Part time Bachelor's Degree in Computer Arts

Compare Part time Bachelor Programs in Computer Arts 2017

Computer Arts

A bachelor’s degree is a post-secondary degree awarded after completed 120 credits. It usually takes eight semesters to complete a Bachelor’s degree. While completing an undergraduate course, candidates have to study general courses and chose a major specific subject. A Bachelor’s degree can also be called a baccalaureate in certain countries.

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Bachelor in International Game Architecture and Design

NHTV Breda University of Applied Sciences
Campus 3 years September 2017 Netherlands Breda

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer... [+]

Bachelor in International Game Architecture and Design

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer, producer of AAA Games or indie game developer.Ambitious, practical and highly skilled

Can you create a unique selling point for a game concept? What is required to design and build the 3D art for 'Skyrim'? How do you control enemy AI behaviour?

After your graduation in Breda, you create the magic of new games as an ambitious, practical and highly skilled game developer!

Your career?

As a graduate you will be equipped to enter positions such as:... [-]


Bachelor of Science in Media Design

NewSchool of Architecture and Design
Campus July 2017 USA San Diego

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [+]

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [-]

Bachelor In Graphic Design And Multimedia Animation

LCI Monterrey
Campus 3 years May 2017 Mexico Monterrey

The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative ways [+]

Best Part time Bachelors in Computer Arts 2017. 9 tetramestres (3 years) SEP RVOE: AL-VI198 / 2010 The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative design methods with technology to meet the social and commercial needs of the future. Our students work for design firms; starting their own businesses or continue their studies for additional titles. Our graphic design students fail to reach the second year, the ability to actively work in the real world, taking his time in the study 50% and 50% working actively applying their knowledge, thus achieving the third year professional work experience. Curriculum Typography Professional Photography Creativity and innovation Digital retouching Video Digital illustration Packaging Design 3D animation 2D animation Multimedia Sound editing and production Design company Web Applications Prérequis High school diploma or high school | School Sign (s) rentrée September | January | May [-]

Game Design and Development (Professional Higher Education)

Estonian Entrepreneurship University Of Applied Sciences (EUAS)
Campus 3 years September 2017 Estonia Tallinn

Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. [+]

Game Design and Development Focus on user experience design, player psychology and games as a business Three-year program, professional higher education degree Game-building and portfolio from Year One Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. Our partners in both curriculum development and student instruction are games companies from around the world, both well-established veterans such as Creative Mobile or Pyrodactyl Games as well as agile fast-growers like Interactive Fate or Reval Entertainment. Graduates will be awarded a Diploma of Higher Education in Applied Sciences. Graduates are eligible to begin master's studies at EUAS or other universities in the European Union. [-]

Computer Animation

Duoc UC
Campus 4 years February 2017 Chile Santiago

Graduates in Computer Animation are trained to work in television, film video and multimedia production, audiovisual post production facilities, audiovisual departments of companies, technical services and creative audiovisual production animation (modeling, animation, rigging, render, compositing and visual effects), advertising agencies, design agencies, web and video games companies. [+]

Best Part time Bachelors in Computer Arts 2017. School of Communication In these days, we are highly communicated and connected to one another through different platforms: media, social networks and mobile devices linking us 24 hours a day to people across the globe. The Duoc UC School of Communication imparts a wide range of studies that will transform students into highly trained professionals that can understand and implement communications in their different languages and forms of expression. Computer Animation Graduates in Computer Animation are trained to work in television, film video and multimedia production, audiovisual post production facilities, audiovisual departments of companies, technical services and creative audiovisual production animation (modeling, animation, rigging, render, compositing and visual effects), advertising agencies, design agencies, web and video games companies. They can also work as an independent consultant or contractor for any of these aforementioned areas. Professional Title: Computer Animator. How to apply First, check that your home university or polytechnic institute has an ongoing exchange agreement with Duoc UC. Thoroughly research your prospective courses. Most of our programs are in Spanish; therefore make sure you have sufficient proficiency in this language for your classes. We do offer a free 44 hour Spanish course for all non-native Spanish speakers, but in order to successfully complete your courses we advise at least an intermediate Spanish level. For non-Spanish speakers, Duoc UC also offers the Tourism and Hospitality Program, fully taught in English Required documents Download and fill in the application form Transcripts Letter of motivation Copy of your passport Enrollment certificate Nomination letter from home institution Once you have all the documentation, please have the coordinator of international relations at your home institution send a digital version to Maria Jimenez mjimenezt@duoc.cl Please bear in mind that after receiving your documentation it can take up to a month for us to process it and send you an answer, due the large amount of documentation we receive during the admission periods. Application deadlines 15 August– 15 October*: application for the first semester, March – July term 15 February – 15 April*: application for the second semester, August – December term *We advise students with Chinese nationality to apply as soon as the application period begins since the visa procedure can take up to six months. Acceptance letter A month after the application period ends, students will be informed via e-mail whether they have been accepted or not. In the case of being accepted, a hard copy of the acceptance letter will be sent to the International Student Officer of the student’s home institution. [-]

