Bachelor's Degree in Computer Arts in North America

View Bachelor Programs in Computer Arts in North America 2017

Computer Arts

A bachelor’s degree is a post-secondary degree awarded after completed 120 credits. It usually takes eight semesters to complete a Bachelor’s degree. While completing an undergraduate course, candidates have to study general courses and chose a major specific subject. A Bachelor’s degree can also be called a baccalaureate in certain countries.

Spanning 23 countries, North America is continent filled with educational opportunity. Students have the opportunity to learn multiple languages and develop an understanding of vastly different cultures.

View all Bachelor Programs in Computer Arts in North America 2017

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Bachelor of Science in Media Design

NewSchool of Architecture and Design
Campus Full time July 2017 USA San Diego

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [+]

Bachelors in Computer Arts in North America 2017. Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [-]

Bachelor in Interactive Digital Studies

University Of Northern Iowa
Campus Full time September 2017 USA Cedar Falls

A new innovative program, Interactive Digital Studies (IDS) is about creatively addressing the future. Students in IDS gain an arsenal of digital skills, a firm understanding of digital culture and theory, and a means for responding to our digital world. [+]

A new innovative program, Interactive Digital Studies (IDS) is about creatively addressing the future. Students in IDS gain an arsenal of digital skills, a firm understanding of digital culture and theory, and a means for responding to our digital world. Most significantly, the program is a central meeting place for enabling collaboration among the many digitally oriented classes and professors at UNI. The Interactive Digital Studies (IDS) major is interdisciplinary in nature and is under the jurisdiction of the Department of Communication Studies. The Interactive Digital Studies major requires a minimum of 120 total hours to graduate. This total includes Liberal Arts Core requirements and the following specified major requirements, plus electives to complete the minimum of 120 hours. The Interactive Digital Studies major does not limit the double-counting of credit hours from the Liberal Arts Core. However, no double counting of credit hours is allowed between the different emphases of the Interactive Digital Studies major. Students who are taking Interactive Digital Studies as a second major must take course emphasis areas that do not significantly overlap with the coursework of the first degree program. According to university requirements, students in a second major program must earn "not less than 32 hours of credit beyond the hours required for the degree the student chooses to declare as the first degree." Similarly, for students taking Interactive Digital Studies as a minor, we recommend that the course emphasis area for the minor does not significantly overlap with the coursework of the major degree program. The .ids Major The .ids major is a customizable program of study that can be personalized to your own interests. It consists of three foundation courses, any two digital “bundles” of your choice, and a practicum. The .ids Minor The .ids minor is a great tech-fueled addition to any specialized major program of study. It consists of three foundation courses and one “bundle” of study. The .ids Foundation First our students take foundation classes in the “3 C’s”: Communication, Context, and Culture. COMMUNICATION Interactive Digital Communication (COMM 2555) gives you a solid foundation in creative digital production skills and creative problem solving that you’ll need for all your other .ids classes. This is where you will learn Photoshop to manipulate digital images, Dreamweaver and WordPress to master the design and coding of websites, and After Effects to get a taste of motion graphics and animation. But it’s not just a skills class - You’ll also learn about visual design, writing, and graphic design history to give you powerful visual communication strategies to amplify your ability to articulate and communicate big ideas. CONTEXT Mass Communication and Society (COMM COR 1010) acknowledges that every media industry has been drastically impacted by the Internet and the digital turn. It combines discussions about the media, history and culture, and focuses on how both media industries and audiences create our shared entertainment and information culture. The core ideas of this course are that a diverse media is essential to democracy, culture is an ongoing and cyclical process, and media convergence is the future of mass communication. CULTURE Digital Culture and Communication (COMM 4544/5544) gets you to begin thinking seriously about how the Web connects us, and what kinds of digital innovations are shaping our future. You will learn about the Internet as a positive, social networked sphere with a thriving creative commons, but you will also begin to see the dark side of our hyper-connected world: a digital culture plagued with questions about copyright, government and corporate controls, and issues about privacy and unethical digital citizenship. You will also begin to consider how a life increasingly connected to digital tools is affecting our daily lives. [-]

Bachelor of Science in Animation

The Los Angeles Film School
Campus Full time 36 months September 2017 USA Hollywood

From visual effects in movies to the graphics in video games, animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life. Our career-focused and accredited Bachelor of Science in Animation degree program is designed to teach you the art, techniques, and technology that professional animators use to turn their dreams into reality. [+]

