Bachelor's Degree in Game Design in Spain

Compare Bachelor Programs in Game Design in Spain 2017

Game Design

A Bachelor's degree can lead educational doors, provide opportunity for career advancement, or lay the groundwork for the pursuit of an advanced degree. Our goal is to help prospective students navigate the program selection process successfully. We do things easy by streamlining the search.

Spain (Spanish: España) is a diverse country sharing the Iberian Peninsula with Portugal at the western end of the Mediterranean Sea. Spain is considered an exotic country in Europe due to its friendly inhabitants and relaxed lifestyle. The normal duration for University courses in Spain is 4 years, except Medicine and the double degrees, which are 6. Madrid and Barcelona are well known cities around world for its cuisine, vibrant nightlife, and world-famous folklore and festivities.

Top Bachelor Programs in Game Design in Spain 2017

Read More

Bachelor Degree: Career Specializing In Design And Art 3d Video Game

FX ANIMATION Barcelona 3D School
Campus Full time 40 months October 2017 Spain Barcelona

It targets young people who want to make video games and their future profession students from ESO, Bachiller and training cycles that wish to apply for a work position in the field of 3D video games. [+]

Best Bachelors in Game Design in Spain 2017. Next call: October 2015 - REGISTRATION OPEN Duration: 3 academic years + 4 months Final Project Places: 12 Headquarters: Barcelona Description and purpose Train future graphic artists in design and creation of video games, to work both nationally and internationally. Train future artists specializing enVideojuegos 3D graphics to work both nationally and internationally. It targets young people who want to make video games and their future profession students from ESO, Bachiller and training cycles that wish to apply for a work position in the field of 3D video games. The student will develop both technically and personally to successfully meet any game production creating learning environments, character design, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all material for use in 3D real-time graphics engine. Creating your demo reel and your own level of 3D game also allows you to access other areas of 3D production. Requirements  Computer user level and knowledge of the Windows environment. Seminars and master classes Seminars included in the race: CGI history Sound Editing, assembly and formats Color Theory Audiovisual language Practice shooting on the set of chroma HDRI capture Recording Mocap Drawing Undertakes: New forms of financing Legal, labor and tax advice How to get customers and loyalty Business Marketing Business plan (Workshop) How to tackle your first job Marketing staff Negotiation Techniques Autoventa and competences Demo reel Understanding Your payroll Job Interview (Workshop) Career prospects - 3D Graphic Artist - Modeler characters and environments - Texturizer for video games, 3D real-time applications and augmented reality. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D graphics of the game industry . [-]

Official Degree In Video Game Design And Development

ESNE - Escuela Universitaria de Diseño, Inovación y Tecnología
Campus Full time 4 years September 2017 Spain Madrid

ESNE has been a pioneer in offering to the world of video games scientific and academic status required it, creating the first University Degree in Video Game Design and Development of Spain, and is the only national institution with several generations of graduates in this area. [+]

