Bachelor's Degree in Game Design in North America

View Bachelor Programs in Game Design in North America 2017

Game Design

A Bachelor's degree can lead educational doors, provide opportunity for career advancement, or lay the groundwork for the pursuit of an advanced degree. Our goal is to help prospective students navigate the program selection process successfully. We do things easy by streamlining the search.

Spanning 23 countries, North America is continent filled with educational opportunity. Students have the opportunity to learn multiple languages and develop an understanding of vastly different cultures.

View all Bachelor Programs in Game Design in North America 2017

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Bachelor of Arts in Game Design

DigiPen Institute of Technology
Campus Full time 4 years September 2017 USA Redmond

The Bachelor of Arts in Game Design prepares graduates to be modern game designers, capable of working in large teams, communicating and collaborating with other designers, artists, and engineers, and [+]

Bachelors in Game Design in North America 2017. The Bachelor of Arts in Game Design prepares graduates to be modern game designers, capable of working in large teams, communicating and collaborating with other designers, artists, and engineers, and able to create an experience that is greater than the sum of its parts. The field of digital entertainment has moved from an era where designers were self-taught and learned on the job, to one where even entry-level designers are expected to be well-trained with proven design skills, along with an understanding of technology, art, audio, narrative, and psychology. Designing digital entertainment is ultimately about breathing life into every aspect of what would otherwise be lifeless code and static pixels on a screen. Designers must continually place themselves in the heads and hearts of their players, shaping every action, every response, the ebb-and-flow of the game's intensity, and then skillfully blend the mechanical, spatial, narrative, visual, and aural aspects of the entire experience. ADMISSIONS INFORMATION Students applying to the Bachelor of Arts in Game Design program must be well-rounded and passionate about game design (both digital and non-digital), including level design, system design, and behavior design. This program is ideal for students with a strong foundation in writing, art, music, history, and psychology, but candidates will also find it useful to complete mathematics courses through pre-calculus prior to attending DigiPen. TOPICS COVERED Students in the BA in Game Design program will focus on the following subjects: - Game design and development, including game history, game analysis, game mechanics, game dynamics, game aesthetics, 2D and 3D level design, character design, design documentation, and play-testing. - Foundational topics such as drawing, modeling, animation, film, and music, as well as academic subjects like mathematics, physics, and computer science. - Humanities and social sciences courses such as psychology, economics, writing, and communication. CAREER OUTLOOK Graduates of the BA in Game Design program will be prepared to pursue a number of entry- and intermediate-level roles in the video game industry, including: - Game Designer - Level Designer - System Designer - Encounter Designer - Technical Designer [-]

Bachelor in Computer Science

Transylvania University
Campus Full time September 2017 USA Lexington

Do you like computers? Do your friends and family ask you to help them with their technology? Have you been called a geek? [+]

Do you like computers? Do your friends and family ask you to help them with their technology? Have you been called a geek? If you answered "yes" to any or all of these questions, then a computer science major could be right for you. But wait a minute. Do you cringe at the thought of spending the next 40 years as a programmer? Not to worry! Computer science is about more than programming. It’s also about learning to get the computer to be the best tool for whatever task you need done. And with computers becoming ever more important tools in business and industry, this is a perfect time to take a closer look at computer science. What can I do with a computer science major? Transylvania's computer science major includes a concentration from any liberal arts discipline on campus. All computer science students who want work experience in the field have such opportunities. Possibilities include internships at national firms such as IBM, Perot Systems, and Lexmark. Transylvania students have also participated in several outside research projects, including a National Science Foundation program with NASA. Possible career options: Game designer Systems analyst Hardware engineer Information processing specialist Software engineer Product marketing manager Professor Quality assurance engineer Reliability engineer Test engineer Computer animator Network administrator Network manager Web developer Robotic engineer Virtual reality modeler Schools our graduates have attended: Carnegie Melon University Georgia Institute of Technology Princeton University University of Illinois University of North Carolina–Chapel Hill Positions our graduates have held: System administrator, Ford Motor Company Programmer/analyst, Microsoft Database specialist, Ashland Inc. Group program manager, RealNetworks, Seattle Director of cancer research, University of Kentucky Lead architect, Intel Corporation Senior vice president, Sony Corporation Opportunities in the major: Local internships with national firms Annual programming competition Association for Computing Machinery [-]