Bachelor in Visual Communication

Edna Manley College of the Visual and Performing Arts
Campus 4 years September 2017 Jamaica Kingston

Visual Communication provides design programmes that encourage the development of creativity, as well as technological, and intellectual skills to enable students to become future designers and visionaries. [+]

Bachelor in Visual Communication

Visual Communication provides design programmes that encourage the development of creativity, as well as technological, and intellectual skills to enable students to become future designers and visionaries. Students may choose to specialize in illustration, graphic design or digital design

ADMISSIONS CRITERIA:

Minimum FIVE (5) CXC subjects with grades 1 to 3 (grade 3 after 1998) or minimum FIVE (5) G.C.E. ‘O’ Level with grades A to C. Be at least 17 years old at the time of admission. English Language at the CXC/G.C.E. Level (or equivalent) is compulsory for all applicants. Visual Arts at the CXC/ G.C.E. Level (or equivalent) is advantageous to applicants. PORTFOLIO: Applicants are required to submit a portfolio of original work for evaluation. The portfolio should consist of not less than fifteen (15) pieces of recent artwork, i.e., drawings done from observation, including landscape, still life, self-portrait or figure drawing. Slides or photographs are accepted from overseas applicants. ENGLISH LANGUAGE REQUIREMENT: Applicants whose native language is not English must take the Test of English as a Foreign Language (TOEFL). Applicants can register for the TOEFL examinations at www.ets.org/toefl. [-]

Bachelor of Interactive Technologies

SAE Institute Australia
Campus 2 years June 2017 Australia Brisbane

The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. [+]

Best Part time Bachelors in Computer Arts 2017. The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. Students will be taught a mixture of contemporary design and project management processes, tools for building and articulating design ideas such as 3D printing, human computer interaction, agile project management, mechatronics and web & mobile programming. Throughout the duration of the program, students will be expected to work with their peers, faculty and industry mentors to build physical prototypes from day one of the program to solve a range of diverse problems. This program is about creating design literate graduates for emerging creative industries. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to programming Introduction to scripting 3D printing and prototyping Industrial design and computer aided design Rapid prototyping and agile project management Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; Studio 1 Studio 1 examines the core technical aspects of using computer technologies as the nucleus for processing and controlling a range of input and output devices. These core technical skills will be demonstrated in a range of practical contexts, culminating in real-world physical prototypes. A range of programming languages and software applications will facilitate the interconnectivity of input and output devices that form the basis of real-world physical prototypes. The ability to assimilate and interface a broad set of hardware and software is key to practices in interactive technologies. Studio 2 Studio 2 takes prototyping in industrial design to the next step - publicly facing, reusable and durable installations. By creating publicly facing installations and/or interactive products, students will be able to explore the process of collecting data and evaluating metrics to inform review of their creative solutions. Studio 3 Studio 3 is an exploration of ubiquitous computing which places mobility, design elegance and ultimately human need at the forefront of the design process. Experimentation and engagement with credible futurist materials drives the product development process. The goal of Studio 3 is to create a practical and durable product which ultimately improves the quality of life for a specific target demographic. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating the Bachelor of Interactive Technologies, you will have developed real-world experience of 3D printing and product design by interconnecting software with hardware electronic devices that manipulate control data for the operation of these 3D products, which target the Internet of Everything as a market. [-]

Bachelor of 3D Animation and Visual Effects

University of Lower Silesia
Campus October 2017 Poland Wrocław

The programme is devoted to three steps of a process of a movie production: pre-production, production and post-production. Curriculum includes full range detailed courses like: 3D modelling, character animation, particles effects, matte painting or motion design. [+]