ESNE has been a pioneer in offering to the world of video games scientific and academic status required it, creating the first University Degree in Video Game Design and Development of Spain, and is the only national institution with several generations of graduates in this area. Work today in video games goes beyond the development of cultural products for entertainment and leisure. The game developer is presented as a professional able to provide creative solutions for sectors as diverse as health, education, architecture or engineering. University Degree in Video Game Design and Development of ESNE born with the fundamental premise of training professionals to contribute to the growth of the sector. Therefore, students ESNE start from day to acquire and apply the know-how of computer and art design tools, to be able to carry out all kinds of applications for computers, mobile devices, consoles or Internet, both within the scope of the game and outside it, thus multiplying the possible job opportunities. The experience and track record of ESNE has the endorsement of the industry that works closely (Sony, Microsoft or Electronic Arts, are some of the companies in which our students work), and an explicit recognition, embodied in the procurement by of our students of prestigious awards such as the Sony PlayStation Awards or the Laus Awards. University study Degree in Design and Game Development in ESNE is the first step to introduce the student in an expanding sector with a high rate of employability. The video game industry is the main leisure segment exceeding the figures of music and film. According to the report prestigious Global Entertainment and Media Outlook: 2012-2016, prepared by the consulting firm Price Waterhouse Coopers, the video game market will grow worldwide, providing volumes of turnover of 100,000 million in 2016. A revised curriculum and updated every year, a teacher team of experts and professionals active practices in the most important companies in the sector and class work posed to become commercial projects, form a student who just mastering the tools most leading the market with a portfolio of real projects, and have different builds up in your work experiences. In short, the professional industry needs. Competencies Course 1 General competencies: The student will have an overview of the gaming industry and understand the process of creation. It will be able to understand the nature and qualities of media and materials artistic, technical and digital drawing. It will develop an understanding of visual language and evaluate and adapt the graphic for further development. You will have basic knowledge about the use and programming of computers and computer related basic aspects, such as the principles of managing databases, networks and communications, and management of various operating environments. Specific Skills: It will be able to conceptualize and evaluate the human-machine products, systems, applications and services in the field of game interaction. You can work and exploit their creative ideas and be able to demonstrate use with drawing techniques and processes (artistic, technical and digital). You may file a series of concepts, subjects and techniques through a series of jobs that must demonstrate originality and innovation and apply this knowledge in the creation of formal elements to provoke a personal / emotional response. You have the ability to understand the basic principles of networking and communications, and know how to apply the functioning and organization of Internet, technologies and protocols of next generation networks, component models, middleware and services. It will include the software development process and manage the basic principles of programming in their different paradigms. You will have the capacity to design, manage and evaluate database management systems (DBMS). 2nd Course General competencies: The student will have the ability to work with a team in the generation and development of ideas, and know planning and designing presentations and communications ideas effectively. You can approach the realization of multimedia projects audiovisual communication, graphic design and 2D and 3D productions from a theoretical and technical perspective. You will have a specific domain of specific areas of design and game development such as Web video games. You will learn methods, techniques, programs specific use, norms and standards, and will be able to use the knowledge base acquired with specific elements of game development. Specific Skills: Understand the process of design and development of a video game as a multidisciplinary project in which various professionals involved, and will be able to raise the project in terms of teamwork. You can develop and conceptualize game projects, and be able to translate these ideas graphically and in writing in a structured way, ordeanada and understandable. It will be able to prototype a system from a design. You can address the process of creating a 3D modeling and design in the field of video game and know the functioning of specific development tools for such use. It will handle mathematical concepts and fundamental physics, and know to apply them in the process of game development, both in the context of 2D and 3D design and animation, as in programming. Have the ability to create and exploitation of virtual environments, and for the creation, management and distribution of multimedia content. You can develop games and Web applications using professional design tools. Understand what time is suitable to use a programming paradigm or another and know to apply it correctly in the development of a video game through the development elements that handle (frameworks, development kits, etc.). 