Bachelor in Computer Science

Wheaton College
Campus Full time September 2017 USA Norton

We love to create, build, make. Software yes, but also think embedded devices, 3D printers, laser cutter, and your next creation. [New equipment to come includes a CnC mill and programmable loom] Add students, staff, and faculty and you get a picture of our learning community. [+]

Bachelors in Game Design in North America 2017. ... moving from an intellectually curious student to a creator and maker We love to create, build, make. Software yes, but also think embedded devices, 3D printers, laser cutter, and your next creation. [New equipment to come includes a CnC mill and programmable loom] Add students, staff, and faculty and you get a picture of our learning community. Take computer science major Zevi Rubin '16. Zevi is busy designing and printing parts for small drones and taking wild footage using some of his larger drones. This is part of the new maker movement. Come join us. Major requirements The major in computer science consists of a minimum of 12 courses: seven core computer science courses, plus two mathematics courses, a senior seminar and two electives at or above the 200 level. For those students who place out of the introductory course(s), the additional course(s) needed to meet the minimum requirement will be determined in consultation with the department. Courses used to fulfill the major requirements may not be taken on a pass/fail basis. To major in computer science, the department strongly recommends that students achieve at least a C+ average in the first two computer science courses and that the first two math courses be completed by the second year. [-]

Bachelor of Games and Virtual Worlds

Academy of Interactive Entertainment
Online & Campus Combined Full time Part time 3 years January 2017 USA Lafayette Seattle Australia Sydney USA Online Melbourne Campbellsville Canberra Adelaide Australia Online + 10 more

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. This degree will provide you with specialist skills in digital game/simulation design and programming. You will create 2D and 3D interactive applications for entertainment and serious, real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage digital game/ simulation development projects. You could end up working as a 3D Games Programmer or Simulation Software Engineer — building interactive virtual worlds for real-world training and research! The degree is jointly delivered online by CIT and face-to-face in AIE Campuses. Prerequisites You must: have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in information Technology.) AND EITHER: have demonstrated Year 12 or equivalent qualification in English and mathematics (which includes calculus) with a minimum pass grade OR have successfully completed an approved bridging program and/or skills assessment in mathematics and English; OR have successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; OR be of mature age (turn at least 20 years of age in your first year of study in the program) and demonstrate a level of general education in mathematics and English which provides you with a reasonable chance of successfully completing the program (this may include successful completion of an approved bridging program and/or skills assessment in mathematics and English) AND be able to demonstrate an interest in the development of computer games and simulations. Selection Criteria: Preference will be given if you have: successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; and/or - exceeded the minimum pass grade entry requirement in Mathematics and/or have successfully completed an advanced mathematics subject; and/or - exceeded the minimum pass grade entry requirement in English; and/or completed additional relevant studies in physics at the equivalent of Year 12 with a minimum pass grade; and/or demonstrated a genuine interest in the development of computer games and simulations. Selection Process: Selection will primarily be based on an assessment of your previous education record, work and other relevant experiences and interest in the field of study, as identified on the application form and accompanying personal statement. Where it is necessary to collect additional evidence regarding the Selection Criteria, you might be requested to participate in an interview which may include a written or oral skills assessment test. FEE HELP and Fee Schedule This course is approved for FEE HELP, an Australian Government loan scheme set up to enable eligible students to defer part or all of their tuition fees until they are working and can afford to pay them back. For further information on FEE HELP and to find the current Fee Schedule, visit cit.edu.au/fees/fee_help [-]