Study the B.A. Program: 3D Animation and Visual Effects for Film and Games (Undergraduate Level) Join the creative team of our students! Practically oriented curriculum Internships under the wings of developers of worldwide recognizable games and animations (Techland, Thunderbull Ent., DashDot Creations, Ten Square Games, Juice, Picadillla) Up to date equipment and software Vibrant community of professionals and researchers Rapidly developing Wroclaw with tones of working opportunities in creative industries Start-up culture, professional events, international atmosphere Erasmus semester programmes and up to one year internships in the animation, VFX and game design oriented Universities and studios from all over European countries. We offer a unique 3 years B.A. Programme in 3d Animation and Visual Effects for Film and Games (over 2000 academic hours).The curriculum reflects 3 stages of game and movie production pipelines: preproduction, production and postproduction. It also takes into account the specificity of animation and VFX for games and for movies. The core 3d graphics, animation and digital postproduction courses are enriched by attractive programming, art and interactive communication classes that provide fundamentals of graphic and interactive design, game engines, history of visual media, games and animation, etc. The programme prepares for following occupations: 3D Character Animator Concept artist Modeler 3d generalist Matte Painter 3D Tracking Artist Rotoscope Artist Lighting/Rendering Artist Effect Animator Compositor Mocap specialist Example courses 3D Character Animator Introduction to artificial intelligence Concept Arts and Storyboards Motion capture workshop VFX for film VFX for games Aerial photography and cinematography Admissions: Admission starts March 15th and ends July 10th. Tuition: 2000 Euro per academic year Click here for more information about University of Lower Silesia and enrolment. [-]

Film Career Specializing In Film Direction

FX ANIMATION Barcelona 3D School
Campus 4 years October 2017 Spain Barcelona

We teach cinema and technology at your service without losing its purest essence: THE ART OF STORYTELLING. [+]

Best Part time Bachelors in Computer Arts 2017. Start: 06/02/2017 Small groups: 12 students Who is targeted: young from 18 years who want to train and work as professionals in the film and audiovisual industry. Material included: Laptop latest generation ready for video editing and postproduction. Black Magic camera (or higher) Employment Opportunities as Filmmaker: set up his own production company, freelance versatile, able to work in any production, assistant director, managing low-budget productions nationwide. job opportunities as Film Director: film director on short and feature films, TV director, drama series, documentaries, animated films, visual effects and video games, management of high-budget productions nationally and internationally. * Study differentiates us in small groups (max. 12 people) * develop students as individuals and as technicians * We apply the latest technologies applied to film * Practical guidance and to the working world * International Projection * Access specialties * Job * tutored projects * Training from scratch or advanced level * Material included * international Environment * Agreements with companies * Consulting before, during and after training * Support * training course post business [-]

Bachelor of Science in Animation

The Los Angeles Film School
Campus 36 months September 2017 USA Hollywood

From visual effects in movies to the graphics in video games, animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life. Our career-focused and accredited Bachelor of Science in Animation degree program is designed to teach you the art, techniques, and technology that professional animators use to turn their dreams into reality. [+]

From visual effects in movies to the graphics in video games, animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life. Our career-focused and accredited Bachelor of Science in Animation degree program is designed to teach you the art, techniques and technology that professional animators use to turn their dreams into reality. Program Description & Objectives (Visual Effects Concentration) The Bachelor of Science in Animation with a concentration in Visual Effects is designed to provide students with the 2D and 3D animation knowledge and skills needed to qualify for entry-level industry positions, including scene builders, character designers, technical directors, motion animators, visual effects animators, lighters and renderers. From storyboarding, sketching and modeling to character animation, special effects and final compositing; this degree program takes students through the entire production pipeline. The program starts by familiarizing students with the art concepts behind animation; drawing and other traditional forms of expression that are essential parts of getting art onto the computer. Students are then exposed to the basic principles behind computer-generated models, characters, animation and visual effects. By using the same hardware and software as professional animation studios, the skills needed for immediate success on the job are developed. In addition to technical proficiency and creative development, the curriculum helps students develop the critical-thinking, problem-solving and analytical skills that contribute to sustaining a long and productive professional career in the entertainment and media industry. Program Description & Objectives (Game Art Concentration) The Bachelor of Science in Animation with a concentration in Game Art is designed to provide students the knowledge and understanding of 3-D modeling, materials and textures, engine integration and animation needed to qualify for such entry-level positions in the game industry as prop artists, environment artists, character artists and animators. In addition to the degree program’s strong 3-D computer-graphics focus, students will build other skills in peripheral media and complete digital courses that will enhance their opportunities in related fields. The curriculum does more than just develop technical proficiency and creative skills; it also teaches critical-thinking, problem-solving and analytical skills that contribute to sustaining a long and productive professional career in the entertainment and media industry. Program Requirements The Bachelor of Science in Animation with a concentration in Visual Effects and the Bachelor of Science in Animation with a concentration in Game Art are 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0. [-]

Bachelor of Information Technology

James Cook University Singapore
Campus Part time 2 - 4 years March 2017 Singapore