3rd Course General competencies: It will manage specific methods and techniques of game design. It will be able to perform specific tasks in pre-production and artistic conceptualization. You can address planning and managing a multimedia project understood as a compendium of various disciplines, knowing representing each of its aspects. You will have a specific domain specific areas of game development. You will use software applications effectively and creatively to present a series of graphic works and demonstrate an effective understanding of the concept of animation in 2D and 3D way. Identify which software is most appropriate in each given situation Specific Skills: You know how to handle the basic techniques of modeling games and be able to abstract its approach, choosing the most suitable for implementing game logic technique. Also you can design smart players at different levels. You can manage and plan comprehensively manage software projects and design methodologies and tools for planning and modeling. You have the ability to understand the game in a context when you know its design and choose the most appropriate strategy for its creation taking into account all the factors involved in the process. It will be able to design, plan and carry out production virtual characters and scenarios, through all its phases, from the creation of the first sketches of character to achieve complex animated sequences. It will be able to identify the hardware limitations of the architecture of mobile devices to take them into account when making the development of the game, You will learn various development platforms and will have acquired programming skills to implement software running on mobile devices. You can handle the basic principles of sound production in the field of video game and dominate professional tools related to the environment. You will have the capacity to understand and apply ethical responsibility, legislation and professional ethics of the activity that enable them to exercise their professional activity within the regulatory framework. It will be able to understand the foundation and management of diverse environments, platforms and operating in the field of video game systems. 4th course General competencies: It will be able to understand the development process of the game in all its magnitude and may face its design, structuring and planning. Will be capable of applying the acquired knowledge and solve problems in new or unfamiliar environments within broader and multidisciplinary contexts, being able to integrate this knowledge. It will be able to develop the work required for a project in the area of ​​design and development of video games, where conceptual, formal and technical aspects work, developing specific documentation needed. Specific Skills: You will be able to direct, plan and supervise multidisciplinary teams and production tasks. You can carry out artistic and creative tasks which include, inter alia, design and modeling of characters, scenes and props, 3D animation and digital postproduction. It will be able to secure, manage, audit and certify the quality of the developments made, complying with current legislation and ensuring quality of service. It will be capable of applying development methods to model, design and develop applications, intelligent systems and knowledge-based systems. You will learn various professional middleware tools, graphics engines, physics engines and plugins, and know use in professional development. International University within the European Higher Education Area (EHEA), participates in the Lifelong Learning Programme - Erasmus (Lifelong Learning Programme - Erasmus). Within this program they have signed agreements with the best European universities. The credit recognition procedure is governed by the rules of the program, and is based on academic signing agreements linking three parts: the two institutions involved and the student. Credit recognition is automatic, as all participants in the program institutions use ECTS as an academic reference. Erasmus is the action to higher education Socrates II program. It aims to improve the quality and strengthen the European dimension of higher education by encouraging transnational cooperation between universities, promoting European mobility and improving the transparency and full academic recognition of studies and qualifications throughout the Union. It includes a variety of activities: Exchanges of students and teachers. Joint Curriculum Development (Curriculum Development). International Intensive programs. Thematic networks between departments and faculties across Europe. Language Courses (EILC). European Credit Transfer System (ECTS). Training and career Professional outings Career opportunities University Degree in Design and Game Development are: Design / Production Video Producer Audiovisual and Transmedia Producer Video Game Writer Gamification Consultant Videogame designer Levels User Experience Designer Multiplatform Systems Designer Analytical Systems Designer Economies designer Freemium Systems Designer Monetization Art and Animation Character designer and Scenarios illustrator Character Setup and Rigger Animator Mocap technician Designer, modeler and animator 2D / 3D User Interface Designer Organic modeler Art director Designer Textures Development Video Game Developer Programmer Artificial Intelligence Mobile Application Programmer Simulation Scheduler Physical Systems Programmer Functional analyst Designer Software Design Applications Analyst Robotics and Digital Control Apps Developer Systems Developer and HTML5 Apps Developer Database Systems Serious developer Gamming Professional practices The curriculum of the University Degree in Video Game Design and Development includes 15 credits of professional practice scheduled in the third year. Some of the companies with which there are agreements practices: 12 Penguins Cartoons SL ENTERTAINMENT STUDIO 89 BITS DC VIOLETAVILA ALRA HISPANIA SL ALTIVASOFT SL ANIMA PROYECT ARTIFACT AUDIOVISUAL PRODUCTIONS SLU ATESOS ActionAid BADLAND GAMES BEEBRITE SL BETAFIX SERVICES SL BIG MONSTER STUDIO SL Bitoon GAMES BIZEU CONSULTING SLU BKOOL SL BRB INTERNATIONAL Buongiorno SA CDC franchiser ESTATE SA (RE / MAX) CIRCLE OF CREATORS CHAOTIC KINGDOMS COLLEGE OF LOYOLA SAN IGNACIO CREA, ARTESANA ASSOCIATION OF THE REGION OF MURCIA CREARYS CONNECTION SL CremaGames SL cubicus CUPRA STUDIOS SL TRAINING COURSES AUDIOVISUALES CYCLE INFORMATION TECHNOLOGY DYNAMIC SUPPORT SERVICES SL ECAM (School of Cinema and Audiovisual MADRID) EVIL MIND ENTERTAINMENT SL Filmayer AUDIOVISUAL PRODUCTIONS FLAS ENTERTAINMENT SCREENS FORTYFOUR SPAIN FX INTERACTIVE G4M3 STUDIOS GAMERANEST GLOBAL INFOMEDIA SL (FREEDOM FACTORY) GLOW ANIMATION GLOBO MEDIA GROUP SAU SCP HELM ILION ANIMATION STUDIOS ILLUSORIUM IMAGINARTE GAMES SL PITIUSAS IMPRESSIONS IMMERSIVE INTERACTIVE SL INARI Learning & Technology INTERMEDIATE COMMUNICATION LAB CAVE APPS SL LEVA GAMES, SL SMART LITTLE PLANET MadeinSpain GAMES SL INTERACTIVE MAGICBOX TECHNOLOGY MADE EASY SL (Freedom Factory) MEDIA RENT IBÉRICA, SL (Barquero Audiovisual) MI5 ARCHITECTS MIOPIA VISUALS MITICA TECHNOLOGY MOBARTEC ENGINEERING SL MONKEY-TOONS SL MYSTICMONO SL ONE DIGITAL CONSULTING ENTERTAINMENT PARTNERS PIMAR ADVISERS SL PLAYGIGA SL PriceWaterhouseCoopers SL RATALAIKA ROYAL PROFIT HEALTH ON NET Sezion DIGITAL SL SINCROLAB SMILE AND LEARN STAGE CLEAR STUDIES TAGSONOMY SL TECHNOLOGIC SPORT COMPANY SL THREE STONES P & D (KNIGHT MODELS) Timeless Games Inc. Ubiqua INSTANT RESPONSE SL POLYTECHNIC UNIVERSITY OF MADRID VIRTUAL TOYS SL WildBit STUDIOS WILLY BUSINESS SL XKISIT YOC SPAIN ZINKIA ENTERTAINMENT SA [-]

