A bachelor’s degree is a post-secondary degree awarded after completed 120 credits. It usually takes eight semesters to complete a Bachelor’s degree. While completing an undergraduate course, candidates have to study general courses and chose a major specific subject. A Bachelor’s degree can also be called a baccalaureate in certain countries.
Do you want to study in Oceania? The two most in demand study destinations on Oceania: Australia and New Zealand, both together offer a uncommon and very distinctive study adventure.
View all Bachelor Programs in Computer Arts in Oceania 2016/2017
The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. [+]
Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]
The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]
Bachelor of Information Technology - Games Design and Development
The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.
This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]
Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. [+]
The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]
Making text, illustrations, and images move in music videos, television commercials and films is the specialty of the Motion Graphics Designer. [+]
The Bachelor of Creative Technologies (Game Art) is New Zealand’s only degree specialising in game art. Over three years, you develop artistic style through a combination of traditional art, 3D animation and visual effects using industry-standard [+]
The Bachelor of Software Engineering (Game Programming) is the only degree of its kind in New Zealand and delivers a highly developed technical knowledge base and skill-set. Work across multiple game platforms including PlayStation using commercial grade [+]
The Bachelor of Art and Design (3D Animation and Visual Effects) delivers a comprehensive technical skillset and essential project experience [+]
In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics... [+]
In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics. These skills are geared towards the final project which begins with the formation of teams, the generation of ideas and a thorough work-up of the games design process. In the final trimester of studio development, teams spend time producing their game concept in a process designed to emulate a real-world game production. With lecturers acting as Executive Producers, students incorporate knowledge developed thus far to produce a fully-interactive game world. These worlds may be suited for use as either a prototype of a possible larger production, or a complete smaller-scale independent games project. Finally, students are supported in developing their games art show reels and skills for finding suitable employment as they transition into the professional workplace. What Career will this Course prepare me for?... [-]
Students quickly begin to develop a deeper level of understanding of the processes, design and performance qualities of great animation. Concepts in acting, gesture, 2D and 3D form are also explored from the traditional to the digital... [+]
Students quickly begin to develop a deeper level of understanding of the processes, design and performance qualities of great animation. Concepts in acting, gesture, 2D and 3D form are also explored from the traditional to the digital, and from the roughly conceptual to the polished and professional. Students are also introduced to the visual language of filmmaking and explore the magic of effects and systems such as motion capture, one of the techniques used in some of the most recent blockbuster films. The 3D Animation unit delves deeper into the acting and storytelling aspects of the art. Students are required to develop their own interpretation on assigned themes, bringing their characters to life with emotion and personality. Material developed in class is included in the students’ professional show reel. In the final stage of study, further sophisticated skill areas are explored, including character rigging and motion (or performance) capture. This leads into a final project, which begins with an intensive pre-production subject where students form teams to generate ideas and workshop the design process together. Under the supervision of their lecturers, students go into full studio production mode. They are required to complete and ‘executive produce’ their final team project through the execution of a high quality 3D animated film that may also involve co-operation and collaboration with students from other courses. Finally, students are supported in developing show reels and are provided with techniques for seeking employment and moving into the professional workplace. What Career will this course prepare me for? JMC Academy Students are given extensive and practical exposure to a diverse range of skills, information and related industries to ensure they are able to identify and pursue employment in relevant professional fields. A strong portfolio of work, which the JMC Academy will help you to develop, is an essential part of securing a job in 3D Animation. Animators can find employment in:... [-]
Interactive Media is one of the fastest growing industries both in Australia and internationally. We are immersed in interactive media in an increasing number of aspects of our lives. [+]
Interactive Media is one of the fastest growing industries both in Australia and internationally. We are immersed in interactive media in an increasing number of aspects of our lives. Whether it be film, design, game development animation, app development or online marketing, interactive media is everywhere. Because this industry is advancing so rapidly there is a shortfall of knowledgeable and trained professionals within the field. AIT’s Bachelor of Interactive Media course provides you with the knowledge, skills and abilities to respond to the ongoing changes that this industry will continue to experience. This program provides you with the broad foundation to engage as professional practitioners. AIT’s Bachelor of Interactive Media course covers broad topics of digital media. You may choose to specialise in any of the following areas. - Film - Animation - Game Development - Design... [-]
This program looks at animation in all its forms beyond the animated character, from different outputs including screen, projection, digital and more... [+]
Bachelor of Design (Animation and Interactive Media)
This is the top animation program in Victoria, where you’ll become a specialist in digital media and design including:animation (2D and 3D) digital video motion graphics special effects interactive media sound design.
This program looks at animation in all its forms beyond the animated character, from different outputs including screen, projection, digital and more. Presented in a creative and supportive environment, the program focuses on intellectual investigation and conceptual development.Program graduates demonstrate aesthetic and intellectual maturity and strong technical abilities within design, media and art disciplines.Students and staff enjoy wide national and international acknowledgement and exhibit in festivals and conferences such as Siggraph, MIAF, LIAF, MILIA and Annecy.Through a successful historic culture of animation at RMIT all staff are practising artists, designers and industry practitioners. They are experienced educators actively engaged in research in their areas of expertise.... [-]
Designed to meet the challenges of employment (including self-employment) within the context of an emerging creative economy. The creative industries form an increasingly important [+]
Bachelor of Creative Industries
Designed to meet the challenges of employment (including self-employment) within the context of an emerging creative economy. The creative industries form an increasingly important component of the global economy, focused upon the creation and exploitation of intellectual property across a range of disciplines including film, design, digital media and photography. Students will research and develop original products that impact on audiences and address practical outcomes for users. The course enables students to develop the technical and general skills that make them ready for employment and enable them to develop along with the creative industries themselves. Graduates will have an informed, critical and creative approach to understanding media, design and visual culture within a rapidly evolving social and work environment. Students can select their major from the following disciplines: - Animation - Environmental & Spatial Design - Film & Video - Game Design & Culture - Graphic Design - Interactive Media - Screen Studies - Photomedia... [-]
Undertaking the Bachelor of Computer Science (Games, Graphics and Digital Media ), you will target your skill set towards the exciting world of interactive... [+]
Bachelor of Computer Science (Games, graphics and digital media)
This program develops a skill set that spans from theoretical and algorithmic foundations to cutting-edge developments in computing. As a graduate of this program, you will be knowledgeable and creative; have excellent programming skills; be capable of designing, implementing and maintaining complex software systems; and be able to readily adapt to new advances in the rapidly changing information technology environment and /or continue towards a research degree.This program provides an extensive treatment of systems infrastructure, software methods and technologies, and application technologies from a more theoretical aspect. In addition, as computer scientists are expected to have some understanding of all aspects of computing, some treatment of computer hardware and organisational issues will also be provided. This program concentrates on developing capabilities in theory, principles, and innovation of these topics.This program aims to help you develop the information technology industry knowledge and skills that are essential to be employed as a competent software developer, with potential to move into a leadership role. Undertaking the Bachelor of Computer Science (Games, Graphics and Digital Media ), you will target your skill set towards the exciting world of interactive media, digital media, imaging and animation and 3D Graphics.One of the options in this program is a capstone programming project in the final (third) year of the program. This 24-credit-point project usually runs over two semesters and provides you experience under supervision in the development lifecycle of a substantial piece of software - integrating practice and theory. ... [-]