Bachelors in Computer Arts in North America 2017. From visual effects in movies to the graphics in video games, animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life. Our career-focused and accredited Bachelor of Science in Animation degree program is designed to teach you the art, techniques and technology that professional animators use to turn their dreams into reality. Program Description & Objectives (Visual Effects Concentration) The Bachelor of Science in Animation with a concentration in Visual Effects is designed to provide students with the 2D and 3D animation knowledge and skills needed to qualify for entry-level industry positions, including scene builders, character designers, technical directors, motion animators, visual effects animators, lighters and renderers. From storyboarding, sketching and modeling to character animation, special effects and final compositing; this degree program takes students through the entire production pipeline. The program starts by familiarizing students with the art concepts behind animation; drawing and other traditional forms of expression that are essential parts of getting art onto the computer. Students are then exposed to the basic principles behind computer-generated models, characters, animation and visual effects. By using the same hardware and software as professional animation studios, the skills needed for immediate success on the job are developed. In addition to technical proficiency and creative development, the curriculum helps students develop the critical-thinking, problem-solving and analytical skills that contribute to sustaining a long and productive professional career in the entertainment and media industry. Program Description & Objectives (Game Art Concentration) The Bachelor of Science in Animation with a concentration in Game Art is designed to provide students the knowledge and understanding of 3-D modeling, materials and textures, engine integration and animation needed to qualify for such entry-level positions in the game industry as prop artists, environment artists, character artists and animators. In addition to the degree program’s strong 3-D computer-graphics focus, students will build other skills in peripheral media and complete digital courses that will enhance their opportunities in related fields. The curriculum does more than just develop technical proficiency and creative skills; it also teaches critical-thinking, problem-solving and analytical skills that contribute to sustaining a long and productive professional career in the entertainment and media industry. Program Requirements The Bachelor of Science in Animation with a concentration in Visual Effects and the Bachelor of Science in Animation with a concentration in Game Art are 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0. [-]

Bachelor Arts Visuels

ESMAC : École Supérieure des Métiers des Arts appliqués et de la Culture
Online Part time 3 years Open Enrollment Guadeloupe (Fr.) Guadeloupe Online Luxembourg Luxembourg Online Congo Congo ROC (Brazzaville) Online Morocco Morocco Online Canada Canada Online Niger Niger Online Tunisia Tunisia Online Lebanon Lebanon Online Senegal Senegal Online Algeria Algeria Online French Polynesia French Polynesia Online Côte d'Ivoire Cote d'Ivoire Online France France Online Mauritius Mauritius Online French Guiana French Guiana Online Belgium Belgium Online Reunion (Fr.) Reunion Online Martinique (Fr.) Martinique Online Switzerland Switzerland Online Democratic Republic of Congo Congo DRC (Zaire) Online + 38 more

Le BACHELOR PROFESSIONNEL SDS® VISUAL ARTS est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. [+]

FORMATION Cultiver une recherche artistique dans le contexte culturel, social et politique (en français et en anglais). Maîtriser les outils (Logiciels Graphiques), les fondamentaux (dessin, couleur, gravure et impression) et les techniques (organisation d’exposition, bases de marketing). Exercer un regard critique sur une discipline qui évolue sans cesse. Mettre en œuvre une expression plastique personnelle. DÉBOUCHÉS PROFESSIONNELS Le BACHELOR PROFESSIONNEL SDS® VISUAL ARTS est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. Admission Pour amorcer votre projet de formation, rien de plus simple, il vous suffit de télécharger la présentation détaillée de la formation qui vous intéresse. A partir de ce moment-là : Nous vous accompagnons dans votre réflexion, Nous réfléchissons avec vous sur l’adéquation de votre parcours avec la formation choisie, Nous validons avec vous tous les aspects pratiques (stage, examens, emploi, alternance…), Nous vous conseillons également sur les différents financements possibles, Et bien sûr, nos conseils, comme la prise en charge de votre dossier, sont gracieux. [-]

Bachelor of Fine Arts in Digital Art and Animation

DigiPen Institute of Technology
Campus Full time 4 years September 2017 USA Redmond

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current [+]