Bachelor of Fine Arts in Digital Art and Animation

DigiPen - Europe
Campus Full time 4 years September 2017 Spain Bilbao

The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. [+]

Best Bachelors in Game Design in Spain 2017. The Bachelor of Fine Arts in Digital Art and Animation is a four-year program designed to prepare students to create artwork at the professional level. Rather than simply teaching students how to use current tools and software, the BFA program emphasizes the development of foundational skills that remain relevant and useful regardless of the technology or medium. Students who successfully complete this program will have the skills to produce powerful, affecting imagery in a professional studio environment. Admissions Information Candidates for the Bachelor of Fine Arts in Digital Art and Animation program must have a strong foundation in drawing and art concepts and be open to constructive feedback on their work. Candidates must provide an art portfolio of 15 to 20 samples of artwork and should have experience with drawing and other fine arts disciplines such as painting and sculpture. Currently accepting applications for Fall 2015. Topics Covered Students who successfully compete the BFA program will possess the following: Extensive production experience in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities. Excellent drawing skills, including an understanding of how to maintain and continually enhance their craft throughout their career. Strong storytelling abilities, including visual storytelling, literary traditions, story through dialog, story through acting, and cinematic conventions. Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while maintaining a strict production schedule. Professional work habits and attitude, including knowing how to utilize and integrate professional criticism into their work. Career Outlook Some of the roles that BFA graduates have assumed include: Props and Environment Modeler Texture Artist Character Modeler 3D Lighting and Camera Designer Character Rigger Character Animator Effects Animator Storyboard Artist Cinematic Animator Conceptual Illustrator [-]

Bachelor in Computer Science in Real-Time Interactive Simulation

DigiPen - Europe
Campus Full time 4 years September 2017 Spain Bilbao

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCS) is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. [+]

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCS) is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. Those who successfully complete the BS in Computer Science in Real-Time Interactive Simulation program will have gained the knowledge and skills to produce highly complex software systems at a professional level. Admissions Information The ideal candidate for the BSCS program will have strong math, science, and problem-solving abilities and have completed math through pre-calculus prior to attending DigiPen; additional courses in computer science and physics are recommended. Currently accepting applications for Fall 2015. Topics Covered Students in the BS in Computer Science in Real-Time Interactive Simulation program will learn how to: Program a variety of simulations and games, including text based, two-dimensional, and three-dimensional games. Draft game design and technical design documents to aid in the scheduling and organizational aspects of game production. Implement efficient graphical user interfaces (GUIs), including the management of windows, menus, and dialog boxes. Create robust artificial intelligence algorithms to serve as the cognitive processes for computer controlled game objects. Apply concepts such as computer networks, TCP/IP, and internet programming to a multiplayer video game environment. Career Outlook Graduates of the BS in Computer Science in Real-Time Interactive Simulation degree program are ready to pursue a variety of entry- and intermediate-level positions in the areas of software engineering in general and video game development in particular, including: Software Architect Quality Assurance Engineer Gameplay Programmer Engine and Tools Programmer Artificial Intelligence Programmer [-]