Electronic games and animation are now an integral part of the enormous global entertainment industry and career opportunities can take you around the world. Imagine being at the cutting edge of enterprises where your decisions and ideas are seen by millions of gaming enthusiasts and movie-goers. [+]

Best Part time Bachelors in Computer Arts 2017. This course brings together the knowledge and skills that are essential for professional IT careers along with subjects in interactive visualisation, games, big data and data mining, interactive 2D/3D graphics and web technologies, mobile technologies, programming and design thinking, and programming. Bachelor of Information Technology graduates will be able to: Demonstrate essential knowledge for a career in technology related professions and practice; Synthesise industry standard and underlying principles and concepts for decision making; Critically evaluate data & resources in the context or relevant academic literature; Apply critical thinking to address IT related issues; Demonstrate the ability to work collaboratively This course is accredited by the Australian Computer Society (ACS). Graduates are eligible to apply to join the ACS. As an IT student, you will be entitled to memberships with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Subjects Fundamentals of Problem Solving and Programming Internet Fundamentals Design Thinking Programming I Games for Business and Gamification Web Design and Development Information Processing and Management Database Modelling Collective Intelligence & Social Networks Programming II Information Visualisation Design Thinking and Creative IT Industries e-Strategic Management Content Management Systems Data Mining Information Security Design Thinking and Project Management Mobile Computing Professional Internship or Multi-Disciplinary Projects or Independent Project PLUS a minor or elective subjects offered (Students may choose a minor: 'Computer Science and Networking' or 'Human Computer Interaction and Games Design' and electives to complete the course requirements). Career Outcomes Graduates will have the expertise to pursue exciting careers as project manager, network administrator and designer, system analyst, software developer, application developer, IT researcher, IT manager, system administrator, multimedia developer, game designer/tester/reviewer, simulation designer, enterprise architect, consultant, story boarder, web designer, and mobile app developer. Tuition Fees Domestic* S$48,741 International S$50,154 *Fees apply to all Singapore residents (Singapore Citizens, Permanent Residents and all pass holders excluding Student's Pass).Note: All course fees include prevailing 7% Goods and Services Tax (GST) [-]

Bachelor of Animation

SAE Institute UAE
Campus 2 - 3 years September 2017 United Arab Emirates Dubai

Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. [+]

COURSE OVERVIEW Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. Developing a solid understanding of these areas provides students with a solid foundation and context for further study before exploring in detail the specialist areas. During your time at SAE you will learn on industry standard software such as Maya, Autodesk 3D MAX and the Adobe Creative Suite. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Storytelling for contemporary media Principles of design Fundamentals of drawing Foundations of 3D graphics Principles of animation Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; 3D modeling In 3D Modelling, students will examine modelling techniques, terminology and methods. Students will develop and implement 3D production pipelines to create such things as environments, vehicles, creatures and characters. Students will need to research industry best practices and keep up to date with current trends in CGI production. This specialisation will further explore texturing and shading, lighting and rendering. Character Animation In the Character Animation specialisation, students will focus on the principles of character animation such as posing, motion studies, body mechanics, facial animation and much more. Students will also learn to develop effective and user friendly animation rigs that serves as a means to control and animate a character, similar to the controls of a puppet. Visual Effects In the Visual Effects specialisation, students will explore the areas of modelling, texturing, lighting, rendering and compositing with an emphasis on incorporating assets into a range of digital media. Students can investigate topics such as matchmoving, particle systems, dynamic simulations and colour grading. By the end of the course, students will be able to composite a range of disparate elements into a cohesive final product. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating, you will be proficient in Maya, Autodesk 3D MAX and the Adobe Creative Suite and will have built a portfolio to demonstrate your skills in your chosen specialisation including the ability to produce collaborative creative films, interactive media titles and more. You will have real-world skills, having worked in a simulated environment making the transition from study to workplace seamless. YOU WILL LEARN Storytelling Drawing 3D graphics 2D & 3D animation Post production Principles of design Industry knowledge Studio practice Principles of animation Animation tools Project management YOUR LEARNING EXPERIENCE Learn advanced-level industry-standard animation tools, such as Autodesks 3DS Max and Maya and the Adobe Creative Suite. Experience a course designed in collaboration with industry partners, develop the skills the film and interactive media industries want. Work with artists, designers, web, mobile and games developers, film makers, animators and audio specialists. Learn from industry veterans who are masters of their craft. Develop high-level special effects in collaboration with film makers. Learn and apply narrative theories to produce compelling animated films. Work with games developers to produce rich worlds, assets and animation for interactive media titles. Learn in a collaborative, studio-based environment where your teachers are also your mentors. Learn and apply industry-standard project management methodologies from day one. CAREER OPTIONS 2D/3D animator ModellerRigger Visual effects artist Environment artist Game asset artist Technical artist Character artist Concept artist Post-production for broadcast media Architectural visualiser Product visualiser Spatial GIS data processor Educational media production Motion graphics designer Art director Creative director Project manager Team leader EMPLOYERS SAE Animation graduates have been involved with many well-known creative media companies, including: Big Ant Studios The Voxel Agents Trickster Games CSIRO Australian Regenerative Medicine Institute, Monash University Ignition Studios VR Solutions Chroma Buzinga Firemonkeys Learning Seat Thales Australia Visual Playground Iloura KEY FACTS DURATION(S): 2 Years Accelarated! 3 Years Full Time INTAKES: Jan 2017 NEXT INTAKE: Enrol By: 22 Jan 2017 Start Date: 22 Jan 2017 End Date: 31 Dec 2019 COURSE TYPE: Bachelor ENTRY REQUIREMENTS Minimum Age Students seeking admission to SAE must be at least 17 years of age at the time of application. Academic requirements Applicants must have successfully completed secondary studies (high school) or have completed the SAE Dubai Foundation course. Applicants must meet English language requirements as outlined below. English language requirements International students need to provide additional evidence of language skills including one of the following: International English Language Testing System (IELTS) with a band score of at least 6, or equivalent, OR Completion of Year 12 English at an Australian secondary school or college, or equivalent. [-]

Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor of Information Technology (Graphics & Multimedia) (Hons)

​Universiti Tenaga Nasional (UNITEN)
Campus 3 years February 2017 Malaysia Penang Selangor

The Department of Graphics and Multimedia offers full-time undergraduate programmes leading to the award of Bachelor of Information Technology (Graphics and Multimedia)(Hons).​ [+]

DEPARTMENT OF GRAPHICS & MULTIMEDIA The Department of Graphics and Multimedia offers full-time undergraduate programmes leading to the award of Bachelor of Information Technology (Graphics and Multimedia)(Hons).​ 1. Year 1 introduces the underlying technologies of Computer Systems, explores Problem Solving Methodologies, Basic Drawing Methods, Multimedia Technologies, Computer Modeling & Creativity, Structured programming, Data communication & Computer networking and Discrete structures. 2. During the 2nd year, and in addition to core Information Technology modules, the study will concentrate on Object Oriented Programming, Computer Graphics, Database, Multimedia Systems Design, Computer Vision & Image Processing, Artificial Intelligence and Technical Elective courses such as Game Design, Audio Video Technologies, Computer Animation, Virtual Reality, AI & Game Aesthetics and Digital Photography, followed by an industrial placement (Special semester). 3. In the 3rd year (Final Year), the study will concentrate on Fundamental of Software Engineering, Web programming, Multimedia Systems Interface Design, Fundamental of Information Systems, Ethics & IT Professional Practices and Technology Entrepreneurship. 4. In addition to the above students may take an in-depth look at aspects of Game Design, Computer Animation, Audio Video Technologies, Virtual Reality, AI & Game Aesthetics and Digital Photography as elective subjects. Students will also undertake an individual project investigating an application of graphics or multimedia technology. 5. The combination of all the modules above will help students gain a solid understanding of the hardware and software aspects of capturing, storing and manipulating sound and images in a digital form. Students will explore the techniques involved in producing their own creative digital media. Digital image editing and manipulation, together with video editing and distribution are also examined. Students who have successfully completed the undergraduate programme may consider pursuing the postgraduate programmes which include the Master of Information Technology and Doctor of Philosophy by research in the areas of Multimedia. VISION To be a premier department in generating graphics and multimedia professionals. MISSION We are committed to delivering cutting-edge technologies in graphics and multimedia through teaching, research and consultancy.​​ CAREER PROSPECT Graduates from this programme​ have the flexibility to choose to be in various career paths in ICT e.g. Computer Scientist, System Analyst, Programmer, Software Engineer, Web Master, Web Designer, Network Administrator, System Designer, Project Manager, Lecturer, Database Designer and Administrator to name the few. ​ Academic Advising​ Each student will be assigned an academic advisor who will assist the student in his/her academic studies. This includes advice on plan of study such as the selection of courses for the coming semester as well as the student's academic performance. The assigned College advisers are available throughout the academic year for consultation and advising.​​ [-]

Bachelor of Game Art Animation

SAE Institute UK
Campus 2 years September 2017 United Kingdom Oxford Liverpool Glasgow London + 2 more

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Best Part time Bachelors in Computer Arts 2017. Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]