Bachelor in Animation & Visual Effects

Academy of Art University
Campus Full time September 2017 USA San Francisco

The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. [+]

Bachelors in Game Design in North America 2017. The School of Animation & Visual Effects BFA program provides students with the skills necessary to master today’s digital technology. Students choose one primary area of emphasis between visual effects, 3D modeling, 3D animation, 2D animation and stop motion, and storyboarding. BFA Animation & Visual Effects Unit Requirements Major Coursework Core 36 units Major 42 units Electives 9 units Liberal Arts 45 units TOTAL 132 units BFA Animation & Visual Effects Degree Requirements Minimum grade of C- in all core courses, major courses, and LA 108 Composition for the Artist Minimum 2.0 GPA and the following general education requirements: 3 Written Communication courses 4 Art Historical Awareness courses 1 Employment Communications and Practices course 1 Historical Awareness course 1 Quantitative Literacy course 1 Cultural Ideas & Influences course After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement. BFA Program Learning Outcomes Undergraduate students will meet the following student performance criteria: Visual Communication and Problem Solving Design elements for film, television, or game Make effective design choices to support narrative, character, and/or mood Demonstrate the ability to research for inspiration, reference, accuracy, and incorporate findings into design solutions Technical Skills Demonstrate facility and flexibility with animation and/or VFX technology and software Demonstrate facility with digital media Professional Readiness Assemble a professional demo reel or portfolio demonstrating an understanding of the target market Demonstrate an understanding of the production pipeline through successful participation in the collaborative / pipeline process. Clearly express creative thought processes, concepts and strategies using industry-standard vocabulary Specialty skills: Storyboarding Create and pitch stories and concepts through the use of sequential imagery Produce work that demonstrates an understanding of cinematic continuity Demonstrate proficient drawing skills: composition, perspective, proportion, and anatomy Specialty Skills: 2D Animation and Stop Motion Apply the principles of animation to effectively communicate character action, emotion, and mood Demonstrate facility with hand skills in drawing, painting, and sculpture Demonstrate facility and flexibility with both digital tools and fabrication tools and materials Specialty skills: Modeling Model with appropriate use of form, proportion, weight, anatomy, gesture, and facial expressions Create and apply textures consistent with the overall look of the project Specialty skills: 3D Animation Apply principles of animation Convey motion (biped and quadruped) and interaction of moving objects Specialty skills: Visual Effects Design and generate digital elements and effects that meet the needs of the imagery Combine digital effects and elements from different sources with live action media to a fine degree of visual believability and consistency Academy of Art University Learning Outcomes Graduates of the Academy of Art University will demonstrate the ability to: Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles. Evaluate work in their field, including their own work, using professional terminology. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design. Visit www.academyart.edu to learn more about total costs, median student loan debt, potential occupations and other information. Accredited Member WSCUC, NASAD, CIDA (BFA-IAD, MFA-IAD), NAAB (B.ARCH*, M.ARCH), CTC (California Teacher Credential). Acting degree program is currently not offering online courses. **B.ARCH is currently in candidacy status. [-]

Bachelor of Arts in Computer Animation Game Art Concentration

Digital Media Arts College
Campus Full time 4 years September 2017 USA Boca Raton

Computer Animation majors at DMAC with a Concentration in Game Art take their passion a step further by learning how to create the games that other people can only imagine. [+]

You don’t have to be a designer to enjoy a great video game, but you do have to be a talented designer to create your own. Computer Animation majors at DMAC with a Concentration in Game Art take their passion a step further by learning how to create the games that other people can only imagine. Utilize the best of the industry to master key techniques. DMAC’s faculty aren’t just teachers—they’re industry professionals with plenty of real-world experience. And while they’re committed to teaching core artistic and technical concepts, they also get to know students and mentor them directly in small classes. This helps each student ace key game art concepts as they learn: Character modeling Concept art Texturing for games Lighting Animation Strategic planning Create your game, your way. Sketch out game concepts and create appealing, realistic characters. Then learn how to use industry standard technology to bring those concepts and characters to life. DMAC has all the tools and toys you need—including Unreal® Technology, which was used to create “Gears of War” and other major games. Even the sky isn’t the limit. When it comes to making your passion part of your daily career, options abound. With a variety of great careers to choose from in the digital arts, there are lots of ways to leverage a computer animation degree with DMAC to land the job you've always dreamed of. [-]