Bachelors in Computer Arts in North America 2017. The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. Students who successfully complete this program will have the skills to produce powerful, affecting imagery in a professional studio environment. ADMISSIONS INFORMATION Candidates for the Bachelor of Fine Arts in Digital Art and Animation program must have a strong foundation in drawing and art concepts and be open to constructive feedback on their work. Candidates must provide an art portfolio of 15 to 20 samples of artwork and should have experience with drawing and other fine arts disciplines such as painting and sculpture. TOPICS COVERED Students who successfully compete the BFA program will possess the following: - Extensive production experience in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities. - Excellent drawing skills, including an understanding of how to maintain and continually enhance their craft throughout their career. - Strong storytelling abilities, including visual storytelling, literary traditions, story through dialog, story through acting, and cinematic conventions. - Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while maintaining a strict production schedule. - Professional work habits and attitude, including knowing how to utilize and integrate professional criticism into their work. CAREER OUTLOOK Some of the roles that BFA graduates have assumed include: - Props and Environment Modeler - Texture Artist - Character Modeler - 3D Lighting and Camera Designer - Character Rigger - Character Animator - Effects Animator - Storyboard Artist - Cinematic Animator - Conceptual Illustrator [-]

Bachelor Of Arts And Design, Cartoon Concentration

Université Du Québec En Outaouais UQO
Campus Full time Part time September 2017 Canada Gatineau Saint-Jérôme + 1 more

This program allows and encourages openness to the visual world by interaction between the mastery of formal language and its application in the different modes of expression in the visual arts, graphic design or comics. [+]

The comic is an art both literary and graphic. Composed of a succession of pictures with text, it helps to tell a story real or imagined. To make a cartoon, the artist must establish the synopsis, specify the cutting action, write dialogues, create the characters and the environment in which they operate. He must also choose viewpoints, framing and layout of thumbnails, perform a first draft of the design, conduct inking, the color development and ultimately transcribe the dialogues and comments. Once published, the comic can be presented in various formats (eg. Headband, board, book, album). OBJECTIVES This program allows and encourages openness to the visual world by interaction between the mastery of formal language and its application in the different modes of expression in the visual arts, graphic design or comics. In addition, it facilitates, stimulates and encourages the student to the student or the discovery of modes of personal expression and promotes development in a gradual process of integration in different disciplines.Il also provides a structure which provides knowledge offers possibilities of experimentation and allows to walk in the creative process, from conceptualization and communication. Finally, it proposes an interdisciplinary and multidisciplinary approach to the visual arts, graphic design and comics, either: theoretical training aimed independence of thought, aesthetic knowledge and critical articulation; practical training that covers the application of formal language and mastery of expression through different mediums; and synthesis training aimed professional autonomy, the ability to establish a practical and an ability to function within established structures. [-]

Bachelor In Graphic Design And Multimedia Animation

LCI Monterrey
Campus Full time 3 years May 2017 Mexico Monterrey

The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative ways [+]

Bachelors in Computer Arts in North America 2017. 9 tetramestres (3 years) SEP RVOE: AL-VI198 / 2010 The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative design methods with technology to meet the social and commercial needs of the future. Our students work for design firms; starting their own businesses or continue their studies for additional titles. Our graphic design students fail to reach the second year, the ability to actively work in the real world, taking his time in the study 50% and 50% working actively applying their knowledge, thus achieving the third year professional work experience. Curriculum Typography Professional Photography Creativity and innovation Digital retouching Video Digital illustration Packaging Design 3D animation 2D animation Multimedia Sound editing and production Design company Web Applications Prérequis High school diploma or high school | School Sign (s) rentrée September | January | May [-]

Bachelor in Animation & Visual Effects

Academy of Art University
Campus Full time September 2017 USA San Francisco

The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. [+]

