATION | All the works submitted will be evaluated by a Commission consisting of at least 5 teachers of the Department of Photography. The final results of the first round (ranking and a shortlist of applicants) are calculated by adding up the independent scores given by individual members of the Commission. The detailed rules are approved by the Commission prior to the Admission Procedure. NOTIFICATION OF THE RESULTS | Applicants will be notified of the 1st round results by email. 2ND ROUND The second round will take place in April 2016. Date to be announced in the end of April. Applicants who pass the 1st round will be notified of the exact schedule of the 2nd round in advance by email. The 2nd round will last 1 day. 2nd round consists of an INTERVIEW with the Admission Commission within which the applicants will explain the work submitted in the 1st round and present their motivation to study photography. METHOD OF EVALUATION | The second round will be evaluated by a Commission consisting of at least 5 teachers of the Department of Photography. The final ranking of applicants and the number of admitted applicants will be determined by adding up the scores of individual members of the Commission from the 1st and 2nd rounds. NOTIFICATION OF THE RESULTS | All applicants will be notified of the final results of the second round by email and by an official letter sent to them by the FAMU Student Studies Office. The lists of accepted students will also be posted at the Department of Photography and on thehttp://www.famu.cz web pages. Please note that the exams for Czech-speaking applicants and English-speaking applicants are held separately. ADDITIONAL INFO RETURNING OF WORKS PRESENTED | Applicants who have not been admitted may collect their works in 2 months after the admission procedure. After this date the Department does not store the works. Applicants admitted to the Department leave their works available at the Department of Photography for exhibition and study purposes for one academic year. TERMS OF ACADEMIC YEAR 2016/2017 | Fall semester: September 2016 – December 2016 | Spring semester: February 2017 – May 2017. ACCOMMODATION, HEALTH INSURANCE AND VISA | 
Not provided by FAMU. These are the responsibility of the student. FAMU provides accepted students with an Acceptance letter, which serves as one of the required visa application documents. TUITION FEE |The tuition fee for the first academic year is 8.700,- € (the mandatory VAT tax is included). Starting the second year, the fee is 7.400,- € provided that the students fulfil their curriculum responsibilities in a timely manner. This tuition fee is based on merit or artistic performance, and on a timely fulfilment of the student´s academic responsibilities. FEE STRUCTURE | First year: 8.700,- €, second year: 7.400,- €*- third year: 7.400,- € * *Under the condition that all academic responsibilities are fulfilled. [-]

Bachelor of 3D Animation and Visual Effects

University of Lower Silesia
Campus Full time October 2017 Poland Wrocław

The programme is devoted to three steps of a process of a movie production: pre-production, production and post-production. Curriculum includes full range detailed courses like: 3D modelling, character animation, particles effects, matte painting or motion design. [+]

Study the B.A. Program: 3D Animation and Visual Effects for Film and Games (Undergraduate Level) Join the creative team of our students! Practically oriented curriculum Internships under the wings of developers of worldwide recognizable games and animations (Techland, Thunderbull Ent., DashDot Creations, Ten Square Games, Juice, Picadillla) Up to date equipment and software Vibrant community of professionals and researchers Rapidly developing Wroclaw with tones of working opportunities in creative industries Start-up culture, professional events, international atmosphere Erasmus semester programmes and up to one year internships in the animation, VFX and game design oriented Universities and studios from all over European countries. We offer a unique 3 years B.A. Programme in 3d Animation and Visual Effects for Film and Games (over 2000 academic hours).The curriculum reflects 3 stages of game and movie production pipelines: preproduction, production and postproduction. It also takes into account the specificity of animation and VFX for games and for movies. The core 3d graphics, animation and digital postproduction courses are enriched by attractive programming, art and interactive communication classes that provide fundamentals of graphic and interactive design, game engines, history of visual media, games and animation, etc. The programme prepares for following occupations: 3D Character Animator Concept artist Modeler 3d generalist Matte Painter 3D Tracking Artist Rotoscope Artist Lighting/Rendering Artist Effect Animator Compositor Mocap specialist Example courses 3D Character Animator Introduction to artificial intelligence Concept Arts and Storyboards Motion capture workshop VFX for film VFX for games Aerial photography and cinematography Admissions: Admission starts March 15th and ends July 10th. Tuition: 2000 Euro per academic year Click here for more information about University of Lower Silesia and enrolment. [-]

Bachelor of Fine Arts Drawing and Paintings / Italian Fine Arts

Accademia Europea di Firenze - European Academy of Florence
Campus Full time 3 years October 2017 Italy Florence

Students of Drawing and Paintings master the fundamentals, vary materials and techniques, study color theory, and play with form, structure, proportion. The BFA program prepares students for professional careers in art, focusing on bidimensional art Drawing / Painting Track. [+]

Bachelors in Visual Arts in Europe 2017. Since the Middle Ages and the Renaissance, Florence has been one of the capitals of drawing and paintings disciplines. Masterpieces of artists such Giotto, Botticelli, Leonardo Da Vinci and Michelangelo are only the highlights of an incredibly rich visual arts tradition that still is very present and a constant inspiration all over the city. Students of Drawing and Paintings master the fundamentals, vary materials and techniques, study color theory, and play with form, structure, proportion. The BFA program prepares students for professional careers in art, focusing on bidimensional art Drawing / Painting Track. This practice-based course develops the student's ability to express ideas through painting and drawing and is supported by an integrated theory program. This enables them to explore personal ideas, develop an artistic language and understand the cultural position of their work in relation to historical and contemporary painting starting from the European and the Italian styles and fundamentals. Florence and the Renaissance period are the ground for the exchange of ideas and for the independent thinking, arriving to consolidate sound intellectual and practical skills. The course is taught by practicing painters and theorists in excellent spacious studios, within a lively art school community. Internationally known visiting speakers enrich the curriculum. Students complete their studies by participating in the School of The Arts degree exhibitions. First Year Critical Studies Foundation 2D Foundation Drawing 1 Studio Drawing I Foundation MediaI History of Drawing and Painting Italian Language A1 Foundation 3D History of Art and Design Introduction to Painting History of the Italian Art and Costume Painting Techniques I Italian Language A2 Second Year Anatomical Study I Drawing History of Architecture Painting Techniques II Patrons, Artist and Identity in Florentine Renaissance Art Studio Drawing II Italian Language B1 Critical Thinking - Art Introduction to Semiotics of the Arte Theory of Perception Advanced Drawing / Painting Seminar Anatomical Study II History of the Italian Landscape of the Arte Italian Language B2 Third Year Ideation and Process Reading and Writing Advanced Drawing Seminar II Professional Practice of FA I Senior Project and Portfolio Development I Aesthetic Italian Language C1 Philosophy of the Art Artist's Book Contemporary Artist Practice Professional Practice of FA II Senior Project and Portfolio Development II Italian Language C2 Capstone Experience - Major Project Psychology of Art Senior Project and Portfolio Development II Art Pedagogy Art Theraphy Educational Psychology and Exceptional Learners Italian Language C2 Capstone Experience - Major Project [-]