Bachelor of Science in Mobile Game Design - Online

Digital Media Arts College
Online Full time September 2017 USA USA Online

DMAC is one of the few places in the nation where you can earn a Bachelor of Science (BS) in Mobile Game Design. Just as impressive, we also give you the opportunity to earn your degree completely online through our e-learning program. [+]

Bachelors in Game Design in North America 2017. DMAC is one of the few places in the nation where you can earn a Bachelor of Science (BS) in Mobile Game Design. Just as impressive, we also give you the opportunity to earn your degree completely online through our e-learning program. Through the course of your studies, you’ll gain knowledge and skills that can help you excel in mobile gaming and beyond. This same skillset can be used in business training applications, medical simulations, virtual tours, and more. By the time you’ve earned your BS in Mobile Game Design, you’ll have an impressive degree and a powerful portfolio that will help you stand above the competition. Learn these essential skills: Graphic Design User Interface Design Game Engine Software 3D Animation User Experience Scripting & Programming Languages [-]

Bachelor of Creative Technologies - Game Art

Media Design School
Campus Full time 3 years February 2017 USA San Diego New Zealand Auckland + 2 more

The Bachelor of Creative Technologies (Game Art) is New Zealand’s only degree specialising in game art. Over three years, you develop artistic style through a combination of traditional art, 3D animation and visual effects using industry-standard [+]

Create beautiful environments and characters and use these assets to develop immersive experiences to share with people in an industry that is bigger than the music and movie sectors put together. From 2D platformers to 3D brawlers, you'll be devising and creating your own interactive stories, digital illustrations, concept art and games that will be viewed by an international audience of game enthusiasts. Within the first sixteen weeks of your first year, you'll have created your very own 2D game and, by the time you've finished your degree, you'll have collaborated with other game artists and programmers alike to develop an industry-level game. Careers & Industry If you are serious about fast-tracking your way into this multi-million dollar global industry, you'll want to make a beeline to a dedicated course that mirrors the industry environment. You'll also want to get alongside lecturers with industry experience who can give you industry insights. Over three years, this course will help you develop your artistic style and technical skills through a combination of traditional art practices and using industry standard software. In the final year, you'll be collaborating with a group of artists and programmers on a major game project, just like in the real world. With this portfolio and experience in your back pocket, you'll have the necessary skills to enter the industry, either in a game studio or as an indie developer. Game Art career paths include: Game Artist Modeller Texture Artist Technical Director Art Director Entry Requirements General Admission To qualify for General Admission, you'll need a minimum qualification of NCEA University Entrance or equivalent, such as: An appropriate qualification from an overseas secondary school or tertiary institution, deemed by Media Design School to be sufficient for admission into a bachelors programme. CIE (University of Cambridge International Examination) IB (International Baccalaureate) Plus, it is recommended to have the following: - 24 NCEA Credits, Level 3 in Technology, Art and Design (minimumm) If you are enrolled at a New Zealand secondary school and have not yet completed your NCEA (CIE or equivalent) qualification you can still apply now for admission. When your NCEA results are available in January, we will check them and contact you. International Students If you are an international student, you'll need to prove you have sufficient English language skills in order to complete this course. We'll be looking for Academic IELTS 6.0 (minimum), or equivalent qualification if English is not your first language. Study in San Diego Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Game Art course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Arts in Game Art will give students the creative and technical skills needed to enter the gaming industry. [-]