The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. BFA Animation & Visual Effects Unit Requirements Major Coursework Core 36 units Major 42 units Electives 9 units Liberal Arts 45 units TOTAL 132 units BFA Animation & Visual Effects Degree Requirements Minimum grade of C- in all core courses, major courses, and LA 108 Composition for the Artist Minimum 2.0 GPA and the following general education requirements: 3 Written Communication courses 4 Art Historical Awareness courses 1 Employment Communications and Practices course 1 Historical Awareness course 1 Quantitative Literacy course 1 Cultural Ideas & Influences course After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement. BFA Program Learning Outcomes Undergraduate students will meet the following student performance criteria: Visual Communication and Problem Solving Design elements for film, television, or game Make effective design choices to support narrative, character, and/or mood Demonstrate the ability to research for inspiration, reference, accuracy, and incorporate findings into design solutions Technical Skills Demonstrate facility and flexibility with animation and/or VFX technology and software Demonstrate facility with digital media Professional Readiness Assemble a professional demo reel or portfolio demonstrating an understanding of the target market Demonstrate an understanding of the production pipeline through successful participation in the collaborative / pipeline process. Clearly express creative thought processes, concepts and strategies using industry-standard vocabulary Specialty skills: Storyboarding Create and pitch stories and concepts through the use of sequential imagery Produce work that demonstrates an understanding of cinematic continuity Demonstrate proficient drawing skills: composition, perspective, proportion, and anatomy Specialty Skills: 2D Animation and Stop Motion Apply the principles of animation to effectively communicate character action, emotion, and mood Demonstrate facility with hand skills in drawing, painting, and sculpture Demonstrate facility and flexibility with both digital tools and fabrication tools and materials Specialty skills: Modeling Model with appropriate use of form, proportion, weight, anatomy, gesture, and facial expressions Create and apply textures consistent with the overall look of the project Specialty skills: 3D Animation Apply principles of animation Convey motion (biped and quadruped) and interaction of moving objects Specialty skills: Visual Effects Design and generate digital elements and effects that meet the needs of the imagery Combine digital effects and elements from different sources with live action media to a fine degree of visual believability and consistency Academy of Art University Learning Outcomes Graduates of the Academy of Art University will demonstrate the ability to: Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles. Evaluate work in their field, including their own work, using professional terminology. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design. Visit www.academyart.edu to learn more about total costs, median student loan debt, potential occupations and other information. Accredited Member WSCUC, NASAD, CIDA (BFA-IAD, MFA-IAD), NAAB (B.ARCH*, M.ARCH), CTC (California Teacher Credential). Acting degree program is currently not offering online courses. **B.ARCH is currently in candidacy status. [-]

BFA in Animation and Interactive Media Track

University of Montana
Campus Full time 4 years September 2017 USA Missoula

The Bachelor of Fine Arts | Digital Animation and Interactive Media Track is designed to launch students toward a successful career in visual effects for film and television, and emerging applications for 3D visualization and 3D animation. In this comprehensive program students will learn the fundamentals of animation design, and visual effects, and then apply this knowledge to 3D modeling, character animation... [+]

Bachelors in Computer Arts in North America 2017. The Bachelor of Fine Arts | Digital Animation and Interactive Media Track is designed to launch students toward a successful career in visual effects for film and television, and emerging applications for 3D visualization and 3D animation. In this comprehensive program students will learn the fundamentals of animation design, and visual effects, and then apply this knowledge to 3D modeling, character animation, motion capture, character rigging, texture and lighting, compositing, etc. Finishing classes in surface texturing, rendering, dynamics, particles and MEL scripting will combine all that students have learned into an animation portfolio that will demonstrate their ability to create professional quality assets for film, television, video games, and more. Application Deadline is May 2st, 2015. Prerequisites Before applying to the B.F.A. program the student must complete the following four B.A. courses. They must be completed or in the process of completion before applying for the B.F.A. degree. For course descriptions see Courses section. MART 101L Introduction to Media Arts - 3cr. MART 102 Digital Technology in the Arts - 3cr. MART 111A Integrated Digital Art - 3cr. MART 112A Intro to Film Editing - 3cr. Year One (In the BA) These classes may be taken in any order. MART 101L Intro to Media Arts - 3 cr. MART 102 Digital Technology in the Arts - 3 cr. MART 111A Integrated Digital Art - 3 cr. MART 112A Intro to Film Editing - 3 cr. After the first year in the BA students accepted into the BFA will follow this track. Year Two Fall MART 210 Creation of Media Story - 3 cr. MART 221 Fundamentals of Digital Image - 3 cr. MART 251 Digital Video Production Techniques - 3 cr. MART 330 Principals of Sound Design (online) - 3 cr. Spring MART 302 Intro to Motion Design - 3 cr. MART 325 Intro to Animation - 3 cr. MART 445d Sound for Digital Media - 3 cr. Year Three Fall MART 323 3D Motion Design - 3 cr. MART 305 3D Animation I - 3 cr. MART 340 Principles of Interactive Media - 3 cr. Spring MART 333 3D Animation II - 3 cr. MART 440 Techniques of Interactive Media - 3 cr. MART 425 3D Motion Design II - 3 cr. Year Four Fall MART 416 Pre-Production for Animation - 3 cr. MART 499 Senior Project - 3 cr. Spring MART 450 Topics in Film/Media - 3 cr. MART 457 Post-Prod for Animation - 3 cr. MART 465 Special Projects - 3 cr. [-]

Degree In Animation And Digital Art

ITESM - Campus Ciudad de Mexico
Campus Full time 9 semesters July 2017 Mexico Monterrey

The BA Animation and Digital Arts is a creative professional, innovative, with an extensive knowledge of high technology and sensitive to the needs of projects for the entertainment industry today, to develop and evaluate artistic and technological projects in the areas of visual computing and new media. [+]

This description corresponds to the program taught here in Mexico City Campus. The BA Animation and Digital Arts is a creative professional, innovative, with an extensive knowledge of high technology and sensitive to the needs of projects for the entertainment industry today, to develop and evaluate artistic and technological projects in the areas of visual computing and new media. The hallmark of an animator and digital artist Tecnológico de Monterrey is the direct and explicit mainstreaming of 3 major subject areas: art, technology and narrative. This is achieved by mainstreaming and integrating practical multimedia, developed along the curriculum projects. This convergence areas and application integration projects it an innovative specialist with the strength of artistic, technological and narrative formation that works successfully in interdisciplinary, multicultural and innovative projects. The creative arts education provides food to the production process; the foundations of science and technology provide the skills to master the tools and use them effectively and efficiently in the creative and technical process of digital art, and creating narrative based story that seeks to express the professional in the area. The graduate will have the technical skills, under a humanist and artistic projects to create art and technology in all areas of application focus. ... [-]


Bachelor of Creative Technologies - Game Art

Media Design School
Campus Full time 3 years February 2017 USA San Diego New Zealand Auckland + 2 more

The Bachelor of Creative Technologies (Game Art) is New Zealand’s only degree specialising in game art. Over three years, you develop artistic style through a combination of traditional art, 3D animation and visual effects using industry-standard [+]

Bachelors in Computer Arts in North America 2017. Create beautiful environments and characters and use these assets to develop immersive experiences to share with people in an industry that is bigger than the music and movie sectors put together. From 2D platformers to 3D brawlers, you'll be devising and creating your own interactive stories, digital illustrations, concept art and games that will be viewed by an international audience of game enthusiasts. Within the first sixteen weeks of your first year, you'll have created your very own 2D game and, by the time you've finished your degree, you'll have collaborated with other game artists and programmers alike to develop an industry-level game. Careers & Industry If you are serious about fast-tracking your way into this multi-million dollar global industry, you'll want to make a beeline to a dedicated course that mirrors the industry environment. You'll also want to get alongside lecturers with industry experience who can give you industry insights. Over three years, this course will help you develop your artistic style and technical skills through a combination of traditional art practices and using industry standard software. In the final year, you'll be collaborating with a group of artists and programmers on a major game project, just like in the real world. With this portfolio and experience in your back pocket, you'll have the necessary skills to enter the industry, either in a game studio or as an indie developer. Game Art career paths include: Game Artist Modeller Texture Artist Technical Director Art Director Entry Requirements General Admission To qualify for General Admission, you'll need a minimum qualification of NCEA University Entrance or equivalent, such as: An appropriate qualification from an overseas secondary school or tertiary institution, deemed by Media Design School to be sufficient for admission into a bachelors programme. CIE (University of Cambridge International Examination) IB (International Baccalaureate) Plus, it is recommended to have the following: - 24 NCEA Credits, Level 3 in Technology, Art and Design (minimumm) If you are enrolled at a New Zealand secondary school and have not yet completed your NCEA (CIE or equivalent) qualification you can still apply now for admission. When your NCEA results are available in January, we will check them and contact you. International Students If you are an international student, you'll need to prove you have sufficient English language skills in order to complete this course. We'll be looking for Academic IELTS 6.0 (minimum), or equivalent qualification if English is not your first language. Study in San Diego Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Game Art course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Arts in Game Art will give students the creative and technical skills needed to enter the gaming industry. [-]

Bachelor of Games and Virtual Worlds

Academy of Interactive Entertainment
Online & Campus Combined Full time Part time 3 years January 2017 Australia Adelaide Australia Online USA Lafayette Seattle Sydney USA Online Melbourne Campbellsville Canberra + 10 more

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. This degree will provide you with specialist skills in digital game/simulation design and programming. You will create 2D and 3D interactive applications for entertainment and serious, real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage digital game/ simulation development projects. You could end up working as a 3D Games Programmer or Simulation Software Engineer — building interactive virtual worlds for real-world training and research! The degree is jointly delivered online by CIT and face-to-face in AIE Campuses. Prerequisites You must: have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in information Technology.) AND EITHER: have demonstrated Year 12 or equivalent qualification in English and mathematics (which includes calculus) with a minimum pass grade OR have successfully completed an approved bridging program and/or skills assessment in mathematics and English; OR have successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; OR be of mature age (turn at least 20 years of age in your first year of study in the program) and demonstrate a level of general education in mathematics and English which provides you with a reasonable chance of successfully completing the program (this may include successful completion of an approved bridging program and/or skills assessment in mathematics and English) AND be able to demonstrate an interest in the development of computer games and simulations. Selection Criteria: Preference will be given if you have: successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; and/or - exceeded the minimum pass grade entry requirement in Mathematics and/or have successfully completed an advanced mathematics subject; and/or - exceeded the minimum pass grade entry requirement in English; and/or completed additional relevant studies in physics at the equivalent of Year 12 with a minimum pass grade; and/or demonstrated a genuine interest in the development of computer games and simulations. Selection Process: Selection will primarily be based on an assessment of your previous education record, work and other relevant experiences and interest in the field of study, as identified on the application form and accompanying personal statement. Where it is necessary to collect additional evidence regarding the Selection Criteria, you might be requested to participate in an interview which may include a written or oral skills assessment test. FEE HELP and Fee Schedule This course is approved for FEE HELP, an Australian Government loan scheme set up to enable eligible students to defer part or all of their tuition fees until they are working and can afford to pay them back. For further information on FEE HELP and to find the current Fee Schedule, visit cit.edu.au/fees/fee_help [-]

Bachelor in Computer Science

Wheaton College
Campus Full time September 2017 USA Norton

We love to create, build, make. Software yes, but also think embedded devices, 3D printers, laser cutter, and your next creation. [New equipment to come includes a CnC mill and programmable loom] Add students, staff, and faculty and you get a picture of our learning community. [+]

Bachelors in Computer Arts in North America 2017. ... moving from an intellectually curious student to a creator and maker We love to create, build, make. Software yes, but also think embedded devices, 3D printers, laser cutter, and your next creation. [New equipment to come includes a CnC mill and programmable loom] Add students, staff, and faculty and you get a picture of our learning community. Take computer science major Zevi Rubin '16. Zevi is busy designing and printing parts for small drones and taking wild footage using some of his larger drones. This is part of the new maker movement. Come join us. Major requirements The major in computer science consists of a minimum of 12 courses: seven core computer science courses, plus two mathematics courses, a senior seminar and two electives at or above the 200 level. For those students who place out of the introductory course(s), the additional course(s) needed to meet the minimum requirement will be determined in consultation with the department. Courses used to fulfill the major requirements may not be taken on a pass/fail basis. To major in computer science, the department strongly recommends that students achieve at least a C+ average in the first two computer science courses and that the first two math courses be completed by the second year. [-]

Bachelor of Science in Mobile Game Design - Online

Digital Media Arts College
Online Full time September 2017 USA USA Online

DMAC is one of the few places in the nation where you can earn a Bachelor of Science (BS) in Mobile Game Design. Just as impressive, we also give you the opportunity to earn your degree completely online through our e-learning program. [+]

DMAC is one of the few places in the nation where you can earn a Bachelor of Science (BS) in Mobile Game Design. Just as impressive, we also give you the opportunity to earn your degree completely online through our e-learning program. Through the course of your studies, you’ll gain knowledge and skills that can help you excel in mobile gaming and beyond. This same skillset can be used in business training applications, medical simulations, virtual tours, and more. By the time you’ve earned your BS in Mobile Game Design, you’ll have an impressive degree and a powerful portfolio that will help you stand above the competition. Learn these essential skills: Graphic Design User Interface Design Game Engine Software 3D Animation User Experience Scripting & Programming Languages [-]

Bachelor of Fine Arts in Studio and Digital Arts: Graphic Design

Liberty University Online
Online Full time September 2017 USA Lynchburg

The Bachelor of Fine Arts in Studio and Digital Arts will give you exposure in a variety of artistic techniques and challenge you to develop your conceptual planning, aesthetic eye, and critical thinking. [+]

Bachelors in Computer Arts in North America 2017. The Bachelor of Fine Arts in Studio and Digital Arts will give you exposure in a variety of artistic techniques and challenge you to develop your conceptual planning, aesthetic eye, and critical thinking. It provides you a solid platform to launch into a Master of Fine Arts program. Learn from the great artists of the past and present as you seek to become a great artist in the future. Non-Discrimination Policy [-]